halx99
0952acea6a
Merge: 4fe5dd55e7
cc826cb6ae
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Merge branch '1.x' into dev
2023-08-31 18:14:46 +08:00
halx99
b97b1a5630
Fix ci
2023-08-31 18:14:26 +08:00
halx99
06d51ac961
Merge: d3f55e0472
8e723b0cc9
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Merge branch '1.x' into dev
2023-08-31 18:09:23 +08:00
halx99
4a52c781a2
Fix ci
2023-08-31 18:07:23 +08:00
halx99
09db3594f2
Merge: 3d97d1bcc1
0a63a8e364
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Merge branch '1.x' into dev
2023-08-31 17:57:36 +08:00
halx99
a3a117ad2d
Update script permision
2023-08-31 17:57:19 +08:00
halx99
449a596f3e
Merge: fd2cbdc331
a816a8ac64
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Merge branch '1.x' into dev
# Conflicts:
# README.md
# README_CN.md
# install-pwsh.sh
# tools/console/axmol
2023-08-31 17:56:09 +08:00
halx99
c2e55c4cdc
Merge console-next from dev into 1.x
2023-08-31 17:48:39 +08:00
halx99
cce6c2f8e1
Improve code style
2023-08-30 19:35:38 +08:00
halx99
48209e9203
Improve FileStream API qualifier
2023-08-26 16:53:01 +08:00
halx99
5183995a36
Merge: f9b6553e57
94be720d3f
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Merge branch '1.x' into dev
2023-08-25 16:57:54 +08:00
halx99
2bf41d7d31
Fix ci
2023-08-25 16:57:38 +08:00
halx99
46f668b01b
Remove render backend setLineWidth [skip ci]
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Due to not all of GL and Metal support it, so remove it unify behavior
developers shouldn't relay on it
2023-08-25 16:49:08 +08:00
halx99
f525d6c726
Update docs
2023-08-25 16:46:32 +08:00
halx99
c230ed8c2c
Improve renderer backend choosing
2023-08-23 20:09:06 +08:00
halx99
66d68707f1
Improve GLES2 compatibility
2023-08-22 19:34:28 +08:00
halx99
66c65ff6bb
Fix desktop GLES profile setup
2023-08-21 21:43:27 +08:00
halx99
5ceb1e9350
Allow instancing featrue on GLES2 with instace draw EXT
2023-08-17 20:22:24 +08:00
halx99
bfe167121e
Add cmake option AX_GLES_PROFILE
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Valid value of AX_GLES_PROFILE: 0, 200, 300
By default, the AX_GLES_PROFILE is:
- android: 200, allow axmol apps runs on: API 17 Android 4.2+ devices
- winuwp: 300
- Win32/linux/osx/ios/tvos: 0
For ios/tvos, will forcing AX_GLES_PROFILE to 300 if AX_GLES_PROFILE not 0
2023-08-14 20:40:05 +08:00
Deal
9dc9e9adc7
Update android.yml
2023-08-13 23:58:18 +08:00
halx99
bd0e1fef4b
Fix compile error
2023-08-13 22:09:02 +08:00
Deal
572bb2f700
Test use glad on android
2023-08-13 00:24:35 +08:00
halx99
79187cf9f6
Improve ZipUtils
2023-08-11 20:52:15 +08:00
halx99
433f459787
Fix ci
2023-08-11 17:05:39 +08:00
halx99
6b58db0eb2
Move posix defines to FileStream.cpp
2023-08-11 15:25:19 +08:00
halx99
bf31f7b77d
Fix ci
2023-08-11 15:04:33 +08:00
halx99
cdc8bb0b4c
Refactor FileStream implementation
2023-08-11 14:42:41 +08:00
halx99
cc9cbcbff9
Merge: eba7fc17ba
6bbdc273f8
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Merge branch 'main' into dev
2023-08-10 18:53:35 +08:00
halx99
46ed10dac3
Update yasio to v4.1.0
2023-08-10 18:36:45 +08:00
halx99
ec3b06aa33
Improve cmake options
2023-08-10 13:33:22 +08:00
halx99
f63932bb91
Update ios GLES to GLES3
2023-08-09 22:25:15 +08:00
halx99
7a40c94e2a
Check vao creation
2023-08-09 21:46:03 +08:00
halx99
615cfa5bb2
Update mac GL to 330
2023-08-09 21:39:01 +08:00
halx99
1ec408812f
Fix cmake setup
2023-08-09 14:37:43 +08:00
Deal
969baf94d4
Update CHANGELOG [skip ci]
2023-08-09 13:52:28 +08:00
halx99
238457af4d
Improve code style [skip ci]
2023-08-09 13:25:20 +08:00
halx99
d2dda873c4
Improve code style
2023-07-29 15:46:04 +08:00
halx99
2191b51499
[WIP] Not convert mat3 to mat3x4 in engine
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Because both metal and GLSL3/ESSL3 mat3 is identical to mat3x4, so provide a
class Mat3 to handle GPU mat3x3
2023-07-27 22:36:51 +08:00
halx99
c37af4c38e
Improve shader managment
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1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
halx99
76f00b4456
Make renderer works on opengl core profile mode
2023-07-20 20:23:56 +08:00
halx99
7315824e5f
Fix linux build
2023-07-20 12:25:31 +08:00
halx99
71c2d3a3b1
Init axslc search path at ProgramManager init
2023-07-20 10:20:06 +08:00
halx99
02616bb774
Merge: ac073ee8c1
4753270d77
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Merge branch 'main' into dev
2023-07-19 23:45:36 +08:00
halx99
1b4c9bbec8
Auto compile app/Sources/shaders to axslc/custom
2023-07-19 23:41:16 +08:00
halx99
7bd3b57809
Improve code style
2023-07-19 21:12:25 +08:00
halx99
862a682b7b
Remove deprecated stubs
2023-07-19 21:10:11 +08:00
halx99
42f666ff89
Refactor GL uniform block support
2023-07-19 19:20:06 +08:00
halx99
04c5505fa2
Fix glDisable state guard
2023-07-19 18:35:05 +08:00
Deal
eae07123dc
Refer to #1278
2023-07-19 09:10:46 +08:00
Turky Mohammed
7759ad562f
Optimize `OpenGL` State Management ( #1269 )
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Co-authored-by: halx99 <halx99@live.com>
2023-07-18 21:16:21 +08:00