Commit Graph

650 Commits

Author SHA1 Message Date
minggo d5e82521de Merge pull request #10359 from flamefox/3dattachnode
getAttachNode should failed when there is no bone with name
2015-02-15 19:03:52 +08:00
yangxiao 9b117bf87c resolve conflict 2015-02-13 15:46:19 +08:00
yangxiao 8f290b2d24 modify according to minggo 2015-02-12 16:09:08 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
kompjoefriek 00edc542cb Merged with upstream/v3
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
flamefox 4b405db77d fix tab to space 2015-02-04 10:36:16 +08:00
flamefox c2e17d6b1d getAttachNode should failed when there is no bone with name 2015-02-04 10:32:44 +08:00
yangxiao 19edeb971b fix warning 2015-02-03 17:51:16 +08:00
yangxiao 66da4e8096 mac work 2015-02-03 17:38:40 +08:00
yangxiao 265e6fec1a fix index 2015-02-02 16:54:55 +08:00
yangxiao f608377bdb make vao work 2015-02-02 15:44:47 +08:00
zhukaixy 806a5011e5 solve the problems noted in comments 2015-01-30 17:23:30 +08:00
tangziwen 10eced8b98 bug fix upload new sample texture 2015-01-30 15:46:39 +08:00
minggo dff7d6f639 Merge pull request #10277 from super626/v3
fix bug on loading .mtl
2015-01-29 19:21:31 +08:00
zhukaixy f3536056d8 Simpilify skybox 2015-01-29 19:01:10 +08:00
tangziwen 89cff149fc add new ray intersection method ,add new Doc to explain the terrain 2015-01-29 18:06:00 +08:00
yangxiao 3eeeaf051f fix load mtl 2015-01-29 17:54:22 +08:00
kompjoefriek 89152b2856 Tabs to spaces
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
zhukaixy ee99700ec1 add test case TextureCube 2015-01-29 09:28:14 +08:00
kompjoefriek 0c70660551 Fixed warnings
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
Nite Luo 94d5810efd Merge pull request #10254 from super626/fixbillboard
Tested locally fix the billboad testcase
2015-01-28 14:06:53 -08:00
yangxiao fc1dbf49fb fix billboard 2015-01-28 15:21:57 +08:00
Nite Luo be6ca1b6d2 add force depth write 2015-01-27 17:05:51 -08:00
tangziwen 9ec366a130 update terrain test add new method to get normal 2015-01-27 15:18:59 +08:00
tangziwen d6c3320d49 fix memory leak 2015-01-23 18:14:44 +08:00
tangziwen d04b3feb50 add new test, fix memory leak 2015-01-23 18:09:54 +08:00
minggo 44bcee60c7 Merge pull request #10182 from super626/v3
Fix bug on loading .obj's .mtl file
2015-01-23 12:02:00 +08:00
kompjoefriek ca48c5e5dd Fixed lots of compiler warnings
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
lvlong 662117e878 mtlPath 2015-01-22 17:33:24 +08:00
lvlong c5f955466a fixbug: load obj file's material. 2015-01-22 17:28:35 +08:00
minggo 954f372775 Merge pull request #10156 from vovkasm/fix-warnings
Fix warnings
2015-01-21 20:23:00 +08:00
Vladimir Timofeev 4e25ffbc7f Fix "field 'XXX' will be initialized after 'YYY'" warning in Xcode by reorder initialization sentences. 2015-01-21 12:59:53 +03:00
minggo 335f69d95d Merge pull request #10110 from super626/v3
Fix Animate3D speed bug and add parameter to Ray::intersects
2015-01-21 14:11:11 +08:00
lvlong 7934d36e24 modify function description. 2015-01-20 10:46:00 +08:00
tangziwen 25cd1f4c02 update test 2015-01-20 10:34:30 +08:00
lvlong fc0c4bae7a modify by colleague for cocostudio. 2015-01-16 13:23:03 +08:00
Nite Luo 4a440e66c9 Refactor draw command 2015-01-15 14:00:49 -08:00
tangziwen 130c18bde0 fix LOD indices capacity,refactor the code ,add some comments 2015-01-15 15:54:12 +08:00
tangziwen 804739b38a add cmake 2015-01-15 11:45:51 +08:00
tangziwen 201ae6f321 add terrain 2015-01-15 11:45:06 +08:00
