minggo
b288821bdd
use GLsizei to avoid overflow ( #16962 )
2016-12-06 23:05:56 -08:00
Wilson E. Alvarez
3056269531
Various small performance tweaks ( #16881 )
...
* These variables can be accessed by reference
* Assign values in initialization list
* _range can also be in initialization list
* Prefixed ++ and added 'auto' to loops
Also removed extra whitespace
* Prefixed ++/--, and changed for-loop implementation to use 'auto' on some loops
2016-11-22 09:54:04 +08:00
pyrosphere
663bb4d7ed
No CC_UNUSED_PARAM ( #16812 )
...
* Added -Wno-unused-parameter and removed all uses of the CC_UNUSED_PARAM macro
* Commented unused parameter names in .cpp files which previously used CC_UNUSED_PARAM
* Reverted -Wno-unused-param flag.
Moved deprecated touch methods definitions to .cpp file.
Commented more unused parameter names.
* Fixed some errors and warnings caused by the previous commit.
* Commented remaining unused parameter names in .cpp files.
* Fixed unused parameter warnings in headers.
* Fixed some more unused parameter warnings.
* Fixed some more unused parameters warnings.
* Fixed mistake in previous commit, missing ComAudioReader:: in method. Other warnings.
* Fixed build errors.
* Added missing file to CMakeLists
2016-11-16 09:48:37 +08:00
Ce Zheng
4b3525f7a8
use STL emplace when possible ( #16815 )
...
* replaced some unordered_map::insert(std::make_pair(foo, bar)) with unordered_map::emplace(foo, bar)
* replaced some vector::push_back(std::make_pair(foo, bar)) with vector::emplace_back(foo, bar)
The old way will construct a std::pair first then call move constructor
when putting it into the container, while using emplace will construct
the pair in-place in the container. Also, the emplace way is shorter &
more concise.
2016-11-08 11:50:00 +08:00
James Chen
f32effeb96
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
Wilson E. Alvarez
d5dacd4f0e
Use C++11 multiline string literal instead ( #16765 )
...
* Undo pull request #16742 while keeping fixed indentation on ccShader_UI_Gray.frag
* Removed unnecessary whitespace
* Switched implementation to C++11 string literal
Thanks to stevetranby for the suggestion
2016-11-02 14:13:34 +08:00
SongChengJiang
af8b9cc47c
Support MultiView matrix array ( #16723 )
...
* Support MultiView matrix array
Support MultiView matrix array and add new interface in GLProgram to
support shader header definitions.
* support getMatrixStackSize
* optimize code
* remove indents
* rename resetMatrixStack(unsigned int stackCount)
* Add document to interfaces
* Supplement document of render interface
2016-10-28 09:33:31 +08:00
Wilson E. Alvarez
c0e1e91373
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
...
* Use range-based for-loops and allocate std::vector size(), end(), cend(), rend(), crend() on the stack where favorable.
Other minor trivial changes were applied.
* Fixed Android compilation error
* Fixed windows-universal compilation error
2016-10-27 15:10:24 +08:00
James Chen
58acca108b
Removes unused 'return' letter in builtin shaders. ( #16742 )
...
* Removes unused 'return' letter in builtin shader.
* Updates indention of ccShader_UI_Gray.frag.
2016-10-26 16:03:08 +08:00
James Chen
a5fdc07fca
Fixes label wrong blending and improves performance while enabling outline. ( #16717 )
2016-10-19 10:19:14 +08:00
James Chen
b7d6e427e0
issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp ( #16662 )
...
* issue #16661 : Replace c style uthash with std::unordered_map<K, V> in CCFontFNT.cpp
* issue #16661 : Removes unused include "base/uthash.h" in CCGLProgram.cpp.
2016-10-17 13:53:54 +08:00
mogemimi
fe52c5fa0a
Fix typos in comments and strings ( #16708 )
2016-10-17 10:12:54 +08:00
子龙山人
c3bbbb6cb2
Refactoring ui related code and fix label atlas and BMFont rendering issue with ETC1 texture format ( #16615 )
...
* refactoring ui related code
* fix label bmfont/charmap etc drawing
* make code more robust
2016-09-30 09:42:21 +08:00
James Chen
189ffc4e27
Minor fix for TextureCache::addImage(image, key). ( #16613 )
...
* Removes insignificant log: `prevents overloading the autorelease pool`
* Removes unused retain -> autorelease stuff
* Checks the return value of `texture->initWithImage`, if it returns false, texture should be released and set to nullptr.
* More specifc log output in TextureCache::addImage(image, key)
* Checks arguments validation for VolatileTextureMgr::addImage
2016-09-27 15:10:16 +08:00
TankorSmash
f93c6edb1f
tidy up TextureAtlas::resizeCapacity ( #16588 )
...
My intent is to reduce clutter and improve readability, so that going forward it's a little easier to edit this.
No behaviour change.
2016-09-20 20:31:24 -07:00
mogemimi
2b9ac2c950
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
mogemimi
eca7b2392d
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
Allen Lee
7c298bdcd7
misspelling check on cocos directory ( #16522 )
...
Misspelling fix on some comments,
cocos/editor-support/cocostudio/CSParseBinary_generated.h
fix misspelling postion -> position
2016-09-06 10:14:14 +08:00
minggo
04fd2b16b2
merge v3.13 back to v3
2016-08-29 11:57:13 +08:00
Ricardo Quesada
016e7b0dfc
fix: release texture in RenderState ( #16396 )
...
memory leak fixed in RenderState
fixes github issue #16155
2016-08-19 00:22:57 -07:00
Ricardo Quesada
3d75750728
resets bindBuffer after using it ( #16342 )
...
fixes github issue #14711
2016-08-11 08:32:09 -07:00
Ricardo Quesada
f7464f8de5
fix: TriangleCommands with custom uniforms can be batched ( #16329 )
...
* fix: TriangleCommands with custom uniforms can be batched
TriangleCommands with custom uniforms can be batched together.
This improves the performance when using custom uniforms without
adding any penalties when not using them
Github issue #16224
* better tests
2016-08-07 14:51:02 -07:00
James Chen
b135d512d2
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
halx99
73f80f4c73
#Make etc1 alpha support ok for ProgressTimer ( #16296 )
...
* #Make etc1 alpha support ok for ProgressTimer
* #fix issues
* Add comment
2016-08-03 14:29:34 +08:00
mogemimi
c03dd85c3f
Remove redundant includes ( #16285 )
2016-08-01 10:22:35 +08:00
Vladimir Perminov
5498bdb32b
Add ricardoquesada info
2016-07-27 18:48:10 +03:00
Vladimir Perminov
3734668d17
GLProgram::link always check link status
...
Fix issues #16231
2016-07-27 15:31:32 +03:00
mogemimi
0894662eff
Remove unnecessary 'extern' to prevent compiler warnings
2016-07-26 12:42:43 +09:00
halx99
bf996c5bac
Add ETC1 builtin alpha support. ( #16118 )
...
* Add ETC1 builtin alpha support.
* Rename setETC1AlphaFileEndix to setETC1AlphaFileSuffix
* Check whether etc1 alpha suffix is empty
* fix Code ident & Add etc1 alpha test case to SpriteTest.
* Remove unused ETC1AA shader programs
* Fix all review issues and endl issues
* Add a new TriangleCommand::init() with Texture2D* instead of GLuint textureID
* #fix issues
2016-07-25 17:31:54 +08:00
mogemimi
15030ad4c3
Fix typos in log messages
2016-07-25 02:53:22 +09:00
mogemimi
94d4971ddc
Fix typos in documentation and comments
2016-07-22 02:05:19 +09:00
mogemimi
17dfd03fa7
Fix typo in constant name
2016-07-21 00:49:19 +09:00
minggo
e19393fa23
Merge pull request #16123 from ricardoquesada/issue_15805
...
Fix: not cransh on android when mapBuffer() is not present
2016-07-20 14:10:04 +08:00
Ricardo Quesada
cd495f68ba
Fix: not cransh on android when mapBuffer() is not present
...
more info:
https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt
add methods to check whether or not glMapBuffer exists
2016-07-19 21:00:50 -07:00
Ricardo Quesada
9166c28e75
Merge pull request #16101 from mtak-/glprogram_buffer_overflow_fix
...
fix buffer over-read in CCGLProgram.cpp in memcmp call (Address Sanitizer...
2016-07-14 17:12:17 -07:00
Tyler Kopf
15c6788783
fix buffer overflow in CCGLProgram.cpp in memcmp call (Address Sanitizer spots it easily)
...
- previously the flow went memcmp, if that != 0, do a bounds check, etc
- now do a bounds check, if destSize >= srcSize, do memcmp, etc
2016-07-12 11:10:16 -07:00
minggo
3dc167a9f9
use std::abs instead
2016-07-11 12:01:09 +08:00
mogemimi
2650fd1afd
Add missing float suffix to avoid -Wdouble-promotion
2016-07-04 23:12:45 +09:00
mogemimi
2443e09d29
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
Ricardo Quesada
9e0371a3b8
fix: fix delay when creating quadcomamnds
...
triggered by particles.
Github issue #15937
2016-06-23 09:17:26 -07:00
Ricardo Quesada
d9b3ef55ae
Merge pull request #15880 from ricardoquesada/issue-15776
...
fix: TextureCache ASSERTS if image is invalid
2016-06-17 16:48:19 -07:00
Ricardo Quesada
c387f953fa
fix: TextureCache ASSERTS if image is invalid
...
Github issue #15776
2016-06-17 16:07:33 -07:00
minggo
6778ebf451
Merge pull request #15853 from ricardoquesada/vr_squashed
...
Squashed commit of the following:
2016-06-17 10:15:20 +08:00
minggo
6280b8a376
Merge pull request #15870 from mogemimi/fix-unused-function
...
Remove unused debug function in RenderCommand
2016-06-17 09:38:32 +08:00
minggo
44ced37785
Merge pull request #15825 from dumganhar/iss15652-perf-fix
...
issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-17 09:37:42 +08:00
mogemimi
0872a50f60
Remove unused debug function in RenderCommand
2016-06-17 03:19:19 +09:00
mogemimi
4f329d8aac
Fix possible memory leak when pass initialization fails
2016-06-16 04:52:38 +09:00
Ricardo Quesada
180c2f1e9a
Squashed commit of the following:
...
