minggo
d5e82521de
Merge pull request #10359 from flamefox/3dattachnode
...
getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
yangxiao
9b117bf87c
resolve conflict
2015-02-13 15:46:19 +08:00
yangxiao
8f290b2d24
modify according to minggo
2015-02-12 16:09:08 +08:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
kompjoefriek
00edc542cb
Merged with upstream/v3
...
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
flamefox
4b405db77d
fix tab to space
2015-02-04 10:36:16 +08:00
flamefox
c2e17d6b1d
getAttachNode should failed when there is no bone with name
2015-02-04 10:32:44 +08:00
yangxiao
19edeb971b
fix warning
2015-02-03 17:51:16 +08:00
yangxiao
66da4e8096
mac work
2015-02-03 17:38:40 +08:00
yangxiao
265e6fec1a
fix index
2015-02-02 16:54:55 +08:00
yangxiao
f608377bdb
make vao work
2015-02-02 15:44:47 +08:00
zhukaixy
806a5011e5
solve the problems noted in comments
2015-01-30 17:23:30 +08:00
tangziwen
10eced8b98
bug fix upload new sample texture
2015-01-30 15:46:39 +08:00
minggo
dff7d6f639
Merge pull request #10277 from super626/v3
...
fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
zhukaixy
f3536056d8
Simpilify skybox
2015-01-29 19:01:10 +08:00
tangziwen
89cff149fc
add new ray intersection method ,add new Doc to explain the terrain
2015-01-29 18:06:00 +08:00
yangxiao
3eeeaf051f
fix load mtl
2015-01-29 17:54:22 +08:00
kompjoefriek
89152b2856
Tabs to spaces
...
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
kompjoefriek
0c70660551
Fixed warnings
...
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Nite Luo
94d5810efd
Merge pull request #10254 from super626/fixbillboard
...
Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
yangxiao
fc1dbf49fb
fix billboard
2015-01-28 15:21:57 +08:00
Nite Luo
be6ca1b6d2
add force depth write
2015-01-27 17:05:51 -08:00
tangziwen
9ec366a130
update terrain test add new method to get normal
2015-01-27 15:18:59 +08:00
tangziwen
d6c3320d49
fix memory leak
2015-01-23 18:14:44 +08:00
tangziwen
d04b3feb50
add new test, fix memory leak
2015-01-23 18:09:54 +08:00
minggo
44bcee60c7
Merge pull request #10182 from super626/v3
...
Fix bug on loading .obj's .mtl file
2015-01-23 12:02:00 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
...
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
lvlong
662117e878
mtlPath
2015-01-22 17:33:24 +08:00
lvlong
c5f955466a
fixbug: load obj file's material.
2015-01-22 17:28:35 +08:00
minggo
954f372775
Merge pull request #10156 from vovkasm/fix-warnings
...
Fix warnings
2015-01-21 20:23:00 +08:00
Vladimir Timofeev
4e25ffbc7f
Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences.
2015-01-21 12:59:53 +03:00
minggo
335f69d95d
Merge pull request #10110 from super626/v3
...
Fix Animate3D speed bug and add parameter to Ray::intersects
2015-01-21 14:11:11 +08:00
lvlong
7934d36e24
modify function description.
2015-01-20 10:46:00 +08:00
tangziwen
25cd1f4c02
update test
2015-01-20 10:34:30 +08:00
lvlong
fc0c4bae7a
modify by colleague for cocostudio.
2015-01-16 13:23:03 +08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
tangziwen
130c18bde0
fix LOD indices capacity,refactor the code ,add some comments
2015-01-15 15:54:12 +08:00
tangziwen
804739b38a
add cmake
2015-01-15 11:45:51 +08:00
tangziwen
201ae6f321
add terrain
2015-01-15 11:45:06 +08:00
lvlong
6d7b530ea1
fix bug: add animate3D to sequence problem.
2015-01-15 11:32:28 +08:00
Nite Luo
15660926d9
Fix Sprite3D not cascading 3D flag
2015-01-14 16:23:35 -08:00
yangxiao
42c40d895f
enable disable culling using macro
2015-01-14 14:41:10 +08:00
lvlong
9abc5b7e82
fix bug: sequence action speed
2015-01-14 10:40:47 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
...
Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
a84f521e64
Clean up the debug functions in Billboard
2015-01-12 20:17:00 -08:00
Nite Luo
8591609128
Implement 3D drawing support for Sprite, Label, Particle, BatchNode
2015-01-12 20:06:50 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
lvlong
f9b0c9bc92
fix bug.
2015-01-07 11:09:09 +08:00
yangxiao
d23eb83ba1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2014-12-31 11:40:37 +08:00
yangxiao
0963b3d86e
add comment
2014-12-29 10:51:16 +08:00
XiaoYang
8b95c591b1
Merge pull request #189 from songchengjiang/v3
...
read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao
afb01dcd9a
config linux
2014-12-26 16:19:02 +08:00
lvlong
f592671df6
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
...
