halx99
97b283bc94
Optimize includes
2020-10-23 16:40:51 +08:00
halx99
22bd64cd27
Support specific manually and more clearly comment
2020-10-23 15:27:03 +08:00
halx99
0830fe9c14
Only needs updateUniformID when set a unstable uniform variable
2020-10-23 15:07:18 +08:00
halx99
ad98ef54b0
Add setUniformID manually for user to avoid calculate uniformID with uniform buffer automatically
2020-10-23 12:39:30 +08:00
halx99
4f36b1bbe9
Remove default constructor of ProgramState
2020-10-23 12:17:36 +08:00
halx99
083b99112b
Since we have uniformID, CUSTOM_PROGRAM also can batch
2020-10-23 12:07:37 +08:00
halx99
e4d8e60c0b
Since v4, no needs callback uniform, so mark setCallbackUniform deprecated
2020-10-23 11:57:17 +08:00
halx99
119479b060
Refine ProgramState mat id
2020-10-23 11:37:52 +08:00
halx99
4394b94c31
Simply skip batch for custom program, see #245
2020-10-23 10:26:45 +08:00
halx99
b8a0e0a478
Finsih rename
2020-10-22 10:58:10 +08:00
halx99
77e48ddca6
Remove unused converter functions
2020-10-21 00:35:39 +08:00
halx99
4048395cdb
Refine pixel format
...
a. make RGB565, RGB5A1 identical between GL and MTL backend
b. make texture internal format compatible on GLES-2.0 ONLY GPU devices
2020-10-20 23:27:20 +08:00
halx99
630a452d01
fix rgba4444 enum for gles-2.0 only GPU
2020-10-20 20:01:18 +08:00
halx99
3d27b9615c
GLES compatible
2020-10-20 19:50:34 +08:00
halx99
212148dc56
Remove unused varaibles
2020-10-20 19:38:33 +08:00
halx99
5401bbf821
Simplfy hsv color
2020-10-16 17:23:29 +08:00
halx99
c594e3789c
Refactor programState management ( #236 )
...
1. Add custom program registery
2. Re-enable batch draw for custom program
2020-10-16 16:23:14 +08:00
halx99
a0034c48a0
fix #233 ( #235 )
2020-10-16 01:41:36 +08:00
halx99
11ffba3758
API qualifiers improments
2020-10-07 00:07:53 +08:00
halx99
b999d86597
Improve win dll support
2020-10-06 16:46:38 +08:00
halx99
a0ee504406
Delete duplicated _mv ( #220 )
2020-09-26 12:33:14 +08:00
halx99
a2288d08db
Fix depth stencil state and pipeline state mismatch
2020-09-25 23:16:48 +08:00
halx99
2b6cb88167
Clearly texture usage and TextureGL initWithZeros usage ( #219 )
...
* Clearly texture usage and TextureGL initWithZeros usage
* More properly function name
2020-09-25 15:04:55 +08:00
halx99
cca0739793
Refactor pixel format manipulate ( #217 )
...
* PixelFormat use table
* Correct PixelFormat name to match 'GL_LUMINANCE'
* Up
* fix cube update texture enum
* linux build
* Refine ci
* fix linux build
* Remove unused function, match mtl framebuffer pixel format
* readPixels always RGBA format
* fix ci for linux
* fix linux build
* Remove unused functions
* fix travis
* fix android ci
* Update config.json
* linux glad
* Update CCGLViewImpl-desktop.cpp
* fix linux build
* Fix linux build
* Link issue [skip appveyor][skip travis]
* Update CMakeLists.txt
* Refine GL enums use
* Update test case name [skip appveyor][skip travis]
* fix linux link issue
* for mtl
* fix ci
* Tidy pixelformat enums
* fix ci
* fix rgba8 to abgr4 error
* fix ci
* fix ci for GLES
* Fix linux build, require glibc-2.27+
* Use properly dist for travis [skip appveyor]
* fix linux build [skip appveyor]
* Update install-deps-linux.sh
* Remove unused members for pixel block info, update external to v73
* Sync from compile linux warnings
* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format
* metal doesn't support rgb8 (#3 )
* Update CCTexture2D.cpp
* Refine code
* Pixel Format Descriptor Table
* fix ci
* BGR5A1
* Simplfy texture format convert function name
* Update
* rgba4 match mtl render format
* Add note about RGBA4
* Remove unused function
* fix osx
* Already converted at texture2d
* Clearly comment
* fixup
2020-09-25 11:07:56 +08:00
halx99
3eb2d51df9
Refactor render pipeline state ( #211 )
...
