leda
a5c52607d5
check test cases and fix small bugs before 3.17 release ( #18786 )
...
* update edit box H alignment case
* improve label no-break-space test case
* fix label test cases bug
* add GetterSetter define for the placeHolder of TextField
* fix event condition bugs on ParticleTest.lua
2018-04-25 09:50:53 +08:00
leeda
ca46b062fd
spine res name update, because files name changed before ( #18586 )
2017-12-26 09:10:24 +08:00
minggo
cfaa77be28
Update spine ( #18427 )
2017-11-02 09:06:13 +08:00
minggo
b275a3e2f0
fix conflict
2017-09-20 09:11:35 +08:00
minggo
186e05f7c5
adjust z order ( #18284 )
2017-09-18 17:18:20 +08:00
minggo
c4042c220b
[ci skip]fix issue that can not change position style, can not add new emitter ( #18272 )
2017-09-15 10:49:04 +08:00
minggo
19962a3b59
[ci skip]don't clean layer when switch to another layer ( #18267 )
2017-09-14 17:42:56 +08:00
minggo
36f7f3c37e
Merge branch 'v3.16' of github.com:cocos2d/cocos2d-x into syn-v316
2017-09-13 11:18:39 +08:00
James Chen
ec83cc99cc
[ci skip] [lua-tests] fix wrong position of 'save' button in renderTextureTest. ( #18244 )
2017-09-08 16:42:12 +08:00
James Chen
5cf8db85d4
Fixes crash of lua particle test while building lua-tests in release mode. ( #18221 )
2017-09-06 15:06:21 +08:00
James Chen
30266b4ddd
[ci skip]Fixes crash of lua particle test while building lua-tests in release mode. ( #18222 )
2017-09-06 15:05:47 +08:00
James Chen
afe7ddcad3
Updates EventDispatcherTest for js-tests and lua-tests. ( #18211 )
...
Fixes http://punchbox.info:3000/issues/26293
Uses removeFromParent(false) for not cleaning up EventListener associated with node.
2017-09-06 15:05:03 +08:00
Valera
03635ecc4a
Improved Cocos2dxLuaLoader.cpp ( #18171 )
...
* Improved Cocos2dxLuaLoader.cpp
* Added testcase for new LuaLoader
2017-08-25 09:32:02 +08:00
jett_yu
d11674fd9c
[ci skip]implementation conversion lua table to ObjC Dictionary ( #18134 )
2017-08-24 14:17:21 +08:00
minggo
ee84d9f12e
update v3.15
2017-04-14 13:45:32 +08:00
James Chen
e5e87311b6
[lua-tests] Check the validity of label instance before setString. ( #17664 )
...
* [lua-tests] Check the validity of label instance before setString.
fixed http://punchbox.info:3000/issues/26233
* Minor fix: Adds missing test case in NewAudioEngineTest.
2017-04-10 10:14:06 +08:00
minggo
513092bd88
fix error ( #17656 )
2017-04-06 16:18:28 +08:00
minggo
9ed5127edc
synchronize v3.15
2017-04-01 17:16:45 +08:00
minggo
d2a5c194cc
adjust position ( #17622 )
2017-03-31 10:20:08 +08:00
minggo
b6d42e0b42
fix error effect ( #17612 )
2017-03-29 17:20:01 +08:00
minggo
c5140f7af2
remove unneeded test case ( #17609 )
2017-03-29 14:24:11 +08:00
minggo
c8af3fe0bd
fix crash in release mode ( #17592 )
2017-03-27 15:19:24 +08:00
mogemimi
f90691eb63
Fix spelling: billborad -> billboard ( #17560 )
2017-03-22 09:21:34 +08:00
mogemimi
8be22ce55c
Fix typos in comments and strings ( #17534 )
2017-03-17 10:44:38 +08:00
James Chen
b04fcbcd30
fix the broken of lua-tests after PR #17445 was merged. ( #17454 )
...
repeat is a keyword in lua.
