Commit Graph

9 Commits

Author SHA1 Message Date
pandamicro 022bcc24f1 Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
	cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
	cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
	cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Wenhai Lin 66b0a0e9b1 Adds `std::nothrow` to the `new` statements 2015-12-16 17:06:56 +08:00
Ricardo Quesada 43a573f4fd ccvector_to / ccmap_to converted to new API
and more fixes
2015-12-15 17:37:48 -08:00
pandamicro 8320c2f702 Use rooted object for js_proxy new and get 2015-11-27 10:19:13 +08:00
pandamicro ae2b75c8be Fix issues causing by temporary RootedObject passed as function parameters 2015-11-27 01:35:06 +08:00
pandamicro c202834312 Clean up manual bindings code, remove JS_THIS_OBJECT and JS_SET_RVAL 2015-11-25 14:33:43 +08:00
pandamicro 69b2b5720b Use JS::PersistentRooted instead of JS::Heap to prevent delegates and wrappers internal js object from GC
More elegant and secured way, potential crashes exists in previous implementation
2015-11-25 14:32:19 +08:00
pandamicro a170b1caf1 Made SocketIO events correctly fired when compile in release mode
Fixed https://github.com/cocos2d/cocos2d-x/issues/13248

Reason: `ScriptingCore::executeJSFunctionWithThisObj` is somehow broken in release mode.

Solution: Use `JSFunctionWrapper` to manage callbacks instead of managing JS values manually.

I also did the following in this commit:

- Correct the coding style in jsb_socketio.cpp
- Remove android.mk in the Xcode project
2015-08-06 17:20:04 +08:00
zhangbin b4f2d94109 Update js bindings & js tests. 2015-05-05 10:50:19 +08:00