VR support for cocos2d-x
commit 087aff0aec24b81418fa2678ce0cae2d4c1e2e01
Merge: b32d329 fc44d0d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:26:33 2016 -0700
Merge branch 'v3' into vr
commit b32d329f9331a4f9bbbbf946b88b31db7559934d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 11:25:27 2016 -0700
fix: dont' include oculus files
commit 816928c6a8782984830aa92de5bed038c1306cdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:57:26 2016 -0700
fix: missing guard in header
commit 2abd4eb5a1fc961c2cbae9b00809b5e6409740db
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:43:49 2016 -0700
removed VR engines... should be part of package manager
commit 583179755d1c66c02e898297230d0f882e629b98
Merge: 12f4f71 b6d6bb0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:37 2016 -0700
Merge branch 'vr' of github.com:ricardoquesada/cocos2d-x into vr
commit 12f4f71aca4fa15231976a7727faf40648d62313
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Jun 15 10:42:12 2016 -0700
fix: new VR API... easier to enable/disable different VR renderers
commit b6d6bb087f54cbd272fbfb9e1cf1cd6bba776ffa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:48:04 2016 -0700
fix: compiles and runs on win10
commit e73aa8902118377abbd2192c757104c4531d2a9e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 20:27:06 2016 -0700
fix: vr works again
commit 5615e276507edf8602f043f3130204a89dbaba69
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 18:55:18 2016 -0700
fix: compiles on windows
commit 494061ee4da8fbc5616f83efb64b2c0c3932778e
Merge: 284910b fd3b6d4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:13:47 2016 -0700
Merge branch 'v3' into vr
commit 284910b204ee0dd76d949ea8f2b2f6b1b72e533f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 14 17:12:25 2016 -0700
android vr: better performance
commit aa8328e8029143dd7c6c724f38915f0fb3b64abe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 16:10:14 2016 -0700
fix: low pass filter in accel and magnet
commit f6d9b622abff5abb95ad60fa7139f3ce1ec9caab
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 15:43:00 2016 -0700
fix: removes debugging info
commit 2004f0ce5605dad70ff8656a058073181346f083
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 13 14:54:32 2016 -0700
fix: kind of works on android! yeah!
commit d6dcb6a3410fda053f0d6fbc00af817a13a86d3b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 10 09:44:53 2016 -0700
logging
commit 7e5d6ad52d39642c111e7b690173338af4e94092
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 22:53:07 2016 -0300
android head tracking
compiles, doesn't work yet... how to debug java code?
commit cbf5f6482aa0ae002a7dc40045ef3ffdbe192e26
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 19:45:41 2016 -0300
reading sensor from android
not compiling yet
commit 6ee0a3c2c43f8e8a603bfce9fddb0cce5ce79415
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Jun 7 11:45:06 2016 -0300
compiles on android... finally
commit fb728da756ca7ee94b316c113e2239a77d9f4b53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 18:15:12 2016 -0300
fix: compile vr android files only on android
commit 90db6daef382d142bb60207d2b16936dd66ee245
Merge: 2e56f03 cc936af
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Jun 6 12:15:56 2016 -0300
Merge pull request #11 from songchengjiang/riq_vr
daydream VR platform supporting
commit cc936afac44518a00b90ec3133aaac5d00f0b91f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:38:27 2016 +0800
remove VR 3rdparty dependence
commit 5f7a1a9c80f84cc915763ad6f52ffc524dd59309
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:34:37 2016 +0800
remove VR 3rdparty dependence
commit 3f72ecde2a259357a137bec1e99e731a2e78df84
Author: songchengjiang <moses_jc@sina.com>
Date: Mon Jun 6 10:28:43 2016 +0800
remove VR 3rdparty dependence
commit 2e56f032d1daced1b66b984acacc6f5007f5ecc3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Jun 3 10:45:44 2016 -0300
fix: started android support
commit 1910c9c488ee4315110081b60438aa1b7c1011f2
Author: songchengjiang <moses_jc@sina.com>
Date: Thu Jun 2 15:58:34 2016 +0800
add CCVRGvrRenderer and CCVRGvrHeadTracker framework
commit 96200eedea9234287153d71b4f198077cc49389a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 13:07:44 2016 -0300
fix: little fixes
commit a2eb8114b2969beca83762ba829c8cb809b1615a
Merge: 20a74e0 5fddebc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 31 12:12:59 2016 -0300
Merge pull request #10 from songchengjiang/riq_vr
bugs fixed
commit 5fddebcae997db9e1a4108413d73b0d057a61e83
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 15:57:30 2016 +0800
parameter corrected
commit 925aad012ae513ebeeec682b003123a3c543759f
Merge: 9b5e02f 20a74e0
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 15:46:13 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
cocos/2d/CCScene.cpp
commit 9b5e02fa7c9fcdd15cfea99769560ed30b976e9e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 27 14:36:31 2016 +0800
fixed ProjectionMatrix error on oculus platform
fixed ScrollView error on oculus platform
commit 3c63ead1943d1cf8aa3c0fd722a4b3834db323b1
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 27 10:51:46 2016 +0800
bugs fixed
mobile VR platforms:
fixed ProjectionMatrix error
fixed culling error of ScrollView
commit 20a74e064708e6bf9d15cc5551d1f86af9d24010
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 20 09:22:45 2016 -0300
fix: setAdditionalTransform support reference
commit 8341df82a02683b8e4ae02654e90617a2e5ced6d
Merge: 83751de 469d38d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 18 07:38:49 2016 -0700
Merge pull request #8 from songchengjiang/riq_vr
Finished VR integration of SKDs based on VRProtocol
commit 469d38d778cd5f947098a08d8fd14ca6f32b0502
Author: songchengjiang <moses_jc@sina.com>
Date: Wed May 18 15:32:32 2016 +0800
fix bug of deepoon's headtracking
commit 83751deac133910c24321ddaddff93bf736de884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 09:41:17 2016 -0700
fix: Scene inverts the eye matrix
commit 41ae41969a71fd5b07396faac78e777c4afbe5c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 17 06:54:34 2016 -0700
fix: inversed matrix for camera
commit 049dee721356a47b19f5e51a0face6a5a1647095
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Tue May 17 15:51:57 2016 +0800
add headtracker of oculus
commit 3f6478352a4baebc684105156389655edbac7e6f
Author: songchengjiang <moses_jc@sina.com>
Date: Tue May 17 14:22:56 2016 +0800
add headtracker of SKDs
gearvr/deepoon/cardboard
commit 59df985b72adf0dbb5a4c66c80ae7299b16ae909
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 22:12:23 2016 -0700
fix: head tracker works
commit 306c59da0175708c96b5757f5f27afd6a6592fe3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 16 17:55:43 2016 -0700
fix: adds missing methods to `VRIHeadTracker`
commit 91100b8a86d78801fbcd08e99427d6a6363ad69b
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 14:17:21 2016 +0800
Rename Oculus's files
commit 01ef6215de936a8d8bb15f9ec195cb81b2b4b18f
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 16 11:41:56 2016 +0800
Rename files based on riq's changes
commit 734efbb045064d24df095c5b8fc604ef2aab1dea
Merge: 91449c9 769a883
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:57:57 2016 +0800
Merge branch 'riq_vr' of https://github.com/songchengjiang/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/vr/CCVRGeneric.cpp
cocos/vr/CCVRGenericHeadTracker.h
commit 91449c9d23e357549cb1aeae6d1454274def1aab
Merge: d3e4550 a33faaf
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Mon May 16 09:54:44 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/platform/CCGLView.cpp
commit a33faafa1a2b6cffdc32d87f3c1c321f46f94789
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 14 00:57:54 2016 -0700
fix: adds head tracker
commit ea348cf72d3e54dc3864571bff1405909dbb65c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:40:32 2016 -0700
fix: removes red background
commit 113c7debe9a35fc142183a9012cac40063e17efe
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 13 18:39:31 2016 -0700
fix: centers image
commit 769a883c93f4f7c6191462626845f01d6f8596fe
Author: songchengjiang <moses_jc@sina.com>
Date: Fri May 13 20:36:19 2016 +0800
Merge branch 'vr' of https://github.com/ricardoquesada/cocos2d-x into riq_vr
commit d3e45501cd2cada87735390a407fbd44e61cd84e
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 17:52:46 2016 +0800
update win32 project for VR
commit ba0fdb8b8e1efaf8fdf88e044e701fb5bedb4839
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 23:21:50 2016 -0700
fix: no hardcoded values
code is simpler, fixed a few bugs
commit b30596cdae4cdcf39d960a39661a79200b27c7a8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu May 12 21:50:18 2016 -0700
fix: simplified distortion
commit 37b184f084e7b50bac9a5a3c59a87f8f03440b53
Author: songchengjiang <songcheng.jiang@chukong-inc.com>
Date: Fri May 13 09:39:34 2016 +0800
finished VR rendering of Oculus
commit f7d74cd0a2479541c0546d0ec41fe4f867405fcc
Author: songchengjiang <moses_jc@sina.com>
Date: Thu May 12 10:00:43 2016 +0800
Finished GearVR and Deepoon VR rendering integration
commit 776fb4fd7420f1c14403eb476df1e9716362f1e5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed May 11 16:56:57 2016 -0700
fix: distortion working... with too many hardcoded values
time to "un-hardcode" the values
commit 0584773cca88c5b3dee72821830841f617cfb21c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 19:49:07 2016 -0700
feat: distortion WIP
commit 9b5ef01776eaa617dd4677c3824e50c1f9da41c6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 10 15:49:17 2016 -0700
fix: simpler
one texture that holds both left and right eye
commit bfff504c499c253a0c36b342e6b5bcb0edf4fed7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 9 10:50:43 2016 -0700
fix: Camera code is cleaner
commit fcf730bc2afc6c4552787273577e1942088c2e42
Author: songchengjiang <moses_jc@sina.com>
Date: Mon May 9 16:43:58 2016 +0800
support cardboard VR rendering
commit f88b834b70fbfb28db0c8442e68984c61192d7cc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 21:16:10 2016 -0700
fix: proj fixes. works ok in any resolution
commit f980a616837b0f259d9564e622c78e0f4869ed53
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 6 19:08:47 2016 -0700
fix: renders ok in any device
commit 4799ad32ea38ddd217e80e868c3d9021c03e88ce
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 28 16:46:30 2016 -0700
fix: renders something
fix: passing camera to scene
adds a way to return user camera
fix: stereo rendering works
fix: viewport left is correct
fix: scissor is not needed...
fix: works!
fix: minor fixes
fix: new approach... almost working
fix: camera is moved
whitespace fixes
fix: whitespaces
fix: new line
commit c137a53aba227cf2e2a1809b55cb9b3da25d432b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 27 18:56:41 2016 -0700
fix: VR refactor... still WIP
commit 16fde77d71b8309e982bf6fa4f4ee0acea5fc0d1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 26 22:21:21 2016 -0700
feat: VR, initial commit
2016-06-15 11:33:25 -07:00
mogemimi
a348cbda8b
Move StringUtils functions from deprecated header file to ccUTF8.h ( #15835 )
...