2017-03-07 10:14:55 +08:00
mogemimi
e293520057
Fix some local variable names in tests ( #17445 )
2017-03-06 10:01:53 +08:00
mogemimi
cfbbc65c71
Fix various typos in comments and strings ( #17410 )
2017-02-27 11:12:29 +08:00
mogemimi
454fd8518b
Fix minor typos in tests ( #17404 )
2017-02-24 12:45:41 +08:00
mogemimi
48cbc890c6
Typo fix: Rename `MutiTouchTest` to `MultiTouchTest` ( #17399 )
2017-02-23 17:05:08 +08:00
James Chen
619e012d9b
[WebSocket] Adds support for getting url and server selected protocol ( #17381 )
...
* [WebSocket] Adds support for getting url and server selected protocol
* Adds const keyword for getter methods, and make LOGE also works in release mode.
2017-02-20 09:44:20 +08:00
minggo
c61cd9afe7
fix spine binding codes and test case ( #17335 )
2017-02-10 11:58:23 +08:00
minggo
8825a091bb
update spine to 3.5.35 ( #17331 )
...
* update spine to 3.5.35
* fix jsb compiling error
* fix lua compiling error
2017-02-09 16:57:42 +08:00
minggo
1b6c8cc5c1
bind FileUtils:getDataFromFile() to lua ( #17182 )
2017-01-13 13:39:58 +08:00
minggo
20d8ef9584
make it work with release mode on arm64 bit ( #17057 )
2016-12-23 16:44:29 +08:00
minggo
de670c1913
Lua tests ( #17005 )
...
* fix conflict effect
* set index to 1 before running a test case
2016-12-14 09:28:19 +08:00
minggo
ba7c977111
use no border policy ( #17004 )
2016-12-13 16:31:31 +08:00
James Chen
91daa7a12a
Fixes NewEventDispatcherTest. ( #16983 )
...
fixed http://punchbox.info:3000/issues/26036
2016-12-12 09:39:20 +08:00
James Chen
951b5174db
[lua-tests] Fixes PhysicsDemoBug5482 crashes. ( #16979 )
...
Fixed http://punchbox.info:3000/issues/26011
2016-12-09 14:12:57 +08:00
minggo
fb3055e98c
remove duplicated codes to fix crash in release mode ( #16978 )
2016-12-09 13:42:16 +08:00
James Chen
e6aa2ace3e
[lua] Fixes AssetsManagerEx test crashes. ( #16977 )
2016-12-09 12:04:38 +08:00
James Chen
a0b67fc99a
Fixes lua action test ‘Issue 1305’ crashes. ( #16974 )
...
* Fixes lua action test ‘Issue 1305’ crashes.
* Removes an unused log.
2016-12-09 10:39:34 +08:00
James Chen
fb89672fff
Updates lua CCControlSliderTest. ( #16968 )
...
* Updates lua CCControlSliderTest.
fixed http://punchbox.info:3000/issues/26029
* [lua-tests] Fix the display position of CCControlSilderTest on win32.
2016-12-07 14:55:43 +08:00
minggo
3db39a27ea
Vibrate test ( #16966 )
...
* only show vibrate test on iOS and Android device
* vibrate no matter it is silient or not
2016-12-07 11:12:38 +08:00
子龙山人
1b0a6c2c5c
Sync editbox improvement from cocos creator ( #16965 )
...
* sync the changes from creator
* fix editbox vertical alignment
* improve android editbox multiline text vertical alignment
2016-12-07 09:21:17 +08:00
minggo
77fb210b3a
fix wrong codes and simplify codes ( #16964 )
2016-12-06 17:38:06 +08:00
James Chen
babced8b7c
Fixes lua-tests/keypad test case. ( #16954 )
...
* Fixes lua-tests/keypad test case.
* Updates string
2016-12-02 15:50:53 +08:00
minggo
8f9b096792
fix url and use https protocol ( #16940 )
2016-11-30 17:51:57 +08:00
minggo
7e100135b6
disable menu item according different angle of view ( #16937 )
2016-11-30 16:49:50 +08:00
minggo
28e48c0af8
remove unneeded test case ( #16936 )
2016-11-30 16:21:33 +08:00
Paul Gardiner
6b27f014fc
Correct the Skybox fov ( #16655 )
...