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao
64ff6bb51c
modify msg word
2014-12-25 17:42:58 +08:00
yangxiao
d9d5e1a5cb
add release note
2014-12-25 17:40:26 +08:00
lvlong
a4a108f766
fix lua binding again!!
2014-12-25 14:04:41 +08:00
minggo
4cac8e2cb4
Merge pull request #9595 from super626/v3
...
Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang
ceb834b8d4
read AABB from file(v0.6+)
2014-12-24 10:12:31 +08:00
yangxiao
908b9e470d
do not try to load empty texture
2014-12-23 15:52:45 +08:00
lvlong
026f0a8b25
modify code format.
2014-12-23 09:57:46 +08:00
lvlong
db9f4a23fe
feedback commit.
2014-12-22 18:13:07 +08:00
yangxiao
1ba826ea17
modify code style
2014-12-22 17:40:02 +08:00
lvlong
2058742e4a
Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/2d/CCCamera.cpp
cocos/2d/CCCamera.h
cocos/3d/CCFrustum.cpp
cocos/3d/CCFrustum.h
cocos/3d/CCPlane.cpp
cocos/3d/CCPlane.h
cocos/3d/CCRay.cpp
cocos/3d/CCRay.h
cocos/3d/CCSprite3D.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong
63ebf20026
modify code format.
2014-12-22 15:51:10 +08:00
lvlong
7291e6e94a
modify about feedback.
2014-12-22 15:23:41 +08:00
songchengjiang
f5f95c5693
fix errors on Windows
2014-12-19 11:30:51 +08:00
lvlong
13cae3c480
deal tab
2014-12-19 10:25:59 +08:00
yangxiao
d1a35fe47a
make bundle thread safe
2014-12-19 10:21:30 +08:00
yangxiao
c788a1892d
make it thread safe
2014-12-19 10:20:44 +08:00
yangxiao
37f4d67a49
make it thread safe
2014-12-19 10:20:37 +08:00
yangxiao
549ec2adab
make bundle thread safe
2014-12-19 09:48:20 +08:00
lvlong
f6bea9b6bb
1.add camera culling.
...
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong
73a2a6385a
add frustum culling.
2014-12-16 16:34:35 +08:00
yangxiao
5ad408530c
merge cocos
2014-12-15 17:47:05 +08:00
XiaoYang
a59d4ab2a3
Merge pull request #171 from tangziwen/v3
...
let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao
a1ec27d0b1
calculate aabb if not exist
2014-12-08 10:30:06 +08:00
yangxiao
2a445ef1d9
correct unsuitable word
2014-12-05 16:44:49 +08:00
yangxiao
11d9f27c00
createAsync comment
2014-12-05 16:11:14 +08:00
yangxiao
3439b7f68d
refactor async load callback funtion
2014-12-05 15:48:46 +08:00
yangxiao
c99185b755
add async load test
2014-12-05 15:01:30 +08:00
yangxiao
bc57e47ddb
add async task callback dipatcher, call it in the main thread
2014-12-04 18:31:10 +08:00
tangziwen
8605595a5b
let billboard can rotate in the Z axis
2014-12-04 15:19:41 +08:00
yangxiao
f17df4b0bc
add createAsync
2014-12-03 17:40:27 +08:00
minggo
f13f649a7b
Merge pull request #9306 from super626/v3
...
refactor bundle
2014-12-03 14:04:59 +08:00
lvlong
82241a74dd
fix bug: if the material's content that version 0.1 is empty.
2014-11-27 17:31:22 +08:00
Ricardo Quesada
33a2d0451c
Code conforms with the cocos2d-x c++ guidelines
2014-11-25 17:53:52 -08:00
XiaoYang
e68199b8bb
Merge pull request #163 from lvlonggame/v3
...
fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong
3b8fcd21eb
fix bug: read animation number by different version.
2014-11-19 17:59:35 +08:00
yangxiao
460bc2bf08
move aabb calculation to bundle
2014-11-19 17:58:40 +08:00
tangziwen
0d43a8f337
add macro CC_MODEL_VIEWER
2014-11-19 17:01:34 +08:00
tangziwen
63fcdcebdd
use dummy texture even if in release mode
2014-11-19 16:16:59 +08:00
yangxiao
fb638bdf94
Merge branch 'newcode' into v3
2014-11-19 10:12:05 +08:00
yangxiao
eccfbe5c59
merge bundle modification
2014-11-19 10:09:30 +08:00
Vladimir Timofeev
b0a6cf1182
Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS
2014-11-18 17:48:54 +03:00
lvlong
a33bad7482
modify read animation.
2014-11-18 16:10:33 +08:00
cpascal
74ba46f225
Fixed "warning: bundle reader out of range"
...
