James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
James Chen
2572823b1a
Merge pull request #1301 from folecr/fix_android_module_location
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fixed #1476 : Update location of spidermonkey-android makefile.
2012-09-10 18:53:02 -07:00
folecr
991d63eaad
Update location of spidermonkey-android makefile
2012-09-10 16:12:48 -07:00
James Chen
6a1aae95aa
Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
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Conflicts:
cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
James Chen
c9ca584726
Merge pull request #1297 from dumganhar/tableview-win32
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fixed #1458 : Adding CCTableView support.
2012-09-09 23:52:18 -07:00
James Chen
c9e1aa7adc
fixed #1458 : Updated TestCpp Makefile for linux port.
2012-09-10 14:50:19 +08:00
James Chen
6f3ee0299a
issue #1458 : Updated vs2010 project configuration.
2012-09-10 14:05:44 +08:00
James Chen
1460f4e42f
issue #1458 : Updated project configuration for all platforms.
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CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
YuLei
1254d08d5c
[Lua] fix: HelloLua
2012-09-10 12:23:45 +08:00
YuLei
d4128975f6
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-10 11:42:56 +08:00
James Chen
d9cc8fa346
issue #1458 : Adding CCTableView support. Updated win32 project configuration.
2012-09-09 22:34:32 +08:00
Walzer
11b5ae5cef
add proj.android to samples/SimpleGame, use getVisibleSize & getVisibleOrigin instead of getWinSize
2012-09-09 21:41:48 +08:00
Walzer
7e4615cd7b
upgrade Cocos2dSimpleGame to v2.0.2 framework, add it into samples folder
2012-09-09 20:20:29 +08:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
ThePickleMan
469584e8b8
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
2012-09-04 23:53:17 -05:00
ThePickleMan
ea87d6304d
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
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Made the lower slider's value display too.
2012-09-04 23:52:18 -05:00
ThePickleMan
5cf699f668
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
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Added a test for the restricted slider
2012-09-04 22:32:29 -05:00
YuLei
57566d0364
revert main.js
2012-09-04 09:53:58 +08:00
YuLei
e490035e2e
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-03 15:24:40 +08:00
James Chen
f11c849cfe
Merge pull request #1278 from edbartley/gles20
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fixed #1456 : Remove code signing from MAC TestCpp project.
2012-09-02 07:49:12 -07:00
fish
8c29e9b1e2
Remove code signing from MAC TestCpp project.
2012-09-01 18:06:30 -04:00
YuLei
135f2fdabd
remove unused files
2012-09-02 01:13:52 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
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issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
8e290cad6e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1454_javascript
2012-08-31 23:29:02 +08:00
James Chen
94a1aa6123
issue #1454 : fixed bugs in test-particles.js.
2012-08-31 23:28:43 +08:00
minggo
dacf1704fc
issue #1454:use pvr instead of pvr.gz and fix a bug of build_native.sh
2012-08-31 23:16:36 +08:00
James Chen
f5a46d1d23
Merge pull request #1 from minggo/iss1454_javascript
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issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo
1ea039d21d
issue #1454:modify ios project resources
2012-08-31 22:23:30 +08:00
James Chen
0d2c2b3bf8
issue #1454 : Updated win32 project configuration and some .plist files.
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Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen
e7e954045a
issue #1454 : Updated TestJavascript/proj.android/build_native.sh.
2012-08-31 21:30:58 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
dd8c993581
issue #1454 : Removed some duplicated resources files.
2012-08-31 19:50:20 +08:00
mustime
31655bb6ca
issue #1425 : add NodeTest to TestLua
2012-08-31 18:40:21 +08:00
mustime
f070864429
issue #1425 : add NodeTest to TestLua
2012-08-31 18:26:27 +08:00
mustime
680e189365
issue #1425 : update lua script
2012-08-31 18:25:28 +08:00
mustime
1092d04b7c
issue #1425 : fix "Issue1305" test case in ActionsTest
2012-08-31 18:22:43 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
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Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime
e1db27fb0d
issue #1425 : add ActionsEaseTest & MotionStreakTest
2012-08-30 16:39:58 +08:00
mustime
2bfa5dfc1e
issue #1425 : fix a problem when handling touch event
2012-08-30 16:38:16 +08:00
mustime
2961666fbc
issue #1425 : add MotionStreakTest for TestLua
2012-08-30 15:55:13 +08:00
mustime
fc8cba66e0
issue #1425 : add ActionsEaseTest to TestLua
2012-08-30 15:35:04 +08:00
mustime
009d15845a
issue #1425 : update lua script
2012-08-30 15:32:29 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
folecr
4ebafb0ae3
Remove reference to Resources/JS. This code is not used in the test suite.
2012-08-29 15:59:48 -07:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
mustime
289eb65dde
issue #1425 : fix a problem that missing "MainMenu"
2012-08-29 18:16:59 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
cc4573c3e4
issue #1425 : add ParticleTest to TestLua
2012-08-29 17:17:36 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
folecr
143cd39269
-DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files.
