Commit Graph

43 Commits

Author SHA1 Message Date
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
halx99 86f3c58c39 Reserve extensions 'cocostudio' for esay to migrate exist projects 2020-10-21 10:12:00 +08:00
halx99 adf09cf173 Reserve extension GUI for cpp-tests only 2020-10-18 12:31:45 +08:00
halx99 6448083c7d Remove deprecated sources, remove old extension GUI 2020-10-18 00:27:23 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 090cd1002b Add ImGuiEXT test case for PC platforms 2020-09-08 13:38:16 +08:00
halx99 cc2c524573 Refine extension ImGui, and rename director to ImGuiEXT 2020-09-05 17:10:09 +08:00
halx99 d9c4be96a2 Add ImGuiEXT extension support 2020-09-04 16:13:40 +08:00
halx99 0f1dcc86dc Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
HALX99 7cfda40e07
Finish dragonbones, all extensions can be remove one by one (#142)
* Finish dragonbones, all extensions can be remove one by one, by default, all extensions are enabled
2020-08-04 21:13:26 +08:00
halx99 8531a1914d Add extension fairygui support 2020-08-04 12:31:33 +08:00
halx99 9f4d5d1e4b [CMake] remove unnecessary print 2020-08-04 11:35:01 +08:00
halx99 5dc9e92fb7 fix android build issues 2020-08-03 20:31:47 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
Arnold 913211116e enable physics (#19545) 2019-03-25 20:02:06 -07:00
Arnold f7496948fd [3d] support particle3d (#19464)
* first commit

* fix matrix

* remove used comments

* fix compile error on mac

* self review fix 1

* litte refactor

* use reference:
2019-03-06 17:03:16 +08:00
Arnold fe497933f8 3d support: some test cases works
* hack to make sprite3d test work

* support cull face

* support setting front face winding

* convert depth compare function type

* clean codes

* remove usage of glprogramstate

* pass needed information to Material::draw()

* add 3d textures

* enable animation

* 3D: compile on windows  (#179)

* exclude source files from extensions/

* enable assets and 3D

* run on windows

* update comments

* use std::vector instead of raw pointer void *

* compile on mac

* revert cmake

* fix bufferdata

* add todos

* remove dirty flag from uniform buffer

* argument type const &

* enable more tests

* update shader

* save: failed to compile

* pass compilation

* fix type convert

* save stage

* save stage 2

* remove VertexData & IndexBuffer & VertexBuffer

* comment out _meshCommand

* comment bindPredefinedVertexAttribs()

* fix xcode project file

* simple refactor

* remove unused files

* revert sprite3d testcase position

* revert change

* remove ProgramGL::bindPredefinedVertexAttribs()

* add header <string>

* fix uniform size
2019-01-30 09:35:17 +08:00
minggo 8d9bd925c9
metal support for cocos2d-x (#19305)
* remove deprecated files

* remove some deprecated codes

* remove more deprecated codes

* remove ui deprecated codes

* remove more deprecated codes

* remove deprecated codes in ccmenuitem

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes in ui

* remove more deprecated codes

* remove more deprecated codes

* remove more deprecated codes

* remove vr related codes and ignore some modules

* remove allocator

* remove some config

* 【Feature】add back-end project file

* [Feature] add back-end file

* add pipeline descriptor and shader cache

* [Feature] support sprite for backend

* [Feature] remove unneeded code

* [Feature] according to es2.0 spec, you must use clamp-to-edge as  texture wrap mode, and no mipmapping for non-power-of-two texture

* [Feature] set texture wrap mode to clamp-to-edge, and no mipmapping for non-power-of-two texture

* [Feature] remove macro define to .cpp file

* [Feature] add log info

* [Feature] add PipelineDescriptor for TriangleCommand

* [Feature] add PipelineDescriptor object as member of TriangleCommand

* [Feature] add getPipelineDescriptor method

* add renderbackend

* complete pipeline descriptor

* [Feature] add viewport in RenderCommand

* set viewport when rendrering

* [Feature] occur error when using RendererBackend, to be fixed.

