Commit Graph

360 Commits

Author SHA1 Message Date
Deal 5d2c42e73f
Implement new axmol log system based on fmtlib (#1732)
* Implement new log macros based on fmtlib

* Fix ci

* Fix ci

* Fix android ci

* Fix warnings

* Replace more ax::log by AXLOGX

* Fix ci

* Fix linux build

* Use stack memory for log prefix

* Fix linux build

* Fix warning

* Add ILogOutput support

* Replace old log calls with new log macros

* Fixup

* Fixup

* Fixup

* Update ci msvc to 14.39

* Update Console.h [skip ci]

* Pass log level to ILogOutput
2024-03-07 08:47:00 +08:00
aismann 1d7d84f58b
Update ActionInterval.h (#1702) 2024-02-19 18:29:41 +08:00
RH 978d15db78
RichText and ScrollView enhancements (#1696)
* Add id tag to several RichText elements to allow locating the nodes in RichText
Add font related styling to paragraph tags

* Move functionality out of ListView and into ScrollView to allow scrolling to a specific child node within a ScrollView

* Add function to allow finding protected child node by name

* Example of anchor tags to local RichText content in a ScrollView

* Fix string storage type
2024-02-18 20:09:54 +08:00
RH 9899a97e0d
Fix crash during scene transition due to invalid camera (#1676)
* Remove final specifier on Node::visit() to allow Scene to override it
Scene can now be visited correctly with valid cameras being set for child nodes when rendering outside of normal render loop.

* Add required copyright notice
2024-02-13 13:14:59 +08:00
RH d8df9fbc26
Fix cross fade transition (#1664)
* Cross fade transition cannot use shared render target

* [skip ci] Add copyright line
2024-02-10 22:27:34 +08:00
halx99 fb9977328d Fix #1635, can't generate lua bindings for set/get Node localZOrder
---------------------------

reporeted by @bintester
2024-01-29 22:33:23 +08:00
Deal 9774d4751c
Fix memory leaks refreshed (#1638)
* Fix memory leaks when axmol apps exit on non-embed systems

    1. DriverBase no destroyInstance
    2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak
    3.  QuadCommand always leak isolated indices
    4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible
    5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director
    6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak
    7. Rename ApplicationProtocol to ApplicationBase
    8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup
    9. Change ShaderCache to new/delete singleton, managed by ProgramManager

---------

Co-authored-by: lich426 <lich426@gmail.com>
2024-01-29 22:30:14 +08:00
halx99 c06bed508b Rename cocos_android_app_init to axmol_android_app_init and othre code cleanup 2024-01-29 08:51:35 +08:00
Lich 0c77e45fb7
Add fixedUpdate method to Scene (#1607) 2024-01-13 01:08:01 +08:00
aismann 99cf951902
Fix issue of UILayout (correctness of fix -> was on the wrong method) (#1566) 2024-01-02 07:20:09 +08:00
aismann c389118571
Fix issue #1546 of UILayout(#1549) and small performance boost (#1559)
* Fix issue #1546 of UILayout(#1549) and small performance boost

* add test

* Committing genbindings changes

---------

Co-authored-by: aismann <aismann@users.noreply.github.com>
2023-12-31 11:33:49 +08:00
Lich c43dbfff95
Get TMXTilesetInfo by name (#1522) 2023-12-16 07:13:34 +08:00
halx99 a6107139b6 Fix Device::getPixelRatio for win32,android 2023-12-13 01:56:53 +08:00
Turky Mohammed 26024d1eeb
Fix TMX Camera Culling (#1501) 2023-12-12 09:42:53 +08:00
Deal 213f788f75
Merge backend Device, DeviceInfo to DriverBase (#1499)
* backend::Device ==> backend::DriverBase
* backend::DeviceInfo ==> backend::DriverBase
* code style: remove unnecessary virtual function marks
2023-12-11 21:59:25 +08:00
aismann f19c8f89ae
Replace 'CCAssert' with 'AXASSERT' (#1485) 2023-12-08 16:30:34 +08:00
Lich 0f114baf8c
Improve ActionCoroutine callback style (#1481) 2023-12-08 12:46:46 +08:00
halx99 affcf05b69 Prepare 2.1.0 release
* Update copyright notice
* Remove prebuilt libs from SCM
* Remove optional thirdparty sources/repo from SCM
* Remove tests resources  folder 'Content' from SCM
2023-12-08 01:04:43 +08:00
Lich 669f864a4d Fix tilemap multiline property (#1476) 2023-12-05 20:53:31 +08:00
aismann 41c65eb28e Add DrawNode::drawPie (#1474) 2023-12-05 17:20:31 +08:00
halx99 49706d72b3 Fix windll build 2023-12-05 01:16:14 +08:00
Lich d84d527362 Add support for ActionCoroutine like Unity (#1473) 2023-12-05 00:28:50 +08:00
Paulo Coutinho 0aab228acc Rename glview to correct representative name (#1467) 2023-12-01 09:04:51 +08:00
Deal b062eb3dc2 Improve linux deps (#1441) 2023-11-19 09:38:12 +08:00
aismann c7be9816d9 Fix/enhancement for issue #1319 (#1434)
Fix/enhancement for issue #1319 (draw filled complex polygons (concave/convex)

