James Chen
a258df38a9
closed #4744 : EventDispatcher::setDirtyForNode doesn't consider node's children
2014-04-10 15:31:22 +08:00
James Chen
7ec9d6907e
Moved the constructor and init function of SpriteBatchNode to protected access.
2014-04-10 14:11:40 +08:00
James Chen
6bdef136a7
Merge pull request #6145 from wefiends/set_fullscreen_videomode
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CCGLView: Add createWithFullscreen overloaded method that sets video mode.
2014-04-10 12:45:57 +08:00
James Chen
efb443dea0
Merge pull request #6200 from dumganhar/iss4729-deprecated-folder
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issue #4729 : Move deprecated stuff to deprecated folder
2014-04-10 11:17:21 +08:00
James Chen
ba1f535201
Merge pull request #6199 from Dhilan007/develop_label
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closed #4743 : Label:Makes the create functions of Label clearer.
2014-04-10 11:15:56 +08:00
James Chen
117f248a3b
Fix for FileUtils::getData
2014-04-09 20:07:00 -07:00
Dhilan007
8ab372fdd9
Label:Add compatible API of the create functions.
2014-04-10 10:58:49 +08:00
James Chen
782d3cd3be
issue #4729 : Linux fixes
2014-04-09 19:51:05 -07:00
Dhilan007
390685ae93
Label:Change setter of system font name.
2014-04-10 10:23:00 +08:00
James Chen
7db741cf42
Fix for CC_CALLBACK_3 macro
2014-04-10 10:07:01 +08:00
James Chen
890dd64d38
issue #4729 : some warning fixes and compilation error fixes on win32.
2014-04-10 01:29:13 +08:00
James Chen
5dc6dd87e9
issue #4729 : include "ccTypes.h" in ccCArray.cpp for CC_INVALID_INDEX
2014-04-10 00:36:43 +08:00
James Chen
5615717617
issue #4729 : NULL -> nullptr in constructor or setXXX(NULL)
2014-04-10 00:36:43 +08:00
James Chen
e59374de81
issue #4729 : Move CC_INVALID_INDEX from ccCArray.h to ccTypes.h,
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probably there is a better place to define this variable, but let's just
choose ccTypes.h now.
2014-04-10 00:36:42 +08:00
James Chen
9d8d256bee
issue #4729 : Android build works ok.
2014-04-10 00:36:42 +08:00
James Chen
a240c7b240
issue #4729 : Moved CCNotificationCenter.h/.cpp to deprecated folder.
2014-04-10 00:36:42 +08:00
James Chen
0bb8f3da78
issue #4729 : Updates win32/winrt xxx_headers.props
2014-04-10 00:36:42 +08:00
James Chen
43d6e1176a
issue #4729 : Compilation error fixes for linux
2014-04-10 00:36:42 +08:00
James Chen
2fc6c0150c
issue #4729 : iOS/Mac works fine
2014-04-10 00:36:41 +08:00
James Chen
5b296a62e9
issue #4729 : Moved deprecated classes to 'cocos/deprecated' folder
2014-04-10 00:36:41 +08:00
minggo
2beed5d398
Merge pull request #6166 from dabingnn/develop_fix_rendererBug
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Develop fix renderer bug
2014-04-10 00:27:33 +08:00
Nick Barrios
64fc13cae2
CCGLView.h: Remove createWithFullscreen declaration.
2014-04-09 12:15:24 -04:00
Dhilan007
05b8123803
Label:Makes the create functions of Label just do one thing.
2014-04-09 23:31:05 +08:00
Dhilan007
67652357e1
1.Makes the create functions of Label clear.
2014-04-09 21:35:08 +08:00
James Chen
61134426a8
Some fixes detected by xcode analyze
2014-04-09 20:41:09 +08:00
Anton Sokolchenko
87015ae888
2026:72: Result of 'malloc' is incompatible with type 'unsigned char *'
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2026:72: Result of 'malloc' is converted to a pointer of type 'unsigned char', which is incompatible with sizeof operand type 'unsigned char *'
2014-04-09 11:37:56 +03:00
James Chen
d71483632f
Merge pull request #6187 from Dhilan007/develop_activity
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closed #4659:Remove the usage of OpenSL
2014-04-09 15:39:06 +08:00
Dhilan007
d310d8d099
closed #4659:Remove the usage of OpenSL
2014-04-09 14:57:07 +08:00
James Chen
c344a1e349
Merge pull request #6182 from Dhilan007/develop_activity
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closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work
2014-04-09 14:08:06 +08:00
Nick Barrios
9c2a148256
CCGLView: Remove createWithFullScreen(const std::string& viewName, Size size) overload. Use more specific createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor) instead.