* a workaround to fix black screen on macOS 10.14 (#19090)

* add rendererbackend init function

* fix typo

* [Feature] modify testFile

* [BugFix] modify shader path

* [Feature] set default viewport

* fix projection

* [Feature] modify log info

* [BugFix] change viewport data type to int

* [BugFix] add BindGroup to PipelienDescriptor

* [BugFix] change a_position to vec3 in sprite.vert

* [BugFix] set vertexLayout according to V3F_C4B_T2F structure

* [Feature] revert a_position to vec4

* [Feature] renderer should not use gl codes directly

* [Feature] it's better not use default value parameter

* fix depth test setting

* rendererbackend -> renderer

* clear color and depth at begin

* add metal backend

* metal support normalized attribute

* simplify codes

* update external

* add render pass desctriptor in pipeline descriptor

* fix warnings

* fix crash and memeory leak

* refactor Texture2D

* put pipeline descriptor into render command

* simplify codes

* [Feature] update Sprite

* fix crash when closing app

* [Feature] update SpriteBatchNode and TextureAtlas

* support render texture(not finish)

* [Feature] remove unused code

* make tests work on mac

* fix download-deps path error

* make tests work on iOS

* [Feature] support ttf under normal label effect

* refactor triangle command processing

* let renderer handle more common commands

* refactor backend

* make render texture work

* [Feature] refactor backend for GL

* [Feature]Renaming to make it easy to understand

* [Feature] change warp mode to CLAMP_TO_EDGE

* fix ghost

* simplify visit render queue logic

* support progress timer without rial mode

* support partcile system

* Feature/update label (#149)

* [BugFix] fix compile error

* [Feature] support outline effect in ios

* [Feature] add shader file

* [BugFix] fix begin and end RenderPass

* [Feature] update CustomCommand

* [Feature] revert project.pbxproj

* [Feature] simplify codes

* [BugFix] pack AI88 to RGBA8888 only when outline enable

* [Feature] support shadow effect in Label

* [Feature] support BMFont

* [Feature] support glow effect

* [Feature] simplify shader files

* LabelAtlas work

* handle blend function correctly

* support tile map

* don't share buffer in metal

* alloc buffer size as needed

* support more tilemap

* Merge branch 'minggo/metal-support' into feature/updateLabel

* minggo/metal-support:
  support tile map
  handle blend function correctly
  LabelAtlas work
  Feature/update label (#149)
  support partcile system

# Conflicts:
#	cocos/2d/CCLabel.cpp
#	cocos/2d/CCSprite.cpp
#	cocos/2d/CCSpriteBatchNode.cpp
#	cocos/renderer/CCQuadCommand.cpp
#	cocos/renderer/CCQuadCommand.h

* render texture work without saving file

* use global viewport

* grid3d works

* remove grabber

* tiled3d works

* [BugFix] fix label bug

* [Feature] add updateSubData for buffer

* [Feature] remove setVertexCount

* support depth test

* add callback command

* [Feature] add UITest

* [Feature] update UITest

* [Feature] remove unneeded codes

* fix custom command issue

* fix layer color blend issue

* [BugFix] fix iOS compile error

* [Feature] remove unneeded codes

* [Feature] fix updateVertexBuffer

* layerradial works

* add draw test back

* fix batch issue

* fix compiling error

* [BugFix] support ETC1

* [BugFix] get the correct pipelineDescriptor

* [BugFix]  skip draw when backendTexture nullptr

* clipping node support

* [Feature] add shader files

* fix stencil issue in metal

* [Feature] update UILayoutTest

* [BugFix] skip drawing when vertexCount is zero

* refactor renderer

* add set global z order for stencil manager commands

* fix warnings caused by type

* remove viewport in render command

* [Feature] fix warnings caused by type

* [BugFix] clear vertexCount and indexCount for CustomComand when needed

* [Feature] update clear for CustomCommand

* ios use metal

* fix viewport issue

* fix LayerColorGradient crash

* [cmake] transport to android and windows (#160)

