halx99
97b283bc94
Optimize includes
2020-10-23 16:40:51 +08:00
halx99
22bd64cd27
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
0830fe9c14
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
ad98ef54b0
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
4f36b1bbe9
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
e4d8e60c0b
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
119479b060
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
77e48ddca6
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
4048395cdb
Refine pixel format
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a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
630a452d01
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
3d27b9615c
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
212148dc56
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
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1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
b999d86597
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
a2288d08db
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
halx99
2b6cb88167
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
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* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
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* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
3eb2d51df9
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
c97956d28f
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
20d91f6566
check null also
2020-09-15 16:03:00 +08:00
halx99
05d31aa618
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
759acc98a7
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
89c4ab3046
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
474531fda7
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
7282a3ea3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
3b71ea621a
Refine code
2020-09-12 15:34:09 +08:00
halx99
caf9d4b761
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
4f51702b66
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
2f96108c75
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
a6b3fa91fd
fix ci
2020-09-11 13:38:05 +08:00
halx99
66161f982a
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
0365122f4a
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
d2acbe176e
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
e53fa3560b
Prepare
2020-09-11 00:14:03 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
3313720a20
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
2cc14ef4d7
Add comment
2020-09-10 21:41:52 +08:00
halx99
dc3796d746
Refine code
2020-09-10 21:38:24 +08:00
halx99
e283a4fca0
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
df43be0a7e
fix 193
2020-09-10 18:12:46 +08:00
halx99
84ed7befe2
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
e5d18c5118
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
4bb44288a5
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
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* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
93a461f779
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
3e443d286e
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
9e4f61d9d6
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
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Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
258dfc5b4a
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
21cb31685d
Merge: 6b4d5918c0
e6108d111a
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Merge pull request #186 from halx99/fix-185
Fix ASTC bytesPerRow calculation
2020-08-29 10:27:04 -07:00
halx99
f53ddd2c4a
Update README_CN.md
2020-08-30 00:28:20 +08:00
halx99
0943e0a793
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
479047361d
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
9baf39823e
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
b32b9b75e9
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
998335b8af
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
d147190d8a
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
32549195cf
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
7ce3f4ab34
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
e58b7c292a
Support use google angle support on windows.
2020-06-12 12:42:58 +08:00
halx99
cccb66f1ae
fix memory leak & correct indent
2020-03-30 14:54:13 +08:00
halx99
8822faae98
Remove unnecessary std::move semantics
2020-02-28 12:10:27 +08:00
halx99
48007c67c9
Merge: b350a7abf8
d9e6cb8e33
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Merge pull request #72 from c4games/sync-v3-pr20107
Sync v3 pr20107 & fix builtin shaders
2020-02-24 20:59:11 +08:00
halx99
810397ebfe
Merge: f0d60d4a85
a7e118ec0b
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Merge pull request #70 from c4games/remove-unused-shader
Remove unused shader
2020-02-24 17:51:58 +08:00
halx99
825ec25a6b
Sync v3 pr20107 & fix builtin shaders, see: https://github.com/cocos2d/cocos2d-x/pull/20107
2020-02-24 17:09:25 +08:00
halx99
57dd626e39
Fixup, optimize shader compile log.
2020-02-24 16:27:10 +08:00
halx99
734b5bd44f
fix #41
2020-02-23 21:27:14 +08:00
halx99
82808a321d
Remove duplicated code
2020-02-17 20:21:43 +08:00
halx99
584ee96a89
Fix adjust issue at Texture2DGL::initWithZeros
2020-02-17 00:13:56 +08:00
halx99
78cd37f01a
Sync https://github.com/cocos2d/cocos2d-x/pull/20457
2020-02-15 21:38:37 +08:00
halx99
f46c9575a4
Merge: f7330a9b3c
e2c4b786b8
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Merge pull request #58 from c4games/mmt-ios
Make multi-meta-textures feature works on Apple Metal.
2020-02-15 20:51:20 +08:00
halx99
bc343072ce
Call initWithZeros at constructor once is works
2020-02-15 17:35:44 +08:00
halx99
f45bcbc723
Refine sources
2020-02-15 10:48:44 +08:00
halx99
8d0d83b2ee
fix ci error
2020-02-15 03:10:01 +08:00
halx99
e065f94aa4
Remove unnecessary constructors.
2020-02-15 02:58:41 +08:00
halx99
3ebacd33e9
Refine STMGT
2020-02-15 02:36:02 +08:00
halx99
be59a192c1
Move maxTextureIdx to base texture class
2020-02-14 23:42:05 +08:00
halx99
46c8fff152
Merge: 5a83d24b2f
a460438c3b
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Merge pull request #56 from c4games/astc-ios
Make astc works on ios platform.
2020-02-14 23:23:07 +08:00
halx99
67c153f589
Make multi-meta-textures support works on Metal.
2020-02-14 21:40:33 +08:00
halx99
55f96054b7
Update deps to v29
2020-02-14 19:14:39 +08:00
halx99
72eaf595b5
Make astc works on ios platform.
2020-02-14 19:10:01 +08:00
halx99
f1df405e82
fix #53
2020-02-14 15:18:56 +08:00
halx99
bb441097e7
Merge: f6853a5852
f36d21c9bf
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Merge pull request #52 from c4games/fix-issue51
fix #51
2020-02-12 20:58:25 +08:00
halx99
41f0869926
Merge: 2d3e162e21
5d7f58c3ad
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Merge pull request #50 from weiwest/master
add astc support (Great Job)
2020-02-12 20:24:29 +08:00
halx99
53d784af8d
fix #51
2020-02-12 20:15:09 +08:00
weiwest
33b9e8330b
add astc soft decode support
2020-02-11 23:54:17 +08:00
halx99
aa4d08eb3f
Merge: ffcb65fdaa
e10155bef4
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Merge pull request #39 from halx99/master
Refactor UserDefault, add plain mode for win32.
2020-02-06 23:28:33 +08:00