halx99
d1efe584be
Improve code style
2022-09-24 10:42:11 +08:00
一线灵|Deal
c63b8f2134
Fix ci
2022-09-23 23:25:01 +08:00
halx99
72e6061557
Fix #861
2022-09-23 22:41:30 +08:00
aismann
baceccbb2f
#825
2022-09-01 13:51:19 +02:00
一线灵|Deal
33b67fa0df
Migrate, use simple namespace ax ( #818 )
2022-08-29 20:51:22 +08:00
halx99
9150b9db83
Migrate cmake files
2022-08-11 15:41:10 +08:00
一线灵
13fc72c02c
Migrate axys ( #782 )
2022-08-08 18:02:17 +08:00
aismann
10530b1a19
Replace push_back() vs emplace_back() on axis/tests/cpp-tests and axis/core ( #781 )
...
* Replace push_back() vs emplace_back() on axis\tests\cpp-tests\
D:\______\GitHub\aismann\axis\tests\cpp-tests\Classes
Replace Vector push_back() vs emplace_back() #762
* Replace push_back() vs emplace_back() on axis\core\ #781
* Update CCConsole.cpp
* Update UIWebViewImpl-android.cpp
* Update UIWebViewImpl-android.cpp
2022-08-08 13:18:33 +08:00
Turky Mohammed
399dac7478
[PROPOSAL] Add wireframe rendering and function classification improvements. ( #778 )
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* Add wireframe rendering and function classification improvements.
* Fix platform compilation.
* Update CommandBufferGL.cpp
GL_LINE and GL_FILL are no present in mobile devices, so the raw value has been used instead.
* Update CommandBufferGL.cpp
* Try fix IOS compilation
* Update CommandBufferMTL.h [skip ci]
* GLES & D3D11 wireframe
Added crude but okay wireframe mode for GLES and D3D11 devices.
2022-08-06 16:17:55 +08:00
一线灵
5f099c56ac
Fix #771
2022-08-02 21:48:16 +08:00
aismann
73153ad614
Improve c++11 for-loop performance with Universal References ( #760 )
2022-07-21 19:19:08 +08:00
DelinWorks
1791579fda
Add primitive type support for mesh materials.
2022-07-20 02:33:45 +03:00
DelinWorks
a0e6d4a045
Fix quad vertex shader compilation.
2022-07-19 08:20:13 +03:00
halx99
c0a4371879
Migrate more macors
2022-07-16 10:43:05 +08:00
halx99
f3ac6ea871
Migrate macros 'CC_' to 'AX_'
2022-07-15 19:17:01 +08:00
一线灵
279337f17f
Migrate engine namespace to `axis`(abbv: `ax`) ( #743 )
2022-07-11 17:50:21 +08:00
Turky Mohammed
8517d0ee7f
Replace everything under `core` ( #735 )
...
Co-authored-by: deal <halx99@live.com>
2022-07-09 01:23:11 +08:00
DelinWorks
d1d8873964
Fix shader matrix multiplication.
2022-07-07 05:38:28 +03:00
一线灵
8ff01d47c4
Fix ci
2022-07-07 09:59:21 +08:00
halx99
62b356a107
Improve code style
2022-07-07 09:30:48 +08:00
DelinWorks
15f43941e8
Update quad.frag [skip ci]
2022-07-04 21:13:29 +03:00
Turky Mohammed
995a6469d1
Update quad.frag [skip ci]
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-07-04 21:12:17 +03:00
DelinWorks
1ed03a41ad
Separate renderer enums to their own file.
2022-07-04 19:52:17 +03:00
Turky Mohammed
94dcf63300
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-04 19:40:56 +03:00
DelinWorks
399bd7e89f
Add stride functions and remove unneeded UNSPEC value.
2022-07-04 19:20:04 +03:00
halx99
768a8bd5e1
Refator sampler name in shader
2022-07-04 21:26:48 +08:00
DelinWorks
7a8b123548
Fix mobile compilation.
...
Treat `CC_ENABLE_CACHE_TEXTURE_DATA` portion of code accordingly.
2022-07-03 22:50:19 +03:00
halx99
0e99b4ece0
Improve class IndexArray
2022-07-03 21:17:49 +08:00
DelinWorks
cb7bd4118b
Improve type naming.
2022-07-02 19:46:41 +03:00
DelinWorks
a7a022c48d
Remove buffers stat and add quad mesh shaders.
...
Remove drawn buffers label and Add a simple position_texture_color shader for simple primitives like quads to implement static sprite batching in the future.
2022-07-02 18:22:31 +03:00
Turky Mohammed
66598df93f
Merge branch 'adxeproject:dev' into improve-3d-renderer
2022-07-01 13:46:04 +03:00
一线灵
03b01cd414
Merge pull request #690 from DelinWorks/engine-bug-fixes
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[BUG] Fix `getDefaultCamera()` returning nullptr on scene initialization.
2022-07-01 12:17:08 +08:00
halx99
9b1edadb2f
Fix #689
2022-07-01 12:14:44 +08:00
DelinWorks
79d228d007
Update CCRenderer.cpp
2022-07-01 04:06:26 +03:00
DelinWorks
4a0622cb3f
Update BufferGL.h
2022-06-30 22:43:56 +03:00
DelinWorks
0c3f7400b0
Update BufferGL.h
2022-06-30 22:26:02 +03:00
DelinWorks
5dd0ce5d8e
Add UINT mesh index format support.
2022-06-30 21:44:37 +03:00
halx99
ab7fafea6b
Improve GPUTextureFormat info enums
2022-06-27 15:37:55 +08:00
halx99
57ab6c184f
Improve code style
2022-06-25 00:36:50 +08:00
halx99
1889180a75
Improve renderer
2022-06-24 14:18:48 +08:00
一线灵
0b19d999e9
glGetTexImage only supported by Natvie GL
2022-06-22 19:09:45 +08:00
halx99
2e412ee29f
Take care glGetTexImage func pointer check
2022-06-14 15:33:42 +08:00
halx99
30a164c31a
Improvements and bug fixes
...
Improve ResizableBufferAdapter style
Improve extesnion adxelua
Improve code quality
Fix lua-tests BillBoardTest
Sync texture pixel format enum values for adxelua
Fix luaval_to_vec2 parameter location
Improve windows workflow
Improve cmake scripts
Take care Texture2D::setDefaultAlphaPixelFormat use
2022-05-13 21:06:29 +08:00
halx99
fbde97c360
Rename source file name match with class name
2022-04-27 18:24:33 +08:00
halx99
ef56d0d335
Update copyright notices
2022-04-25 19:15:46 +08:00
halx99
aef5450056
Reindent code [skip ci]
2022-04-24 21:44:41 +08:00
halx99
36fa5ad84e
Remove CC_CONSTRUCTOR_ACCESS, refer to #603
2022-03-18 21:46:07 +08:00
halx99
6ce9dc0b8d
Fix leak
2022-03-13 12:05:22 +08:00
halx99
818e563e51
Finish #578
2022-02-17 17:11:17 +08:00
halx99
25653e1d7c
Fix #580
2022-02-08 12:41:18 +08:00