* Remove undrawn quads from the skybox mesh
CCSkybox had been implemented using a combination of two
inconsistent techniques. The rendering was being achieved via use of
the vertex shader's inherent support for cubemaps. That technique requires
only a single screen-covering quad, but the implemtation defined a cube.
Defining a cube mesh would be appropriate if one were simply mapping the
cubemap's 6 textures to faces, but is unnecessary if using the shader's
cubemap feature.
Not only was the use of a cube mesh unnecessary, but the particular way
the cube was defined and used meant that only one face would ever
contribute to the rendering. One of the other faces would always be culled
and the other four would be viewed edge on, mapping the the infinitesimally
thin lines defining the edges of the screen.
This commit simply removes the never-rendered faces, and adds comments
explaining the technique.
* Within test code, remove setScale calls applied to skyboxes.
A Skybox is defined in such a way that it's position, rotation and
scaling has no effect on it's rendering, so setScale has no effect.
The calls are removed from test code to avoid confusing anyone using
it as a template for their own programs.
* Make the Skybox correctly account for the camera's fov
The Skybox does not use the model/view and projection matricies. Instead
a single quad that maps exactly to the screen is rendered and the camera's
world matrix is passed into a shader that renders using cubemap lookups.
The way that works hardwires the fov to 90deg in both the horizontal and
vertical. That shows up particularly badly when the camera is pointed
directly downwards and rotated: the image deforms as it rotates.
This commit corrects the problem by using scaling factors from the
camera's projection matrix to prescale the matrix passed into the shader.
2016-10-17 13:46:26 +08:00
Paul Gardiner
875cf45d1d
Lua: add cc.vec3 functions - add, sub, mul and dot ( #16706 )
...
Also update the lua test to use these functions.
2016-10-17 10:39:40 +08:00
Paul Gardiner
1c0602e130
Remove unnecessary arguments from some lua cc.mat4 methods ( #16658 )
...
* Lua: remove unused 3rd argument from cc.mat4.transformVector
cc.mat4.transformVector takes a mat4 and a 4vector and returns the result
of applying the mat4 to the vector. Strangely it had been made to also
require a third argument called dst which it doesn't use but did check
was a vec4. This commit allows cc.mat4.transformVector to be called
without the unnecessary argument. We still permit calling with it for
backward compatibility.
Also changed is the wrapper in Cocos2d.lua so that a second form of
cc.mat4.transformVector can be used where the vector is supplied as
4 separate numbers.
Changed the test files to call without the unnecessary argument.
* Lua: remove unused argument from cc.mat4.createTranslation/Rotation
Both these functions have an extra unnecessary argument called dst,
although neither use it either to pass in or out a value. This
commit removes the extra argument and updates the test programs
correspondingly.
Also, within Cocos2d.lua, remove some definitions that are later
overwritten by new ones
2016-10-08 14:33:50 +08:00
Paul Gardiner
68ec773f39
lua: generate bindings for Sprite3DMaterial ( #16609 )
...
Add Sprite3DMaterial to the list of classes for autogeneration of
lua bindings.
Add a new test case to the end of Sprite3DTest.lua showing the
use of outline.material.
2016-09-30 09:34:16 +08:00
minggo
a6f3773aef
Luajit ( #16620 )
...
* update console
* load lua according architecture
* install android-13 in travis
2016-09-28 16:19:20 +08:00
minggo
e9a5a4e2bd
Revert luajit ( #16397 )
...
* revert to use lua
* comment lua bytecode test
* update release note
2016-08-19 11:49:19 +08:00
James Chen
86b8a633f3
Android arm64-v8a also uses Luajit. ( #16352 )
...
* Android arm64-v8a also uses Luajit.
* Updates external/config.json
2016-08-15 14:57:04 +08:00
James Chen
12d022d6ea
[lua-tests] Reverts uniform after GetUniformTest. ( #16357 )
2016-08-15 09:41:18 +08:00
Ricardo Quesada
2945968614
Upgrades to Spine v3.4 ( #16242 )
...