2012-08-28 19:07:50 -07:00
folecr
51911d066d
Add flags : COCOS2D_JAVASCRIPT and COCOS2D_DEBUG=2
2012-08-28 17:44:01 -07:00
folecr
6f7cb44c62
Build script magic to deal with Image and Fonts on Android.
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* Copy Images/* and Fonts/* into assets
* Ignore assets/Images and assets/Fonts directories when packaging
2012-08-28 17:44:01 -07:00
folecr
9fa24f07f5
Excluded *.pvr.gz from packaging
2012-08-28 17:44:00 -07:00
folecr
e00240c8aa
Rename Resources/JS to Resources/oldjs to avoid conflict with js
2012-08-28 17:44:00 -07:00
folecr
ab80fdd908
Add library reference to Cocos Android Java code
2012-08-28 17:44:00 -07:00
folecr
a03dc1f7e8
Generate an Android build.xml
2012-08-28 17:44:00 -07:00
folecr
148b67d374
Disable use of chipmunk
2012-08-28 17:44:00 -07:00
folecr
4256dc6830
Update makefiles
2012-08-28 17:43:58 -07:00
folecr
421d60e4f2
Package the js directory
2012-08-28 17:43:57 -07:00
folecr
f09bddd0f7
Add refernence to chipmunk static library
2012-08-28 17:43:56 -07:00
folecr
7017f772b2
Remove editor backup file
2012-08-28 17:43:56 -07:00
minggo
f0068209f3
Merge pull request #1252 from mustime/testlua
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issue #1425 : add EffectTest to TestLua
2012-08-28 01:05:50 -07:00
mustime
22cf904038
issue #1425 : add EffectTest to TestLua
2012-08-28 15:44:09 +08:00
minggo
ff34cb7b39
issue #1425 : add icons for testlua
2012-08-28 14:34:22 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
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Testlua
2012-08-27 23:18:22 -07:00
mustime
f63a719981
issue #1425 : fix the problem that missing Resources path
2012-08-28 14:14:09 +08:00
mustime
8ec843785c
issue #1425 : change the title from "HelloLua" to "TestLua"
2012-08-28 11:56:23 +08:00
mustime
4237ec42be
issue #1425 : add ios project for TestLua
2012-08-28 11:49:22 +08:00
mustime
9afede2474
issue #1425 : update lua files
2012-08-28 11:48:34 +08:00
mustime
567f4b15aa
issue #1425 : fix a problem when searching lua files on ios project
2012-08-28 11:47:06 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
minggo
d1f92b8da4
Merge pull request #1239 from mustime/testlua
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Testlua
2012-08-27 02:45:29 -07:00
James Chen
ef906cd2ba
Merge pull request #1247 from dumganhar/gles20
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Updated Makefiles for linux port.
2012-08-27 01:45:26 -07:00
James Chen
dd26a2fcd8
Updated Makefiles for linux port.
2012-08-27 16:43:02 +08:00
minggo
0e81fd0568
fixed #1442 : use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC
2012-08-27 16:11:07 +08:00
mustime
c0c3222238
issue #1425 : fix a typo error
2012-08-27 15:42:19 +08:00
mustime
fa3ec83eec
issue #1425 : fix a problem when copying files to assets
2012-08-27 15:35:25 +08:00
mustime
6ac99e687b
issue #1425 : fix a error when designating the Resources path
2012-08-27 15:09:27 +08:00
James Chen
28150573c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-27 13:48:55 +08:00
James Chen
7ccb720104
Resource file searching implementation for blackberry.
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Updated the package names of blackberry samples.
2012-08-27 13:48:17 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
minggo
c7d365ca1c
Merge pull request #1231 from donaldalanmorrison/gles20
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Gles20
2012-08-26 20:17:40 -07:00
minggo
6e2b718243
Merge pull request #1241 from minggo/gles20
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add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-26 19:48:36 -07:00
minggo
a80c282844
add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-27 10:47:32 +08:00
mustime
f641602e6e
issue #1425 : update vs10 proj configuration for TestLua
2012-08-27 10:23:05 +08:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
mustime
7f55980259
issue #1425 : add copy commands to copy Resources to android/assets
2012-08-27 10:12:33 +08:00
mustime
6cc4eb8878
issue #1425 : remove copying Resources files commands in VS10
2012-08-27 10:04:30 +08:00
mustime
1b70d8193f
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
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Conflicts:
samples/TestLua/proj.win32/TestLua.win32.vcxproj
2012-08-27 10:00:00 +08:00
Donald Alan Morrison
5075a83271
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts:
cocos2dx/kazmath/src/ray2.c
2012-08-25 00:00:27 -07:00
Donald Alan Morrison
3eb3ebc67a
Fixed VS2010 Warning C4800: 'void *' : forcing value to bool 'true' or
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'false' (performance warning).
2012-08-24 11:20:23 -07:00
James Chen
1a5dd4fbb0
Updated vs2010 project configuration for TestLua.
2012-08-24 18:42:03 +08:00
James Chen
86d1d457a1
Added vs2008 project for TestLua.
2012-08-24 18:27:47 +08:00
minggo
cb93713433
Merge pull request #1234 from minggo/gles20
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use absolute path in CCFileUtils
2012-08-24 02:58:33 -07:00