* Move StringUtils functions outside of deprecated header
* Replace deprecated headers with 'base/ccUTF8.h'
2016-06-15 15:01:26 +08:00
子龙山人
51f4deee01
Add system label overflow ( #15827 )
...
* Add system font overflow
1. currently only iOS, Mac and Android platform are supported
add mac label overflow shrink
modify system font overflow test
fix warning and possible memory leaks
add ios system label overflow support
add iOS system font overflow support
fix iOS system font overflow
fix Mac System font overflow
add android system font clamp
add Android system font shrink
cleanup iOS shrink related code
fix Android system font clamp
add core text to project template
fix iOS tests project
fix mac and iOS shrink
improve iOS and Mac clamp feature
fix header file include path
* modify the comments, make it more clearer
2016-06-15 10:43:15 +08:00
James Chen
126b60945e
issue #15652 : fix low FPS on some android devices while auto batch is disabled.
2016-06-12 11:35:30 +08:00
MagicXrEv
29cca63822
Texture2D::addImageAsync : Set pixel format correctly. ( #15774 )
2016-06-03 09:38:01 +08:00
James Chen
3d116c3333
SetBlending fix
2016-06-01 17:46:27 +08:00
mogemimi
fc6c612c4c
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
mogemimi
f6bee1abc2
Fix minor typo: Texure -> Texture
2016-05-26 02:36:15 +09:00
mogemimi
1e04cb5950
Use nullptr instead of 0 or NULL
2016-05-25 03:09:11 +09:00
Ricardo Quesada
23c5c18c91
Merge pull request #15646 from Rypac/fix_quadcommand_crash
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Fix crash due to reallocation of shared indices memory
2016-05-24 11:29:28 -03:00
mogemimi
a1a8feed71
Add missing references to avoid unnecessary copies
2016-05-17 01:15:07 +09:00
Ryan Davis
8ca09f7c2a
Fix crash due to reallocation of shared indices memory
2016-05-15 12:30:30 +10:00
treert
2c4b634a50
reset UIGrayScale Shader when reload shaders
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reset GLProgram for UIGrayScale Shader when reload shaders
2016-04-23 13:33:22 +08:00
minggo
5f6f35fb91
Merge pull request #15451 from xpol/fixes-format-warnings
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Fixes format warnings.
2016-04-19 10:21:10 +08:00
minggo
93d331f1e8
Merge pull request #14965 from elloop/fix_opengl_log_function
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fix opengl log function.
2016-04-18 18:32:00 +08:00
Xpol Wan
dc0f7bf903
Fixes format warnings.
2016-04-18 17:52:58 +08:00
mogemimi
4f32df255d
Fix return value of VertexAttribBinding::init()
2016-04-10 08:05:19 +09:00
minggo
4bee2c4e79
Merge pull request #15361 from stevetranby/iterator-erase
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Iterator erase pattern
2016-04-07 10:34:55 +08:00
Ricardo Quesada
ed42305c26
fix: works if no ';' is the the end of defines
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Github issue #15376
2016-04-06 13:27:59 -07:00
Ricardo Quesada
9fae3a5ed3
Merge pull request #15204 from perminovVS/v3-dev-gl-program-feature
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GLProgram replaceDefines correct and other feature
2016-04-06 10:34:44 -07:00
Steve Tranby
24fd25e143
Iterator erase pattern
2016-04-01 18:29:21 -06:00
mogemimi
44080a04d8
Fix typos in comments and strings
2016-03-29 10:52:17 +09:00
minggo
3c676d9712
Merge pull request #15037 from Shulepov/spriteframecache_pixel_format
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SpriteFrameCache: take pixelFormat into account if specified
2016-03-23 09:48:35 +08:00
Xpol Wan
90456d29ba
Fixes 1605 include path in 541 files
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using the tools/coding-style/include-linter.py with -f options.
2016-03-20 21:53:44 +08:00
Vladimir Perminov
7011c3a7e4
GLProgram replaceDefines correct and other feature
2016-03-07 17:05:20 +03:00
mogemimi
2a8d84e7f9
Remove unnecessary const from return types
2016-02-29 16:48:07 +09:00
mogemimi
1d9e688707
Fix typos in documentation
2016-02-18 16:16:36 +09:00
Mikhail Shulepov
15f0aaa598
Texture2D::getStringForFormat - added missed formats
2016-02-12 19:04:30 +03:00
Mikhail Shulepov
112fceae81
Texture2D: RGB888 -> A8 conversion (white - full opacity, black - full transparency)
2016-02-12 17:23:56 +03:00
Ricardo Quesada
4a318c0048
Renderer improvments: TriangleCommand and QuadCommand merged
...
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
- QuadCommand is just a subclass of TriangleCommand (simpler)
- but statically it allocates indices internally (like any TriangleCommand) (more
memory, but not that much)
- adds more tests for SpritePolygon
- adds test for batching Tri + Quad command
- and fixes some other bugs
Squashed commit of the following:
commit cce893a9114da5dda91a895e4e661894f365e2c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Feb 8 06:56:57 2016 -0800
QuadCommand: indices are static
thanks @Darinex
commit e5fd1c14e93d2f07b8266bfec03cf7206d348f59
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:18:42 2016 -0800
little improvements in xcode proj management
commit 6cd29764e01ad300f4e89e62aa6b399f73e94f01
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 19:05:52 2016 -0800
Renderer improvments: TriangleCommand and QuadCommand merged
- more options for batching (faster)
- less flushing in between commands (faster)
- less renderer code (easier to maintain)
- less VBO/VAO (less memory)
- uses temporary buffer for faster rendering (more memory)
and fixes some other bugs
Squashed commit of the following:
commit af7a209435c5f2430c31ab3ebcc7f45051eacb1a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:55:27 2016 -0800
adds test for batching quads and tris
commit 25816e3eaeffd4b0cfe5fa15e97ff84e9013b8be
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 18:40:15 2016 -0800
cleanup renderer
commit 7f9785056681756c865d603516c7e14c46040e82
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:34:48 2016 -0800
clean up docs
commit 92a8b679dd404e4ca2839d85e2bd925195b12996
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sun Feb 7 15:18:52 2016 -0800
QuadCommand converted to Triangles command
commit 7e21ec12d3781f6964b4d639cfa4bdc79eb8ae80
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 16:17:29 2016 -0800
adds missing files... new test as well
commit d1bd4391785515bdc2e1bebbeb3f321f983b51f2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 14:35:41 2016 -0800
more tests for poly sprites
commit 5775a25b1046671bd0f5af4c5ab52b308b34bb39
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Feb 5 00:30:13 2016 -0800
malloc instead of std::vector
commit 14a5d45cc978c55a182c03f181ca2bc603776561
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 21:40:46 2016 -0800
little optimization
commit 5667cb2b62416f8a439a54c3973d5841fbe1b68b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 19:13:13 2016 -0800
quad works as expected
commit 462aef05baa6586591882faa366839bead4be068
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 15:22:59 2016 -0800
works
commit c789e6c42811278563c7682b5620296ae8d84aeb
Merge: d6c3729 de62924
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 14:08:49 2016 -0800
Merge branch 'v3' into uniform_matrix_auto
commit d6c37297954af752ebf42ec5f71e5e2fe28c9cc2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 13:54:07 2016 -0800
works ok...
commit 45c288631989ea735cc31ec5aa683d9d41aacab3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Feb 4 12:58:34 2016 -0800
quad works!
commit 7137cff51df09adee7129738cea2b69da090756e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Feb 3 16:19:34 2016 -0800
more optimizations... WIP... doesn't work yet
commit a8324c1a9acb6b82102e05eee6e5e5f341306c7b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 21:59:42 2016 -0800
compiles in release mode
more tests... better threshold
commit 884ffc756e7520fcbb9252260181538ec81b8368
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Feb 2 17:21:32 2016 -0800
initial uniform_auto_matrix commit
Changes the CC_matrix uniform in runtime depending on whether the command can be batched or not.
Lot of things missing, though... like performance tests.
2016-02-08 11:25:37 -08:00
elloop
341575aa4c
1. We should define `std::string ret` in where we really need it. According to my test on android platform the function returns at `return "";`, which makes the `ret` unnecessary.
...
2. `charsWritten` is not used, we should either delete it or use it. Because we don't check the bytes written, I think we can just delete it.
3. We don't need (logLength+1) space for `logBytes`, because `logBytes` returned by calling glGetShaderInfoLog(shader, logLength, nullptr, logBytes) takes `logLength` bytes at most, including the ending null character, i.e. `(strlen(logBytes) + 1 == logLength)` always yield true. According to the offical opengles sdk docs: https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderInfoLog.xml .
and
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetShaderiv.xml
4. We don't need `logBytes[logLength] = '\0';`, because `logBytes` returned is already null-terminated.
2016-01-25 12:22:30 +08:00
James Chen
057db2444c
Removes unused code in Material::initWithFile.
2016-01-15 00:55:10 +08:00
zilongshanren
7d943f200f
fix scale9sprite gray state opacity issue.
