Commit Graph

8 Commits

Author SHA1 Message Date
Wilson E. Alvarez d5dacd4f0e Use C++11 multiline string literal instead ()
* Undo pull request  while keeping fixed indentation on ccShader_UI_Gray.frag

* Removed unnecessary whitespace

* Switched implementation to C++11 string literal

Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
James Chen 58acca108b Removes unused 'return' letter in builtin shaders. ()
* Removes unused 'return' letter in builtin shader.

* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
Ricardo Quesada c149bfca00 Adds MARK: TODO: FIXME: in code
Replaces XXX with FIXME:
Xcode 6 beta 4 supports this new format
2014-08-29 12:54:24 -07:00
Ricardo Quesada 7e4597508c Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
Ricardo Quesada 9d1ab1ba07 uniform sampler CC_Texture0 MUST NOT be defined on shaders
since it is a built-in.
Built-in uniforms MUST NOT be defined on shaders.
Basically all CC_ uniforms must be defined by cocos2d-x
2014-05-15 16:47:54 -07:00
Ricardo Quesada 488a8deae9 Shader fixes for windows 2014-05-09 19:13:12 -07:00
Ricardo Quesada 8f71e65482 Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
Ricardo Quesada fec1b82c0a Shader files use STRINGIFY 2014-05-09 16:45:42 -07:00