Nite Luo
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be6ca1b6d2
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add force depth write
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2015-01-27 17:05:51 -08:00 |
Nite Luo
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4a440e66c9
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
Nite Luo
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15660926d9
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Fix Sprite3D not cascading 3D flag
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2015-01-14 16:23:35 -08:00 |
yangxiao
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42c40d895f
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enable disable culling using macro
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2015-01-14 14:41:10 +08:00 |
Nite Luo
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4335328e3d
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Add support for creating empty sprite3D
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2015-01-13 16:41:24 -08:00 |
Nite Luo
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8591609128
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Implement 3D drawing support for Sprite, Label, Particle, BatchNode
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2015-01-12 20:06:50 -08:00 |
Nite Luo
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6dfc021c02
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Merge renderqueue to one
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2015-01-09 14:06:21 -08:00 |
lvlong
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f592671df6
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Merge branch 'v3' of github.com:cocos2d/cocos2d-x into frustum
Conflicts:
cocos/2d/libcocos2d.vcxproj.filters
cocos/scripting/lua-bindings/auto/lua_cocos2dx_auto.hpp
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2014-12-26 13:42:13 +08:00 |
yangxiao
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64ff6bb51c
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modify msg word
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2014-12-25 17:42:58 +08:00 |
yangxiao
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d9d5e1a5cb
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add release note
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2014-12-25 17:40:26 +08:00 |
lvlong
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a4a108f766
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fix lua binding again!!
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2014-12-25 14:04:41 +08:00 |
minggo
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4cac8e2cb4
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Merge pull request #9595 from super626/v3
Do not try to load empty texture
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2014-12-24 10:31:44 +08:00 |
yangxiao
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908b9e470d
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do not try to load empty texture
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2014-12-23 15:52:45 +08:00 |
lvlong
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db9f4a23fe
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feedback commit.
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2014-12-22 18:13:07 +08:00 |
yangxiao
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1ba826ea17
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modify code style
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2014-12-22 17:40:02 +08:00 |
yangxiao
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d1a35fe47a
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make bundle thread safe
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2014-12-19 10:21:30 +08:00 |
lvlong
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f6bea9b6bb
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1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
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2014-12-18 17:18:22 +08:00 |
yangxiao
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5ad408530c
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merge cocos
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2014-12-15 17:47:05 +08:00 |
yangxiao
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3439b7f68d
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refactor async load callback funtion
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2014-12-05 15:48:46 +08:00 |
yangxiao
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c99185b755
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add async load test
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2014-12-05 15:01:30 +08:00 |
yangxiao
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bc57e47ddb
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add async task callback dipatcher, call it in the main thread
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2014-12-04 18:31:10 +08:00 |
yangxiao
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f17df4b0bc
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add createAsync
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2014-12-03 17:40:27 +08:00 |
tangziwen
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0d43a8f337
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add macro CC_MODEL_VIEWER
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2014-11-19 17:01:34 +08:00 |
tangziwen
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63fcdcebdd
|
use dummy texture even if in release mode
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2014-11-19 16:16:59 +08:00 |
yangxiao
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0696041ea9
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add getMeshArrayByName method
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2014-10-25 12:27:03 +08:00 |
yangxiao
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f878533f85
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load attached sprite from cache
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2014-10-24 15:52:24 +08:00 |
Dhilan007
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a5f838496c
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Move `CCCamera.cpp/h` `CCLight.cpp/h` into 2d
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2014-10-20 16:25:24 +08:00 |
yangxiao
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9e1656e5b0
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simplify compute global z when it is transparent
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2014-10-17 11:52:39 +08:00 |
XiaoYang
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ed5f5d7229
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Merge pull request #143 from tangziwen/v3
fix Zorder for transparent mesh
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2014-10-17 11:14:01 +08:00 |
tangziwen
|
d14b30ecac
|
fix tab style
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2014-10-17 10:59:53 +08:00 |
tangziwen
|
69cda9ccae
|
fix duplicate function in create dummy texture
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2014-10-17 08:58:05 +08:00 |
tangziwen
|
f7888d9798
|
tab style fix
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2014-10-15 17:01:56 +08:00 |
tangziwen
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6ed31fa47e
|
fix some dummy texture bugs , supply some comments
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2014-10-15 16:25:14 +08:00 |
tangziwen
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cd1d2289a6
|
bug fix
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2014-10-15 11:36:44 +08:00 |
tangziwen
|
29b255fa36
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use a pure red dummy texture to indicate Sprite3d texture missing
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2014-10-15 10:39:18 +08:00 |
tangziwen
|
473c9e90b2
|
fix Zorder for transparent mesh
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2014-10-14 16:59:41 +08:00 |
yangxiao
|
d81e4d7a92
|
fix light uniform array errors, and using shader without light by default fix #8612
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2014-10-13 15:17:22 +08:00 |
Huabing.Xu
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e69465e428
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remove texture unit 4-7, only 0 -3 is reserved
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2014-10-10 14:06:37 +08:00 |
yangxiao
|
dbf564208b
|
move light from 3d to base
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2014-09-28 16:02:12 +08:00 |
yangxiao
|
db2ff49f26
|
adjust according to minggo
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2014-09-26 14:13:26 +08:00 |
yangxiao
|
e2f1b91117
|
remove unused variable
|
2014-09-25 22:25:43 +08:00 |
yangxiao
|
90523fc3d5
|
fix light check
|
2014-09-25 22:24:47 +08:00 |
yangxiao
|
ca9eb3d203
|
support ambient light without normal & optimaze code
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2014-09-25 18:32:33 +08:00 |
yangxiao
|
8f3f37c2bb
|
auto switch shader according to light status
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2014-09-25 17:13:46 +08:00 |
yangxiao
|
56313aa895
|
merge cocos
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2014-09-25 11:05:02 +08:00 |
songchengjiang
|
b51dc584d5
|
Light optimization
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2014-09-23 17:08:28 +08:00 |
songchengjiang
|
216c40fe9e
|
Modified Light Shader
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2014-09-22 18:08:58 +08:00 |
yangxiao
|
5b61e569f5
|
light mask
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2014-09-19 14:50:20 +08:00 |
yangxiao
|
25091ca849
|
add transparent flag to render command
|
2014-09-18 12:00:44 +08:00 |
yangxiao
|
584284c847
|
merge cocos and rename lighttest
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2014-09-17 14:26:57 +08:00 |