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Ticket: https://github.com/cocos2d/cocos2d-x/issues/14378
2016-01-07 17:17:55 +08:00
pandamicro
022bcc24f1
Merge branch 'v3.10' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/scripting/js-bindings/manual/chipmunk/js_bindings_chipmunk_manual.cpp
cocos/scripting/js-bindings/manual/component/CCComponentJS.cpp
cocos/scripting/js-bindings/manual/js_bindings_opengl.cpp
2015-12-20 22:56:33 +08:00
Liam
fb312a761c
update for 3D object render, revert old changes
2015-12-18 11:23:33 +08:00
Wenhai Lin
4fa58602a8
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
mogemimi
f280a31323
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
Ricardo Quesada
aebfefd7a8
Merge branch 'v3' into js_more_conversions
2015-12-04 19:01:20 -08:00
Ricardo Quesada
cd8631ef09
sfunction "create" uses new optimized code
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...although this code should never be called
2015-12-04 18:42:31 -08:00
Ricardo Quesada
f6c2758801
Merge pull request #14409 from xiaofeng11/v3_combine_opengl
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Combine Studio change for openGL related operation
2015-12-03 23:03:40 -08:00
Liam
07bc48c1b8
revert glprogram
2015-12-03 16:29:02 +08:00
XiaoYang
867664197e
Merge pull request #14526 from super626/v3
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3D Normal Map Support
2015-12-02 14:22:20 +08:00
yangxiao
ebd5c1cca7
resolve conflict and fix checktexture bug
2015-12-02 11:26:05 +08:00
pandamicro
70dd2af5d5
Merge pull request #14518 from mogemimi/fix-memory-leak-texture-cache
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Fix memory leak when initWithImage() failed
2015-12-02 10:20:04 +08:00
xiaofeng11
18666a9b41
Merge pull request #14393 from xiaofeng11/v3_combine_3d
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Combine Studio change for 3d components
2015-12-02 09:47:12 +08:00
mogemimi
d539e6c797
Fix memory leak when initWithImage() failed
2015-12-01 12:48:54 +09:00
yangxiao
11f1bd6e28
builtin material normal map support
2015-12-01 10:37:53 +08:00
XiaoFeng
150d907636
Add missing changes to Particle 3d
2015-11-27 19:01:30 +08:00
XiaoFeng
2d28b78e41
Add 3 missing class export
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Change clearShader logic.
2015-11-27 14:58:18 +08:00
songchengjiang
b55f040ec6
fix macro definition error
2015-11-27 14:23:17 +08:00
XiaoFeng
8e4276469c
Add comment to new function
2015-11-27 14:08:27 +08:00
songchengjiang
642e19baef
unify (No)Normal Mapping shaders
2015-11-27 13:15:33 +08:00
XiaoYang
92d7ccfbca
Merge pull request #14471 from super626/v3
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release default fbo
2015-11-27 11:33:07 +08:00
songchengjiang
fc4c3ec650
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-11-27 09:34:31 +08:00
XiaoFeng
09606e96cd
Add comment for new function
2015-11-25 11:33:24 +08:00
XiaoFeng
d0cd640ac8
Update
2015-11-25 11:15:17 +08:00
songchengjiang
9241797acb
support normal mapping material
2015-11-25 10:45:03 +08:00
XiaoFeng
722f20c4b6
Update implement remove condition macro check.
2015-11-24 18:29:58 +08:00
yangxiao
aa38dfba89
release default fbo
2015-11-24 18:11:16 +08:00
XiaoFeng
50889c1c6c
Save _vertShader & _fragShader for PC platform only to decrease memory usage for mobile platform.
2015-11-17 14:29:56 +08:00
XiaoFeng
acd3b5cbc4
Combine Studio change for openGL related operation
2015-11-17 13:38:42 +08:00
XiaoFeng
eb644ee79f
Combine Studio change for 3d components
2015-11-16 15:05:43 +08:00
pandamicro
6fc7aca423
Merge pull request #14153 from Fraggle/patch-1
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PMA Handling issue
2015-11-11 14:14:22 +08:00
yangxiao
9d2fca6d34
fix cull face for render queue
2015-11-09 10:42:12 +08:00
pandamicro
b58e656620
Merge pull request #14264 from super626/v3
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Fix: Mesh::setGLProgramState may modify state block
2015-10-30 10:11:23 +08:00
yangxiao
16d9cf1af9
setStateBlock implement
2015-10-29 14:21:25 +08:00
mogemimi
9df30d2454
Fix typos in documentation
2015-10-23 16:59:51 +09:00
pandamicro
f2898ecf30
Merge pull request #14207 from super626/terrain
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fix shader on pc
2015-10-22 10:10:10 +08:00
yangxiao
cca25f5b5c
fix shader on pc
2015-10-22 09:29:12 +08:00
Dale Stammen
ce88dbdee4
removed WP8.1 shader code
2015-10-16 14:48:03 -07:00
Dale Stammen
414a34f3f9
removed old WP8.1 shaders for gl_PointSize
2015-10-16 14:47:02 -07:00
Sebastien Flory
bd83fc1474
PMA Handling issue
...
Hi,
I compared to cocos2D-x v2.x and it seems that there is an issue with the _hasPremultipliedAlpha flag not beeing set correctly for mipmaps and compressed textures.
I guess it's a mistake due to the reorganization of the code between the old CCTexture2D and the new one.
In our tests, this fixes the issue.
Best,
Sebastien
2015-10-15 15:48:21 +02:00
yangxiao
907189ed14
correct wrong presion, which leads to failed on some devices
2015-10-15 11:59:38 +08:00
Martin Taylor
62e36e8006
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
yangxiao
ea538cd9da
merge cocos
2015-09-16 10:37:24 +08:00
yangxiao
ca24e6eba3
fix clone
2015-09-11 15:08:59 +08:00
yangxiao
6fd9784fce
setParent for RenderState
2015-09-11 11:47:36 +08:00
yangxiao
d5fab0bd38
merge cocos
2015-09-10 10:44:09 +08:00
yangxiao
8f5cd6cdc8
remove setParent
2015-09-10 09:28:01 +08:00
yangxiao
64471fab85
fix material clone
2015-09-10 09:23:02 +08:00
Nathanael Weiss
14b9c2e75c
Fix crash in FrameBuffer if no DepthStencil
...
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
2015-09-08 13:13:38 -07:00
yangxiao
c3ac446f35
resolve conflict
2015-09-07 14:45:09 +08:00
yangxiao
137d180dc9
fix material clone
2015-09-07 13:59:08 +08:00
WenhaiLin
a3b5becb45
Sync v3.8 to v3
2015-08-31 22:05:37 +08:00
yangxiao
bc07d7954a
fix render state
2015-08-28 23:00:45 +08:00
pandamicro
d6045fdbea
Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
...
Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
2015-08-27 10:40:04 +08:00
Ricardo Quesada
d5d1be93cc
make it compile on win32
2015-08-26 10:16:50 -07:00
yangxiao
d17c04cf0e
tmp
2015-08-26 16:35:42 +08:00
Ricardo Quesada
dfed33f6f2
Adds `PrimitiveCommand` test
2015-08-25 15:07:03 -07:00
yangxiao
7dcc3dd982
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
fusijie
cbd7eed9c4
fixed renderTexture crash bug.
2015-08-21 17:38:56 +08:00
yangxiao
8a6c49b5a3
merge cocos
2015-08-03 09:54:29 +08:00
pandamicro
a011fa4c8a
Merge pull request #12852 from super626/issue10242
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fix #10242 , reload shader when light number changed
2015-07-30 12:57:32 +08:00
tangziwen
e4cf89e1c4
terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
2015-07-29 13:24:12 +08:00
yangxiao
92ec9ab5f2
add config loaded event
2015-07-24 16:38:30 +08:00
andyque
7c665e6447
remove EMSCRIPTEN related code
2015-07-16 14:15:41 +08:00
yangxiao
69e79ed164
fix #10242 , reload shader when light number changed
2015-07-15 11:36:53 +08:00
andyque
91dfb07a8c
add more descriptive message to ASSET macro.
2015-07-14 15:28:36 +08:00
Vincent Yang
d9bc8b7c1b
fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback.
2015-07-09 17:06:55 +08:00
Vincent Yang
1f8b46e911
Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync.
2015-07-08 15:13:48 +08:00
yangxiao
269feeb1f9
remove stencil from Renderstate
2015-07-01 14:06:37 +08:00
yangxiao
13dbd44250
remove unused variable
2015-06-25 15:05:21 +08:00
yangxiao
63f948c822
modify skybox to projection space
2015-06-25 15:01:39 +08:00
pandamicro
cc00cbedbe
Merge pull request #12482 from yangws/fixbug_20214
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fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
2015-06-23 21:09:59 +08:00
pandamicro
60372056ce
Merge pull request #12484 from andyque/fix-nine-patch-image-error
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fix nine patch image parser error on Windows.
2015-06-23 18:26:16 +08:00
pandamicro
2a0c2b6e32
Merge pull request #12250 from hawkwood/patch-10
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Fails if file does not exist
2015-06-23 17:32:47 +08:00
andyque
7fff2bd3c4
fix nine patch image parser error on Windows.
2015-06-23 15:42:58 +08:00
Vincent Yang
4b768c5fd8
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen.
2015-06-23 15:22:27 +08:00
pandamicro
a2deddcf59
Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
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fix android background and foreground bug with VertexAttributeBinding
2015-06-17 09:34:47 +08:00
Justin Hawkwood
90db6fe5d6
Added check that callback is set
2015-06-15 23:36:04 -07:00
Justin Hawkwood
9378b6704c
Moved file check to alternate location
2015-06-15 23:31:52 -07:00
Huabing.Xu
19982aae00
fix android background and foreground bug with VertexAttributeBinding
2015-06-16 14:04:50 +08:00
Ricardo Quesada
b167ab3e78
StateBlock() is public
2015-06-15 17:43:37 -07:00
Ricardo Quesada
ca3da86da7
StateBlock::restore() is public
...
It is possible to restore to default state
2015-06-15 14:12:44 -07:00
pandamicro
d0db40c4a6
Merge pull request #12080 from linshun/v3
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issue #12078 added audio, network, physics, platform and storage group.
