Commit Graph

20 Commits

Author SHA1 Message Date
youyou 0e8c3409e5 Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop
Conflicts:
	samples/Cpp/TestCpp/Classes/ExtensionsTest/CocoStudioArmatureTest/ArmatureScene.h
2013-12-13 16:28:50 +08:00
youyou 1bdf1a44a1 1.change blendfunc method
2.support custom easing
2013-12-13 15:02:09 +08:00
Dhilan007 abef5b59fa fix compile error for vs project 2013-12-10 21:20:52 +08:00
youyou e17b9d839b 1.add TEST_EASING
2.add play serveral movement function
3.update TEST_COLLIDER_DETECTOR
4.fixed movement event
2013-12-06 13:40:49 +08:00
minggo eded94ef76 don't create a pool, since it doesn't invoke any iOS dependent codes 2013-11-27 17:43:54 +08:00
minggo bcb131262c add helper funcion to invoke a function in gl thread 2013-11-27 16:49:07 +08:00
Huabing.Xu bc55d3246b Merge branch 'develop' into free_instead_of_delete
# By minggo (12) and others
# Via minggo (18) and others
* develop: (78 commits)
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Update CHANGELOG[ci skip]
  Update AUTHORS [ci skip]
  fix bug: cccolor to jsval function has error in jsb
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  [ci skip]
  C++11: NULL -> nullptr
  [ci skip]
  Fix: UserDefault::createXMLFile with correct XML definition.
  [ci skip]
  [ci skip]
  [ci skip]
  Fix bug: rename const with under line seperator
  [AUTO] : updating submodule reference to latest autogenerated bindings
  Fix bug: Z fighting on TransitionScenePageTurn
  Fixed bugs
  Modify reader and fixed bugs
  ...

Conflicts:
	cocos/editor-support/cocostudio/CCSGUIReader.cpp
2013-11-14 14:47:01 +08:00
boyu0 fb04c9e574 issue #2770: fix some warning 2013-11-13 11:22:34 +08:00
Ricardo Quesada be64dd97cf replaces `delete[]` with `free()` in C-based API
API that returns a newly allocated buffer as an output argument (not return value) are error-prone.

- Users forget to release the newly allocated buffer
- Or the call `delete` instead of `delete[]`

But some of those API need to call `realloc` on the buffer.
But `realloc` is only valid if the buffer was previously allocated with `malloc`.
If a buffer needs to be re-allocated using a C++ API, then `std::vector<char*>` should be used instead...

So, this patch does:

- Migrates the API from  `new []` / `delete[]` to  `malloc()` / `free()`
- Fixes all the memory issues: incorrect deallocs and memory leaks
- Updates the documentation
- And fixes misc issues with the API: removes `cc` from the ZipUtils class.
2013-11-11 18:09:47 -08:00
yinkaile 9f67ea786e Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-11-11 14:57:20 +08:00
yinkaile 5ba1e4ce10 1.remove compiler wornings
2.change void Bone::removeFromParent(bool recursion);  to void Bone::removeFromParent();
2013-11-11 14:50:30 +08:00
boyu0 6c1144ee79 issue #2770: fix some warning 2013-11-11 12:49:38 +08:00
2youyou2 fcf0b1ef5f Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop 2013-11-06 16:06:37 +08:00
Ricardo Quesada 84a6aa29cd Adds more 64-bit fixes
Replaces more `int` with `long` where it makes sense.

Also , it repalces some `unsigned long` with `long` for "lenght"
values as described in our c++ guideline
2013-11-05 17:36:44 -08:00
2youyou2 3eef64c3b8 1. Change NULL to null
2. Remove CocoStudio/Armature files
2013-11-05 15:32:13 +08:00
2youyou2 25196072f2 1. change color json format
2. fix tween easing
3. fix CCBone crate bug
2013-11-05 11:57:20 +08:00
2youyou2 005d3c0121 1. fix if frame event is at the last frame, it may emit event several times
2. add method for removing single data info
3. add test TEST_DIRECT_LOADING
4. add test TEST_FRAME_EVENT
5. add method for getting calculated collider vertex
2013-10-31 17:28:14 +08:00
yinkaile 80b97be6f4 update develop 2013-10-30 11:34:16 +08:00
yinkaile 8fa8b9f844 update develop 2013-10-30 09:41:40 +08:00
minggo 8f7a489a4d issue #2905:make cocostudio and gui flat 2013-10-16 16:48:39 +08:00