andyque
00249328a6
add boolean support for mac and ios
2014-03-19 16:47:57 +08:00
samuele3hu
76abe8d1c9
make FileUtilsWin32::getWritablePath() return value unified whether release or debug
2014-03-18 10:51:07 +08:00
Sergey
f65ef462e5
getCurrentLanguageCode() for all platforms return iso 639-1 language code
...
iPhone template improvements(for game center support)
2014-03-17 22:34:21 +04:00
James Chen
c033591e6a
[win32] Overflow fix when using MultiByteToWideChar and WideCharToMultiByte.
2014-03-15 01:05:04 +08:00
James Chen
306df0537e
Reverts changes in CCApplication.cpp/.mm, pollEvent must after main loop, otherwise, potential crash will happen.
2014-03-15 00:10:39 +08:00
James Chen
9bc48a7ac1
PollEvents before main loop and beautifies codes in CCApplication.cpp/.mm.
2014-03-14 18:40:04 +08:00
James Chen
a5775e9e6a
Merge pull request #5793 from koowolf/win32_crash
...
Crash while clicking close button on desktop platforms
2014-03-14 18:26:34 +08:00
koowolf
ad5f870f7c
fix close crash in linux and mac
2014-03-14 17:21:27 +08:00
koowolf
90f5d6511e
fix win32 crash while click close button.
2014-03-14 16:13:32 +08:00
James Chen
177bf4df9d
Some warning fixes.
2014-03-14 15:38:43 +08:00
James Chen
ac0aecb394
Merge pull request #5737 from dumganhar/runtime-fix
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Lua Runtime fix
2014-03-12 21:48:35 +08:00
James Chen
77a8476c80
GLView::end needs to release self.
2014-03-12 21:45:57 +08:00
James Chen
ac4faeb8c4
Merge pull request #5730 from Dhilan007/develop_label
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Label:Fixes the font rendering on Windows and possible crash when create the label by font name.
2014-03-12 21:25:38 +08:00
Dhilan007
3acaf3ece5
1.Label:Fixes the font rendering on Windows.
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2.fixed Label::setColor crash when create the label by font name.
2014-03-12 20:39:13 +08:00
James Chen
42c724a59d
Changes the order of inheritance for GLView. Reason:
...
```
bool ok = true;
JSObject *obj = JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy = jsb_get_js_proxy(obj);
cocos2d::GLViewProtocol* cobj = (cocos2d::GLViewProtocol *)(proxy ? proxy->ptr : NULL); // This line will cause the 'cobj' to be an invalid object, since the instance is a 'GLView', but we force cast it to 'GLViewProtocol*'.
JSB_PRECONDITION2( cobj, cx, false, "js_cocos2dx_GLViewProtocol_setDesignResolutionSize : Invalid Native Object");
if (argc == 3) {
double arg0;
```
After changing the order, the result could be fixed. But I don't know whether it's the best way to fix it. Anyway, it wouldn't break anything right now.
2014-03-12 14:43:51 +08:00
James Chen
1cfd14f27d
Tab -> 4 spaces, remove unused spaces for CCGLView.h
2014-03-07 14:03:57 +08:00
James Chen
ae2f7a4a7d
updateDesignResolution -> updateDesignResolutionSize.
2014-03-07 14:01:30 +08:00
James Chen
d699f62193
Tab -> 4 spaces, remove unused spaces.
2014-03-07 13:59:56 +08:00
James Chen
8b359dd90e
Refactoring GLView for desktop platforms, and adding protected method `updateDesignResolutionSize` for GLViewProtocol class.
2014-03-07 13:51:12 +08:00
Ricardo Quesada
c63f210e26
Compiles on Android
2014-03-04 16:59:39 -08:00
James Chen
1b91234325
Merge pull request #5283 from seemk/director_cleanup_fix
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closed #4099 : Fixed crashing when calling CCDirector's end() on win32.
2014-02-24 16:58:34 +08:00
James Chen
3885772e5f
Merge pull request #5263 from boyu0/iss2920_voice_recognition_input_crash_on_ios7
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closed #2920 : fix bug: voice recognition input crash on ios7
2014-02-21 13:46:31 +08:00
James Chen
c5bf3950bc
closed #4107 : Director::setAnimationInterval could not work on Mac platform. Also removed unused files (CCDirectorCaller.h/.mm).