2015-06-15 12:45:11 +08:00
Ricardo Quesada
5c419ff7bc
compiles on windows
2015-06-12 20:49:20 -07:00
Ricardo Quesada
9b7c12aa38
updates invalidate documentation
2015-06-12 17:44:48 -07:00
Ricardo Quesada
a8cf72dc43
pass bits to invalidate
2015-06-12 17:14:09 -07:00
Ricardo Quesada
4278bf51b1
Adds RenderState::StateBlock::invalidate();
...
handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
2015-06-12 16:47:08 -07:00
Vincent Yang
097bf455c2
Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
2015-06-11 11:45:10 +08:00
Huabing.Xu
10352c40b2
Merge branch 'v3' into v3FrameBufferObject
...
# Conflicts:
# cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Justin Hawkwood
852639cfe7
Added empty string check
2015-06-09 09:19:04 -07:00
Huabing.Xu
67a94c4485
compiles on android and linux
2015-06-09 17:57:07 +08:00
Huabing.Xu
ef4978f0cd
move viewport to experimental namespace
2015-06-09 16:21:50 +08:00
Huabing.Xu
3e331128c6
file rename CCFrameBufferObject->CCFrameBuffer
2015-06-09 15:32:12 +08:00
Huabing.Xu
9acab65e4f
rename FrameBufferObject->FrameBuffer
...
Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Justin Hawkwood
eca488b85a
Fails if file does not exist
...
This adds a callback with nullptr if the file does not exists. Checking this before checking cache means that if a file is cached then deleted, the async call will fail. To allow a cached but deleted file to return the texture, move the isFileExist check to ALTERNATIVE.
If leaving check where it is, on failure should it also check if the file was cached and remove it?
2015-06-08 17:14:15 -07:00
Michael Sotnikov
dae8f788c1
improve rendering of inner shapes when outline is used
2015-06-08 12:56:43 +03:00
Huabing.Xu
133ef90c09
Merge branch 'v3Viewport' into v3FrameBufferObject
...
# Conflicts:
# cocos/renderer/CCFrameBufferObject.h
2015-06-06 18:16:22 +08:00
Ricardo Quesada
453a3d93bc
samplers are treated as uniforms
2015-06-05 14:55:33 -07:00
Huabing.Xu
d35a8a3a9e
add default FBO
2015-06-04 15:53:13 +08:00
Huabing.Xu
ad1f7c472c
add render buffer render target for color attachment
2015-06-04 11:18:35 +08:00
Ricardo Quesada
b8957b176a
fixes win compilation issues
2015-06-02 23:31:57 -07:00
Ricardo Quesada
872e4f5a4f
removes logging
2015-06-02 17:50:34 -07:00
Ricardo Quesada
87a3a1844a
Adds support for Autobindings in Shader
...
...part of Material
2015-06-02 16:56:59 -07:00
linshun
09b52331d1
issue #12078 : added renderer group and removed core and support group.
2015-06-01 13:43:56 +08:00
Huabing.Xu
9bf15877e5
add applyViewport in camera.
2015-05-29 15:52:06 +08:00
Huabing.Xu
22ddf53539
Merge branch 'v3FrameBufferObject' into v3
2015-05-29 10:38:42 +08:00
Huabing.Xu
2d6d1b7a8c
add android background and foreground switch support for framebufferobject
2015-05-28 17:08:36 +08:00
Huabing.Xu
9ffbe39f18
DepthStencil RenderTarget could be null, which can be used to detach the old DepthStencil RenderTarget
2015-05-27 18:16:05 +08:00
Huabing.Xu
9d4e50f3a5
add optional params for RenderTarget creation
2015-05-27 16:59:54 +08:00
Huabing.Xu
471547e0b0
refactor FrameBufferObject to FrameBufferObject and RenderTarget
2015-05-27 11:40:12 +08:00
Vincent Yang
246913c092
Fix bug: skybox can't move to other position except origin point in world space.
2015-05-26 17:14:26 +08:00
Huabing.Xu
83bae15caf
Merge branch 'v3FrameBufferObject' of github.com:dabingnn/cocos2d-x into v3FrameBufferObject
...
# Conflicts:
# cocos/2d/libcocos2d.vcxproj.filters
# cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-05-26 12:06:05 +08:00
Huabing.Xu
c22a8e81ce
Merge branch 'v3' into v3FrameBufferObject
2015-05-25 16:56:22 +08:00
minggo
273ac5d00a
Merge pull request #12002 from WenhaiLin/v3-texturecache-unbindfix
...
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 16:29:43 +08:00
WenhaiLin
234ad668ec
Fixed TextureCache::unbindImageAsync fails to unbind all asynchronous callback for a specified bound image.
2015-05-25 11:47:37 +08:00
andyque
0352a7a3ea
add Android 9-patch image format support
...
commit c214c4a7a457275785d6377031b5a267d543ffbb
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:16:09 2015 +0800
Add Android 9-patch format support.
Squashed commit of the following:
commit a5a5a7a8f25b5bddae0ba21c56676a3f8d84102a
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 17:08:05 2015 +0800
finish refactoring
commit 730bf817f833de56999c616779fc0279890e14bf
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 11:47:08 2015 +0800
refactoring 9-patch
commit b45be6d54ac6e70a3fb9aa3eb700b252e4e72a54
Author: andyque <guanghui8827@126.com>
Date: Mon May 18 09:42:06 2015 +0800
refactor
commit 384110193f1d581c4a0fb7a2c771c55f1db63cbf
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 17:59:21 2015 +0800
fix lua and Android compile error
commit 2877538fb3a436f95400b2ad637ea147b9df81d7
Author: andyque <guanghui8827@126.com>
Date: Fri May 15 11:32:43 2015 +0800
Add Android 9-patch image format support.
The 9-patch format is used for creating Scale9Sprite.
2015-05-21 16:04:37 +08:00
Ricardo Quesada
f2d3ecad48
Removes state from MeshCommand.
...
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
Ricardo Quesada
ac54dad9a0
MeshCommand uses StateBlock
...
When MeshCommand is used with GLProgramState, it will use the StateBlock
internally, instead of the manual and error prone way of keeping state
2015-05-19 18:13:18 -07:00
Ricardo Quesada
aa027fbe0f
Properties fixes
...
`createNonRefCounted` instead of `CrateWithoutAutorelease`
`readlines()` code is easier to read. Same performance
2015-05-19 13:51:52 -07:00
Vincent Yang
8d3ade78ca
Add CC_DLL to Class FrameBufferObject.
2015-05-19 13:50:10 +08:00
Huabing.Xu
75f740add5
linux works
2015-05-18 18:08:15 +08:00
minggo
7b76d5fc41
Merge pull request #11871 from walzer/v3
...
fixed #11821 , after release StateBlock::_defaultState, set it to null.
2015-05-18 14:47:16 +08:00
Huabing.Xu
f96e704f7d
Merge branch 'v3' into v3FrameBufferObject
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
cocos/cocos2d.h
cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
walzer
02f295dfbf
fixed #11821 , after release StateBlock::_defaultState, set it to null, because developers would reconstruct it.
2015-05-18 10:44:49 +08:00
Huabing.Xu
fbe49f538d
remove WP8 code which is added by accident when resolve merge conflicts
2015-05-15 10:06:44 +08:00
Huabing.Xu
c994f28914
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
2015-05-15 09:55:51 +08:00
Ricardo Quesada
989848a358
fixes memory leak
...
improves performance a little bit
2015-05-14 17:24:27 -07:00
Huabing.Xu
84540c1ff4
Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
...
Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu
57a3fa256a
Fix memory leak for FrameBufferObject
2015-05-14 11:19:13 +08:00
Huabing.Xu
e6e0a1d15c
refactor: FrameBufferObject will contain an Texture2D instead of inheriting from Texture2D
2015-05-14 10:36:49 +08:00
Ricardo Quesada
fde5f8d63c
Adds better sample
...
adds clone support as well
2015-05-13 17:39:39 -07:00
Ricardo Quesada
aeea7ade14
RenderState can be part of Material and Technique
2015-05-13 14:12:37 -07:00
Ricardo Quesada
e95de4de62
fixes mipmap issue with parsing Sampler
2015-05-13 10:24:32 -07:00
Huabing.Xu
8311cf8920
Fix clearcolor overwrite bug
...
change test case for FrameBufferObject
2015-05-13 17:40:10 +08:00
Huabing.Xu
6097b4ddd2
add clearAllFBOs function in FrameBufferObject
2015-05-13 17:17:54 +08:00
Huabing.Xu
42514ee62f
FrameBufferObject works
2015-05-13 14:24:53 +08:00
Ricardo Quesada
c693573d77
more samples
...
and API fixes
2015-05-12 22:24:52 -07:00
Ricardo Quesada
a83c10fdbf
Merge pull request #11807 from ricardoquesada/material_vertexattrib
...
Adds support of VertexAttribBinding per Pass
2015-05-12 21:05:02 -07:00
Ricardo Quesada
d23ff0ea2c
Adds support of VertexAttribBinding per Pass
2015-05-12 19:58:09 -07:00
minggo
a587b28e38
Merge pull request #11792 from super626/v3
...
particle3d can not be seen when added to scene with terrain
2015-05-13 09:38:21 +08:00
Huabing.Xu
f0acf7ee7b
original version of frame buffer object
2015-05-12 16:43:17 +08:00
Ricardo Quesada
1937431596
Material uses new file format
...
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
yangxiao
4d71175318
resove conflict
2015-05-12 12:12:29 +08:00
Huabing.Xu
cc0b3ffd2e
Merge branch 'v3' into v3_addClearforCamera
...
Conflicts:
cocos/renderer/CCGLProgramCache.cpp
tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
songchengjiang
f25c02f230
fix bugs of terrain
2015-05-11 12:02:32 +08:00
Dale Stammen
351a898a70
removed CC_PLATFORM_WP8
2015-05-08 09:19:13 -07:00
Huabing.Xu
67ec758d15
add clear feature when before draw scene with a camera
2015-05-07 15:09:06 +08:00
Ricardo Quesada
90c9dffc1a
cleanup Material Code
...