2014-04-08 14:02:36 -04:00
Nick Barrios
6b8d5dd090
CCGLView: Add support for specifying video mode and monitor for fullscreen window creation.
2014-04-08 13:33:24 -04:00
Darragh Coy
117f22d895
Tweak formatting and change spaces to tabs so indentation appears consistent on github.
2014-04-08 08:47:26 -07:00
Darragh Coy
0082900d10
Small dangling pointer tweak/fix to CCEventDispatcher
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If cleaning a target node that has a listener in the 'to be added' listeners list then ensure that listener does not have a stale reference to the node. This is a minor tweak in addition to pull request 6160 (https://github.com/cocos2d/cocos2d-x/pull/6160 ).
2014-04-08 08:46:09 -07:00
Dhilan007
c378b42191
closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work
2014-04-08 21:08:20 +08:00
minggo
e2252cafe3
Merge pull request #6174 from minggo/change-to-private
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change QuadCommand::generateMaterialID() to private
2014-04-08 17:54:36 +08:00
minggo
ccbd77309d
change QuadCommand::generateMaterialID() to private
2014-04-08 17:49:18 +08:00
minggo
0c2b654410
Merge pull request #6171 from minggo/iss4683-assert_not_thread_safe
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use assert because CCASSERT is not thread safe
2014-04-08 17:16:28 +08:00
Huabing.Xu
7f1fb13113
closed #4629 : remove unused _renderStack
2014-04-08 16:54:00 +08:00
James Chen
e1f2b71429
Merge pull request #6161 from DarraghCoy/check_node_not_running_when_destroyed
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Adding extra CCNode verification in Node's destructor
2014-04-08 15:49:22 +08:00
James Chen
5df765ef0c
Merge pull request #6169 from dumganhar/iss4710-eventdispatcher-crash
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closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:31:52 +08:00
James Chen
e04b820cfc
closed #4711 : [win32] Passing empty string to FileUtils::isFileExist may also return true
2014-04-08 15:24:47 +08:00
James Chen
8f451d48a1
issue #4710 : Fixed wrong indention.
2014-04-08 15:11:04 +08:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
minggo
e28093ee1a
closed #4683 : use assert because CCASSERT is not thread safe
2014-04-08 14:53:57 +08:00
James Chen
546db2de4a
Unregistered listener when it's removed from _toAddedListeners.
2014-04-08 11:17:38 +08:00
Darragh Coy
9a6b93eae1
Add extra CCNode verification
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Add a check to the CCNode destructor to catch a common cocos2d-x programming mistake - forgetting to call base class onExit() in derived class onExit() implementations. We can check for this invalid API usage by checking if the node is still marked as running on destruction. If the node still thinks it's running then it's likely the cleanup logic performed by Node::onExit() was not done.
2014-04-07 17:05:42 -07:00
Darragh Coy
79b5dff795
CCEventDispatcher crash fix
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Fix possible crashes which could be caused by the EventDispatcher having listeners associated with nodes are destroyed. Catch the case where a node registers a listener while we are dispatching events and gets destroyed while that event is still being dispatched. Check the list of nodes to be added into the event dispatcher fully when we are cleaning listeners for a target node.
This issue was found using the extra debug verification in this pull request:
https://github.com/cocos2d/cocos2d-x/pull/6011
2014-04-07 16:19:26 -07:00
Huabing.Xu
1a7f46598f
closed #4629 : fix bug for group command
2014-04-07 22:51:32 +08:00
dbaack
6262c9c910
Fixed a bug where an event listener removed from the event dispatcher while it is still in the _toAddedListeners vector would never have _isRegistered set to false on removal. This causes it to fail an assert if it is attempted to be added to the event dispatcher again later.
2014-04-06 21:59:40 -07:00
Ricardo Quesada
f1a2db9006
Merge pull request #6140 from dumganhar/render-clean
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Adds `Renderer::clean`, and fixes crash in `PerformanceTest/Node children Test`.
2014-04-04 13:34:29 -07:00