lvlong 6d7b530ea1 fix bug: add animate3D to sequence problem. 2015-01-15 11:32:28 +08:00
Nite Luo 15660926d9 Fix Sprite3D not cascading 3D flag 2015-01-14 16:23:35 -08:00
yangxiao 42c40d895f enable disable culling using macro 2015-01-14 14:41:10 +08:00
lvlong 9abc5b7e82 fix bug: sequence action speed 2015-01-14 10:40:47 +08:00
Nite Luo 4335328e3d Add support for creating empty sprite3D 2015-01-13 16:41:24 -08:00
Nite Luo 45562f3203 optimize based on review commends 2015-01-12 22:52:20 -08:00
Nite Luo 1c10ae43bc Merge branch 'v3' into renderFix
Conflicts:
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo a84f521e64 Clean up the debug functions in Billboard 2015-01-12 20:17:00 -08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
Nite Luo fee8bc1b28 Remove Transparent Queue, Move transform calculation of Billboard to visit 2015-01-12 18:17:47 -08:00
Nite Luo 7741daf091 Billboard Render correctly 2015-01-11 22:20:41 -08:00
Nite Luo 6dfc021c02 Merge renderqueue to one 2015-01-09 14:06:21 -08:00
lvlong f9b0c9bc92 fix bug. 2015-01-07 11:09:09 +08:00
yangxiao d23eb83ba1 Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3 2014-12-31 11:40:37 +08:00
yangxiao 0963b3d86e add comment 2014-12-29 10:51:16 +08:00
XiaoYang 8b95c591b1 Merge pull request #189 from songchengjiang/v3
read AABB from file(v0.6+)
2014-12-26 16:15:56 +07:00
yangxiao afb01dcd9a config linux 2014-12-26 16:19:02 +08:00
lvlong f592671df6 Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
2014-12-26 13:42:13 +08:00
yangxiao 64ff6bb51c modify msg word 2014-12-25 17:42:58 +08:00
yangxiao d9d5e1a5cb add release note 2014-12-25 17:40:26 +08:00
lvlong a4a108f766 fix lua binding again!! 2014-12-25 14:04:41 +08:00
minggo 4cac8e2cb4 Merge pull request #9595 from super626/v3
Do not try to load empty texture
2014-12-24 10:31:44 +08:00
songchengjiang ceb834b8d4 read AABB from file(v0.6+) 2014-12-24 10:12:31 +08:00
yangxiao 908b9e470d do not try to load empty texture 2014-12-23 15:52:45 +08:00
lvlong 026f0a8b25 modify code format. 2014-12-23 09:57:46 +08:00
lvlong db9f4a23fe feedback commit. 2014-12-22 18:13:07 +08:00
yangxiao 1ba826ea17 modify code style 2014-12-22 17:40:02 +08:00
lvlong 2058742e4a Merge branch 'frustum' of github.com:super626/cocos2d-x into frustum
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/2d/CCCamera.cpp
	cocos/2d/CCCamera.h
	cocos/3d/CCFrustum.cpp
	cocos/3d/CCFrustum.h
	cocos/3d/CCPlane.cpp
	cocos/3d/CCPlane.h
	cocos/3d/CCRay.cpp
	cocos/3d/CCRay.h
	cocos/3d/CCSprite3D.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
	tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2014-12-22 17:37:00 +08:00
lvlong 63ebf20026 modify code format. 2014-12-22 15:51:10 +08:00
lvlong 7291e6e94a modify about feedback. 2014-12-22 15:23:41 +08:00
songchengjiang f5f95c5693 fix errors on Windows 2014-12-19 11:30:51 +08:00
lvlong 13cae3c480 deal tab 2014-12-19 10:25:59 +08:00
yangxiao d1a35fe47a make bundle thread safe 2014-12-19 10:21:30 +08:00
yangxiao c788a1892d make it thread safe 2014-12-19 10:20:44 +08:00
yangxiao 37f4d67a49 make it thread safe 2014-12-19 10:20:37 +08:00
yangxiao 549ec2adab make bundle thread safe 2014-12-19 09:48:20 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
yangxiao 5ad408530c merge cocos 2014-12-15 17:47:05 +08:00
XiaoYang a59d4ab2a3 Merge pull request #171 from tangziwen/v3
let billboard can rotate in the Z axis
2014-12-08 09:34:58 +07:00
yangxiao a1ec27d0b1 calculate aabb if not exist 2014-12-08 10:30:06 +08:00