- removes unused code
- removes experimental code
2015-05-05 15:59:41 -07:00
Ricardo Quesada
ce95bfe059
Squashed commit of the following:
...
commit 3676fd8b4fe09be74fe10a6e2b8d6043cd016a2a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:46:57 2015 -0700
compiles on win32
commit 0b8d30a3f8b2656e714846a62ca8a94b303efbdc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 11:01:04 2015 -0700
compiles on windows!
commit 8cad22273ec2d9b74ef22196afcb8aa2f2bd8a6c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 10:20:13 2015 -0700
windows fix
CALLBACK is defined in windows. Use CALLBACK_FN instead
commit 33eff5c09c30e5ba6c8e61a69d1be0696d0b5d15
Merge: 17c5102 f843466
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue May 5 09:51:02 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 17c5102215e60c9e9b8b69ceb6b61b84b657ec91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 17:05:49 2015 -0700
Material system works Ok.
Deftaul states are being applyied to RenderState::StateBlock::_default
state as well!
commit 3f5285102ef95c77c505d0f2174f8f77b9bd86e1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 15:52:09 2015 -0700
more fixes for material
blending works as expected
commit 347eaea42248eb07bc77844dcee56dcbcf0fbcb2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 12:14:00 2015 -0700
compiles on Android
compiles on Android
commit 5feef67410a6e8408414230887c177a5cc3d8c35
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon May 4 11:01:46 2015 -0700
Cmakefiles
works with Cmake again
commit 1366da20efd4f63f683ac9264e18aa71d84bcc71
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Sat May 2 18:17:50 2015 -0700
Particle3D working Ok with its own uniforms
commit c6cfa32e1f693e6d71d00e0cd9dd9610ca1e7663
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 17:32:00 2015 -0700
MeshCommand now works 100% on Material!
commit 92d641e29675ffc58daba48fcdcc5ec6459be02f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 15:49:14 2015 -0700
multiple meshes work Ok
commit 842927d18b5605b2fd1bd3a679fc25418c7eeab8
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri May 1 13:43:56 2015 -0700
Adds `clone` to GLProgramState
commit c4b8e222f8e852254b1f23f0e17c16dfca7cc5ca
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:54:34 2015 -0700
adds comment about the glprogramstate bug
commit 2d008ec90557025507e0b17284e60b39fc9b42d3
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 18:28:39 2015 -0700
some uniforms moved to Material
commit 11f59f87079a6cb698c7e9b5a55735f6d51cf420
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 16:52:07 2015 -0700
depth test moved to Material!
commit 4dabb53641c293bfe8c417fe3491ec33b33ffc4e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 13:12:28 2015 -0700
Material/Technique/Pass subclass of RenderState
Inheritance of RenderState. Code from GamePlay3D
commit a8b888dc30cf7ab4fae186acec2a366dfb967116
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 12:05:26 2015 -0700
same as v3
commit c026de5318a2a03beed1de6d7a0efda431569a5c
Merge: 4561e3f 254a4b0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 30 11:37:40 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 4561e3f5763849872d888a3be9ebbdcfb1a7bf9d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 18:02:21 2015 -0700
fixes on blending
commit 1b4cd8fd1c7b2a489b6a52ab6d42548eb7c7fac0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:51:05 2015 -0700
better defaults for StateBlock
commit 3a661c35908aa075754d7b9dfac45be1af3b38e9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 17:46:36 2015 -0700
RenderState::bind() binds lots of states
commit 074d5fb4a485e4ac32996c345e314594806e3cf0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:40:07 2015 -0700
Adds REnderState parsing in .material
commit 7c0f098b7e2e198aa4a821bfbdec661eeba2587e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 16:06:31 2015 -0700
RenderState added into RenderState
Code based on GamePlay3D. Adds GamePlay3d License.
commit 04a6295ca5839e2e1202881b8a10733685c113d6
Merge: 52c916f 5671818
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 29 11:27:55 2015 -0700
Merge branch 'v3' into material_system
commit 52c916fb4df04558433b1370102a5e9269f73607
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 18:15:12 2015 -0700
order files alphabetically
order files alphabetically
commit a5f54f0c1ca5d997a87e0231ce1b28d3c8d9ca64
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 17:46:07 2015 -0700
Adds cmake and android support
commit 2432b1dd2ec3c7db78d4d9e5e7b9fbe491b95884
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 16:33:50 2015 -0700
for some reason the callback was crashing
... bug in the callback code?
in any case, we didn't need it and it was making the code slower.
commit 7844d32d04cb411ddae139d9598adcb04b899606
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 14:00:24 2015 -0700
more little fixes
commit 2992a5e0f4a8dfac87d6aab37e101154f8b41519
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 12:11:28 2015 -0700
MeshCommand using Material internally
works
commit 67a435d66b4e554b4d24e462ca2ad42408157e69
Merge: 6dee7ca b9a994f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 28 10:34:03 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 6dee7cac6a51b4c123aabb111b0f8951082b1507
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 17:41:27 2015 -0700
improved readebility of MeshCommand code
commit 3a57eb200f7cba4a17f512060dd3f121d83e32fd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 15:41:07 2015 -0700
mesh supports Material
`Mesh` supports `Material`
Now `MeshCommand` needs to implement it correctly.
commit 2fc745c787555fbd5c6b100b0a2833ef0e65ad73
Merge: 05b16f5 bd5f4e0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 27 11:23:28 2015 -0700
Merge branch 'v3' into material_system
commit 05b16f5c6f783ff38b4ae54528f9b949d8bb39a4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 17:40:48 2015 -0700
Adding Material into Mesh
WIP.
commit bc62f1a146ff9ad9864d8ff317f6a9540760066a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:39:54 2015 -0700
cosmetic
commit 2f86d50cee15c6af20abb512368aa36dc4ed3ccf
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:26:41 2015 -0700
moves even more code form Sprite3D to Mesh
commit 04643bed3c277f0a775e962a5c87f550b1a59e74
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 16:15:21 2015 -0700
Moves "draw" from `Sprite3D` to `Mesh`
commit 4bf884cdcb1a8df7522adeab364368493aba11e0
Merge: 2f305fc 2199bf1
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 15:00:50 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 2f305fc68ad847fd4bdf855611c6f6f6a4bf63d2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 24 14:46:28 2015 -0700
cosmetic
commit a697b43a96e5f9440787aa2a1c4e178d98b2e5bc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 16:44:21 2015 -0700
revert my changes...
...actually the GLProgramState code was Ok... ouch
commit 36323c62eae2f8dbdcd7e13075758752cce44132
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 15:40:54 2015 -0700
parsing GLProgramState validates the attributes
commit a406d6236a78244f73e81ded0b4148199a8677e5
Merge: 3be7fde cf177bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 23 12:10:31 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 3be7fdee9d88a14916b4f25b1c0b6f50cb619c04
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 17:45:34 2015 -0700
little progress on Sprite3D + Material
GLProgramState needs to decouple Uniforms from Attributes in
`applyGLProgram`.
binding the attributes is something that needs to be done
at a different order.
Perhaps the attributes are part of a VAO or something else.
the method `applyAttributes()` has a variable to avoid that...
but everything looks very hackish.
commit f82496c61c9cb5a0787f883a4fb2d475889fa711
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 15:46:02 2015 -0700
doesn't crash :)
but doesn't show anything either
commit 0593fb09dc987aa2dd22af3a6c3aa8241fedfe5f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 13:35:45 2015 -0700
adding sprit3d test
commit e716da63fe053b48db06f2aed9e0280256dd5f1b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 12:10:32 2015 -0700
MeshCommand: initial draw with Material
commit d758041d81c3e6275997205e6395c46006bcc4ca
Merge: 8cdc99f ca1a95f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 22 10:41:05 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 8cdc99fca664b0c9c2a536d431ffcc7844d69b3e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 21:57:28 2015 -0700
adding Material to MeshCommand
commit 0121872709c5e584b9b9f102e0f8dfc9c836841b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 19:39:09 2015 -0700
pre commit before merging MeshCommand
commit 06c0ac2a67e303bde98dff75ac436ec22de59263
Merge: 736feb1 0287b42
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 21 18:19:00 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 736feb1b6495b7411525afb130015bdb31b5c471
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:22:03 2015 -0700
Pass conforms to create()/init() pattern
commit 6103ffbb8479681b6665e81f0572bc3287919d07
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 17:04:19 2015 -0700
defines are strings
better error checking when creating objects
autorelase added in Pass, Material, Technique
commit 1efcbab63c7ca4259d50825144184baee1b577ac
Merge: 5b233bc fd3e38b
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 20 11:23:47 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 5b233bc879bd65123092d366257843465ec1d306
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:31:37 2015 -0700
blur effect works with alpha
commit 836d3c4a0dcc3a363e1b0290e628b7ac2a973c89
Merge: e4c1dd2 425b2b6
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:35 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit e4c1dd23d8b28f2631efe30f6cc9da9eda4501bb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 17 15:04:07 2015 -0700
Material, Technique, Pass: they have parent
commit 7c3f258a1c9e4ff319db4e3eebfd39006d673d91
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 21:48:06 2015 -0700
multipass works
commit b73ede73b72d8305f6f9d7898b4a5aa2336e9e32
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:31:04 2015 -0700
yeah!
more materials... a lot to do yet
commit d54d24ed185071ce1350bbf71914a64c9f6f228e
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 17:06:46 2015 -0700
yeah! works!
commit 1e70cb553148e6c136df42a789bf85184e73762d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 16:43:54 2015 -0700
simple test of material system works!!!
commit c8581dfe9e970a3004254987416d75cccc644ccd
Merge: 83aeec4 5d5fa3d
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 16 13:51:45 2015 -0700
Merge remote-tracking branch 'cocos2d/v3' into material_system
commit 83aeec41c7933ee46f5763ad64dcdc71a50885dc
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 18:04:23 2015 -0700
JSON file curated
fixes minor bugs
commit 35f669e7fad6257ff6e60023e95ec757fdfe23f5
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 15 17:22:36 2015 -0700
parsers shaders!
