halx99
f3f91147a3
Merge: 2a6e84aa15
2969a5b4ff
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Merge branch '1.x' into dev
2023-09-01 03:35:30 +08:00
halx99
fe60bf0a1b
Fix cmake setup for linux
2023-09-01 01:17:49 +08:00
halx99
ec9b7f6e42
Merge: 1d4deae63a
7399ac41a6
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Merge branch '1.x' into dev
2023-09-01 01:07:15 +08:00
halx99
0094c6bbb2
keep files for site build [skip ci]
2023-08-31 22:08:50 +08:00
halx99
2566feff5a
Merge: 6e1be139bd
1d26aa28a5
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Merge branch '1.x' into dev
2023-08-31 21:20:23 +08:00
halx99
12bb1eb62a
Improve axmol site build
2023-08-31 21:20:01 +08:00
halx99
b50c629307
Merge: bdf976681e
82679fca74
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Merge branch '1.x' into dev
2023-08-31 19:56:21 +08:00
Deal
c8d0fb85ea
Fix linux build
2023-08-31 18:59:12 +08:00
halx99
0952acea6a
Merge: 4fe5dd55e7
cc826cb6ae
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Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99
b97b1a5630
Fix ci
2023-08-31 18:14:26 +08:00
halx99
06d51ac961
Merge: d3f55e0472
8e723b0cc9
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Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99
4a52c781a2
Fix ci
2023-08-31 18:07:23 +08:00
halx99
09db3594f2
Merge: 3d97d1bcc1
0a63a8e364
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Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99
a3a117ad2d
Update script permision
2023-08-31 17:57:19 +08:00
halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
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Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
Deal
6d52b97ae8
By default, use ANGLE on win32
2023-08-31 12:33:29 +08:00
halx99
cce6c2f8e1
Improve code style
2023-08-30 19:35:38 +08:00
halx99
6f10f5bbc9
Improve CMakeLists.txt
2023-08-30 18:34:28 +08:00
halx99
acdc28f566
Improve CMakeLists.txt
2023-08-30 17:29:53 +08:00
halx99
68611e902d
Remove linux dependent: libbsd
2023-08-30 15:13:35 +08:00
halx99
0021a69d03
Remove early feature mark
2023-08-26 22:50:18 +08:00
halx99
48209e9203
Improve FileStream API qualifier
2023-08-26 16:53:01 +08:00
halx99
6c881e59d1
Explicit set source charset to utf-8 for windows targets
2023-08-26 11:07:44 +08:00
Deal
307e7b084e
Update CommandBufferMTL.mm
2023-08-25 17:56:25 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
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Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
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Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
Deal
26fc5c9de6
Update CommandBufferGLES2.cpp
2023-08-24 19:30:00 +08:00
halx99
c230ed8c2c
Improve renderer backend choosing
2023-08-23 20:09:06 +08:00
halx99
549f347e0a
Improve GLES version detection
2023-08-23 01:25:33 +08:00
halx99
ac60f9de43
Fix ci
2023-08-22 20:25:54 +08:00
halx99
01c883b6dc
Improve code style
2023-08-22 20:11:30 +08:00
halx99
66d68707f1
Improve GLES2 compatibility
2023-08-22 19:34:28 +08:00
halx99
66c65ff6bb
Fix desktop GLES profile setup
2023-08-21 21:43:27 +08:00
halx99
e49d02d5b6
Improve code style
2023-08-18 10:25:56 +08:00
halx99
05c59dd126
Improve code style
2023-08-18 10:22:53 +08:00
Deal
f4a2a3f04b
Fix ci
2023-08-17 22:13:23 +08:00
halx99
3d6068ef70
Improve vertex attribs state update
2023-08-17 21:48:57 +08:00
halx99
5ceb1e9350
Allow instancing featrue on GLES2 with instace draw EXT
2023-08-17 20:22:24 +08:00
halx99
b16e430353
ASTC hardware detection: restrict check render result color
2023-08-17 00:36:08 +08:00
halx99
0273431bc8
Enable instancing draw when device support
2023-08-16 19:24:55 +08:00
halx99
b14a102ecb
Improve ASTC detection
2023-08-16 13:04:48 +08:00
halx99
af98934992
Fix ci
2023-08-15 18:21:17 +08:00
halx99
d427fd8767
Improve DeviceInfoGL
2023-08-15 18:02:02 +08:00
Deal
7052dd4475
Improve astc support detection
2023-08-15 00:37:16 +08:00
halx99
95737f3440
Fix astc detection
2023-08-14 23:33:02 +08:00
halx99
69c13a905f
Improve code style
