Commit Graph

39 Commits

Author SHA1 Message Date
mogemimi 093ef3a14f Fix typos in variable names 2016-07-26 04:06:01 +09:00
Vincent Yang 187437068f Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
WuHao 5b572ab803 Polyinfo is no longer a pointer 2015-06-04 16:20:00 +08:00
WuHao 3c5326ba1f removed spritePolygon, merge into sprite and draft of AutoPolygon 2015-06-02 10:10:09 +08:00
Huabing.Xu 6d9f850e2c use trianglescommand for sprite 2015-05-22 15:54:56 +08:00
Vladimir Perminov 105bac2d55 Optimize Vec3
small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();

Change all code:
_vec3 = Vec3(x, y, z);   ->   _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z);   ->  Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z);   ->   _vec3.add(x, y, z);
_vec3 = Vec3::ZERO;   ->   _vec3.setZero();
2015-04-05 13:09:50 +03:00
yangxiao d7c1d6b6aa add billboard to transparent queue 2015-03-06 09:57:48 +08:00
Nite Luo c0ff8d1177 Don't clear depth between queues 2015-01-28 15:28:14 -08:00
yangxiao fc1dbf49fb fix billboard 2015-01-28 15:21:57 +08:00
Nite Luo 4a440e66c9 Refactor draw command 2015-01-15 14:00:49 -08:00
Nite Luo a84f521e64 Clean up the debug functions in Billboard 2015-01-12 20:17:00 -08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
Nite Luo fee8bc1b28 Remove Transparent Queue, Move transform calculation of Billboard to visit 2015-01-12 18:17:47 -08:00
Nite Luo 7741daf091 Billboard Render correctly 2015-01-11 22:20:41 -08:00
Nite Luo 6dfc021c02 Merge renderqueue to one 2015-01-09 14:06:21 -08:00
tangziwen 8605595a5b let billboard can rotate in the Z axis 2014-12-04 15:19:41 +08:00
Dhilan007 a5f838496c Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d 2014-10-20 16:25:24 +08:00
songchengjiang 081196c933 fixed BillBoard
Added New Test case
2014-10-14 15:08:36 +08:00
songchengjiang ecd63db80b Fixing bug 2014-10-13 19:10:42 +08:00
yangxiao 25091ca849 add transparent flag to render command 2014-09-18 12:00:44 +08:00
yangxiao 34f642377e fix billboard anchor point 2014-09-17 18:01:18 +08:00
yangxiao 730ab846c3 code adjustment 2014-09-05 14:59:14 +08:00
yangxiao 86d9ce381b rename billboard 2014-09-04 16:26:11 +08:00
yangxiao 4e65d070a1 rename BillBoard Model 2014-09-03 18:19:12 +08:00
songchengjiang 114de83a0b Added View_Oriented and View_Plane_Oriented Mode 2014-09-03 18:04:48 +08:00
songchengjiang 68ce6449e8 repaired camera orientation
Testing RotateBy action
2014-09-03 17:17:57 +08:00
yangxiao 5a85cb405e fix billboard face 2014-09-03 15:28:15 +08:00
yangxiao adda886210 tmp work 2014-09-03 11:58:09 +08:00
yangxiao fed2021707 Fixme: frustum culling 2014-09-03 09:02:32 +08:00
songchengjiang 8a88ba6142 Tab Format 2014-09-02 11:50:09 +08:00
songchengjiang 18d06015c6 Added More Models
Code optimization
2014-09-02 11:24:19 +08:00
songchengjiang 3f8b430b3e deleted Meshcommand 2014-09-01 09:33:08 +08:00
songchengjiang 34070677ad Added testing Model Number 2014-08-29 17:11:18 +08:00
songchengjiang 71d722854c added mesh command 2014-08-29 12:08:28 +08:00
songchengjiang 96e6595e95 Added getInverseViewMatrix 2014-08-29 10:42:02 +08:00
songchengjiang 06e3eb955f repaired BillBoard Depth Test 2014-08-29 09:30:59 +08:00
songchengjiang e6f055f3fd calculated Z in View
Transparent Render
2014-08-28 19:22:01 +08:00
songmiao 08a4ebba06 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into billboard
Conflicts:
	cocos/2d/libcocos2d.vcxproj.filters
	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.cpp
	tests/cpp-tests/Classes/Sprite3DTest/Sprite3DTest.h
2014-08-15 17:43:04 +08:00
songmiao 361770e0f3 add BillBorad and BillBoardTest 2014-08-15 16:15:29 +08:00