including uniforms
commit 3f58bad0b2bc7ebbcfcf74e1eb02048f9d574340
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 23:24:18 2015 -0700
Material parses texture
commit 1f678faf9d6c25f6405591f052da511281be8768
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 18:22:33 2015 -0700
material parsing almost working
commit 9a79c45fe4d735a772d5e6d9e1f8bcb02546560d
Merge: d0ff296 d54ddbd
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Tue Apr 14 09:23:23 2015 -0700
Merge branch 'v3' into material_system
commit d0ff2960f4f9edc4714f9d3edf921f3365d305c7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 18:42:42 2015 -0700
json parsing broken
ha... I need to parse the content of the file, to the name of the file.
to be fixed tomorrow
commit e5aab39e5774d997f848155fc7209e9fbbd03bbc
Merge: 81e93fa bc34554
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Mon Apr 13 10:19:11 2015 -0700
Merge branch 'v3' into material_system
commit 81e93faac9d80888e975ee19d7412c54daf439a0
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:41:12 2015 -0700
Adds more dummy files for material
commit 5552a1e099bcf960d962c5369973ea663f802895
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 17:01:16 2015 -0700
adds empty test
commit 7027c85fb24109f1ed4c50877dbec35618b5b39c
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 15:36:24 2015 -0700
more material fixes
multiple passes added in renderer
commit db6745ead9879c6ce66b1921f32bf927421c54d9
Merge: 58d2412 8a160d7
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 10 11:52:30 2015 -0700
Merge branch 'v3' into material_system
commit 58d241266bdbd88162bb7ae9a7e868af173e6375
Merge: 0eccb23 b409f20
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:42:35 2015 -0700
Merge branch 'v3' into material_system
commit 0eccb236aa933eb471416258c5bb55a7ca3a24f0
Merge: 83494de 967f35a
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:18:34 2015 -0700
Merge branch 'cpp_compiles_on_mac' into material_system
commit 83494dedd0f4e7092f0267187cf07bd7de7723c2
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 15:09:59 2015 -0700
compiles on Mac
commit cca5b060164182b67df21fa330dce938e17fb324
Merge: dfc3740 09c50c4
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 9 13:54:59 2015 -0700
Merge branch 'v3' into material_system
commit dfc374099ca02e547478d24fa8fd61817a85862c
Merge: fa2152b 64c45fa
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Wed Apr 8 14:16:27 2015 -0700
Merge branch 'v3' into material_system
commit fa2152b3402e3519d35f98309c4acc03b6790370
Merge: 90b7b6f b648d1f
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:15:28 2015 +0800
Merge branch 'v3' into material_system
commit 90b7b6f6540edff156e22fdf38021a5c83194deb
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Fri Apr 3 10:13:24 2015 +0800
little changes to pass
commit 7f8b83017f03572a3698f431b6af497d62fcfa25
Merge: 7460614 0779d05
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:36:43 2015 +0800
Merge branch 'v3' into material_system
commit 7460614dd8b7eff5d8c759be54dd205333b26033
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Apr 2 08:23:17 2015 +0800
small changes
commit fa0354e74983795adafad3bedc9c50f6e8e328c9
Author: Ricardo Quesada <ricardoquesada@gmail.com>
Date: Thu Mar 26 18:20:46 2015 -0700
initial Material system
2015-05-05 13:07:32 -07:00
minggo
4acd231f89
merge v3.6
2015-04-30 13:46:08 +08:00
Dale Stammen
904abeab87
added CC_WINDOWS_PHONE_8_1 to preprocessor defines
2015-04-29 09:48:14 -07:00
Dale Stammen
f64012d77b
special shaders for Windows Phone 8.1 with no gl_PointSprite
2015-04-29 09:47:44 -07:00
Danut Chereches
5f692962b9
fixed 'seperate' typo
...
issue #8408
2015-04-25 00:02:39 +03:00
minggo
f6276dd4b3
Merge pull request #10983 from perminovVS/v3-texture-init-check-error
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Clean possible GL error init Texture2D
2015-04-21 09:50:54 +08:00
andyque
e02dad3489
fix ui grayscale shader memory release issue
2015-04-20 17:00:40 +08:00
yangxiao
8c8058a9be
merge cocos resolve conflict
2015-04-14 13:56:05 +08:00
zhukaixy
6684491249
1: update cube texture for sky box
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2: add mouse-controled camera for test case (skybox)
2015-04-14 01:39:23 +08:00
minggo
0aef6b9446
Merge pull request #11295 from Almax27/v3
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RenderQueue command buffer optimisation
2015-04-10 09:33:43 +08:00
minggo
353c2b0d75
Merge pull request #11288 from perminovVS/v3-dev-optimize-vec3
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Optimize Vec3
2015-04-07 14:04:57 +08:00
Aaron Baumbach
9edfa5bb29
RenderQueue command buffer optimisation
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Made _commands an array of vectors that is no longer reallocated every frame
Provided method to reallocate queues manually and reserve memory in order to minimise std::vector dynamic reallocation
2015-04-06 14:45:19 +01:00
Vladimir Perminov
105bac2d55
Optimize Vec3
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small function Vec3 move to Vec3.inl
Added:
add(float xx, float yy, float zz);
setZero();
Change all code:
_vec3 = Vec3(x, y, z); -> _vec3.set(x, y, z);
Vec3 vec3 = Vec3(x, y, z); -> Vec3 vec3(x, y, z);
_vec3 += Vec3(x, y, z); -> _vec3.add(x, y, z);
_vec3 = Vec3::ZERO; -> _vec3.setZero();
2015-04-05 13:09:50 +03:00
tangziwen
0193420dfc
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into terrain
...
Resovle Conflicts:
cocos/2d/libcocos2d_8_1/libcocos2d_8_1/libcocos2d_8_1.Shared/libcocos2d_8_1.Shared.vcxitems.filters
2015-04-03 15:45:51 +08:00
tangziwen
e4ae88ef15
add new line at end of file
2015-04-03 09:11:09 +08:00
samuele3hu
6c528c4a42
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_5_test
2015-03-30 15:51:01 +08:00
samuele3hu
c3ad458a26
Update comment for Lua
2015-03-30 15:47:47 +08:00
yangxiao
c6a86ac287
move shader to shaders
2015-03-30 13:45:50 +08:00
minggo
59441adc2c
Merge pull request #11213 from super626/texturecube
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Texturecube bug fix
2015-03-30 10:48:10 +08:00
minggo
b03900bbbf
fix doxygen comment
2015-03-27 17:09:54 +08:00
zhukaixy
a1bad14c1e
Update ccShader_3D_Skybox.frag
2015-03-27 17:07:30 +08:00
Huabing.Xu
0367d752af
Merge branch 'v3' into v3_comments
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Conflicts:
cocos/renderer/ccShaders.h
2015-03-27 12:05:15 +08:00
Huabing.Xu
3d657df9f6
[ci skip]add group base to files in renderer folder
2015-03-27 11:54:40 +08:00
minggo
d9680b2c74
Merge pull request #11178 from calfjohn/v3
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[ci skip]fixed doxygen warning for physics and texture2d
2015-03-27 11:11:28 +08:00
Huabing.Xu
49bf8d5e13
Merge pull request #11181 from dabingnn/v3_comments
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V3 comments
2015-03-27 11:09:17 +08:00
minggo
24aef7c6bb
Merge pull request #11164 from super626/texturecube
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Texturecube
2015-03-27 11:06:28 +08:00
Huabing.Xu
cbcdef11c3
[ci skip]fix warning for doxygen
2015-03-27 11:05:01 +08:00
Huabing.Xu
f18fac48ed
[ci skip]fix warning for doxygen
2015-03-27 11:03:21 +08:00
calfjohn
0af4f9f1ed
fixed doxygen warning for physics and texture2d
2015-03-27 10:34:01 +08:00
minggo
4eadd1ce47
Merge pull request #11165 from calfjohn/v3
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[ci skip]Modify group name for physics and Texture2d, Texture2dCache, TextureAtla...
2015-03-26 15:29:17 +08:00
calfjohn
587931faaa
Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas.
2015-03-26 15:20:25 +08:00
yangxiao
84535feb0c
merge cocos
2015-03-26 11:59:26 +08:00
WenhaiLin
153d697f1a
[ci skip]Update comments.
2015-03-25 10:59:04 +08:00
WenhaiLin
9dd778edb0
[ci skip]Update comments
2015-03-24 20:23:51 +08:00
minggo
7f60b1cea2
Merge pull request #11078 from calfjohn/v3
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[ci skip] Add documents for Texture2D\TextureAtlas\TextureCache
2015-03-23 22:16:56 +08:00
Huabing.Xu
044c954155
[ci skip] update comments CCGLGroupCommand.h
2015-03-23 21:36:01 +08:00
Huabing.Xu
027106c9ee
[ci skip] update comments CCGLProgramStateCache.h, CCPrimitive.h CCPrimitiveCommand.h
2015-03-23 21:19:02 +08:00
Huabing.Xu
126186e413
[ci skip]update comments CCMathBase.h CCGLProgramState.h CCRenderer.h
2015-03-23 20:30:37 +08:00
Huabing.Xu
2dde1e69e3
Merge branch 'v3' into v3_comments
2015-03-23 20:00:31 +08:00
calfjohn
657f270855
Merge branch 'v3' of github.com:cocos2d/cocos2d-x into v3
2015-03-23 17:50:53 +08:00
calfjohn
ff0e852044
Add document for Texture2D\TextureAtlas\TextureCache
2015-03-23 17:50:22 +08:00
minggo
27c4104ca7
Merge pull request #11049 from MSOpenTech/v3-wp8-shaders
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Edit V3 updated precompiled shaders for WP8
2015-03-23 11:28:18 +08:00
minggo
dda85fcb02
Merge pull request #11027 from tangziwen/doc
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add 3D doc, fixed typo
2015-03-23 10:45:41 +08:00
Dale Stammen
fc94659fd5
updated precompiled shaders for WP8
2015-03-20 23:50:48 -07:00
tangziwen
814490ab44
add 3D doc, fixed typo
2015-03-20 17:20:22 +08:00
Huabing.Xu
abaa8dba77
update comments
2015-03-20 11:24:52 +08:00
Huabing.Xu
d075a2bf86
Merge pull request #11009 from dabingnn/v3_comments
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[ci skip] update comments in renderer folder
2015-03-20 09:47:30 +08:00
Huabing.Xu
055b71569a
[ci skip] update comments in renderer folder
2015-03-20 09:46:08 +08:00
dingpinglv
1b179c2b02
Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
2015-03-19 20:20:16 +08:00
Vladimir Perminov
133be7e57f
Clean possible GL error
...