2014-02-21 11:55:37 +08:00
James Chen
95143da782
Merge pull request #4990 from daltomi/debug
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closed #4102 : Uses 'cbegin/cend', 'const std::string' where it's reasonable.
2014-02-20 20:29:56 +08:00
boyu0
6f7dde3a99
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7
2014-02-20 16:51:21 +08:00
James Chen
62e0deaf35
Merge pull request #5384 from wefiends/s3tc_nomipmaps
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closed #4096 : s3tc compressed textures with no mipmaps fail to be loaded.
2014-02-20 15:58:13 +08:00
James Chen
0af0ce9032
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into iss4058-ref-step1
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Conflicts:
cocos/scripting/auto-generated
2014-02-20 15:13:40 +08:00
zhangbin
9b2c5f71af
closed #3540 , Solve the bug: Sometimes RenderTexture not drawn after a background/foreground.
2014-02-20 14:43:07 +08:00
Nick Barrios
d9cbc5625c
CCImage.cpp: If dds header reports 0 mipmaps, force _numberOfMipmaps to 1 to enable software decoding. Set _renderFormat just once for both hardware and software decoding (moved out of "load mipmaps" loop).
2014-02-20 00:48:09 -05:00
Nick Barrios
45d751caa7
CCImage.cpp: initWithS3TCData() - When there is s3tc hardware support, set PixelFormat before loading mipmaps, to allow for textures with no mipmaps.
2014-02-19 22:13:12 -05:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
boyu0
810196d25b
closed #2920 : add a variable to save shared director.
2014-02-19 14:23:41 +08:00
boyu0
49cb2ce9d5
closed #2920 : fix compile error after merge.
2014-02-19 14:12:57 +08:00
boyu0
0b07d376f6
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7
2014-02-19 13:42:02 +08:00
James Chen
19205e3db8
Merge pull request #5365 from natural-law/issue3964
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closed #3964 : Solve the bug of Image::saveImageToPNG().
2014-02-18 11:49:09 +08:00
James Chen
b4121f47fc
[Android] Don't free BitmapDC::_data in BitmapDC's destructor. Remove unused BitmapDC::env.
2014-02-18 11:07:58 +08:00
James Chen
905443d17c
new[] free mismatching after PR #5326 .
2014-02-18 10:11:04 +08:00
James Chen
f67f324378
Merge commit 'refs/pull/5289/head' of git://github.com/cocos2d/cocos2d-x into merge5289
...
Conflicts:
cocos/2d/platform/win32/CCImage.cpp
2014-02-17 22:10:45 +08:00
Dhilan007
4f94064242
closed #4048:fixed LabelTTFMultiline test case show nothing on mac.
2014-02-17 14:35:49 +08:00
zhangbin
e02f488224
Merge branch 'develop' into issue3964
2014-02-16 11:01:07 +08:00
James Chen
1693ea0ef6
Typo fix in CCDevice.mm.
2014-02-14 09:41:06 +08:00
Dhilan007
0d5c702708
move labelttf's platform-dependent code from CCImage to CCDevice
2014-02-13 21:08:43 +08:00
zhangbin
8ae5d2a049
closed #3964 , Solve the bug of logic code in method Image::saveImageToPNG().
2014-02-13 16:22:41 +08:00
chuanweizhang2013
e9dd3d828a
issue #3498 : commit jsruntime
2014-02-10 18:15:30 +08:00
Ricardo Quesada
560abe77c8
better Console support
...
* Arguments are passed as std::string
* Adds `resolution` and `projection` command
* `texture` and `fileutils` supports the `flush` argument
2014-02-08 12:46:44 -08:00
boyu0
20ee1d2666
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2920_voice_recognition_input_crash_on_ios7
2014-02-07 11:37:01 +08:00
Maks
72ede55ac7
fix string size check and assert condition
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1. std::string::size() return size_t (is never < 0)
2. "event must be larger than 0" and 'event' has unsigned int type
2014-02-03 22:12:03 +02:00
James Chen
3026e6d5ca
Removes unused variable (GLViewProtocol::_delegate) and relevant method (GLViewProtocol::setTouchDelegate).