* Upgrades to Spine v3.4
Github issue #16115
* compiles and works on windows
tested on:
* win32
* win10
* win8.1
* include-linter: don't test spine files
we need them unmodified
* spine bindings fixes
also, doesn't use goblins-ffd. instead it uses goblins.
goblins-ffd is no longer present in spine v3.4
2016-07-28 07:25:50 -07:00
mogemimi
5bd2d74078
Fix spelling for `getPolygonCenter` function
2016-07-19 08:24:22 +09:00
minggo
4dfa9d1719
[ci skip]Lua test case issue ( #15970 )
...
* modify title and replace or with BitOr
* remove unneeded codes
2016-06-27 18:44:09 +08:00
minggo
9fd190d283
Merge pull request #15916 from dumganhar/fix/AssetsManager
...
fix AssetsManager could not work after Pull Request #13893 was merged.
2016-06-22 15:25:18 +08:00
James Chen
8e19db7d26
fix AssetsManager could not work after Pull Request #13893 was merged.
2016-06-22 14:31:26 +08:00
minggo
359fdb92f2
remove studio related test cases
2016-06-22 14:05:58 +08:00
PooperPig
7214173e98
Added Particle Emitter Pause option, and tests ( #15836 )
...
* Added Particle Emitter Pause option, and tests
* private field emitter => _emitter
isPaused changed to const
removed erroneously added spaces
renamed unPauseEmissions => resumeEmissions
2016-06-15 18:31:10 +08:00
zilongshanren
482788c933
Add tizen support ( #15518 )
...
* add Tizen Support
* fix linter error
* fix tizen audio engine lua bindings config
2016-04-28 09:49:55 +08:00
minggo
1de5141473
update label string every 0.1s
2016-03-29 15:25:18 +08:00
zilongshanren
589d7e47bf
fix polygon api typo
2016-03-17 17:16:56 +08:00
zilongshanren
a1b4cd845f
Revert "Fix incorrect function name of getTrianglesCount"
2016-03-17 16:38:17 +08:00
mogemimi
23a05ddab2
Fix incorrect function name of getTrianglesCount
2016-03-15 07:39:42 +09:00
zilongshanren
b43764fc92
fix lua deprecated function bindings
2016-01-25 14:48:17 +08:00
fanli
ffbac99dc5
fix script samples error with controlButton
2015-12-19 22:22:41 +08:00
zilongshanren
ac4f66fff2
fix lua focus test
2015-12-19 18:32:43 +08:00
XiaoFeng
f6021d502d
Fix pageViewTest Horizontal scroll won't work in Lua-test
2015-12-19 13:12:32 +08:00
Ricardo Quesada
0e34a864b2
Merge pull request #14528 from xiaofeng11/v3_3dtouch
...
Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device
2015-12-03 22:21:48 -08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
肖峰
bb832f8d60
Add 3d touch support to iOS 9.0 or higher version on iPhone6s or later device
2015-12-01 13:02:53 +08:00
songchengjiang
dcfdfd3a78
LUA tests: add Sprite3DNormalMappingTest
2015-11-26 11:27:33 +08:00
XiaoFeng
668558b99f
Fix when leave "ComponentTest" scene, background music still go on playing in lua-test under Android system
2015-11-06 11:38:41 +08:00
XiaoFeng
80b2def648
Fix "PhysicsTest->Fixed Update Test" under lua-test perform in wrong status.
2015-10-28 14:12:24 +08:00
songchengjiang
29c5ca6ea9
fix the #23309 bug
2015-10-14 11:23:11 +08:00
XiaoFeng
aee3244ad3
Fix test cocostudio test->cocostudio GUItest->MoveBy vertical direction under lua test project can not scroll back to page 1 from page 2
2015-10-10 17:50:48 +08:00
XiaoFeng
4df211fa0b
Fix particle test under lua test project display different in different platform
...
