Commit Graph

11 Commits

Author SHA1 Message Date
Vladimir Perminov 24d06bb1c9 More use StringUtf8ToWideChar and PlatformStringFromString 2015-08-17 23:04:05 +03:00
andyque a35e89225e Re-implement Editbox on Android platform.
This PR also fixed issue:

https://github.com/cocos2d/cocos2d-x/issues/9572

For the new EditBox:

1. Added a ResizeLayout for updating layout when soft keyboard is shown.
This is because some Android devices won't refresh the view and when
the view is panned, the native EditText will turn black. This is really
a hack, but it works for many Android devices from 2.3 to 5.0.

When keyboard is beginning to show, the ResizeLayout's doLayout
method will be called 24 frames per second. Once the keyboard is closed,
or the user begins to input, the doLayout method will be disabled.

2. EditText is working in a different UI thread, so all the data
are passed to GL thread via callbacks in UI thead.

3. It also overrides onKeyDown method in Cocos2dxEditBox.
When the EditText got the focus, users could press back key to exit
the game. This behavior is not allowed. We give developer the choice to
handle back key event manually.
2015-08-07 17:27:15 +08:00
Dale Stammen ef5e6fc473 fixed use of Color4B 2015-03-16 02:17:05 -07:00
Dhilan007 4e769d40b1 replace tab with four spaces 2014-11-24 11:26:34 +08:00
Dhilan007 ac0fb68989 fix compiling error caused by disable CC_ENABLE_SCRIPT_BINDING 2014-11-14 15:04:32 +08:00
Dale Stammen 6fcd0ebafd don't hide flyout when keyboard is hidden 2014-10-23 22:23:42 -07:00
Dale Stammen 5df4278e36 fixed reentrancy when closing flyout 2014-10-23 22:17:25 -07:00
Dale Stammen b77e7a5a97 fixed reentrancy when closing flyout 2014-10-23 22:01:35 -07:00
Dale Stammen afa052c5c7 added critical section 2014-10-23 20:49:10 -07:00
Dale Stammen 6e92d169cd changed implementation to use xaml flyout for editbox 2014-10-23 19:30:32 -07:00
Dale Stammen d2f852c3cb added editbox support for universal apps 2014-10-23 07:39:38 -07:00