Huabing.Xu
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071cbc7565
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migrate setPosition to Vector2
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2014-04-15 16:16:14 +08:00 |
Huabing.Xu
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44be9a38ec
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Node convertToNodeSpace and convertToWorldSpace use Vector2
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2014-04-15 14:09:46 +08:00 |
zukkun
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e41fd1a29b
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fixed PhysicsBody::setAngularVelocityLimit incorrect function call
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2014-04-01 09:34:42 +09:00 |
boyu0
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9ba9687fc1
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closed #4424: change name _enable->_enabled, _rotationEnable->_rotationEnabled, _gravityEnable->_gravityEnabled
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2014-03-20 10:21:59 +08:00 |
boyu0
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c4aaaf9231
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closed #4424: fix PhysicsBody::setGravity() doesn't work correctly sometimes.
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2014-03-18 16:17:43 +08:00 |
boyu0
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b926e4efad
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closed #4150: fix physics position/rotation tag bug.
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2014-03-06 17:04:54 +08:00 |
boyu0
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fdcbfa2eca
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closed #4150: add const to getPosition/RotationOffset method.
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2014-03-03 14:35:44 +08:00 |
boyu0
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015180bf62
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issue #4150: Add physics position/rotation test
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2014-02-28 15:47:49 +08:00 |
boyu0
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a934d29c57
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issue #4150: Correct body position with the node has a parent. Add set/getPosition/Rotation method.
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2014-02-28 15:31:25 +08:00 |
boyu0
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b63641c7a5
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issue #4118: delete physicsSetPosition/Rotation method and add physics position/rotation tag.
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2014-02-27 14:36:09 +08:00 |
boyu0
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75ec508f0a
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issue #4118: improve performance. add Node and Sprite physicsSetPosition and physicsSetRotation method.
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2014-02-27 09:45:35 +08:00 |
boyu0
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4df1e104f3
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issue #4118: improve performance.
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2014-02-26 19:56:52 +08:00 |
boyu0
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d139c752fb
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issue #4118: add _isDamping to PhysicsBody and fix bugs
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2014-02-25 15:27:25 +08:00 |
boyu0
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7a28f93fbf
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issue #4118: fix bit mask bug
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2014-02-25 10:24:20 +08:00 |
boyu0
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46abf08a1d
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issue #4118: add PhysicsBody::setResting()
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2014-02-24 16:29:14 +08:00 |
boyu0
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a4cc0edb4a
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issue #4118: refactor physics update
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2014-02-24 16:17:42 +08:00 |
boyu0
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ea6edd5417
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closed #3988: fix bug Node::setRotation() moves opposite when node has a physics body.
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2014-02-11 17:10:27 +08:00 |
walzer
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d4c1aa92d5
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add copyrights for 2014, in folders other then 2d.
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2014-01-07 11:47:11 +08:00 |
walzer
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c5e95618d9
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fixed #3517, make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
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2013-12-26 23:55:05 +08:00 |
boyu0
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69f1834e61
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issue #2771: fix warning log and fix typo.
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2013-12-23 14:30:43 +08:00 |
minggo
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53092b359b
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Merge pull request #4486 from boyu0/iss2771_physical
[ci skip]issue #2771: physical
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2013-12-15 18:30:48 -08:00 |
boyu0
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2dbb2d496f
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issue #2771: add and change some physics API, and add more documents
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2013-12-13 17:36:58 +08:00 |
minggo
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16efe94946
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fix compiling error after fixing conflicts
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2013-12-12 14:48:27 +08:00 |
James Chen
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cc567a3077
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issue #2790: Vector::remove —> Vector::erase.
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2013-12-11 18:08:06 +08:00 |
James Chen
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16cd61f024
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issue #2790: Vector<T> for physics and remove lots of unneeded dynamic_cast.
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2013-12-07 14:28:14 +08:00 |
James Chen
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165cdf7fe6
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issue #2790: Deprecates CCArray.
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2013-12-07 10:48:02 +08:00 |
boyu0
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63a4e09c90
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issue #2771: add more joint tests, add some joint api, fix bugs
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2013-12-03 12:47:03 +08:00 |
boyu0
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2b43e72e7c
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issue #2771: fix vs compile errors, change project setting
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2013-11-27 17:33:33 +08:00 |
boyu0
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99d904363a
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issue #2771: delete all the box2d implementation in physics parts.
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2013-11-26 13:47:42 +08:00 |
boyu0
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df1fca3279
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issue #2771: refactor some functions and delete PHYSICS_INFINITY macro.
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2013-11-26 11:38:55 +08:00 |
boyu0
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c945fbd42c
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issue #2771: add some warning log
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2013-11-20 10:25:43 +08:00 |
boyu0
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aec514e3a2
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issue #2771: fix collision bug cause by dynamic/static cast.
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2013-11-19 18:30:12 +08:00 |
boyu0
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23c477f15d
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issue #2771: rename resetForce to resetForces
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2013-11-18 16:27:23 +08:00 |
boyu0
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0cb45e50f1
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issue #2771: fix bugs
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2013-11-15 16:27:43 +08:00 |
boyu0
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9eac5c4a41
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issue #2771: add comment and improve API
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2013-11-12 15:28:07 +08:00 |
boyu0
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eb508e4728
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issue #2771: fix PhysicsWorld functions name readadd/removexxx -> doadd/removexxx delayTestAdd/Removexxx -> add/removexxxOrDelay
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2013-11-07 15:12:13 +08:00 |
boyu0
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f2cd5ca630
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issue #2771: fix body and joint memory bugs. add removeFormWorld and destroy to PhysicsJoint, and add a destroy param to PhysicsWorld->removeJoint()
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2013-11-07 14:17:57 +08:00 |
boyu0
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af129e25f0
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issue #2771: change some coding style
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2013-11-05 20:02:58 +08:00 |
boyu0
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8c62bf813f
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issue #2771: enhance API and add Slice demo
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2013-11-05 15:54:33 +08:00 |
boyu0
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00acd67ff3
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issue #2771: finish OneWayPlatform demo and fix some bugs
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2013-11-04 14:36:38 +08:00 |
boyu0
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04c8e9f34e
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Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2771_physical
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2013-11-02 00:12:14 +08:00 |
boyu0
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a2adbff2c8
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issue #2771: fix some code style
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2013-11-01 16:32:27 +08:00 |
boyu0
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2f67ceb495
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issue #2771: fix some code style
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2013-11-01 16:26:03 +08:00 |
boyu0
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2efef34144
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issue #2771: fix vs compile errors
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2013-10-31 18:18:02 +08:00 |
boyu0
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cae9a3e54f
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issue #2771: add physics pump demo and fix bugs
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2013-10-29 17:31:35 +08:00 |
boyu0
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d0d8694091
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issue #2771: fix some retain/release bugs
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2013-10-28 11:08:41 +08:00 |
psi
|
9ecc0c6db8
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include climits for UINT_MAX
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2013-10-26 13:33:31 +09:00 |
minggo
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4952df576b
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Merge pull request #3996 from boyu0/iss2771_physical
issue #2771: physical
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2013-10-22 20:45:55 -07:00 |
minggo
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abcf8f268d
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fix conflicts
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2013-10-22 18:36:13 +08:00 |
minggo
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6a664d480a
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issue #2905:samples build ok on linux
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2013-10-22 18:01:56 +08:00 |