minggo
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648117ebb5
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issue #347: android can use ttf file
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2011-07-28 17:20:37 +08:00 |
minggo
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1bb9e8139a
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issue 33: iOS & Android support looping playing effect
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2011-07-26 15:52:41 +08:00 |
minggo
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b308effdc5
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[android] fixed #631: Send \n to engine when user input nothing
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2011-07-26 11:41:28 +08:00 |
minggo
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13a1629299
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fixed #624: insert white space in front of \n
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2011-07-22 12:10:41 +08:00 |
minggo
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3e080476f3
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[win32] fixed #620: change the output of lua to a lib
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2011-07-20 15:21:51 +08:00 |
minggo
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640d811809
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[android] fixed #618: invoke java code(System.exit()) to finish programe
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2011-07-19 16:01:22 +08:00 |
minggo
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dd42936bb3
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[android] fixed #610: remove the support of ndk-r4
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2011-07-14 10:37:40 +08:00 |
minggo
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d5850224e4
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[win32] modify configuration of vs2101 release version
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2011-07-13 12:05:02 +08:00 |
minggo
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fb436a6339
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[Android] break string & wrap word
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2011-07-11 15:02:41 +08:00 |
Walzer
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3e8f084624
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[lua] fix a bug calling CCLuaLog with multiple params in hello.lua
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2011-07-04 19:04:21 +08:00 |
Walzer
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80c819d8b6
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Merge remote branch 'origin/master'
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2011-07-04 16:25:29 +08:00 |
Walzer
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d325f1991e
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[ios] 1. debug builds can run on device (add “Valid Architectures") 2. add correct header search paths for HelloLua release build
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2011-07-04 16:25:11 +08:00 |
natural-law
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7d7f3a9241
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fixed #562, Upgrade folder sprite_nodes to rc3.
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2011-07-01 16:11:31 +08:00 |
minggo
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25b3b15151
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Merge pull request #339 from minggo/iss549
[Android] fixed #549: Add comments for playEffect()
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2011-06-30 18:28:08 -07:00 |
minggo
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67b85322ed
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[Android] fixed #549: Add comments for playEffect()
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2011-07-01 09:24:40 +08:00 |
minggo
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d490bd983e
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Merge pull request #337 from natural-law/master
fixed #551
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2011-06-29 20:08:51 -07:00 |
natural-law
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f7e31bac17
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fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010.
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2011-06-30 10:55:38 +08:00 |
minggo
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6c47f53b13
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[Android] fixed #547: line wrap OK on Android
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2011-06-29 15:45:30 +08:00 |
minggo
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e8853583df
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Merge pull request #329 from minggo/master
Fix some bug
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2011-06-27 18:23:26 -07:00 |
yangws
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c56dd6e747
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delete a log output using printf in AppDelegate.cpp
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2011-06-27 17:08:03 +08:00 |
yangws
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3b6265aa58
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Compile ok on vs2010
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2011-06-27 17:02:58 +08:00 |
minggo
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5e15545dbd
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[Android] fix an error when string is
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2011-06-27 16:01:25 +08:00 |
natural-law
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739d6d30e5
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Modify the vcproj files to build liblua & HelloLua projects with release configuration.
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2011-06-27 14:11:29 +08:00 |
Walzer
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688131c958
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[android] in main.cpp, change view->create(320,480) to (480,320) to fit the lastest modification, in both HelloWorld, HelloLua, Tests
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2011-06-25 12:11:40 +08:00 |
Walzer
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3db735de73
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[android] load dynamic libaries in HelloLua.java
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2011-06-25 11:58:13 +08:00 |
Walzer
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fbcb3806d9
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[android] HelloLua use shared link with other libraries
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2011-06-25 11:57:34 +08:00 |
Walzer
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e606027b59
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fixed #528, Lua can get the CCTouch array in callback function; Add CCNode parent for CCLayer in LuaCocos2d.cpp, HelloLua can move the farm layer now.
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2011-06-24 21:03:33 +08:00 |
Walzer
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49b98d2057
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Merge remote branch 'origin/master'
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2011-06-24 17:00:29 +08:00 |
Walzer
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a88aa00526
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improve HelloLua, rename images, add error msg in LuaEngine, refactor hello.lua, add RootViewController. issue #540 #528
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2011-06-24 17:00:14 +08:00 |
minggo
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8440d6a267
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[android] fixed #364: show string correct & line break ok
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2011-06-24 13:55:00 +08:00 |
Walzer
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9dd436a96e
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Merge pull request #317 from minggo/master
[Android] Exit program when key back is entered
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2011-06-23 01:31:38 -07:00 |
minggo
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e13247afc9
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[android] synchrolize java code to HelloLua
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2011-06-23 16:10:59 +08:00 |
Walzer
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481010a417
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Merge pull request #316 from minggo/iss364
[Android] line break ok on Android
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2011-06-23 01:04:22 -07:00 |
Walzer
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14956c4f87
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add icon for HelloLua on ios
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2011-06-23 15:36:25 +08:00 |
Walzer
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0530d21725
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Merge commit 'fad68460540a7f924bad3e0c46391377fc26ee63' into lua
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2011-06-23 14:53:36 +08:00 |
Walzer
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c5f230ccab
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#issue 528, update HelloLua.xcodeproj for new folder name
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2011-06-23 14:51:44 +08:00 |
minggo
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626d3e0921
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[android] fixed #364: synchrolize java code to HelloLua
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2011-06-23 14:46:58 +08:00 |
Walzer
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fad6846054
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[win32] fix a bug in HelloLua.win32.vcproj.user to find Resource path
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2011-06-23 14:46:16 +08:00 |
minggo
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53eafa77ff
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Merge https://github.com/cocos2d/cocos2d-x into iss364
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2011-06-23 14:45:25 +08:00 |
minggo
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10cdd7f798
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[android] fixed #364: line break ok on Android
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2011-06-23 14:44:20 +08:00 |
minggo
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d4bd6e63d2
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synchrolize java code to HelloLua
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2011-06-23 12:47:02 +08:00 |
Walzer
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19c539247d
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[android] issue #528, rename the folders in cocos2d-x/lua, for xcode4 template generator.
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2011-06-23 12:01:02 +08:00 |
Walzer
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4781b09170
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[android] make HelloLua/build_native.sh can be executed on mac osx, remove skia dependance.
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2011-06-23 11:34:33 +08:00 |
Walzer
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f3375f0dbb
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issue #528, improve CCScriptEngineManager. AppDelegate should hold the whole lifecycle of LuaEngine object.
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2011-06-21 17:02:08 +08:00 |
minggo
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968779912a
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fixed #528: add copyright & modify pop menu position
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2011-06-21 15:50:47 +08:00 |
minggo
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80e618f6ed
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issue #528: fix some bug & complete hello.lua
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2011-06-21 11:47:57 +08:00 |
minggo
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826a7822ed
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issue #528: refactor lua ok on iOS
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2011-06-21 10:33:42 +08:00 |
minggo
|
2f97a43439
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issue #528: refactor lua ok on Android
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2011-06-21 10:18:43 +08:00 |
minggo
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022e2b9998
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issue #528: refactor ok on win32
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2011-06-20 17:31:38 +08:00 |
minggo
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25de09e34b
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lua support ok on win32
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2011-06-15 15:50:16 +08:00 |