Commit Graph

196 Commits

Author SHA1 Message Date
halx99 756e860794 Fix state for multi gl context
Solve imgui multi-viewport afterimage problem
2023-07-21 19:32:44 +08:00
Deal a4aef9e98e Fix GLSLCC out dir 2023-07-20 21:26:54 +08:00
halx99 60bbd3b1a3 Auto pack axslc into android apk 2023-07-20 01:18:27 +08:00
halx99 1b4c9bbec8 Auto compile app/Sources/shaders to axslc/custom 2023-07-19 23:41:16 +08:00
halx99 7bd3b57809 Improve code style 2023-07-19 21:12:25 +08:00
halx99 04c5505fa2 Fix glDisable state guard 2023-07-19 18:35:05 +08:00
Deal eae07123dc Refer to #1278 2023-07-19 09:10:46 +08:00
halx99 dcd408c636 Sync compiled shaders for UWP [skip ci] 2023-07-18 00:09:00 +08:00
halx99 1c669912b5 More easy for dev 2023-07-17 20:51:28 +08:00
Deal 071d9aa8ea Remove gitter [skip ci]
It's only bakup IM room, discord is preferred
2023-07-17 12:39:19 +08:00
halx99 d2d8cd9366 Fix glslcc cmdline error 2023-07-17 08:14:13 +08:00
halx99 97a76423c4 Fix cmake option not working 2023-07-16 21:58:26 +08:00
halx99 206ecbb703 Cache GLSLCC_OUT_DIR for symlink works 2023-07-16 14:49:32 +08:00
halx99 e957c5ec0a Remove GLSLCC_FLAT_UBOS
1. because we are researching ubo support for OpenGL
2. metal already support non flat-ubos
2023-07-16 14:21:46 +08:00
halx99 3ab3249700 Update glslcc to 1.8.1
Add dual outputs support, this is useful to handle normal map preprocessor
2023-07-16 14:14:41 +08:00
RH 95f352e0d0 Invert if condition checking for existence of the axmol bin path in the user path env variable (#1275)
Make list mutable to allow for inserting new path
2023-07-16 13:51:36 +08:00
halx99 9a384e39f2 Merge: 412e398651 1daf87c768
Merge branch 'main' into dev
2023-07-15 22:45:26 +08:00
Deal(涓€绾跨伒) c5a61124c0 Add chat badges [skip ci] 2023-07-15 11:25:48 +08:00
halx99 2b30d8002f Merge: 7afdd4f2c1 e5b197776c
Merge branch 'main' into dev
2023-07-15 01:17:32 +08:00
halx99 e34d02eb7d Fix build1k cmake setup 2023-07-15 01:17:15 +08:00
halx99 8e39354e99 Merge: 83a830d011 cfcafd517a
Merge branch 'main' into dev
2023-07-15 01:00:31 +08:00
halx99 177c845cc6 Don't setup glslcc and include it in main branch 2023-07-15 00:54:20 +08:00
Deal(涓€绾跨伒) 4867fc8f2e Update pull_request_template.md (#1270) 2023-07-15 00:21:23 +08:00
halx99 42fcb1f86e glslcc workflow: metal init commit 2023-07-14 23:07:47 +08:00
RH 0c17a35fa8 Fix for crash in TextureCache test (#1267) 2023-07-11 21:55:17 +08:00
Deal(涓€绾跨伒) 4307d42452 Fix missing flag `--lang` for metal 2023-07-11 17:06:20 +08:00
halx99 17a3e6408b Re-enable flat-ubos 2023-07-11 15:43:50 +08:00
halx99 5d7a86a1b9 Merge: 89a739a8ea 09a3a950ae
Merge branch 'dev' into 1.1-dev
2023-07-10 15:57:00 +08:00
RH ce590c24a0 Fix for crashes in several tests (#1259) 2023-07-09 14:45:41 +08:00
halx99 ed6ec7a32d [GLSLCC] Suppression macro not defined errors 2023-07-09 12:04:58 +08:00
halx99 d0f7334476 Don't flat ubos since it doesn't work 2023-07-09 11:20:29 +08:00