Co-authored-by: eismpesd <peter.eismann@siemens-healthineers.com>
2023-11-16 12:06:39 +08:00
Deal c2847f892e Use std containers instead uthash (#1379) 2023-10-12 22:00:46 +08:00
halx99 b9042aeb20 Add a dedicated class for easy load padded string for simdjson parser 2023-10-12 00:02:48 +08:00
aismann 525c53b0b5 Update FastTMXLayer.cpp (see issue #1283) (#1285)
* Update FastTMXLayer.cpp

fix #1283

* Using local variable rather than doing two calls

* Fix #1336

* Fix ci

---------

Co-authored-by: eismpesd <peter.eismann@siemens-healthineers.com>
2023-10-07 20:36:48 +08:00
halx99 8dbdce55c3 Avoid unexpected behaivor when compile optimized 2023-10-01 22:39:46 +08:00
halx99 b19e5eb9f7 Fix ci 2023-10-01 22:30:18 +08:00
halx99 57492b203c Update yasio, improve pod_vector
a. now the pod_vector more reusable, byte_buffer, array_buffer aka dynamic_array
b. change pod_vector resize, assign allocate memory exactly/fit and +=, append, insert operations trigger msvc capacity growth strategy
2023-10-01 22:04:47 +08:00
halx99 4065b90039 Preferred use byte_buffer as APIs 2023-09-29 01:57:41 +08:00
halx99 96e60b9e19 Fix #1306 2023-09-27 11:38:10 +08:00
halx99 2f1efe5a51 Add preload ttf SDF font atlas support
A extension SDFGen tool also available, see ImGuiTest
2023-09-26 01:33:06 +08:00
Turky Mohammed 87313eb043 Update Label.cpp (#1353) 2023-09-25 20:23:28 +08:00
halx99 9d69966938 Fix non-SDF label outline incorrect for metal 2023-09-20 23:05:21 +08:00
halx99 079586d060 Fix #1336 2023-09-19 22:00:17 +08:00
halx99 5f2a7be391 Improve code style 2023-09-19 21:42:14 +08:00
halx99 bd95aead71 Improve SDF font scale 2023-09-19 01:40:09 +08:00
halx99 ac8a7ac14c Improve SDF, limit baseFontSize max to fontSize 2023-09-18 19:39:46 +08:00
halx99 92b730085e Update docs 2023-09-18 13:34:26 +08:00
halx99 ae9f5c4c99 Always apply content scale factor 2023-09-18 10:27:40 +08:00
Deal 4f4f07ddc4 Add enable global TTF SDF rendering support (#1333) 2023-09-18 07:18:57 +08:00
halx99 54db10874f Fix #1326 2023-09-13 19:34:50 +08:00
halx99 c7ab6a227e Processing wasm touch events properly 2023-09-07 19:32:06 +08:00
Deal e8f88ea395 Remove unnecessary preprocessor check 2023-09-04 11:26:56 +08:00
halx99 c67cd64ffc Use axmol embeded freetype for wasm 2023-09-03 13:12:59 +08:00
halx99 c66ac9dedc Merge: 41714a04fd 2631c8405b
Merge branch '1.x' into dev
2023-09-02 19:56:50 +08:00
halx99 b21fcb0272 Fix gendocs.ps1 2023-09-02 19:56:33 +08:00
halx99 8f8418c15d Merge: c8bfa8cdf1 062b510c38
Merge 1.x WASM support into 'dev'
2023-09-02 19:47:18 +08:00