Huabing.Xu
1962dfa52d
migration transition page turn to new renderer
2013-12-30 14:43:18 +08:00
minggo
0e9b43248c
Merge pull request #4728 from dabingnn/develop_removeCommandPool
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Develop remove command pool
2013-12-29 21:53:12 -08:00
James Chen
d72a9d2c0d
Merge pull request #4727 from dumganhar/develop
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Fix of wrong include symbol of CCVector.h
2013-12-29 19:55:58 -08:00
James Chen
c5c03a3b35
Fix of wrong include symbol of CCVector.h
2013-12-30 11:55:01 +08:00
James Chen
200f07dc34
closed #3290 : [JSB] The order of onEnter and onExit is wrong. For develop branch.
2013-12-30 11:10:02 +08:00
James Chen
31e2b3d5c2
Merge pull request #4715 from SBKarr/develop
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closed #3542 : AngelCode binary file format support for LabelBMFont.
2013-12-29 18:11:19 -08:00
Roman "SBKarr
93f6d9c4f5
Added test case for binary fnt file
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Also, fixed nul-termination issue in file parsing
2013-12-28 23:00:07 +04:00
James Chen
b17117a1a1
More warning fixes.
2013-12-28 14:34:52 +08:00
Roman "SBKarr
b0e6b5a43f
AngelCode binary file format support for LabelBMFont
2013-12-27 22:32:07 +04:00
minggo
3760cddf49
Merge pull request #4705 from Dhilan007/failed_dispatch_receive
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fix failed to receive dispatch signal on some android device
2013-12-27 04:33:30 -08:00
James Chen
9baa64f274
Merge pull request #4688 from walzer/develop
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make CC_USE_PHYSICS can ACTUALLY be switch off
2013-12-27 04:04:48 -08:00
James Chen
bf881f3ac0
Merge pull request #4691 from samuele3hu/DispatcherBak1
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Reconstruct the operation of handling lua script event
2013-12-27 03:58:08 -08:00
Dhilan007
b319cb58ac
fix failed to receive dispatch signal on some android device,such as [HTC EVO 3D X515m].
2013-12-27 18:05:48 +08:00
minggo
ec3b3ea012
Merge pull request #4696 from dumganhar/warning-fix
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Some warning fixes on linux.
2013-12-27 01:56:47 -08:00
CaiWenzhi
385894548d
Merge branch 'develop' into develop_nutty_modify_framework_addnewreader
2013-12-27 17:19:29 +08:00
James Chen
a47a7075e4
Merge pull request #4699 from boyu0/iss3509_physics_switch_foreground_bug
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closed #3509 : Sprites with PhysicsBody moves to wrong position when swit...
2013-12-27 00:28:43 -08:00
CaiWenzhi
e45c2a8601
Modify manager of some widgets' children
2013-12-27 16:01:03 +08:00
boyu0
1e8e15506d
closed #3509 : Sprites with PhysicsBody moves to wrong position when switch foreground/background.
2013-12-27 15:53:55 +08:00
walzer
ece68aafc2
add Scene::update & addChild into CC_USE_PHYSICS scope, TestCpp compiles and runs successfully when CC_USE_PHYSICS == 0
2013-12-27 15:49:08 +08:00
James Chen
febc19ea8d
Some warning fixes on linux.
2013-12-26 23:06:16 -08:00
Dhilan007
861925e752
fix compiling error in vs project on win7.
2013-12-27 14:38:22 +08:00
Huabing.Xu
66e550e5a0
Merge branch 'develop' into develop_removeCommandPool
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* develop: (33 commits)
fix black screen when back to foreground on android.
Fix set FPS broken.
Update CHANGELOG [ci skip]
Update AUTHORS [ci skip]
Update CCString.cpp
[AUTO] : updating submodule reference to latest autogenerated bindings
Updates Bindings-generator.
Renames: IntValueMap —> ValueMapIntKey
Restricts the element type for Vector<T> and Map<K, V>, it has to be `Object*` or `ObjectSubClass*`.
Modify reader
long --> ssize_t for TableView callback.
Generates execute file in cocos root_dir/bin folder for HelloCpp.
