Martin Taylor
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62e36e8006
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fix typos and syntax error. A thorough check by tool VSSpellChecker.
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2015-09-22 16:08:23 +08:00 |
yangxiao
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ea538cd9da
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merge cocos
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2015-09-16 10:37:24 +08:00 |
yangxiao
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ca24e6eba3
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fix clone
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2015-09-11 15:08:59 +08:00 |
yangxiao
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6fd9784fce
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setParent for RenderState
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2015-09-11 11:47:36 +08:00 |
yangxiao
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d5fab0bd38
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merge cocos
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2015-09-10 10:44:09 +08:00 |
yangxiao
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8f5cd6cdc8
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remove setParent
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2015-09-10 09:28:01 +08:00 |
yangxiao
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64471fab85
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fix material clone
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2015-09-10 09:23:02 +08:00 |
Nathanael Weiss
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14b9c2e75c
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Fix crash in FrameBuffer if no DepthStencil
This fixes a debug-config crash if a FrameBuffer has no `RenderTargetDepthStencil`.
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2015-09-08 13:13:38 -07:00 |
yangxiao
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c3ac446f35
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resolve conflict
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2015-09-07 14:45:09 +08:00 |
yangxiao
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137d180dc9
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fix material clone
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2015-09-07 13:59:08 +08:00 |
WenhaiLin
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a3b5becb45
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Sync v3.8 to v3
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2015-08-31 22:05:37 +08:00 |
yangxiao
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bc07d7954a
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fix render state
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2015-08-28 23:00:45 +08:00 |
pandamicro
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d6045fdbea
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Merge branch 'v3.8' of github.com:cocos2d/cocos2d-x into v3
Conflicts:
cocos/audio/winrt/Audio.cpp
cocos/platform/winrt/CCCommon.cpp
cocos/platform/winrt/CCWinRTUtils.cpp
cocos/platform/winrt/CCWinRTUtils.h
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2015-08-27 10:40:04 +08:00 |
Ricardo Quesada
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d5d1be93cc
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make it compile on win32
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2015-08-26 10:16:50 -07:00 |
yangxiao
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d17c04cf0e
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tmp
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2015-08-26 16:35:42 +08:00 |
Ricardo Quesada
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dfed33f6f2
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Adds `PrimitiveCommand` test
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2015-08-25 15:07:03 -07:00 |
yangxiao
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7dcc3dd982
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Move CCTextureCube From 3d to renderer to solve compilation issue
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2015-08-24 14:01:50 +08:00 |
fusijie
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cbd7eed9c4
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fixed renderTexture crash bug.
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2015-08-21 17:38:56 +08:00 |
yangxiao
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8a6c49b5a3
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merge cocos
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2015-08-03 09:54:29 +08:00 |
pandamicro
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a011fa4c8a
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Merge pull request #12852 from super626/issue10242
fix #10242, reload shader when light number changed
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2015-07-30 12:57:32 +08:00 |
tangziwen
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e4cf89e1c4
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terrain update: can set Light direction manually, set light map, fix a bug which height map is not exist cause crash when destructing.
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2015-07-29 13:24:12 +08:00 |
yangxiao
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92ec9ab5f2
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add config loaded event
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2015-07-24 16:38:30 +08:00 |
andyque
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7c665e6447
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remove EMSCRIPTEN related code
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2015-07-16 14:15:41 +08:00 |
yangxiao
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69e79ed164
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fix #10242, reload shader when light number changed
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2015-07-15 11:36:53 +08:00 |
andyque
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91dfb07a8c
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add more descriptive message to ASSET macro.
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2015-07-14 15:28:36 +08:00 |
Vincent Yang
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d9bc8b7c1b
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fix bug: don't decrease _asyncRefCount correct in addImageAsyncCallback.
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2015-07-09 17:06:55 +08:00 |
Vincent Yang
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1f8b46e911
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Fixbug: Need to replace thread unsafe code from TextureCache::addImageAsync.
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2015-07-08 15:13:48 +08:00 |
yangxiao
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269feeb1f9
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remove stencil from Renderstate
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2015-07-01 14:06:37 +08:00 |
yangxiao
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13dbd44250
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remove unused variable
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2015-06-25 15:05:21 +08:00 |
yangxiao
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63f948c822
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modify skybox to projection space
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2015-06-25 15:01:39 +08:00 |
pandamicro
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cc00cbedbe
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Merge pull request #12482 from yangws/fixbug_20214
fixbug: cpp-test -> NewRenderer (drag the layer to test the result of…
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2015-06-23 21:09:59 +08:00 |
pandamicro
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60372056ce
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Merge pull request #12484 from andyque/fix-nine-patch-image-error
fix nine patch image parser error on Windows.
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2015-06-23 18:26:16 +08:00 |
pandamicro
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2a0c2b6e32
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Merge pull request #12250 from hawkwood/patch-10
Fails if file does not exist
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2015-06-23 17:32:47 +08:00 |
andyque
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7fff2bd3c4
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fix nine patch image parser error on Windows.
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2015-06-23 15:42:58 +08:00 |
Vincent Yang
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4b768c5fd8
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fixbug: cpp-test -> NewRenderer (drag the layer to test the result of culling), some object will be culling before out of screen.
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2015-06-23 15:22:27 +08:00 |
pandamicro
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a2deddcf59
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Merge pull request #12361 from dabingnn/v3_androidBugForVertexAttrib
fix android background and foreground bug with VertexAttributeBinding
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2015-06-17 09:34:47 +08:00 |
Justin Hawkwood
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90db6fe5d6
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Added check that callback is set
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2015-06-15 23:36:04 -07:00 |
Justin Hawkwood
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9378b6704c
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Moved file check to alternate location
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2015-06-15 23:31:52 -07:00 |
Huabing.Xu
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19982aae00
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fix android background and foreground bug with VertexAttributeBinding
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2015-06-16 14:04:50 +08:00 |
Ricardo Quesada
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b167ab3e78
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StateBlock() is public
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2015-06-15 17:43:37 -07:00 |
Ricardo Quesada
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ca3da86da7
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StateBlock::restore() is public
It is possible to restore to default state
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2015-06-15 14:12:44 -07:00 |
pandamicro
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d0db40c4a6
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Merge pull request #12080 from linshun/v3
issue #12078 added audio, network, physics, platform and storage group.
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2015-06-15 12:45:11 +08:00 |
Ricardo Quesada
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5c419ff7bc
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compiles on windows
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2015-06-12 20:49:20 -07:00 |
Ricardo Quesada
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9b7c12aa38
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updates invalidate documentation
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2015-06-12 17:44:48 -07:00 |
Ricardo Quesada
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a8cf72dc43
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pass bits to invalidate
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2015-06-12 17:14:09 -07:00 |
Ricardo Quesada
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4278bf51b1
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Adds RenderState::StateBlock::invalidate();
handy function to restore the GL state to the default one.
Only use it if calling GL calls directly
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2015-06-12 16:47:08 -07:00 |
Vincent Yang
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097bf455c2
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Rename CCRenderBufferObject to CCRenderBuffer in windows projects.
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2015-06-11 11:45:10 +08:00 |
Huabing.Xu
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10352c40b2
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Merge branch 'v3' into v3FrameBufferObject
# Conflicts:
# cocos/2d/CCCamera.h
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2015-06-10 10:16:42 +08:00 |
Justin Hawkwood
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852639cfe7
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Added empty string check
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2015-06-09 09:19:04 -07:00 |
Huabing.Xu
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67a94c4485
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compiles on android and linux
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2015-06-09 17:57:07 +08:00 |