James Chen
c79cac3af6
Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
2012-11-15 10:10:53 +08:00
Mat Hopwood
148a558405
Tiff support and resource location
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* Tiff support added to CCImage
* CCFileUtils updated to support resource folders
* Examples updated to support multiple resolution assets
2012-11-14 17:46:09 +00:00
James Chen
833b5b1be8
Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
...
Conflicts:
cocos2dx/base_nodes/CCNode.cpp
cocos2dx/sprite_nodes/CCSprite.cpp
samples/TestCpp/Classes/TouchesTest/Ball.cpp
samples/TestCpp/Classes/VisibleRect.cpp
samples/TestCpp/Classes/VisibleRect.h
2012-11-12 10:20:04 +08:00
James Chen
26547c7b30
fixed #1548 : Updated libcurl header files to 7.26.0 on iOS.
2012-11-05 13:13:46 +08:00
minggo
95d3f87bd7
fix compiling error on linux 64 bit
2012-11-01 15:38:48 +08:00
minggo
5aad6eeb9b
Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into update-curl
2012-10-29 14:44:26 +08:00
minggo
e992408a86
issue #1312:update libcurl for linux 64
2012-10-29 14:39:44 +08:00
James Chen
45783574fd
Upgraded libcurl to 7.26.0 for linux port(32bit).
2012-10-29 11:27:25 +08:00
James Chen
6d34e66018
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-10-29 10:51:58 +08:00
James Chen
9673b20775
issue #1312 : Upgraded libcurl to 7.26.0 for windows port.
2012-10-29 10:49:28 +08:00
minggo
81ff3d3495
issue #1312 : use --strip-unneeded parameter to strip lib
2012-10-25 16:30:14 +08:00
minggo
84e48ed7e7
issue #1312:update libcurl for android and strip all libs
2012-10-25 14:32:28 +08:00
Mat Hopwood
988835560d
Marmalade Support
...
Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
jzgenius
ad5b687848
[lib] New libcurl.a, armv7 & armv7s & simulator Supported.
2012-09-22 13:16:23 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
Walzer
08198c082e
issue #1424 , http wrapper has been tested on iOS, mac, android port.
2012-08-09 10:45:11 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
James Chen
2b235fd705
Delete libEGL.dll(.lib).
2012-06-01 13:56:22 +08:00
James Chen
ebcc78497f
fixed #1282 : Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error.
2012-06-01 13:44:28 +08:00
James Chen
785c3c5d60
fixed 1240# : Added static libraries of tiff for android.
2012-05-28 16:05:52 +08:00
James Chen
6477a02022
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff
2012-05-25 11:00:20 +08:00
James Chen
0b8a75e982
fixed #1240 : Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest.
2012-05-25 10:58:28 +08:00
minggo
c258e1e43a
fixed #1247 : add profile lib
2012-05-24 17:47:46 +08:00
James Chen
e5443d22c1
issue #1240 : Added libtiff for android.
2012-05-24 12:00:06 +08:00
James Chen
c2591f1e9e
issue #1240 : Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed.
2012-05-23 17:26:06 +08:00
minggo
4bcf67078d
fixed #1201 : add prebuilt libs
2012-05-02 18:37:37 +08:00
minggo
741f219f16
issue 1201: remove module to prebuilt
2012-05-02 10:45:21 +08:00
minggo
57d6884757
rename modules to prebuilt
2012-05-02 10:44:40 +08:00
James Chen
568bdce6c1
fixed #1188 : Removed some unused files.
2012-04-25 17:46:29 +08:00
James Chen
230b8a386b
issue #1176 : Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
...
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen
394bb24cf5
issue #1056 : Reverted opengles emulator version to 2.09, because there are some issues in v2.10.
2012-03-27 14:11:28 +08:00
James Chen
cef41dfbc5
issue #1056 : Updated opengles2.0 emulator libraries to newest version 2.10@863987. Deleted some files of opengles1.1.
2012-03-27 13:42:35 +08:00
James Chen
bd59979495
add gles2.0 libraries for win32.
...
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
minggo
c196f2dff2
issue #983 : remove libiconv.a
2012-03-02 11:25:35 +08:00
James Chen
2bc48219f8
remove libjpeg, libpng, libz project, use them as sources in cocos2dx project.
2012-02-27 18:18:40 +08:00
James Chen
a2a5af3348
update bada and qnx project settings
2012-02-15 13:52:41 +08:00
James Chen
2ef7b5d413
refactor folders for qnx
2012-02-15 11:26:28 +08:00
James Chen
abbda72b2f
modify bada 2.0 project setting
2012-02-14 23:31:37 +08:00
James Chen
3422696145
1.modify some project setting for bada
...
2.rename some files
2012-02-14 22:35:51 +08:00
minggo
9249328afb
fixed #970 : use modules in the Android NDK build
2012-02-07 14:34:30 +08:00
minggo
8770976884
Merge branch 'android_ndk_modules' of https://github.com/folecr/cocos2d-x into ndk_module
2012-02-07 10:48:07 +08:00
folecr
cab83bb4a6
Fix header file location to match convention in include directives in the cocos source
2012-02-02 20:07:37 -08:00
Dale Ducharme
32e4cc1af2
Updating the following:
...
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
folecr
b0b5790e06
Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
...
* Uses NDK modules as the basis of the build system for Android NDK
* Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
* The dependencies of this module are also Android NDK modules
* ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
* Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr
e6fddbc047
Move libraries & include files for third party dependencies so that it is possible to create Android NDK Modules from prebuilt libs.
2012-01-29 09:33:17 -08:00
minggo
0e03c8ca21
fixed #930 : linux supports jpg format file
2012-01-12 17:46:53 +08:00
gzito
65ddb88000
Added options to compile freetype and libXml under Marmalade MAC (x86 simulator version)
2012-01-04 23:34:48 +01:00
gzito
2acea5f7af
libxml2.mkf for both Windows and Mac Marmalade versions
2012-01-03 00:39:31 +01:00
gzito
a39be9506f
Defines documentation to avoid warning in Marmalade
2011-12-20 22:34:23 +01:00
gzito
d37417f7da
Re-added libXml2
2011-12-20 22:10:01 +01:00