* save point 1

* compile on windows

* run on android

* revert useless change

* android set CC_ENABLE_CACHE_TEXTURE_DATA to 1

* add initGlew

* fix android crash

* add TODO new-renderer

* review update

* revert onGLFWWindowPosCallback

* fix android compiling error

* Impl progress radial (#162)

* progresstimer add radial impl

* default drawType to element

* dec invoke times of createVertexBuffer (#163)

* support depth/stencil format for gl backend

* simplify progress timer codes

* support motionstreak, effect is wrong

* fix motionstreak issue

* [Feature] update Scissor Test (#161)

* [Feature] update Scissor Test

* [Feature] update ScissorTest

* [Feature] rename function

* [Feature] get constant reference if needed

* [Feature] show render status (#164)

* improve performance

* fix depth state

* fill error that triangle vertex/index number bigger than buffer

* fix compiline error in release mode

* fix buffer conflict between CPU and GPU on iOS/macOS

* Renderer refactor (#165)

* use one vertes/index buffer with opengl

* fix error on windows

* custom command support index format config

* CCLayer: compact vertex data structure

* update comment

* fix doc

* support fast tilemap

* pass index format instead

* fix some wrong effect

* fix render texture error

* fix texture per-element size

* fix texture format error

* BlendFunc type refactor, GLenum -> backend::BlendFactor  (#167)

* BlendFunc use backend::BlendFactor as inner field

* update comments

* use int to replace GLenum

* update xcode project fiel

* rename to GLBlendConst

* add ccConstants.h

* update xcode project file

* update copyright

* remove primitive command

* remove CCPrimitive.cpp/.h

* remove deprecated files

* remove unneeded files

* remove multiple view support

* remove multiple view support

* remove the usage of frame buffer in camera

* director don't use frame buffer

* remove FrameBuffer

* remove BatchCommand

* add some api reference

* add physics2d back

* fix crash when close app on mac

* improve render texture

* fix rendertexture issue

* fix rendertexture issue

* simplify codes

* CMake support for mac & ios (#169)

* update cmake

* fix compile error

* update 3rd libs version

* remove CCThread.h/.cpp

* remove ccthread

* use audio engine to implement simple audio engine

* remove unneeded codes

* remove deprecated codes

* remove winrt macro

* remove CC_USE_WIC

* set partcile blend function in more elegant way

* remove unneeded codes

* remove unneeded codes

* cmake works on windows

* update project setting

* improve performance

* GLFloat -> float

* sync v3 cmake improvements into metal-support (#172)

* pick: modern cmake, compile definitions improvement (#19139)

* modern cmake, use target_compile_definitions partly

* simplify macro define, remove USE_*

* modern cmake, macro define

* add physics 2d macro define into ccConfig.h

* remove USE_CHIPMUNK macro in build.gradle

* remove CocosSelectModule.cmake

* shrink useless define

* simplify compile options config, re-add if necessary

* update external for tmp CI test

* un-quote target_compile_options value

* add "-g" parameter only when debug mode

* keep single build type when generator Xcode & VS projecy

* update external for tmp CI tes

* add static_cast<char>(-1), fix -Wc++11-narrowing

* simplify win32 compile define

* not modify code, only improve compile options

# Conflicts:
#	.gitignore
#	cmake/Modules/CocosConfigDepend.cmake
#	cocos/CMakeLists.txt
#	external/config.json
#	tests/cpp-tests/CMakeLists.txt

* modern cmake, improve cmake_compiler_flags (#19145)

* cmake_compiler_flags

* Fix typo

* Fix typo2

* Remove chanages from Android.mk

*  correct lua template cmake build (#19149)

* don't add -Wno-deprecated into jsb target

* correct lua template cmake build

* fix win32 lua template compile error

* prevent cmake in-source-build friendly (#19151)

* pick: Copy resources to "Resources/" on win32 like in linux configuration

* add "/Z7" for cpp-tests on windows

* [cmake] fix iOS xcode property setting failed (#19208)