halx99 7a808cd46b Improve AXGLSLCC.cmake
By default, output compiled shader
to `${CMAKE_BINARY_DIR}/runtime/axslc`,
then link it to `$<TARGET_FILE_DIR::target_name>/axslc`
2023-07-08 17:17:10 +08:00
halx99 b1e50c43f0 Fix cmake find_package GLX warning for linux 2023-07-08 17:13:30 +08:00
halx99 17ee3e6f69 Don't add .bin for glslcc shader compile output by default 2023-07-07 19:31:46 +08:00
halx99 b21735a9bb [CMake] Add find shader sources function:
Syntax: ax_find_shaders(dir shader_sources [RECURSE])
examples:
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/core/renderer/shaders" runtime_shader_sources)
- ax_find_shaders("${CMAKE_CURRENT_LIST_DIR}/Source" custom_shader_sources RECURSE)
2023-07-06 21:15:28 +08:00
halx99 acc47b3281 Bump 1.1.0 2023-07-06 20:37:59 +08:00
halx99 94b5705bd3 Improve cmake script
- glslcc helper function
- Rename ax_add_shader to ax_target_compile_shaders
- Provide argument FILES for specify single or multi shader
source files support, i.e.
ax_target_compile_shaders(target_name FILES 1.frag 1.vert)
- Rename all _AX_ROOT_PATH to _AX_ROOT
2023-07-06 19:21:36 +08:00
halx99 1d82a9592c [CMAKE] Add shader compile function: ax_add_shader [skip ci]
- ax_add_shader(${FILE}): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CUSTOM): output compiled shader to ${CMAKE_BINARY_DIR}/runtime/shaders/${SC_LANG}/xxx_fs.bin
- ax_add_shader(${FILE} CVAR): the shader will compiled to c hex header for embed include by C/C++ use
2023-07-06 14:08:16 +08:00
halx99 7cb9aac41e Rename option `AX_USE_COMPAT_GL` to `AX_USE_ANGLE` 2023-07-03 20:35:55 +08:00
halx99 0e74de43d6 Fix copy angle dll error 2023-07-03 20:28:55 +08:00
halx99 2f8a4061d7 Fix prebuilt link [skip ci] 2023-07-02 01:08:04 +08:00
halx99 1d5e85be57 Forcing c99 when winsdk < 10.0.22000.0, refer #1246 2023-07-01 21:11:01 +08:00
halx99 604a7cb858 Download optional c-ares 2023-06-28 00:44:29 +08:00
halx99 0342ad3c39 Fix #1238 2023-06-20 20:48:52 +08:00
halx99 bd2eb7b27d Auto download vlc prebuilts if not found system
- For windows, can easy enable vlc media via `-DAX_ENABLE_VLC_MEDIA=ON`
2023-06-17 00:26:46 +08:00
halx99 8d1392e3f4 Improve cmake 2023-06-13 20:30:57 +08:00
halx99 2d518922ba Improve cmake
If no system libvlc, try use prebuilt.
2023-06-13 00:10:53 +08:00
Deal(涓€绾跨伒) bc82034ffd Improve media-engine for android, linux (#1228)
* Improve media-engine
- Implement andorid,linux
- Improve local file uri scheme

* Fix ci

* Improve code style

* Improve

* Update VlcMediaEngine.cpp

* Update AvfMediaEngine.h

* Fix ci

* Improve code style

* Enable androidx gradle.properties [skip ci]

* Improve code style

* Remove unnecessary callbacks

* Rename VideoPlayer to MediaPlayer
2023-06-10 22:05:49 +08:00
Deal(涓€绾跨伒) 9247371625 Fix #1204 2023-05-10 13:45:40 +08:00
axmol-bot e1c64d8e4c Update thirdparty prebuilts to v51 (#1197) 2023-05-04 21:00:21 +08:00