* Refactor pipeline state
* Cache DepthStencil state for MTL renderer backend
2020-09-22 16:32:17 +08:00
halx99
7bee993bd0
Reduce depthStencil state create, don't create it at per draw call
2020-09-21 22:58:45 +08:00
halx99
c97956d28f
Remove unused param for setRenderPipeline
2020-09-21 22:35:18 +08:00
halx99
6e7e117a0d
RenderTarget abstract, in-progress ( #210 )
...
RenderTarget abstract
2020-09-21 22:10:50 +08:00
halx99
a14cb93bdc
fix ci warnings
2020-09-17 12:13:59 +08:00
halx99
ac2e8e4bb6
fix ci
2020-09-17 12:10:08 +08:00
halx99
c0a61434e0
Sync pr from https://github.com/cocos2d/cocos2d-x/pull/20580
2020-09-17 12:05:31 +08:00
halx99
dc74671240
Explicit delete copy stubs for CustomCommand
2020-09-17 11:41:14 +08:00
halx99
62d7a5e220
suppressing invalid offset warning [skip appveyor][skip travis]
2020-09-16 22:57:55 +08:00
halx99
75fe464e6c
Decrease pod offset
2020-09-16 21:26:14 +08:00
halx99
3fd426c481
fix #206
2020-09-16 21:22:37 +08:00
halx99
20d91f6566
check null also
2020-09-15 16:03:00 +08:00
halx99
05d31aa618
Take care PBO use on android
2020-09-15 16:01:44 +08:00
halx99
759acc98a7
fix fbo attachment texture bind error
2020-09-13 19:17:49 +08:00
halx99
d333e79502
Remove unused CaptureCallbackCommand ( #2 )
2020-09-13 14:53:17 +08:00
halx99
e2cc3f5c90
Refine comment
2020-09-13 13:30:41 +08:00
halx99
d4887b8584
No need CaptureCommand for capture screen or node
2020-09-13 13:27:50 +08:00
halx99
89c4ab3046
Metal screen framebuffer only set/restore
2020-09-13 12:55:35 +08:00
halx99
dd0070040b
Make capture API public to Renderer
2020-09-13 11:11:48 +08:00
halx99
474531fda7
UtilsGL::readPixels also use PBO if available
2020-09-12 23:26:40 +08:00
halx99
7282a3ea3f
No need enqueue, commit will do it automatically
2020-09-12 16:44:16 +08:00
halx99
3b71ea621a
Refine code
2020-09-12 15:34:09 +08:00
halx99
caf9d4b761
Remove test stubs
2020-09-12 14:52:39 +08:00
halx99
4f51702b66
a. Refine captureScreen, glReadPixels shoud from glviewport's origin.
...
b. Sets desktop GL min version from 2.0 to 2.1
2020-09-12 14:50:48 +08:00
halx99
2f96108c75
Add more clearly comment [skip appveyor]
2020-09-11 20:17:31 +08:00
halx99
4fc03985d3
Use glMapBuffer if available
2020-09-11 17:32:08 +08:00
halx99
c79da1ca05
fix ci
2020-09-11 14:45:45 +08:00
halx99
a6b3fa91fd
fix ci
2020-09-11 13:38:05 +08:00
halx99
08f8177031
Renaming stubs relative capture command
2020-09-11 12:23:33 +08:00
halx99
66161f982a
Remove unused comment
2020-09-11 12:14:40 +08:00
halx99
0365122f4a
v4 captureScreen API compatiable, gl needs flip always for capture
2020-09-11 11:57:55 +08:00
halx99
2dd406c52e
Remove todo comment [skip appveyor][skip travis]
2020-09-11 02:19:19 +08:00
halx99
d2acbe176e
finish gl backend
2020-09-11 01:19:10 +08:00
halx99
e53fa3560b
Prepare
2020-09-11 00:14:03 +08:00
halx99
671b6b4ca9
Tidy code
2020-09-11 00:10:44 +08:00
halx99
3313720a20
Remove unused API, TODO: unify to Utils::readPixels
2020-09-10 23:11:43 +08:00
halx99
2cc14ef4d7
Add comment
2020-09-10 21:41:52 +08:00
halx99
dc3796d746
Refine code
2020-09-10 21:38:24 +08:00
halx99
e283a4fca0
Refactor capture, fix data race for apple metal reanderer backend
2020-09-10 21:14:28 +08:00
halx99
df43be0a7e
fix 193
2020-09-10 18:12:46 +08:00
halx99
84ed7befe2
fix memory leak for ProgramStateRegistry use
2020-09-08 22:13:10 +08:00
halx99
e5d18c5118
Should set _mtlCommandBuffer to nil after release
2020-09-03 22:26:21 +08:00
halx99
4bb44288a5
Fix GL renderer backend API updateCompressedSubData will cause OpenGL 502 error
2020-09-03 18:03:43 +08:00
halx99
d66e62e436
ASTC6x6 support and more comment about bpp usage in engine ( #191 )
...