CHECK_GL_ERROR_DEBUG work debug only.
Clean need for correct check glTexImage2D and glCompressedTexImage2D
Release now work: If gl error before any code, initWithMipmaps return
false always
2015-03-19 11:10:49 +03:00
Huabing.Xu
0c8218581f
[ci skip] update comments CCRenderCommand.h
2015-03-18 20:30:52 +08:00
Huabing.Xu
431b3593a7
[ci skip] update comments CCQuadCommand.h
2015-03-18 20:12:34 +08:00
Huabing.Xu
a87c5755e9
[ci skip] update comments CCTrianglesCommand.h
2015-03-18 19:52:08 +08:00
Huabing.Xu
4ae4500a68
[ci skip]adjust comments
2015-03-18 19:32:10 +08:00
Huabing.Xu
fb1d9899c7
[ci skip]adjust comments CCVertexIndexBuffer.h and CCVertexIndexData.h
2015-03-18 17:40:10 +08:00
Huabing.Xu
a71fb9f946
[ci skip]update comments CCVertexIndexBuffer.h
2015-03-18 17:18:25 +08:00
Huabing.Xu
eb2786f40d
[ci skip]update comments CCVertexIndexData.h
2015-03-18 14:43:44 +08:00
minggo
1e271a9d96
Merge pull request #10899 from super626/v3
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Bug fix
2015-03-17 19:29:21 +08:00
songchengjiang
73caf536da
fix the bug of lighting shader
2015-03-17 16:43:08 +08:00
Dale Stammen
08ceae3de2
removed no-gl_PointSize shaders for Windows Phone 8.1
2015-03-16 08:08:02 -07:00
yangxiao
8b3e116ed6
check running scene
2015-03-16 18:04:50 +08:00
yangxiao
874f7c7f99
fix transparent render bug
2015-03-03 10:42:47 +08:00
yangxiao
9b117bf87c
resolve conflict
2015-02-13 15:46:19 +08:00
yangxiao
2789ad1393
remove unused code
2015-02-13 09:48:27 +08:00
kompjoefriek
a2ef1abef3
Fixed unwanted changes
2015-02-12 23:07:24 +01:00
yangxiao
79a0c0152a
add 3d particle (Particle Universe)
2015-02-11 18:14:22 +08:00
KompjoeFriek
7f28230311
Fixed merge error
2015-02-10 21:37:18 +01:00
kompjoefriek
00edc542cb
Merged with upstream/v3
...
Merged with upstream/v3 and resolved merge conflicts
2015-02-10 21:27:20 +01:00
yangxiao
2ac0b35283
fix render state
2015-02-06 10:09:23 +08:00
Nite Luo
e9b4e4e19c
Merge branch 'patch-13' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:59 -08:00
Nite Luo
07cda0db37
Merge branch 'patch-12' of https://github.com/G17hao/cocos2d-x into G17hao-patch-12
2015-01-31 09:46:31 -08:00
zhukaixy
806a5011e5
solve the problems noted in comments
2015-01-30 17:23:30 +08:00
kompjoefriek
89152b2856
Tabs to spaces
...
Changed indenting tabs to spaces
2015-01-29 10:40:00 +01:00
Nite Luo
f914297703
Fix force depth write logic
2015-01-28 23:55:26 -08:00
minggo
2f04e7a6ac
Merge pull request #10239 from super626/v3
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fix bug on uniform cache
2015-01-29 10:13:11 +08:00
zhukaixy
ee99700ec1
add test case TextureCube
2015-01-29 09:28:14 +08:00
kompjoefriek
0c70660551
Fixed warnings
...
- signed/unsigned mismatch
- printing enum with %d
- using int as bool
2015-01-29 01:36:22 +01:00
Nite Luo
c0ff8d1177
Don't clear depth between queues
2015-01-28 15:28:14 -08:00
Huabing.Xu
c8a783e4ac
use const auto&
2015-01-28 10:59:29 +08:00
Huabing.Xu
5f5c00b7d2
remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE
2015-01-28 10:32:22 +08:00
Nite Luo
be6ca1b6d2
add force depth write
2015-01-27 17:05:51 -08:00
Nite Luo
c364323bbc
Not using static value to save previous render state since other commands like custom command could change them
2015-01-27 16:26:31 -08:00
Nite Luo
8f539a0107
Make PositionZ independent from global Z
2015-01-27 15:41:58 -08:00
Nite Luo
b89e255099
Finish organize the render queue
2015-01-27 14:41:16 -08:00
Nite Luo
78d8a694c8
Merge branch 'v3' into v3_fixRenderer
...
Conflicts:
cocos/renderer/CCRenderer.cpp
cocos/renderer/CCRenderer.h
2015-01-27 11:23:48 -08:00
Nite Luo
3c635d044e
Add Queue_count for render queues
2015-01-27 11:12:51 -08:00
yangxiao
220b34d105
Merge branch 'newcode' into v3
2015-01-27 16:35:54 +08:00
yangxiao
fad8f9f1da
format
2015-01-27 16:31:15 +08:00
yangxiao
af8a6c16b1
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
2015-01-27 16:24:07 +08:00
lvlong
57970da398
Do some optimize
2015-01-27 15:50:05 +08:00
Huabing.Xu
a38b210803
add depth in renderCommand
...
refactor rendering order of renderQueue
2015-01-27 14:29:09 +08:00
Nite Luo
15adaf2877
save/restore render state
2015-01-26 16:37:11 -08:00
lvlong
bb419719aa
fix bug: about caching uniform.
2015-01-26 18:40:00 +08:00
Huabing.Xu
285a280bb4
enable attribute cache as before
2015-01-23 18:19:25 +08:00
Huabing.Xu
421310f3a8
Merge branch 'v3' into v3_fixCrashNoVAO
...
Conflicts:
cocos/renderer/ccGLStateCache.cpp
2015-01-23 14:50:21 +08:00
Huabing.Xu
550fc44187
disbale cache for s_attributeFlags
2015-01-23 14:32:36 +08:00
kompjoefriek
ca48c5e5dd
Fixed lots of compiler warnings
...
- signed / unsigned mismatches
- using int as bool
- Removed throw() from CCFrame.h, why is explained here:
http://www.gotw.ca/publications/mill22.htm
2015-01-23 02:02:33 +01:00
Huabing.Xu
0ca47ab40f
fix crash for textureAtlas
2015-01-21 14:14:53 +08:00
G17hao
29c4f83fd8
Update CCGroupCommand.cpp
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:28:30 +08:00
G17hao
ff1731eded
Update CCGroupCommand.h
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add a vector container for save unused id.
traversal unordered_map is too slow, use vector to replace it
2015-01-20 19:27:01 +08:00
Huabing.Xu
65b6500491
Merge branch 'v3' into FixCrashOnWin32
...
Conflicts:
cocos/2d/CCDrawNode.cpp
cocos/renderer/ccShaders.cpp
2015-01-20 18:09:11 +08:00
Huabing.Xu
79eee9b145
fix crash on windows
2015-01-20 16:50:51 +08:00
Dale Stammen
86567afa5f
added kShaderType_PositionColor_noMVP_GrayScale for WP8 to support UIScale9Sprite
2015-01-16 15:02:05 -08:00
Dale Stammen
2c6ec3eebe
added ccShader_PositionColorPointsize-no-gl_PointSize.vert for WP8.1
2015-01-16 11:19:00 -08:00
Nite Luo
d43a8cf9ca
Move setDepthTest to renderer
2015-01-15 16:54:27 -08:00
Nite Luo
9848a8133b
Fix Vertex Z issue
2015-01-15 16:41:07 -08:00
Nite Luo
9d7604cab7
undeprecate init for custom command
2015-01-15 15:56:44 -08:00
Nite Luo
0bddeb88c8
Disable 3D rendering support for commands that needs to execute in order
2015-01-15 14:57:51 -08:00
Nite Luo
4a440e66c9
Refactor draw command
2015-01-15 14:00:49 -08:00
minggo
5459149279
Merge pull request #9969 from huangshiwu/pointSize
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DrawNode enable draw different size points
2015-01-14 11:38:31 +08:00
huangshiwu
9fd000895c
modify file copyright information
2015-01-14 11:20:33 +08:00
Nite Luo
4335328e3d
Add support for creating empty sprite3D
2015-01-13 16:41:24 -08:00
huangshiwu
fea492ab4f
DrawNode enable draw different size points
2015-01-13 22:30:50 +08:00
Nite Luo
45562f3203
optimize based on review commends
2015-01-12 22:52:20 -08:00
Nite Luo
1c10ae43bc
Merge branch 'v3' into renderFix
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Conflicts:
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.cpp
tests/cpp-tests/Classes/Camera3DTest/Camera3DTest.h
2015-01-12 20:43:55 -08:00
Nite Luo
fee8bc1b28
Remove Transparent Queue, Move transform calculation of Billboard to visit
2015-01-12 18:17:47 -08:00
minggo
74e9fc6382
Merge pull request #9932 from dabingnn/v3_addParamForVertexIndexBufferUsage
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add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 19:33:18 +08:00
Huabing.Xu
2b79ff1d87
add param for usage in class VertexBuffer and IndexBuffer
2015-01-12 14:59:12 +08:00
Huabing.Xu
d5416d8a7a
refresh attributes and uniforms in glprogramstate
2015-01-12 14:43:31 +08:00
Nite Luo
7741daf091
Billboard Render correctly
2015-01-11 22:20:41 -08:00
Nite Luo
6dfc021c02
Merge renderqueue to one
2015-01-09 14:06:21 -08:00
Nite Luo
e7480a7efb
Enable tansparent queue and create camera rotation demo
2015-01-08 16:30:00 -08:00
Nite Luo
b675a2ca61
Turn off Depth Write by default, only 3D opaque object will write to Depth buffer
2015-01-07 16:35:08 -08:00