Commit Graph

28 Commits

Author SHA1 Message Date
halx99 376941da91 Migrate 2022-10-18 19:17:36 +08:00
aismann 3ef8ac63f2 rename cocos2d to axmol (#920)
* rename cocos2d to axmol

* rename cocos2d.h to axmol.h

* Update Physics3DTest.cpp

replace Sprite3D -> MeshRenderer
2022-10-12 00:15:09 +08:00
涓€绾跨伒|Deal 48a7da97d6 Final migrate (#876) 2022-10-01 16:24:52 +08:00
涓€绾跨伒 9892aa3d1c Migrate axys (#782) 2022-08-08 18:02:17 +08:00
halx99 c16a33e347 Migrate more macors 2022-07-16 10:43:05 +08:00
涓€绾跨伒 ac1872494c Remove unnecessary check [skip ci]
refer to #748
2022-07-15 19:44:31 +08:00
halx99 41d2c44308 Migrate macros 'CC_' to 'AX_' 2022-07-15 19:17:01 +08:00
涓€绾跨伒 bf77f46dce Migrate engine namespace to `axis`(abbv: `ax`) (#743) 2022-07-11 17:50:21 +08:00
涓€绾跨伒 9b4a7b1446 Merge: 04ca16125b 9ee4181976
Merge pull request #739 from axis-project/migrate-engine-test-extension-config

Migrate tests, extensions and configs
2022-07-10 09:47:41 +08:00
涓€绾跨伒 d4c4d395a5 Merge: 18076d09f0 2f8d5dd2f6
Merge pull request #738 from solan-solan/index_array_to_stl

IndexArray to stl
2022-07-10 09:47:27 +08:00
halx99 c2acb3a744 Migrate tests, extensions and configs ReSquash for unexpected changes +2 2022-07-09 22:23:34 +08:00
halx99 c3f40d2b36 Improvements and bug fixes
Improve ResizableBufferAdapter style

Improve extesnion adxelua

Improve code quality

Fix lua-tests BillBoardTest

Sync texture pixel format enum values for adxelua

Fix luaval_to_vec2 parameter location

Improve windows workflow

Improve cmake scripts

Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99 5e893f3b4d Update project urls 2022-02-24 18:45:25 +08:00
deal f32280ff42 Merge: 687d15f16e 369de31853
Merge pull request #560 from adxeproject/ahead

Merge ahead to dev
2021-12-31 12:12:40 +08:00
halx99 64d7b55366 Update ci branch name 2021-12-31 11:00:35 +08:00
halx99 80f650981f Committing clang-format changes 2021-12-29 11:31:28 +00:00
deal a813aac10e Merge: 6639f55c0f bec2e07a00
Merge pull request #561 from adxeproject/dev

Merge Crash Fix #559 from dev
2021-12-28 21:27:32 +08:00
halx99 13927aa1bc Fix #559, match number type for get CURLINFO_RESPONSE_CODE
a. On linux x64, will crash with stack protector

Reported by @rh101

Signed-off-by: halx99 <halx99@live.com>
2021-12-28 21:00:45 +08:00
halx99 75e810108b string_view for cpp-tests 2021-12-28 17:20:17 +08:00
halx99 b0aee13b7f Committing clang-format changes 2021-12-28 08:06:23 +00:00
halx99 b4af01b592 string_view for tests 2021-12-28 15:58:56 +08:00
halx99 1ee106007a Remove all unnecessary nothrow 2021-12-08 00:11:53 +08:00
aismann 67d473e2d1 Improve performance on cpp-tests release version controlling COCOS2D_DEBUG 2021-12-01 15:03:57 +01:00
rh101 ad3e3380e2 Fixes for crashes in sprite and sprite cache tests 2021-08-19 15:43:18 +10:00
rh101 c60f66c9bb Use integer identifier for sprite sheet format.
Revert method name addSpriteFramesWithFileAndTexture back to addSpriteFramesWithFile
2021-08-17 14:04:45 +10:00
RH 2c0f04c99b Support custom texture atlas formats (#284)
* Allow support for custom texture atlas formats other than PLIST.

* Revert usage of emplace_back to push_back to ensure support for older compilers.

* Update test to support SpriteFrameCache::addSpriteFramesWithFile

* Re-add SpriteFrameCache::addSpriteFramesWithFileContent

* Change order of SpriteFramesFromFileContent test back to what it previously was

* Remove sprite sheet and all frames associated with it correctly

* Move sprite loader classes into their own files to clean up CCSpriteFrameCache

* Remove redundant line and update comment

* Fix formatting to match adxe code style

* Fix typo

* Add custom sprite sheet loader test using JSON-array sprite atlas format.
Simplify sprite sheet loader interface by adding identifier to the custom sprite sheet loader implementation.

* Add newline at the end of the file
2021-08-13 14:52:58 +08:00
halx99 cca0739793 Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 8df3d5e274 Init Commit 2019-11-23 20:27:39 +08:00