yangxiao
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d76525ced1
|
use my data temp
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2014-06-11 14:20:14 +08:00 |
andyque
|
7a8f27ee0b
|
remove unused parser code
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2014-06-11 14:15:34 +08:00 |
yangxiao
|
5b05ab6353
|
fix rendering bug
|
2014-06-11 14:05:35 +08:00 |
Huabing.Xu
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9ee6f1f3e0
|
adjust shader uniform settings
use a new fake data for testing
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2014-06-11 12:07:25 +08:00 |
minggo
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14ea582fbc
|
Merge pull request #7035 from samuele3hu/v3_keypad_fix
Fix the crash of Texture2dTest when `—ndk-mode` is `release`
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2014-06-11 11:35:31 +08:00 |
Huabing.Xu
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a8c321fe64
|
add use glprogram before setting uniform data for meshcommand
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2014-06-11 11:34:04 +08:00 |
minggo
|
11d8663f2b
|
Merge pull request #7034 from CocosRobot/update_lua_bindings_1402453768
[AUTO]: updating luabinding automatically
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2014-06-11 11:31:33 +08:00 |
samuele3hu
|
1a3cb575d2
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_keypad_fix
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2014-06-11 11:26:44 +08:00 |
samuele3hu
|
54379f48a9
|
Fix the crash of Texture2dTest when `—ndk-mode` is `release`
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2014-06-11 11:24:17 +08:00 |
2youyou2
|
09a2ceb7df
|
add TimelineAction
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2014-06-11 11:10:07 +08:00 |
CocosRobot
|
818c478224
|
[AUTO]: updating luabinding automatically
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2014-06-11 02:30:38 +00:00 |
minggo
|
c6b7ec2769
|
Merge pull request #7033 from samuele3hu/v3_keypad_fix
Update values of KeyCode used in the Lua to fix related error
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2014-06-11 10:27:00 +08:00 |
samuele3hu
|
2d50df8b01
|
Update the KeyCodeTest in the NewEventDispatcherTest
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2014-06-11 10:19:07 +08:00 |
samuele3hu
|
d200dd83a4
|
Update the KeyCodeTest in the NewEventDispatcherTest
|
2014-06-11 10:15:38 +08:00 |
samuele3hu
|
2252bc271b
|
Update the KeyCodeTest in the NewEventDispatcherTest
|
2014-06-11 10:14:24 +08:00 |
samuele3hu
|
4ce2d7f193
|
Update values of KeyCode used in the Lua to fix related error
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2014-06-11 10:10:11 +08:00 |
yangxiao
|
cddad40ec0
|
make it rotate
|
2014-06-11 10:01:52 +08:00 |
andyque
|
b895018765
|
update parser
|
2014-06-11 09:35:24 +08:00 |
Sachin Garg
|
8ba4c7a083
|
GLProgram should not abort() if shader compilation fails, returning false will allow app to show custom error message to user (or use other simple shaders if a complicated shader fails to compile on some device).
|
2014-06-10 17:59:15 +05:30 |
yangxiao
|
6d09b50699
|
animation bug
|
2014-06-10 19:53:06 +08:00 |
elsanide
|
2e73f63156
|
#5506 bug fix
when Director->convertToUI() called, returned wrong value.
kazmath code (under 3.0 version.)
//********************************************************
kmVec3* kmVec3TransformCoord(kmVec3* pOut, const kmVec3* pV, const kmMat4* pM)
{
/*
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
kmVec4 v;
kmVec4 inV;
kmVec4Fill(&inV, pV->x, pV->y, pV->z, 1.0);
kmVec4Transform(&v, &inV,pM);
pOut->x = v.x / v.w;
pOut->y = v.y / v.w;
pOut->z = v.z / v.w;
return pOut;
}
//********************************************************
Mat4.h & MathUtil version (3.1 or later)
//********************************************************
inline void MathUtil::transformVec4(const float* m, const float* v, float* dst)
{
// Handle case where v == dst.
float x = v[0] * m[0] + v[1] * m[4] + v[2] * m[8] + v[3] * m[12];
float y = v[0] * m[1] + v[1] * m[5] + v[2] * m[9] + v[3] * m[13];
float z = v[0] * m[2] + v[1] * m[6] + v[2] * m[10] + v[3] * m[14];
float w = v[0] * m[3] + v[1] * m[7] + v[2] * m[11] + v[3] * m[15];
dst[0] = x;
dst[1] = y;
dst[2] = z;
dst[3] = w;
}
//****************************************************
Transforms 3-D vector or an array of 3-D vectors using a given matrix, projecting the result back into w = 1.
but, it is not apply w = 1.