Add listview and pageview reader
[AUTO] : updating submodule reference to latest autogenerated bindings
Modify actionnode
[AUTO] : updating submodule reference to latest autogenerated bindings
optimize loop
fix LabelTestNew
Compilation fixes after merge PR #4669 https://github.com/cocos2d/cocos2d-x/pull/4669
Fix box2dView
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2013-12-27 14:07:04 +08:00
Huabing.Xu
76d07fc76e
remove empty interface releaseToCommandPool
2013-12-27 14:02:17 +08:00
Huabing.Xu
268f2fcc21
adjust comment codes
2013-12-27 13:52:44 +08:00
Huabing.Xu
40af66a7bc
remove commandPool in renderCommand
2013-12-27 13:51:11 +08:00
minggo
ef6295f046
Merge pull request #4693 from Dhilan007/black_screen_android
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fix black screen when back to foreground on android.
2013-12-26 21:46:18 -08:00
Dhilan007
f250d24766
fix black screen when back to foreground on android.
2013-12-27 11:56:56 +08:00
James Chen
0d9fe874a3
Fix set FPS broken.
2013-12-26 19:49:54 -08:00
samuele3hu
d51440f62a
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into DispatcherBak1
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Conflicts:
cocos/scripting/lua/bindings/lua_cocos2dx_extension_manual.cpp
2013-12-27 11:17:11 +08:00
samuele3hu
6d9e865f15
Delete some ScriptEventType only used to Lua 、adjust the event callback mechanism and rename cc.HANDLERTYP_ related to avoid overlong
2013-12-27 10:35:44 +08:00
walzer
d7704d574a
issue #3517 , enable CC_USE_PHYSICS by default
2013-12-27 00:00:50 +08:00
walzer
c5e95618d9
fixed #3517 , make CC_USE_PHYSICS can be switch off, and bring Scene::update(float), Scene::addChild(...) out of CC_USE_PHYSICS segment
2013-12-26 23:55:05 +08:00
James Chen
17ff6ef764
Renames: IntValueMap —> ValueMapIntKey
2013-12-26 22:07:20 +08:00
boyu0
a19d212f4f
fix bug.
2013-12-26 22:00:52 +08:00
boyu0
6bc0a7066f
change CustomCommand variable to class member.
2013-12-26 21:19:12 +08:00
samuele3hu
756a72cbca
Reconstruct the operation of handling lua script event
2013-12-26 19:43:49 +08:00
boyu0
dec003477c
delete ‘delete ptr’ and add CC_UNUSED_PARAM
2013-12-26 19:25:53 +08:00
boyu0
d32fbbbfca
change GroupCommand variable to class member.
2013-12-26 18:11:23 +08:00
boyu0
2fb0179293
change QuadCommand variable to class member.
2013-12-26 16:36:03 +08:00
boyu0
f878864794
Specialize GroupCommand and CustomCommand, change generateCommand to new.
2013-12-26 15:41:47 +08:00
Huabing.Xu
963d637198
use raw new instead of generateCommand
2013-12-26 14:45:44 +08:00
Huabing.Xu
b4c61d5a7c
specialize RenderCommandPool<QuadCommand>
2013-12-26 14:44:21 +08:00
James Chen
142b189305
Some warning fixes.
2013-12-25 16:06:39 +08:00
James Chen
55b0ef85d8
Merge pull request #4631 from boyu0/const_char_star_to_std_string
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Change const char* to const std::string&
2013-12-24 22:34:34 -08:00
boyu0
2c2953abc1
change “string.compare()” to “==“
2013-12-25 14:20:37 +08:00
boyu0
f2e18f32a9
fix android compile error
2013-12-25 13:57:17 +08:00
James Chen
6fce4f9061
Don’t use ‘String::createWithFormat’ in our codes, use StringUtils::format() instead.
2013-12-25 11:00:51 +08:00
boyu0
62fc889a54
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into const_char_star_to_std_string
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Conflicts:
cocos/2d/platform/CCFileUtils.cpp
cocos/2d/platform/CCFileUtils.h
cocos/2d/platform/CCImageCommon_cpp.h
cocos/2d/platform/CCSAXParser.cpp
cocos/2d/platform/CCSAXParser.h
2013-12-25 10:41:37 +08:00
James Chen
17a6dbebb6
Compilation error fixes.
2013-12-24 19:05:35 +08:00
James Chen
1f5611ae05
Adds missing ‘)’.
2013-12-24 18:23:36 +08:00