Commit Graph

3350 Commits

Author SHA1 Message Date
minggo 088bc959f6 issue #1686:synchronize CCRenderTexture.cpp 2013-02-27 15:44:36 +08:00
minggo 94076a5b9c issue #1686:synchronize CCSprite.cpp 2013-02-27 15:30:49 +08:00
minggo f571d66ed7 issue #1686:synchronize CCNode.cpp 2013-02-27 14:48:19 +08:00
minggo 8ed8def97f Merge branch 'iss1686-sync-rc0a' of https://github.com/dumganhar/cocos2d-x into iss1686-synchronize 2013-02-27 14:25:24 +08:00
minggo 8288e2124e issue #1686:synchronize CCTextureCache.cpp 2013-02-27 11:35:38 +08:00
minggo 28388deee3 Merge https://github.com/cocos2d/cocos2d-x into iss1686-synchronize 2013-02-27 11:23:29 +08:00
minggo 81b349d9ce fixed #1637:fix mac retina display and labelttf 2013-02-27 11:10:42 +08:00
minggo d983dd505c fixed #1752:use unstripped version to resolve link error 2013-02-27 10:44:34 +08:00
James Chen 7dc64fc9a6 issue #1686: sync to CCLayer 2013-02-27 09:38:30 +08:00
minggo 0ffb506607 issue #1686:synchronize CCTexturePVR.cpp 2013-02-26 18:08:51 +08:00
minggo 9d07778bb0 issue #1686:synchronize CCTMXXMLParser.cpp 2013-02-26 17:42:18 +08:00
minggo 98249b4754 issue #1686:synchronize CCTransition.cpp 2013-02-26 17:12:57 +08:00
minggo 25fd256dbd issue #1686:format codes 2013-02-26 17:03:29 +08:00
minggo 4fc6e1070b issue #1686:synchronize cocos2d.cpp 2013-02-26 16:55:23 +08:00
minggo 7941d70a04 fix a bug of CCUserDefault 2013-02-26 12:44:20 +08:00
James Chen 5f645cefba issue #1489: ZEXPORT -> CC_DLL for unzip.h. 2013-02-25 18:35:18 +08:00
James Chen 2eab8f75d4 Merge branch 'iss1489-AssetsManager' of https://github.com/dumganhar/cocos2d-x into minggo-iss1489-AssetsManager 2013-02-25 18:09:05 +08:00
James Chen a6b24cd40b Merge pull request #9 from minggo/iss1489-AssetsManager
issue #1489: Updates with upstream.
2013-02-25 02:08:03 -08:00
James Chen 17d9837b45 Adds AssetsManager support for win32. 2013-02-25 18:03:38 +08:00
minggo 442e8ea0cc issue #1489:android works ok 2013-02-25 16:58:10 +08:00
James Chen e3daa6c9af Merge branch 'iss1489-AssetsManager' of https://github.com/minggo/cocos2d-x into minggo-iss1489-AssetsManager 2013-02-25 16:23:02 +08:00
James Chen 8e819ac32c Updates libcurl with ssl support for win32. 2013-02-25 16:16:57 +08:00
minggo c8baa94753 issue #1489: update ios libcurl and add android project 2013-02-25 14:33:04 +08:00
minggo 1ae332ac0b Merge https://github.com/cocos2d/cocos2d-x into iss1489-AssetsManager 2013-02-25 10:25:24 +08:00
James Chen fdf8595353 tab -> 4 space. 2013-02-22 16:16:16 +08:00
James Chen 476e3801eb tab -> 4 space. 2013-02-22 16:15:17 +08:00
James Chen b54b924923 fixed #1743: Adding an additional transform for CCNode. 2013-02-22 16:01:49 +08:00
James Chen 46ee771e1c Merge branch 'master' of https://github.com/jxhgzs/cocos2d-x into jianghua-patch 2013-02-22 13:46:00 +08:00
James Chen 8921d92143 Removed some unused codes. 2013-02-22 11:58:52 +08:00
minggo ed1cbb94c2 Merge https://github.com/cocos2d/cocos2d-x into iss1489-AssetsManager 2013-02-22 11:04:40 +08:00
James Chen b50515c5bc Merge pull request #1873 from ThePickleMan/master
fixed #1742: Added 'rotationIsDir' property to ParticleSystem.
2013-02-21 19:02:39 -08:00
minggo 1df0095993 fix a bug of CCUserDefault 2013-02-22 11:01:57 +08:00
minggo 33b857c3f7 Merge pull request #1984 from billy1380/master
CCLens3d can be concave
2013-02-21 18:08:47 -08:00
folecr f26f254daa Use CCLOG instead of CCMessageBox to report file system errors 2013-02-21 17:05:17 -08:00
folecr 8408fc6d1b Remove unused access to Android application's external asset path. 2013-02-21 17:05:17 -08:00
folecr 82ae5f62fd Remove unused access to Android application's cache directory 2013-02-21 17:05:17 -08:00
jiang xiaohua d875edbd74 Additional a transformation matrix, Used in is not parent-child relationship but we still need to maintain transformation parent-child Example: GameObject_Parent(CCNode; create from CCNode) GameObject_sub1(CCNode; Create from the same CCSpriteBatchNode,the node's parent is CCLayer ) RenderComponents1( Create form the same CCSpriteBatchNode) Components2 .... GameObject_sub2 (CCNode; Create from the CCNode,the node's parent is GameObject_Parent ) RenderComponents1( not used batchNode) Now, GameObject_sub1 not GameObject_Parent node, but I want it to simulate the change of the son is GameObject_Parent; I Need additional the father's matrix in child Node ; 2013-02-20 22:33:28 +08:00
James Chen fa90ae320b issue #1733: Updated cocos2dx/proj.linux/Makefile. 2013-02-19 18:08:58 +08:00
James Chen 1415c90bd4 webp lib depends on the module of cpufeatures when compiling with "APP_ABI := armeabi-v7a". 2013-02-18 17:52:13 +08:00
James Chen 3452d44329 issue #1712: Removed importing some unused packages in Cocos2dxActivity. 2013-02-18 14:00:57 +08:00
James Chen 6b5a5c5317 issue #1712: Moving getDPI from Cocos2dxActivity to Cocos2dxHelper. 2013-02-18 13:51:16 +08:00
James Chen 505577239c jfloat --> jint. 2013-02-17 17:21:11 +08:00
James Chen f219f480cc issue #1712: DPI return integer on android. 2013-02-17 17:18:38 +08:00
James Chen cda7da3d43 fixed #1712: Adding default dpi for marmalade and mac since i don't know how to get DPI for these platforms. 2013-02-17 17:13:06 +08:00
James Chen 541dd357fa issue #1712: Getting DPI support for Linux. 2013-02-17 16:54:45 +08:00
James Chen edfe4c2a0c issue #1712: Adding empty CCDevice.cpp for linux, mac and marmalade. 2013-02-17 16:26:59 +08:00
James Chen 2626005d20 issue #1712: Updating project setting for blackberry. 2013-02-17 16:26:08 +08:00
James Chen 2b8ea8145a issue #1712: Getting DPI support for Blackberry. 2013-02-17 16:25:15 +08:00
James Chen 3dd792475f issue #1712: Moved CCDevice.cpp to platform/win32. 2013-02-17 11:52:30 +08:00
James Chen 9f6df60be0 issue #1712: Adding win32 support. 2013-02-17 11:34:55 +08:00