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2014-06-10 18:15:07 +09:00 |
samuele3hu
|
46e5b72827
|
Add a log
|
2014-06-10 16:56:07 +08:00 |
samuele3hu
|
90907f451e
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
|
2014-06-10 16:50:26 +08:00 |
samuele3hu
|
5aec5d4a83
|
Update `LuaStack::executeScriptFile` to support template project loading lua or luac files
|
2014-06-10 16:47:32 +08:00 |
heliclei
|
d4a9640a5e
|
[ccconsole]Add version command.
|
2014-06-10 16:29:06 +08:00 |
2youyou2
|
24990b37bf
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
|
2014-06-10 15:25:15 +08:00 |
andyque
|
48f7743daa
|
Merge branch 'v3' into cleanupBinaryLoader
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
|
2014-06-10 15:08:10 +08:00 |
minggo
|
8222cdd8aa
|
[ci skip]
|
2014-06-10 13:53:41 +08:00 |
minggo
|
d7af5eccd4
|
Merge pull request #7024 from pandamicro/SpriteFrame_Ctor
Issue #5533: Add SpriteFrame's constructor
|
2014-06-10 13:38:27 +08:00 |
pandamicro
|
8bc531a0fb
|
Fixed #5533: Fix usage of new SpriteFrame in engine
|
2014-06-10 12:04:20 +08:00 |
pandamicro
|
92a33225ff
|
Fixed #5533: Make SpriteFrame's constructor and init functions public temporarily to avoid issues
|
2014-06-10 11:39:48 +08:00 |
minggo
|
2ab54a0da9
|
Merge pull request #7023 from samuele3hu/v3_lua_ui_fix
Fix the crash of cocostudio ui lua test cases and add some deprecated functions of Widget
|
2014-06-10 11:37:18 +08:00 |
samuele3hu
|
aa877f2b50
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_lua_ui_fix
|
2014-06-10 11:31:08 +08:00 |
samuele3hu
|
5a80b4da2e
|
Fix the crash of cocostudio ui lua test cases and add some deprecated functions of Widget
|
2014-06-10 11:30:39 +08:00 |
pandamicro
|
bb7cf801e6
|
Fixed #5533: Add SpriteFrame's constructor and make constructor & init functions protected
|
2014-06-10 11:28:34 +08:00 |
minggo
|
0ca9a98f4a
|
Merge pull request #6920 from minggo/orrderOfArrival
don't have to set _orderOfArrival to 0 after visit
|
2014-06-10 10:28:38 +08:00 |
samuele3hu
|
f6f75e8810
|
Update controller.lua
|
2014-06-10 10:01:08 +08:00 |
samuele3hu
|
cb3af59d38
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_fix
|
2014-06-10 09:51:50 +08:00 |
2youyou2
|
0c7cbda144
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3
|
2014-06-10 09:09:53 +08:00 |
yangxiao
|
a991940268
|
debug Sprite3D with .c3t
|
2014-06-09 18:37:58 +08:00 |
minggo
|
9ef1272de7
|
[ci skip]
|
2014-06-09 17:18:55 +08:00 |
minggo
|
9517f9b852
|
Merge pull request #6996 from newnon/v3_setparent_fix
move node from one parent to another fix
|
2014-06-09 17:13:59 +08:00 |
minggo
|
b11b978010
|
Merge pull request #7019 from minggo/v3
fix issue on Xcode 6
|
2014-06-09 17:08:42 +08:00 |
minggo
|
66c7b85134
|
fix issue on Xcode 6
|
2014-06-09 17:06:40 +08:00 |
minggo
|
6ea42dd6ad
|
[ci skip]
|
2014-06-09 16:34:41 +08:00 |
minggo
|
a165cdf231
|
Merge pull request #7018 from Dhilan007/v3-templates
fixed wrong WP8 project name when create project by console.
|
2014-06-09 16:32:58 +08:00 |
minggo
|
29ac8d746d
|
Merge pull request #7012 from Dhilan007/v3-testcast
update test cast of label.
|
2014-06-09 16:32:32 +08:00 |
Dhilan007
|
5cd7ab97d9
|
fixed wrong WP8 project name when create project by console.
|
2014-06-09 16:17:19 +08:00 |
minggo
|
489cc2dfab
|
Merge pull request #7017 from CocosRobot/update_lua_bindings_1402298986
[AUTO]: updating luabinding automatically
|
2014-06-09 15:31:23 +08:00 |
CocosRobot
|
e2630f915d
|
[AUTO]: updating luabinding automatically
|
2014-06-09 07:30:49 +00:00 |