* fix iOS xcode property setting failed

* use search_depend_libs_recursive at dlls collect

* fix typo

* [cmake] add find_host_library into iOS toolchain file (#19230)

* pick: [lua android] use luajit & template cmake update (#19239)

* increase cmake stability ,  remove tests/CMakeLists.txt (#19261)

* cmake win32 Precompiled header (#19273)

* Precompiled header

* Fix

* Precompiled header for cocos

* Precompiled header jscocos2d

* Fix for COCOS2D_DEBUG is always 1 on Android (#19291)

Related #19289

* little build fix, tests cpp-tests works on mac

* sync v3 build related codes into metal-support (#173)

* strict initialization for std::array

* remove proj.win32 project configs

* modern cmake, cmake_cleanup_remove_unused_variables (#19146)

* Switch travis CI to xenial (#19207)

* Switch travis CI to xenial

* Remove language: android

* Set language: cpp

* Fix java problem

* Update sdkmanager

* Fix sdkmanger

* next sdkmanager fix

* Remove xenial from android

* revert to sdk-tools-{system}-3859397

* Remove linux cmake install

* Update before-install.sh

* Update .travis.yml

* Simplify install-deps-linux.sh, tested on Ubuntu 16.04 (#19212)

* Simplify install-deps-linux.sh

* Cleanup

* pick: install ninja

* update cocos2d-console submodule

* for metal-support alpha release, we only test cpp

* add HelloCpp into project(Cocos2d-x) for tmp test

* update extenal metal-support-4

* update uniform setting

* [Feature] update BindGroup

* [Feature] empty-test

* [Feature] cpp-test

* [Feature] fix GL compiler error

* [Feature] fix GL crash

* [Feature] empty-test

* [Feature] cpp-tests

* [feature] improve frameRate

* [feature] fix opengl compile error

* [feature] fix opengl compile error

* [BugFix] fix compute maxLocation error

* [Feature] update setting unifrom

* [Feature] fix namespace

* [Feature] remove unneeded code

* [Bugfix] fix project file

* [Feature] update review

* [texture2d] impl texture format support  (#175)

* texture update

* update

* update texture

* commit

* compile on windows

* ddd

* rename

* rename methods

* no crash

* save gl

* save

* save

* rename

* move out pixel format convert functions

* metal crash

* update

* update android

* support gles compressed texture format

* support more compress format

* add more conversion methods

* ss

* save

* update conversion methods

* add PVRTC format support

* reformat

* add marco linux

* fix GL marcro

* pvrtc supported only by ios 8.0+

* remove unused cmake

* revert change

* refactor Texture2D::initWithData

* fix conversion log

* refactor Texture2D::initWithData

* remove some OpenGL constants for PVRTC

* add todo

* fix typo

* AutoTest works on mac/iOS by disable part cases, sync v3 bug fix (#174)

* review cpp-tests, and fix part issues on start auto test

* sync png format fix: Node:Particle3D abnormal texture effects #19204

* fix cpp-tests SpritePolygon crash, wrong png format (#19170)

* fix wrong png convert format from sRGB to Gray

* erase plist index if all frames was erased

* test_A8.png have I8 format, fix it

* [CCSpriteCache] allow re-add plist & add testcase (#19175)

* allow re-add plist & add testcase

* remove comments/rename method/update testcase

* fix isSpriteFramesWithFileLoaded & add testcase

* remove used variable

* remove unused variable

* fix double free issues when js/lua-tests exit on iOS (#19236)

* disable part cases, AutoTest works without crash on mac

* update cocos2dx files json, to test cocos new next

* fix spritecache plist parsing issue (#19269)

* [linux] Fix FileUtils::getContents with folder (#19157)

* fix FileUtils::getContents on linux/mac

* use stat.st_mode

* simplify

* [CCFileUtils] win32 getFileSize (#19176)

* win32 getFileSize

* fix stat

* [cpp test-Android]20:FileUtils/2 change title (#19197)

* sync #19200

* sync #19231

* [android lua] improve performance of lua loader (#19234)

* [lua] improve performance of lua loader

* remove cache fix

* Revert "fix spritecache plist parsing issue (#19269)"

This reverts commit f3a85ece4307a7b90816c34489d1ed2c8fd11baf.

