* Use resolved file name (through dictionary lookup) in font atlas creation, to prevent creating multiple atlases for the same file.
Add font tests with and without font name replacement (through dictionary lookup).
* Fix cpp-tests xcode and cmake project
* Additional fix for cmake project
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
* Add new methods to get the number of actions running in a
given node with a specific tag.
This is useful for cases that we want to know how many
animations with a **specific** tag is running in our target.
For example:
auto tag1Count = this->getNumberOfRunningActionsByTag(kMyTag1);
auto tag2Count = this->getNumberOfRunningActionsByTag(kMyTag2);
While this could be achieved (more or less) with callbacks
to increment the tagCount at start of action and decrement
at the end the proposed API is much more concise and less error
prone.
* Replace the old C casts to static_casts.
As discussed in #16789 issue thread @minggo asked
to change the old style of cast to newer, more safer
static_casts.
* Add the required parenthesis and normalize the spaces.
Normalize all the static_cast<Action *> to static_cast<Action*>
some places we have spaces, other places haven't.
Fix the missing parenthesis.
* tileGid may overflow when use horizontal flip
kTMXTileHorizontalFlag = 0x80000000
when use horizontal flip, gid will bigger chan 0x7FFFFFFF
* use unsigned int to convert string to gid
* fixed#16735: [native] The behavior of (setRotation + setSkewX) is wrong.
Since I removed some logic, this patch may also improve a little bit performance.
* Adds test case for issue #16735
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
* Adds slice9 support for Sprite.
how to use it:
// points coords
sprite->setCenterRect(Rect(x,y,w,h));
// normalized coords
sprite->setCenterRectNormalized(Rect(x,y,w,h));
starts scale9sprite in sprite
more slice 9 changes
sprite 9 slice works?
kind of works
correct anchor point
slice 9 works, at least with non-rotated atlases
streched works ok
better Y invert code.
cleaner, compatible with the previous code
yay, scaling workings...
need a better api now
sets scale correctly
yay! works as expected!
more fixes and tests
better test for box
setContentSize() changes size in non-9-slice mode sprites as well
setCenterRect() -> setCenterRectNormalized()
yet another test
adds setPositionNormalized()
adds setCenterRect() tests
remove devel team from xcode
tests: add one more tests
fun test!
improved test
yet another test for slice 9
* fixes anchorPoint issues
* adds documentation
* fix: using top-left coordinate for setRect
* sprite: fixes related to scale9 and tiled
* Sprite: slice 9 fixes
works Ok with rotated frames
uses `setCapInsets` instead of `setCenterRect` to be more familiar
with `UIScale9Sprite`
* fixes js and lua bindings for Autopolygon
* issue #16661: Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp
* issue #16661: Removes unused include "base/uthash.h" in CCGLProgram.cpp.
* Use ++ prefix instead for non-primitive data types in CCAutoPolygon.cpp
* Use ++ prefix instead for non-primitive data types in SimpleAudioEngine.cpp
* Use ++ prefix instead for non-primitive data types in CCNodeLoaderLibrary.cpp
* Use ++ prefix instead for non-primitive data types in CCActionManagerEx.cpp
* Use ++ prefix instead for non-primitive data types in CCDataReaderHelper.cpp
* Use ++ prefix instead for non-primitive data types in HttpClient-android.cpp
* Use ++ prefix instead for non-primitive data types in CCDevice-linux.cpp
* Use ++ prefix instead for non-primitive data types in ScriptingCore.cpp
* Switched implementation to range-based for loops
* Added readability, fixed loop in CCDataReaderHelper.cpp
Thanks to Dimon4eg for the code review.
* fix: staggered hex maps returns correct tile
order was fixed in the array that contains the GIDs.
fixes Github issue #16512
* fix: add fix validation code for issue #16512
* fix: Label updateColor() and underline color work as expected (#16486)
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* fix conflict
* Issue 16471 (#16489)
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
* ease action class macros to reduce code duplication
- update bindings for ease actions
- reorder clone method
- add back in create/etc methods to allow for EaseRateAction instances
- fix wrong clone return type
* Add note and minor cleanup
* use create in clone instead of new/init as in latest EaseBezierAction
* fix reverse for EaseIn/Out to match original code
* add assert for null
* refactor to match original code flow
* fix missing CC_DLL for windows builds
* fix win build issues due to abstract methods
* remove unused overrides
* fix: Label updateColor() and underline color work as expected
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471
* docs: added more internal doc for issue_16471
fixes Github issue #15214 correctly. underline uses _displayColor
and not _textColorF. _textColorF is only for the text.
This also emulates the SystemFont underline behavior
fixes Github issue #16471