Commit Graph

105 Commits

Author SHA1 Message Date
James Chen c79cac3af6 Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade 2012-11-15 10:10:53 +08:00
Mat Hopwood 148a558405 Tiff support and resource location
* Tiff support added to CCImage
* CCFileUtils updated to support resource folders
* Examples updated to support multiple resolution assets
2012-11-14 17:46:09 +00:00
James Chen 833b5b1be8 Merge branch 'gles20' of https://github.com/mrmop/cocos2d-x into iss1557-marmalade
Conflicts:
	cocos2dx/base_nodes/CCNode.cpp
	cocos2dx/sprite_nodes/CCSprite.cpp
	samples/TestCpp/Classes/TouchesTest/Ball.cpp
	samples/TestCpp/Classes/VisibleRect.cpp
	samples/TestCpp/Classes/VisibleRect.h
2012-11-12 10:20:04 +08:00
James Chen 26547c7b30 fixed #1548: Updated libcurl header files to 7.26.0 on iOS. 2012-11-05 13:13:46 +08:00
minggo 95d3f87bd7 fix compiling error on linux 64 bit 2012-11-01 15:38:48 +08:00
minggo 5aad6eeb9b Merge branch 'gles20' of https://github.com/dumganhar/cocos2d-x into update-curl 2012-10-29 14:44:26 +08:00
minggo e992408a86 issue #1312:update libcurl for linux 64 2012-10-29 14:39:44 +08:00
James Chen 45783574fd Upgraded libcurl to 7.26.0 for linux port(32bit). 2012-10-29 11:27:25 +08:00
James Chen 6d34e66018 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-10-29 10:51:58 +08:00
James Chen 9673b20775 issue #1312: Upgraded libcurl to 7.26.0 for windows port. 2012-10-29 10:49:28 +08:00
minggo 81ff3d3495 issue #1312: use --strip-unneeded parameter to strip lib 2012-10-25 16:30:14 +08:00
minggo 84e48ed7e7 issue #1312:update libcurl for android and strip all libs 2012-10-25 14:32:28 +08:00
Mat Hopwood 988835560d Marmalade Support
Full Marmalade support added for Cocos2d-x
2012-10-19 16:26:34 +01:00
jzgenius ad5b687848 [lib] New libcurl.a, armv7 & armv7s & simulator Supported. 2012-09-22 13:16:23 +08:00
Dale Ducharme 4004a8ac61 Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
Walzer 08198c082e issue #1424, http wrapper has been tested on iOS, mac, android port. 2012-08-09 10:45:11 +08:00
pengfei tong b93d0b5ebf [LOG] add linux port 2012-08-02 13:02:59 +08:00
James Chen 2b235fd705 Delete libEGL.dll(.lib). 2012-06-01 13:56:22 +08:00
James Chen ebcc78497f fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
James Chen 785c3c5d60 fixed 1240# : Added static libraries of tiff for android. 2012-05-28 16:05:52 +08:00
James Chen 6477a02022 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
James Chen 0b8a75e982 fixed #1240: Used dynamic libtiff library for win32. Fixed some warnings. Added tiff test in Texture2dTest. 2012-05-25 10:58:28 +08:00
minggo c258e1e43a fixed #1247: add profile lib 2012-05-24 17:47:46 +08:00
James Chen e5443d22c1 issue #1240: Added libtiff for android. 2012-05-24 12:00:06 +08:00
James Chen c2591f1e9e issue #1240: Added tiff support, run ok on win32. There is a 'FIXME' needed to be fixed. 2012-05-23 17:26:06 +08:00
minggo 4bcf67078d fixed #1201: add prebuilt libs 2012-05-02 18:37:37 +08:00
minggo 741f219f16 issue 1201: remove module to prebuilt 2012-05-02 10:45:21 +08:00
minggo 57d6884757 rename modules to prebuilt 2012-05-02 10:44:40 +08:00
James Chen 568bdce6c1 fixed #1188: Removed some unused files. 2012-04-25 17:46:29 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 394bb24cf5 issue #1056: Reverted opengles emulator version to 2.09, because there are some issues in v2.10. 2012-03-27 14:11:28 +08:00
James Chen cef41dfbc5 issue #1056: Updated opengles2.0 emulator libraries to newest version 2.10@863987. Deleted some files of opengles1.1. 2012-03-27 13:42:35 +08:00
James Chen bd59979495 add gles2.0 libraries for win32.
add CCGLProgram, ccGLState, CCShaderCache.
add third library---kazmath
2012-03-12 15:22:03 +08:00
minggo c196f2dff2 issue #983: remove libiconv.a 2012-03-02 11:25:35 +08:00
James Chen 2bc48219f8 remove libjpeg, libpng, libz project, use them as sources in cocos2dx project. 2012-02-27 18:18:40 +08:00
James Chen a2a5af3348 update bada and qnx project settings 2012-02-15 13:52:41 +08:00
James Chen 2ef7b5d413 refactor folders for qnx 2012-02-15 11:26:28 +08:00
James Chen abbda72b2f modify bada 2.0 project setting 2012-02-14 23:31:37 +08:00
James Chen 3422696145 1.modify some project setting for bada
2.rename some files
2012-02-14 22:35:51 +08:00
minggo 9249328afb fixed #970: use modules in the Android NDK build 2012-02-07 14:34:30 +08:00
minggo 8770976884 Merge branch 'android_ndk_modules' of https://github.com/folecr/cocos2d-x into ndk_module 2012-02-07 10:48:07 +08:00
folecr cab83bb4a6 Fix header file location to match convention in include directives in the cocos source 2012-02-02 20:07:37 -08:00
Dale Ducharme 32e4cc1af2 Updating the following:
CocosDenshion - now using OpenAL exclusively for audio, added ogg/vorbis support there
Accelerometer - fixing the accelerometer for different initial orientations of the device
Application - paying attention to the locale of the device and setting the current language accordingly
CCEGLView - paying attention to navigator events (menu, application go to background, application enters foreground), fixed up orientation code, fixed up screen event pointer code
2012-01-30 20:27:58 -05:00
folecr b0b5790e06 Simplify inclusion of cocos2d in Android NDK projects: Cocos2DX is the only module that importing projects need to add. Requires Android NDK r7.
* Uses NDK modules as the basis of the build system for Android NDK
 * Add a cocos2dx module to generate a shared library named cocos2dx_shared. Library name is still libcocos2d.so
 * The dependencies of this module are also Android NDK modules
 * ... which are prebuilt static libraries from the png, jpeg and xml2 modules.
 * Dependency library names set to libjpeg, libpng, etc. even though we are building variants with names like jpeg_shared.
2012-01-29 09:52:38 -08:00
folecr e6fddbc047 Move libraries & include files for third party dependencies so that it is possible to create Android NDK Modules from prebuilt libs. 2012-01-29 09:33:17 -08:00
minggo 0e03c8ca21 fixed #930: linux supports jpg format file 2012-01-12 17:46:53 +08:00
gzito 65ddb88000 Added options to compile freetype and libXml under Marmalade MAC (x86 simulator version) 2012-01-04 23:34:48 +01:00
gzito 2acea5f7af libxml2.mkf for both Windows and Mac Marmalade versions 2012-01-03 00:39:31 +01:00
gzito a39be9506f Defines documentation to avoid warning in Marmalade 2011-12-20 22:34:23 +01:00
gzito d37417f7da Re-added libXml2 2011-12-20 22:10:01 +01:00