* remove win32 project files ref in template.json

* add metal framework lnk ref into cpp template

* test on iOS, and disable part cases

* alBufferData instead of alBufferDataStatic for small audio file on Apple (#19227)

* changes AudioCache to use alBufferData instead of alBufferDataStatic

(also makes test 19 faster to trigger openal bugs faster)

The original problem: CrashIfClientProvidedBogusAudioBufferList
https://github.com/cocos2d/cocos2d-x/issues/18948
is not happening anymore, but there's still a not very frequent issue
that makes OpenAL crash with a call stack like this.
AudioCache::readDataTask > alBufferData > CleanUpDeadBufferList

It happes more frequently when the device is "cold", which means after
half an hour of not using the device (locked).

I could not find the actual source code for iOS OpenAL, so I used the
macOS versions:
https://opensource.apple.com/source/OpenAL/OpenAL-48.7/Source/OpenAL/oalImp.cpp.auto.html

They seem to use CAGuard.h to make sure the dead buffer list
has no threading issues. I'm worried because the CAGuard code I found
has macos and win32 define but no iOS, so I'm not sure. I guess the
iOS version is different and has the guard.

I could not find a place in the code that's unprotected by the locks
except the InitializeBufferMap() which should not be called more than
once from cocos, and there's a workaround in AudioEngine-impl for it.

I reduced the occurence of the CleanUpDeadBufferList crash by moving
the guard in ~AudioCache to cover the alDeleteBuffers call.

* remove hack method "setTimeout" on audio

* AutoTest works on iOS

* support set ios deployment target for root project

* enable all texture2d cases, since Jiang have fixed

* add CCTextureUtils to xcode project file (#176)

* add leak cases for SpriteFrameCache (#177)

* re-add SpriteFrameCache cases

* update template file json

* Update SpriteFrameCacheTest.cpp

* fix compiling error
2019-01-18 15:08:25 +08:00
leda 391f30a3f3 beauty cmake format, reduce duplicate defines (#18799)
* reduce cmake module duplicate

* make module use more clear, correct cmake style

* keep default physics option

* delete the modules distributed with cmake

* unify the cmake files format

* use AndroidNdkModules at cmake sys modules

* add cmake comments for win

* update cocos2dx files list, manually
2018-05-02 15:33:01 +08:00
leda 86ea3a8aee cmake add collect headers list, unify the logic of source add (#18722)
* fix mistake for ios lua template

* auto select headers depend on sources

* change cmake "cocos_build_app" from macro to function

* fix cmake dll repeat copy

* update travis srcipt

* add header list for cocos lib

* add header list in cmake files

* re-add include dir Classes

* improve template cpp var name

* remove func get_headers_by_sources

* cmake add simulator header list

* make source and header collect more clear

* improve macos app pkg

* improve ios pkg, run failed

* revert the ios pak logic, keep older

* expand var APP_BIN_DIR scope

* fix use sqlite3 error on linux

* fix win32 compile error

* remove multi-add mistake

* try to fix python install issue on travis

* fix js-tests build on android

* uninstall old python in travis

* add travis  python print info

* fix command ll to ls -l

* remove useless link

* PYTHON_BIN adapt homebrew python
2018-03-14 13:51:29 +08:00
Ricardo Quesada d2cf4bfc79 Squashed commit of the following:
commit 2c810a8e931e07b06498c07db37cbf20a2bcfc92
Merge: 61788a0 082caaf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Thu Aug 13 00:13:38 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 61788a0b34188fed5367cab121817db97198bcd8
Merge: 8c1e211 5e21580
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 20:45:12 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8c1e2119a5c671c00da5ce1fb244029f2bfab09f
Merge: 2ea66af 8d73883
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 20:42:04 2015 -0700