yangxiao 2a445ef1d9 correct unsuitable word 2014-12-05 16:44:49 +08:00
yangxiao 11d9f27c00 createAsync comment 2014-12-05 16:11:14 +08:00
yangxiao 3439b7f68d refactor async load callback funtion 2014-12-05 15:48:46 +08:00
yangxiao c99185b755 add async load test 2014-12-05 15:01:30 +08:00
yangxiao bc57e47ddb add async task callback dipatcher, call it in the main thread 2014-12-04 18:31:10 +08:00
tangziwen 8605595a5b let billboard can rotate in the Z axis 2014-12-04 15:19:41 +08:00
yangxiao f17df4b0bc add createAsync 2014-12-03 17:40:27 +08:00
minggo f13f649a7b Merge pull request #9306 from super626/v3
refactor bundle
2014-12-03 14:04:59 +08:00
lvlong 82241a74dd fix bug: if the material's content that version 0.1 is empty. 2014-11-27 17:31:22 +08:00
Ricardo Quesada 33a2d0451c Code conforms with the cocos2d-x c++ guidelines 2014-11-25 17:53:52 -08:00
XiaoYang e68199b8bb Merge pull request #163 from lvlonggame/v3
fix bug: read animation number by different version.
2014-11-19 18:03:27 +08:00
lvlong 3b8fcd21eb fix bug: read animation number by different version. 2014-11-19 17:59:35 +08:00
yangxiao 460bc2bf08 move aabb calculation to bundle 2014-11-19 17:58:40 +08:00
tangziwen 0d43a8f337 add macro CC_MODEL_VIEWER 2014-11-19 17:01:34 +08:00
tangziwen 63fcdcebdd use dummy texture even if in release mode 2014-11-19 16:16:59 +08:00
yangxiao fb638bdf94 Merge branch 'newcode' into v3 2014-11-19 10:12:05 +08:00
yangxiao eccfbe5c59 merge bundle modification 2014-11-19 10:09:30 +08:00
Vladimir Timofeev b0a6cf1182 Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS 2014-11-18 17:48:54 +03:00
lvlong a33bad7482 modify read animation. 2014-11-18 16:10:33 +08:00
cpascal 74ba46f225 Fixed "warning: bundle reader out of range"
This warning was displayed even if it's valid c3b file..
Changed "validLength <= needLength" to "validLength < needLength".
2014-11-09 07:38:44 +09:00
XiaoYang 5deaccda29 Merge pull request #153 from songchengjiang/new_v3
Read AABB Info From Model File(obj/c3t/c3b)
2014-11-06 12:47:37 +07:00
songchengjiang ce46773dd7 optimization 2014-11-06 10:37:32 +08:00
songchengjiang e9c0249f9d change include path 2014-11-06 09:38:16 +08:00
minggo 25053b80bc Merge pull request #8930 from super626/fixsprite
add Sprite3D::getMeshArrayByName and refactor re-skin test
2014-11-05 18:11:51 +08:00
minggo 8a49ae0b07 Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
songchengjiang 79f5d0e014 consider v0.3 v0.4 2014-11-04 11:39:09 +08:00
songchengjiang 2ed3d7d8e3 merge v0.5 Code 2014-11-04 11:14:11 +08:00
songchengjiang a55575eeb7 Tab Format 2014-11-04 10:39:41 +08:00
songchengjiang 80885dc77c fix calculateAABB BUG 2014-11-04 10:20:22 +08:00
songchengjiang d5805fbce8 Read AABB Info From Model File(obj/c3t/c3b) 2014-11-03 18:05:23 +08:00
lvlong 2019aa21fc Merge branch 'v3' of github.com:super626/cocos2d-x into v3 2014-10-31 11:28:10 +08:00
lvlong fbdfaaf685 optimize Bundle3D about multi-animation loading. 2014-10-31 11:07:24 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00
yangxiao 77aebb657d merge cocos 2014-10-30 11:56:20 +08:00
yangxiao 7656ff2f0e fix wrong vertex buffer size 2014-10-27 13:59:40 +08:00
yangxiao 0696041ea9 add getMeshArrayByName method 2014-10-25 12:27:03 +08:00
yangxiao 4d08a08809 add getMeshCount method 2014-10-24 15:57:47 +08:00
yangxiao f878533f85 load attached sprite from cache 2014-10-24 15:52:24 +08:00
XiaoYang 01e2d62e90 Merge pull request #149 from lvlonggame/v3
Fix bug: load sprite3D from cache, the attach node will be discarded.