2023-08-14 23:07:13 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
Deal
371340b19e
Update version to 2.x
2023-08-12 00:41:15 +08:00
halx99
79187cf9f6
Improve ZipUtils
2023-08-11 20:52:15 +08:00
halx99
433f459787
Fix ci
2023-08-11 17:05:39 +08:00
halx99
72558c6c2d
Fix crash when digital envelope routines::unsupported
2023-08-11 16:19:15 +08:00
halx99
6b58db0eb2
Move posix defines to FileStream.cpp
2023-08-11 15:25:19 +08:00
halx99
bf31f7b77d
Fix ci
2023-08-11 15:04:33 +08:00
halx99
cdc8bb0b4c
Refactor FileStream implementation
2023-08-11 14:42:41 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
fb5aabff79
Fix android build
2023-08-10 14:06:49 +08:00
halx99
ec3b06aa33
Improve cmake options
2023-08-10 13:33:22 +08:00
halx99
f63932bb91
Update ios GLES to GLES3
2023-08-09 22:25:15 +08:00
halx99
7a40c94e2a
Check vao creation
2023-08-09 21:46:03 +08:00
halx99
615cfa5bb2
Update mac GL to 330
2023-08-09 21:39:01 +08:00
halx99
065332b718
Improve code style
2023-08-09 16:00:20 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
9452e88272
Fix label outline effect
2023-08-09 13:26:57 +08:00
halx99
238457af4d
Improve code style [skip ci]
2023-08-09 13:25:20 +08:00
halx99
e6039273f5
Reset texture binding state when deleteTexture
2023-08-05 23:08:37 +08:00
halx99
28150610be
Improve code style
2023-08-02 11:34:06 +08:00
halx99
2d0a63660f
Improve custom program draw batch
2023-08-02 10:31:52 +08:00
halx99
30306ad316
Delete glsl-optimizer due to new shader workflow only require offline tool glslcc
2023-08-01 12:12:10 +08:00
halx99
ae3bcb77da
Fix navmesh debug draw vertex layout incorrect
2023-08-01 12:08:13 +08:00
halx99
5a68442d1e
Improve code style
2023-08-01 12:00:31 +08:00
Turky Mohammed
1b2c651daa
[BUG] Instancing memory leak fix ( #1288 )
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* Implement Uniform Buffer Objects in OpenG
* Revert "Implement Uniform Buffer Objects in OpenG"
This reverts commit 7d32372ef4
.
* Update Mesh.cpp
2023-08-01 06:21:42 +08:00
halx99
1a3a4fa0eb
Implement metal instancing draw
2023-07-31 10:03:24 +08:00
halx99
805b115719
Update lua bindings
2023-07-29 21:30:35 +08:00
halx99
bba3818829
Fix gray shader name
2023-07-29 17:46:10 +08:00
halx99
d2dda873c4
Improve code style
2023-07-29 15:46:04 +08:00
halx99
9624ec4663
Fix android image reference issue
2023-07-28 15:21:56 +08:00
halx99
a04c2d6945
Merge pull request #1253 from DelinWorks/instancing-support
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Co-authored-by: Turky Mohammed <45469625+DelinWorks@users.noreply.github.com>
2023-07-28 14:24:58 +08:00
Deal
ec4e5e1258
Fix ProgramGL uniform stage
2023-07-28 13:45:52 +08:00
halx99
0f642ddb2e
Improve shader module and empty texture managment
2023-07-28 11:46:34 +08:00
halx99
d882208b8b
Improve code style
2023-07-28 10:37:27 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
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Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c8464ed5db
Remove unnecessary uniform convert
2023-07-27 20:37:06 +08:00
halx99
286ff503c5
Improve sgs binary reflect info read
2023-07-27 19:13:09 +08:00
halx99
edee8af2a6
Fix metal render issues
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- Fix metal uniform buffer alignment size
- Fix spine two color tint render for metal
- Update glslcc to 1.9.0
2023-07-27 18:21:16 +08:00
halx99
a3548bbe3d
Fix metal uniform block member offset and size
2023-07-26 20:05:16 +08:00
halx99
cf69428746
Use macro for shader location binding
2023-07-25 19:06:12 +08:00
halx99
ea2124bb2e
Fix ci
2023-07-25 10:18:14 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
5a0838e52b
Migrate materials
2023-07-23 21:43:25 +08:00
halx99
0d4a274d41
Fix incorrect ubo upload
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because ubo was share in ProgramGL
2023-07-21 20:49:06 +08:00
halx99
756e860794
Fix state for multi gl context
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Solve imgui multi-viewport afterimage problem
2023-07-21 19:32:44 +08:00
halx99
1434b1a6c9
Add optimizing comment[skip ci]
2023-07-21 08:37:21 +08:00