    Merge pull request #6 from minggo/downloader_decouple

    fix js binding error

commit 8d7388302ff1d8da575b277e47a3f8ceb1017e98
Author: minggo <ming@cocos2d-x.org>
Date:   Thu Aug 13 11:09:58 2015 +0800

    fix js binding error

commit 2ea66af7684f5ec8a20067b1a49347920dbbbb40
Merge: 8cdb0b6 bc964e8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Wed Aug 12 09:14:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8cdb0b6e4b83210b1f68b4568c74ccb36f504806
Merge: 9272765 08eeca9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 20:11:46 2015 -0700

    Merge pull request #5 from minggo/downloader_decouple

    fix lua-binding error

commit 08eeca9d99b5160c48bac1bfecf03b459d05ed15
Author: minggo <ming@cocos2d-x.org>
Date:   Wed Aug 12 10:34:05 2015 +0800

    fix lua-binding error

commit 927276589d57432477f8ffc033e19a21a215b246
Merge: 8252464 6f4ed8a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 10:39:22 2015 -0700

    Merge branch 'v3' into downloader_decouple

commit 8252464020dbe86da4e5e5aa6e4e45f6997f6b9b
Merge: 5dddbb6 138df42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Tue Aug 11 06:53:48 2015 -0700

    Merge pull request #4 from minggo/downloader_decouple

    fix linking error in lua-tests on Android

commit 138df42a3acfdcfae29eeab1b03ef5dd062f0145
Author: minggo <ming@cocos2d-x.org>
Date:   Tue Aug 11 16:23:53 2015 +0800

    fix link error in lua-tests

commit 5dddbb61a1bcda96aa93bfcbe78f42c639eb6247
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 23:22:50 2015 -0700

    works for real on win32

commit ddadaf82231b60c8e343718561c0d78657afe7c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 22:26:59 2015 -0700

    compiles on win32

commit 733f1d4c2e4f8382ff19f1793f7f09950774fe78
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:57:49 2015 -0700

    compiles on iOS!!

commit f706f97962eb393bf7dfec79739ff8dfdec103d5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 21:27:03 2015 -0700

    compiles and runs Ok on windows.

    Tested all downloadertests + assetmanagertest

commit 5e333f4407952d9c2e71e18cb9393d8b6cd170b4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 20:24:28 2015 -0700

    updates windows projects

commit e77fd8a278594fefc24ff13cbee038508429294d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 19:56:10 2015 -0700

    compiles on Android

commit 5f515e3519a0688d11476ea6ef235007e8378c96
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:34:33 2015 -0700

    trying to fix a compile issue on iOS

    WIP

commit b144ea67dfe7a06e7bfb515adf16f536ba2ead98
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 18:25:11 2015 -0700

    make bug fixes

    adds public `getHeader`

commit a228799ba74eb8642c43d215a802f811a576a4aa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 17:42:19 2015 -0700

    some linux fixes

commit 2cab23d87acc138823ebe9dcec9d42f827690d99
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date:   Fri Aug 7 16:58:53 2015 -0700

    Squashed commit of the following:

    commit 86227e9138c1fb523bd28186d355de65cc64c588
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 16:55:17 2015 -0700

        works %100

        and uses less memory than before

    commit a9cafa6f2fe7847e279934d2c162287680760dda
    Merge: 0bbc62e 0cbd71f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:49:33 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 0bbc62ee1fbfd107a935131d5d93994e87865afa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 15:46:55 2015 -0700

        more tests... and works

        but there is huge bug.
        ProgData <vector> needs the position of DownloadUnits <unordered_map>
        but <unordered_map> does not guaranty the order.
        So in my next commit I"ll merge DownloadUnit with ProgressData

    commit 389ed8639a1942f628773616a8e340bc66a0c1d7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 13:47:07 2015 -0700

        debugging info

    commit af0dc45bb9c4705934ced2c1d67e5afc06b6f317
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:47:31 2015 -0700

        sync and async tests working ok

    commit 999fa7a7bfb28565492f47b39caef7f1a079c183
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 11:38:38 2015 -0700

        adding tests

    commit 91ee294942510718400edc0d00d3c744d00339ee
    Merge: 76ab703 7f215e9
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 10:03:50 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 76ab7032d3a21156f05395a021391a16649f755a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Aug 7 00:22:20 2015 -0700

