WenhaiLin
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102020d831
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1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
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2015-07-28 15:27:07 +08:00 |
WenhaiLin
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eca192f7a6
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Fixed compile error
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2015-07-10 14:43:28 +08:00 |
Wenhai Lin
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1875829ab4
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[CppTests:ExtensionsTest-->CocoStudioComponentsTest]Fixed crash on Android 5.0.x
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2015-06-26 10:16:52 +08:00 |
Wenhai Lin
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17f2fcd201
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Add more comment.
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2015-05-19 11:01:23 +08:00 |
WenhaiLin
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07f5ec755a
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AudioEngine:Fixed program may freeze if `AudioEngine::stop(int audioID)` or `AudioEngine::stopAll()` is invoked frequently on Android.
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2015-05-08 18:29:45 +08:00 |
WenhaiLin
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5fd9ccfecb
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Fixed AudioEngine causes game 'freeze' on Android
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2015-01-21 16:18:47 +08:00 |
Wenhai Lin
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58c45ca144
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Integrate CocosPlayClient
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2015-01-13 17:30:07 +08:00 |
raydelto
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e20c347767
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Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
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2014-12-31 20:51:45 -04:00 |
Dhilan007
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249d34b707
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fix AudioEngine can't looping audio on Android 2.3.x
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2014-11-13 11:28:08 +08:00 |
Dhilan007
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c66348435c
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Fixed incorrect file path of audio resource in AudioEngine on Android.
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2014-10-21 18:34:05 +08:00 |
Dhilan007
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ed9c8b2693
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fix audio issues(log output:Too Many Objects) after play audio many times.
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2014-09-30 15:00:52 +08:00 |
Dhilan007
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9942206c53
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move AudioEngine in cocos2d:experimental namespace
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2014-09-16 10:22:25 +08:00 |
Dhilan007
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39a8b8d5ea
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Fix a potential crash in AudioEngine on Android.
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2014-09-15 17:36:00 +08:00 |
Dhilan007
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1d43c6ec82
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Fix name of variables and coding style.
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2014-09-10 17:12:46 +08:00 |
Dhilan007
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e45a4ff1bd
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1.Fix name of variables.
2.Fix control of volume on android.
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2014-09-10 13:47:17 +08:00 |
Dhilan007
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6b4b5ed943
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Refactoring API:
1.Remove Singleton Pattern
2.Make AudioProfile clear.
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2014-09-05 11:13:51 +08:00 |
Dhilan007
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d5c023740f
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Implement logical codes of new audio engine on android.
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2014-09-03 18:19:47 +08:00 |