Huabing.Xu
491c97bfeb
remove kmMat4 interface in class RenderTexture and TextureFieldTTF file
2014-04-09 11:41:20 +08:00
Huabing.Xu
092d8d9ae9
remove kmMat4 interface in class Sprite
2014-04-09 11:28:34 +08:00
Huabing.Xu
e3a9972c4c
remove kmMat4 interface in class MotionStreak and ProgressTimer
2014-04-09 11:21:05 +08:00
Huabing.Xu
9496399cd0
remove kmMat4 interface in class Layer
2014-04-09 10:37:41 +08:00
Huabing.Xu
be4901d078
remove kmMat4 interface in class Label
2014-04-09 10:06:30 +08:00
Huabing.Xu
3e16857c92
remove kmMat4 interface in class DrawNode
2014-04-09 09:59:56 +08:00
chuanweizhang2013
c75466f555
Merge pull request #20 from cocos2d/develop
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update cocos2d-x
2014-04-09 09:43:01 +08:00
Nick Barrios
9c2a148256
CCGLView: Remove createWithFullScreen(const std::string& viewName, Size size) overload. Use more specific createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor) instead.
2014-04-08 14:02:36 -04:00
Nick Barrios
6b8d5dd090
CCGLView: Add support for specifying video mode and monitor for fullscreen window creation.
2014-04-08 13:33:24 -04:00
Darragh Coy
117f22d895
Tweak formatting and change spaces to tabs so indentation appears consistent on github.
2014-04-08 08:47:26 -07:00
Darragh Coy
0082900d10
Small dangling pointer tweak/fix to CCEventDispatcher
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If cleaning a target node that has a listener in the 'to be added' listeners list then ensure that listener does not have a stale reference to the node. This is a minor tweak in addition to pull request 6160 (https://github.com/cocos2d/cocos2d-x/pull/6160 ).
2014-04-08 08:46:09 -07:00
Huabing.Xu
409b696bab
remove kmMat4 interface in class Node
2014-04-08 23:05:33 +08:00
Huabing.Xu
fcff284fd5
getParentToNodeTransform return Matrix
2014-04-08 22:13:59 +08:00
Huabing.Xu
3837c23ebe
draw() using Matrix instead of kmMat4
2014-04-08 22:07:35 +08:00
Huabing.Xu
b9af100493
visit() using Matrix instead of kmMat4
2014-04-08 21:45:54 +08:00
Dhilan007
c378b42191
closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work
2014-04-08 21:08:20 +08:00
shujunqiao
9391906738
modify const char* to std::string in CCConsole.
2014-04-08 18:20:06 +08:00
minggo
3703c6f73a
update version
2014-04-08 18:14:46 +08:00
shujunqiao
11af83dbf6
[ci skip], add get package size in cocos-console-test.py.
2014-04-08 18:02:12 +08:00
minggo
6208943cb1
Merge pull request #6168 from heliclei/fix-console-upload
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closed #4533:fix console upload hang issue
2014-04-08 17:55:15 +08:00
minggo
e2252cafe3
Merge pull request #6174 from minggo/change-to-private
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change QuadCommand::generateMaterialID() to private
2014-04-08 17:54:36 +08:00
minggo
ccbd77309d
change QuadCommand::generateMaterialID() to private
2014-04-08 17:49:18 +08:00
James Chen
02507ce25f
Merge pull request #6173 from lmskater/fix-git-fail-return-value
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[Jenkins][ci skip]: Modified the return value when git fails, it's used for `ci rebuild`
2014-04-08 17:32:31 +08:00
minggo
0c2b654410
Merge pull request #6171 from minggo/iss4683-assert_not_thread_safe
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use assert because CCASSERT is not thread safe
2014-04-08 17:16:28 +08:00
Huabing.Xu
e8596094a4
Merge branch 'develop' into develop_migrate_math_lib_merge
2014-04-08 16:58:51 +08:00
Huabing.Xu
7f1fb13113
closed #4629 : remove unused _renderStack
2014-04-08 16:54:00 +08:00
lm
ca9b4a3196
[Jenkins][ci skip]: Fix return value of git fail
2014-04-08 16:35:01 +08:00
minggo
b1d4821988
Merge pull request #6172 from natural-law/issue4666
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Optimize the configuration of copy resources files in templates.
2014-04-08 16:33:37 +08:00
zhangbin
99f7ca5c40
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into issue4666
2014-04-08 16:27:18 +08:00
zhangbin
12fb27b01e
closed #4666 , Update the build configuration files in template & update the reference of submodule cocos2d-console.
2014-04-08 16:23:12 +08:00
James Chen
87a3b7e6cb
Update AUTHORS [ci skip]
2014-04-08 15:50:26 +08:00
James Chen
e1f2b71429
Merge pull request #6161 from DarraghCoy/check_node_not_running_when_destroyed
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Adding extra CCNode verification in Node's destructor
2014-04-08 15:49:22 +08:00
James Chen
0db1bbdf68
Merge pull request #6167 from shujunqiao/testcpp-shader
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delete ShaderFail sample in ShaderTest.cpp. It's needed for `autotest`.
2014-04-08 15:47:01 +08:00
James Chen
2d3cb82816
Update CHANGELOG [ci skip]
2014-04-08 15:45:18 +08:00
James Chen
2703740acd
Update AUTHORS [ci skip]
2014-04-08 15:43:38 +08:00
James Chen
28ebec46dc
Merge pull request #6151 from mgcL/ScriptHandlerMgr-memory-free
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add destroyInstance for ScriptHandlerMgr
2014-04-08 15:41:18 +08:00
James Chen
b0c0d1e82b
Merge pull request #6165 from natural-law/develop
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Update the reference of submodule plugin-x
2014-04-08 15:37:24 +08:00
James Chen
5df765ef0c
Merge pull request #6169 from dumganhar/iss4710-eventdispatcher-crash
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closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:31:52 +08:00
James Chen
ec6714cc82
Merge pull request #6170 from dumganhar/iss4711-fileexist-win32
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closed #4711 : [win32] Passing empty string to FileUtils::isFileExist may also return true
2014-04-08 15:31:17 +08:00
James Chen
e04b820cfc
closed #4711 : [win32] Passing empty string to FileUtils::isFileExist may also return true
2014-04-08 15:24:47 +08:00
James Chen
8f451d48a1
issue #4710 : Fixed wrong indention.
2014-04-08 15:11:04 +08:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
minggo
e28093ee1a
closed #4683 : use assert because CCASSERT is not thread safe
2014-04-08 14:53:57 +08:00
heliclei
4e1284bd45
closed #4533:fix console upload hang issue
2014-04-08 14:52:53 +08:00
shujunqiao
fb777b1a1d
[ci skip], delete ShaderFail sample in ShaderTest.cpp.
2014-04-08 14:52:17 +08:00
shujunqiao
fae742c0b8
modify ShaderTest.cpp not crah to autotest.
2014-04-08 14:32:25 +08:00
zhangbin
a2e4aeb857
Update the reference of submodule plugin-x
2014-04-08 14:31:21 +08:00
James Chen
0834c07fa3
Update CHANGELOG [ci skip]
2014-04-08 11:37:00 +08:00
James Chen
ecf784646d
Update AUTHORS [ci skip]
2014-04-08 11:34:01 +08:00
heliclei
798708f775
fix autotest touch hang:run test scene constructor in cocos thread
2014-04-08 11:29:42 +08:00