        Downloader tests

    commit b65c4dad7089660bfe697c0dab3e9290d1a6d013
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 21:34:54 2015 -0700

        compiles on Xcode 7

    commit ec0d66340b8daf0b042d36333dff759cd424f465
    Merge: 878e4b5 0d77838
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Aug 6 11:02:24 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 878e4b5d0f87bc6d5d6e507102ab15e2c24a1c8f
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 18:07:02 2015 -0700

        working, yeah!

    commit ad1e7637a5ac2e6bff44d35429f5556ea1cb8a4c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 17:49:59 2015 -0700

        code is more thread-safe friendly

    commit 8c6baaee6b898d4b90e5d8988a174d8a33702f60
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 16:39:02 2015 -0700

        fixes callbacks

    commit ddab4d753106c6ff11304c1c69739c5611e3f20a
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 15:43:51 2015 -0700

        cleaner code

        runs callbacks in cocos2d thread only if needed

    commit ef75844aaa010633e6e27ae6e69460174460d5c7
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:58:04 2015 -0700

        removed weak_ptr<> from ProgressData

        that logic of the code is added in the callbacks

    commit d9c7436cbadc611592b3c80ca2a3a9edeaa00853
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 11:54:07 2015 -0700

        checks whether or not the callbacks are in the cocos2d thread

    commit ae6594a6f866f6b5015ba293db23343887063d2f
    Merge: 4c61069 6831e24
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Aug 5 10:48:34 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 4c61069a7e0e33fa0332df700cc8df4807178caf
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 21:36:50 2015 -0700

        almost there...

        Downloader has std::vector<FILE*> instead of FileDescriptors
        code cleaner...

    commit c34d04a8218d2be5c316e0487e5ac46792bbed76
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 20:38:44 2015 -0700

        passes progressData to batch

        no need to alloc memory for each ProgressData

    commit f7e8bbd8b85f214b919bce6118d4158dd6d26368
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 17:47:23 2015 -0700

        tidier code and more optimizations

    commit a486dc78aedcf9c6178e490292edd572f8a7b374
    Merge: 4178327 a06421b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Tue Aug 4 14:03:22 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 417832705910a6ebd16a876cd98064ea16f0f45c
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 18:13:13 2015 -0700

        not finished yet...

        ...but trying to have a common inteface with batched and non-batched
        downloads

    commit 1d0e4652763c2e1511ac102a62defae6c6a89220
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 16:29:39 2015 -0700

        ErrorCallback compiles

        starting the batching code

    commit 6645a287c47dc01cbf1f2d80e9c0fdd2b16e3e18
    Merge: c180425 8d836da
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Mon Aug 3 10:28:51 2015 -0700

        Merge branch 'v3' into cocos_net

    commit c180425d8181b8e6f53be766d8d2b94f908ae168
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 15:35:53 2015 -0700

        More progress on migrating multiple-file downloader

        to the implementation file

    commit 5fa273e265963af3c0cb6338bf49dc5e1b54173b
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 14:00:02 2015 -0700

        Dowloader moved to `cocos2d::network`

    commit 14b1d0825106701b5435a266b255f09291b6486b
    Merge: 13cfc8d f744383
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:13:55 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 13cfc8de4eb4835ffb8f8d671d3d070c411b0a2e
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Fri Jul 31 11:11:45 2015 -0700

        DownloadUnits belong to network

    commit e6e17564ead1fb7f6f7df343b0627a104cd756f8
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 12:23:36 2015 -0700

        adds `check for option`

    commit 5cb76dfaaed42011a0c536d01b82a0a94487d6aa
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 10:37:51 2015 -0700

        Downloader: using URLDownload in one case.