This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang
5deaccda29
Merge pull request #153 from songchengjiang/new_v3
...
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang
ce46773dd7
optimization
2014-11-06 10:37:32 +08:00
songchengjiang
e9c0249f9d
change include path
2014-11-06 09:38:16 +08:00
minggo
25053b80bc
Merge pull request #8930 from super626/fixsprite
...
add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo
8a49ae0b07
Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
...
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang
79f5d0e014
consider v0.3 v0.4
2014-11-04 11:39:09 +08:00
songchengjiang
2ed3d7d8e3
merge v0.5 Code
2014-11-04 11:14:11 +08:00
songchengjiang
a55575eeb7
Tab Format
2014-11-04 10:39:41 +08:00
songchengjiang
80885dc77c
fix calculateAABB BUG
2014-11-04 10:20:22 +08:00
songchengjiang
d5805fbce8
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-03 18:05:23 +08:00
lvlong
2019aa21fc
Merge branch 'v3' of github.com:super626/cocos2d-x into v3
2014-10-31 11:28:10 +08:00
lvlong
fbdfaaf685
optimize Bundle3D about multi-animation loading.
2014-10-31 11:07:24 +08:00
Vladimir Timofeev
2835b094da
Cleanup order of fields initialization.
...
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao
77aebb657d
merge cocos
2014-10-30 11:56:20 +08:00
yangxiao
7656ff2f0e
fix wrong vertex buffer size
2014-10-27 13:59:40 +08:00
yangxiao
0696041ea9
add getMeshArrayByName method
2014-10-25 12:27:03 +08:00
yangxiao
4d08a08809
add getMeshCount method
2014-10-24 15:57:47 +08:00
yangxiao
f878533f85
load attached sprite from cache
2014-10-24 15:52:24 +08:00
XiaoYang
01e2d62e90
Merge pull request #149 from lvlonggame/v3
...
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao
7cf5b50790
add getMeshCount method
2014-10-24 15:24:36 +08:00
lvlong
799f375802
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 12:02:55 +08:00
lvlong
48f2bbb1d1
merge new code
2014-10-23 13:53:23 +08:00
yangxiao
1a5ab908fd
Merge branch 'newcode' into v3
2014-10-21 19:31:15 +08:00
yangxiao
9be19cf5ac
remove nodetoparent
2014-10-21 19:29:56 +08:00
lvlong
63a47534ab
fix 0.2 version load bug.
2014-10-21 18:44:10 +08:00
lvlong
622df56614
fix OBB intersects bug
2014-10-21 17:22:42 +08:00
lvlong
8664111e4a
modify camera attach bug!
2014-10-21 17:19:50 +08:00
minggo
60ecec2ff6
Merge pull request #8881 from super626/v3
...
Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao
25409b441a
adjust code
2014-10-21 11:59:03 +08:00
XiaoYang
9a7ecbf22b
Merge pull request #146 from tangziwen/v3
...
fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen
61a6fda1c0
fix some bugs when loading Animation3D from binary file
2014-10-21 11:43:28 +08:00
XiaoYang
bf931d5883
Merge pull request #145 from tangziwen/v3
...
fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao
1a72d89194
fix AABB computation
2014-10-20 22:53:24 +08:00
tangziwen
8f7d202816
fix animation3D ID bug
2014-10-20 19:22:00 +08:00
Dhilan007
a5f838496c
Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
2014-10-20 16:25:24 +08:00
minggo
18ca7c936c
Merge pull request #8768 from Dhilan007/v3-33rc
...
Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo
91ef975c57
Merge pull request #8667 from super626/v3
...
Modify return type of Mesh::getAABB, add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao
9e1656e5b0
simplify compute global z when it is transparent
2014-10-17 11:52:39 +08:00
yangxiao
87850d0378
rename Animate::createWithFrames
2014-10-17 11:16:07 +08:00
XiaoYang
ed5f5d7229
Merge pull request #143 from tangziwen/v3
...
fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen
d14b30ecac
fix tab style
2014-10-17 10:59:53 +08:00
Dhilan007
ccbc668427
Improve Android.mk
2014-10-17 10:13:33 +08:00
tangziwen
69cda9ccae
fix duplicate function in create dummy texture
2014-10-17 08:58:05 +08:00
minggo
fef079aee6
Merge pull request #8682 from super626/fixbillboard
...
Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen
f7888d9798
tab style fix
2014-10-15 17:01:56 +08:00
tangziwen
6ed31fa47e
fix some dummy texture bugs , supply some comments
2014-10-15 16:25:14 +08:00
tangziwen
cd1d2289a6
bug fix
2014-10-15 11:36:44 +08:00
tangziwen
29b255fa36
use a pure red dummy texture to indicate Sprite3d texture missing
2014-10-15 10:39:18 +08:00