2014-10-24 15:43:37 +08:00
yangxiao 7cf5b50790 add getMeshCount method 2014-10-24 15:24:36 +08:00
lvlong 799f375802 Fix bug: load sprite3D from cache, the attach node will be discarded. 2014-10-24 12:02:55 +08:00
lvlong 48f2bbb1d1 merge new code 2014-10-23 13:53:23 +08:00
yangxiao 1a5ab908fd Merge branch 'newcode' into v3 2014-10-21 19:31:15 +08:00
yangxiao 9be19cf5ac remove nodetoparent 2014-10-21 19:29:56 +08:00
lvlong 63a47534ab fix 0.2 version load bug. 2014-10-21 18:44:10 +08:00
lvlong 622df56614 fix OBB intersects bug 2014-10-21 17:22:42 +08:00
lvlong 8664111e4a modify camera attach bug! 2014-10-21 17:19:50 +08:00
minggo 60ecec2ff6 Merge pull request #8881 from super626/v3
Fix Bugs
2014-10-21 13:55:48 +08:00
yangxiao 25409b441a adjust code 2014-10-21 11:59:03 +08:00
XiaoYang 9a7ecbf22b Merge pull request #146 from tangziwen/v3
fix some bugs when loading Animation3D from binary file
2014-10-21 11:47:45 +08:00
tangziwen 61a6fda1c0 fix some bugs when loading Animation3D from binary file 2014-10-21 11:43:28 +08:00
XiaoYang bf931d5883 Merge pull request #145 from tangziwen/v3
fix animation3D ID bug
2014-10-21 10:04:46 +08:00
yangxiao 1a72d89194 fix AABB computation 2014-10-20 22:53:24 +08:00
tangziwen 8f7d202816 fix animation3D ID bug 2014-10-20 19:22:00 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
minggo 18ca7c936c Merge pull request #8768 from Dhilan007/v3-33rc
Improve Android.mk
2014-10-17 14:09:49 +08:00
minggo 91ef975c57 Merge pull request #8667 from super626/v3
Modify return type of Mesh::getAABB,  add Animate3D::create from start frame and end frame
2014-10-17 13:40:53 +08:00
yangxiao 9e1656e5b0 simplify compute global z when it is transparent 2014-10-17 11:52:39 +08:00
yangxiao 87850d0378 rename Animate::createWithFrames 2014-10-17 11:16:07 +08:00
XiaoYang ed5f5d7229 Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
2014-10-17 11:14:01 +08:00
tangziwen d14b30ecac fix tab style 2014-10-17 10:59:53 +08:00
Dhilan007 ccbc668427 Improve Android.mk 2014-10-17 10:13:33 +08:00
tangziwen 69cda9ccae fix duplicate function in create dummy texture 2014-10-17 08:58:05 +08:00
minggo fef079aee6 Merge pull request #8682 from super626/fixbillboard
Fixbillboard
2014-10-16 12:04:50 +08:00
tangziwen f7888d9798 tab style fix 2014-10-15 17:01:56 +08:00
tangziwen 6ed31fa47e fix some dummy texture bugs , supply some comments 2014-10-15 16:25:14 +08:00
tangziwen cd1d2289a6 bug fix 2014-10-15 11:36:44 +08:00
tangziwen 29b255fa36 use a pure red dummy texture to indicate Sprite3d texture missing 2014-10-15 10:39:18 +08:00