* ASTC6x6 support and more comment abount bpp usage in engine
* fix log output
* Comment astc compression tool download url
* Add command line comment for astcenc tool [skip travis][skip appveyor]
* Add astc_6x6 test image[skip appveyor][skip travis]
* astc_6x6 mtl
* Refine log info[skip appveyor][skip travis]
* Empty line[skip appveyor][skip travis]
2020-09-03 18:01:40 +08:00
halx99
93a461f779
Add getGPUHandler for backend::Texture for some purpose use
2020-09-02 13:00:32 +08:00
halx99
e9a61cc216
Remove unused member 'func' from CustomCommand, use CallbackCommand instead
2020-09-02 12:59:34 +08:00
halx99
ec9a1822be
No need check GL_ETC1_RGB8_OES for ETC compression formats [skip appveyor][skip travis]
2020-09-01 14:32:52 +08:00
halx99
3e443d286e
Remove unnecessary macro GL_ETC1_RGB8_OES check
2020-09-01 13:39:15 +08:00
halx99
f9ae5401ec
Add copyright notice [skip appveyor][skip travis]
2020-09-01 13:24:45 +08:00
halx99
cc53868d27
More clearly ETC1 format, sync enums for ETC1, correct somethings
2020-09-01 11:43:03 +08:00
halx99
9e4f61d9d6
ETC2 feature check for metal
2020-09-01 00:03:49 +08:00
halx99
09cedf60b2
Improve images decoder
2020-08-31 21:04:47 +08:00
halx99
e96ae229dd
Merge: 5ddc84bbee
539e5ca42c
...
Merge pull request #189 from aismann/patch-8
Update README.md
2020-08-31 04:27:33 -07:00
halx99
a87c0bba78
More clearly data owner when decode images.
2020-08-31 19:24:23 +08:00
halx99
fa5d2d198b
fix resources relative path to avoid test case crash on mobile
2020-08-31 17:39:29 +08:00
halx99
c338472df8
Move copyright notice to header [skip appveyor][skip travis]
2020-08-31 17:35:01 +08:00
halx99
477aa0c185
Clearly CCLOG content
2020-08-31 17:13:04 +08:00
halx99
258dfc5b4a
ETC2 Metal support
2020-08-31 15:45:05 +08:00
halx99
da8f1c56fe
ETC2 software decode support
2020-08-31 14:11:48 +08:00
halx99
43f464163c
1. Finish ETC2 support on GL renderer backend
...
2. Improve ASTC compressed format check
2020-08-30 17:58:39 +08:00
halx99
21cb31685d
Merge: 6b4d5918c0
e6108d111a
...
Merge pull request #186 from halx99/fix-185
Fix ASTC bytesPerRow calculation
2020-08-29 10:27:04 -07:00
halx99
f53ddd2c4a
Update README_CN.md
2020-08-30 00:28:20 +08:00
halx99
0943e0a793
Fix ASTC bytesPerRow calculation
2020-08-30 00:11:33 +08:00
halx99
479047361d
Clear vector after releaseTextures
2020-08-29 22:00:58 +08:00
halx99
9baf39823e
Release old storage textures
2020-08-29 20:07:13 +08:00
halx99
b32b9b75e9
More clearly comment
2020-08-29 19:51:42 +08:00
halx99
998335b8af
More clearly comment for multi-textures support
2020-08-29 17:39:17 +08:00
halx99
d147190d8a
Remove unused comment [skip appveyor][skip travis]
2020-08-29 16:59:15 +08:00
halx99
32549195cf
fix multi-texture2d support
2020-08-29 16:56:48 +08:00
halx99
238cd782e3
Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
2020-08-28 12:57:00 +08:00
halx99
7ce3f4ab34
Make logical more clearly
2020-08-27 17:35:30 +08:00
halx99
e348312baa
Naming style [skip appveyor] [skip travis]
2020-08-19 12:26:31 +08:00
halx99
7ff2ffa0b3
Make CustomCommand safe copyable and moveable
2020-08-19 11:42:32 +08:00
halx99
083d14f342
Improve code quality
2020-08-18 14:29:09 +08:00
halx99
d2d656e83d
Update CCColorizer.cpp
2020-08-04 01:31:32 +08:00
halx99
2e4b573e8c
Update CCColorizer.cpp
2020-08-04 01:01:05 +08:00