Fix cocostudio 3d test under lua test project crash bug
2015-10-10 14:51:14 +08:00
pandamicro
a1bbd43f9f
Add component test to lua-tests and remove it from lua empty test
2015-09-26 19:43:36 +08:00
pandamicro
3fc1349561
Merge pull request #13945 from WenhaiLin/v3-physics-testcase-fix
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[ci skip]Lua-tests:Fixed physical test cases.
2015-09-19 00:05:26 +08:00
WenhaiLin
db102f2030
[ci skip]Lua-tests:Fixed physical test cases.
2015-09-19 00:03:21 +08:00
pandamicro
0cbc1e5f40
Merge pull request #13923 from WenhaiLin/v3-physics-refine
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Refine components to improve physics performance
2015-09-18 21:56:36 +08:00
hanxi
b1ed1a8a51
add UIEditBox support linux platform.
2015-09-18 17:11:58 +08:00
WenhaiLin
a17a702cd1
Refine components to improve performance
2015-09-18 14:34:02 +08:00
James Chen
10e45ee744
Updates XMLHttpRequestTest.lua
2015-09-12 19:11:32 +08:00
zhangbin
8e9928ad99
Remove performance tests from lua-tests & js-tests.
2015-09-11 10:53:17 +08:00
minggo
8326ed6535
add physics component
2015-09-08 09:54:01 +08:00
andyque
15156a015a
add RadioButton and RadioButtonGroup event type
2015-08-20 22:49:42 +08:00
andyque
72496ae426
add missing ui test in Lua
2015-08-20 15:25:09 +08:00
子龙山人
1f735b4f0e
Merge pull request #13437 from fusijie/fix_lua_testcase_setPointer_error
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Fixed setVertexAttribPointer luabinding and Test case.
2015-08-19 11:43:18 +08:00
WenhaiLin
5dd6d94c17
Test cases:improve small problems.
2015-08-18 22:19:24 +08:00
fusijie
f671d36e31
Fixed lua testacase setPointer error.
2015-08-18 11:19:32 +08:00
pandamicro
6644b06643
Merge pull request #13271 from WenhaiLin/v3.8-minorproblem-fix
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Fixed minor problems in test cases.
2015-08-08 12:04:30 +08:00
肖峰
4575587cf7
Fix cocostudio 3d test crash on mobile platform
2015-08-08 11:57:40 +08:00
WenhaiLin
772dab2002
Fixed minor problems in test cases.
2015-08-07 23:08:49 +08:00
pandamicro
3c2e66e425
Merge branch 'v3.7.1' of https://github.com/cocos2d/cocos2d-x into v3
...
# Conflicts:
# .travis.yml
# build/cocos2d_js_tests.xcodeproj/project.pbxproj
# build/cocos2d_tests.xcodeproj/project.pbxproj
# cocos/2d/CCFont.h
# cocos/2d/CCFontAtlas.cpp
# cocos/2d/CCFontAtlas.h
# cocos/2d/CCFontFreeType.cpp
# cocos/2d/CCFontFreeType.h
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Windows/libcocos2d_8_1.Windows.vcxproj
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.WindowsPhone/libcocos2d_8_1.WindowsPhone.vcxproj
# cocos/2d/libcocos2d_win10/libcocos2d.vcxproj
# cocos/cocos2d.cpp
# cocos/platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxHelper.cpp
# cocos/scripting/js-bindings/auto/jsb_cocos2dx_studio_auto.cpp
# templates/cpp-template-default/proj.ios_mac/HelloCpp.xcodeproj/project.pbxproj
# templates/js-template-default/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/js-template-runtime/frameworks/runtime-src/proj.ios_mac/HelloJavascript.xcodeproj/project.pbxproj
# templates/lua-template-default/frameworks/runtime-src/proj.ios_mac/HelloLua.xcodeproj/project.pbxproj
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.cpp
# tests/cpp-tests/Classes/LabelTest/LabelTestNew.h
# tools/bindings-generator
# tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj/project.pbxproj
# tools/travis-scripts/generate-bindings.sh
# tools/travis-scripts/generate-cocosfiles.sh
# tools/travis-scripts/travis_mac.yml
2015-08-02 22:28:27 +08:00