        3 more to go. Not tested yet

    commit 9b26e9cfac425635027189ccab835054b68bc83d
    Merge: 20fe063 253d9c4
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Thu Jul 30 08:35:53 2015 -0700

        Merge branch 'v3' into cocos_net

    commit 20fe0636e36ae7f1da048545b3345f526d5b64de
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 17:36:07 2015 -0700

        URLDownload: initial commit

        HttpAsyncConnection -> HttpAsyncConnection-apple: follows the cocos2d
        guidelines

        Adds `CCIRULDownload` interface.
        Adds `CCURLDownload` implementation based on libcurl. Not working yet.
        `Downloader` uses `URLDownload` for some of its functions.

        WIP

    commit 3a5d3b83838bee53e3bbea182f3ad09d7bec32d0
    Merge: e408fe0 642ccac
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 14:00:43 2015 -0700

        Merge remote-tracking branch 'cocos2d/v3' into cocos_net

    commit e408fe0b9303813d20bab2f7bf548f3b7af416a6
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 13:59:46 2015 -0700

        Adds more files to Xcode project

        ...even if they are not being compiled. Much easier to add missing
        functionality to the rest of the platforms

    commit 11d86acebeb61348e4ccf7e6af9a2eaf1b6bb534
    Author: Ricardo Quesada <ricardoquesada@gmail.com>
    Date:   Wed Jul 29 11:36:57 2015 -0700

        removes unneeded headers
2015-08-13 00:14:10 -07:00
yangxiao 70c25ecded modify project using short path 2015-03-05 13:40:52 +08:00
yangxiao 9665bb6dd8 add to linux project 2015-03-04 15:17:37 +08:00
yangxiao 5547d85add missing file 2015-02-15 11:41:14 +08:00
yangxiao f9f532ef65 missing file 2015-02-15 11:16:46 +08:00
yangxiao 33a0cc310a wrong filename 2015-02-15 11:01:11 +08:00
yangxiao 954fd52493 rename folder and fix warning 2015-02-12 17:54:27 +08:00
yangxiao c114d5d496 add particle to linux project 2015-02-12 11:00:48 +08:00
Vladimir Timofeev b0a6cf1182 Use standard cmake control variable to control static or dynamic build BUILD_SHARED_LIBS 2014-11-18 17:48:54 +03:00
Vladimir Timofeev eb0159b2b7 Unify usage of chipmunk library
* cmake/Modules/FindChipmunk.cmake now can find prebuilt chipmunk libs
* follow USE_CHIPMUNK variable (although at the moment cocos can't build without chipmunk)
* come cleanups and formatting
2014-11-15 13:17:23 +03:00
pandamicro a26e91f839 no message 2014-10-09 18:30:39 +08:00
martell c3172bef50 Finalise Windows cmake support for mingw-w64
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:22:09 +01:00
martell 30240a8a37 Multi platform cmake support
Signed-off-by: martell <martellmalone@gmail.com>
2014-10-03 23:21:45 +01:00
minggo b37ef4e1c3 remove unneeded files 2014-09-03 11:52:19 +08:00
andyque a0c28e49ac remove exteion edtibox 2014-09-02 16:14:07 +08:00
James Chen a079c9759a issue #4097: Deletes CCEditBoxImplTizen.h/.cpp. 2014-02-20 16:42:28 +08:00
WuHuan 1cd68accc1 Merge branch 'develop' of https://github.com/akof1314/cocos2d-x into develop 2014-01-08 17:03:44 +08:00
WuHuan 954ee61022 testcpp mingw 2014-01-08 16:58:36 +08:00
James Chen 2a3481f20c Moves temp files to CURRENT_BINARY_DIR. 2014-01-06 23:44:36 -08:00
James Chen d8061477c1 issue #2790: Removes CCSort.h/.cpp from projects. 2013-12-07 14:21:01 +08:00
James Chen 9be8ca3714 [cmake] output lib to root/lib 2013-11-04 21:03:08 +08:00
James Chen 922924e1ab TestCpp is ok. 2013-11-04 21:03:07 +08:00