2014-02-02 20:46:15 +08:00
Siim Kallas
881757a792
Fixed crashing when calling CCDirector's end().
2014-02-01 22:10:00 +02:00
Ricardo Quesada
924951d3b5
glview uses rect instead of size
...
this is because it could be needed if you want to create a view
inside a window in an specific position
2014-01-30 20:16:40 -08:00
Ricardo Quesada
c9dc113fa2
Fixes compilation issues on Android and Linux
2014-01-30 17:28:12 -08:00
Ricardo Quesada
5691829b72
Linux with #ifdef
2014-01-30 17:10:18 -08:00
Ricardo Quesada
7da8c84a75
Renames EGLView -> GLView
2014-01-30 16:51:43 -08:00
Ricardo Quesada
862500f99a
Renames EGLView -> GLView
2014-01-30 15:40:56 -08:00
Ricardo Quesada
d19a1012a4
Adds the possibility to create EAGLView with an EAGLView
2014-01-30 15:11:37 -08:00
Ricardo Quesada
f1af117a1c
code follows c++ guidelines
2014-01-30 15:11:11 -08:00
Ricardo Quesada
43a4c1937f
Add `else` to `if`
2014-01-30 15:10:52 -08:00
Ricardo Quesada
4ed2e0d9d2
Merge branch 'develop' into glview_improvements
...
Conflicts:
CHANGELOG
cocos/2d/platform/linux/CCApplication.cpp
samples/Cpp/AssetsManagerTest/Classes/AppDelegate.cpp
samples/Cpp/HelloCpp/Classes/AppDelegate.cpp
samples/Cpp/HelloCpp/Classes/AppMacros.h
samples/Cpp/HelloCpp/proj.ios/AppController.mm
samples/Cpp/HelloCpp/proj.mac/main.cpp
samples/Cpp/SimpleGame/Classes/AppDelegate.cpp
samples/Cpp/SimpleGame/proj.ios/AppController.mm
samples/Cpp/SimpleGame/proj.mac/main.cpp
samples/Cpp/TestCpp/Classes/AppDelegate.h
samples/Javascript/CocosDragonJS/Classes/AppDelegate.cpp
samples/Javascript/CocosDragonJS/proj.ios/AppController.mm
samples/Javascript/CocosDragonJS/proj.mac/main.cpp
samples/Javascript/CrystalCraze/Classes/AppDelegate.cpp
samples/Javascript/CrystalCraze/proj.ios/AppController.mm
samples/Javascript/CrystalCraze/proj.mac/main.cpp
samples/Javascript/MoonWarriors/Classes/AppDelegate.cpp
samples/Javascript/MoonWarriors/proj.ios/AppController.mm
samples/Javascript/MoonWarriors/proj.mac/main.cpp
samples/Javascript/WatermelonWithMe/Classes/AppDelegate.cpp
samples/Javascript/WatermelonWithMe/proj.ios/AppController.mm
samples/Javascript/WatermelonWithMe/proj.mac/main.cpp
samples/Lua/HelloLua/Classes/AppDelegate.cpp
samples/Lua/HelloLua/proj.ios/AppController.mm
samples/Lua/HelloLua/proj.mac/main.cpp
2014-01-28 11:32:25 -08:00
James Chen
6a3e9d7c13
Merge pull request #5222 from martell/dutch3
...
closed #3879 : Added Dutch Language support for 3.x branch.
2014-01-28 00:30:53 -08:00
Ricardo Quesada
20346499ab
Continue with the refactoring
2014-01-27 19:16:09 -08:00
Ricardo Quesada
b96c4f1ad0
Only compile iOS files on iOS
2014-01-27 16:44:10 -08:00
Ricardo Quesada
67b62224b4
restore it to platform=10
2014-01-27 12:39:24 -08:00
Ricardo Quesada
3bb74c08ca
Merge branch 'glview_improvements' of github.com:ricardoquesada/cocos2d-x into glview_improvements
2014-01-27 10:53:12 -08:00
Ricardo Quesada
efaec7b7ec
Merge branch 'develop' into glview_improvements
...
Conflicts:
samples/Lua/HelloLua/Classes/AppDelegate.cpp
template/multi-platform-lua/Classes/AppDelegate.cpp
2014-01-27 10:52:35 -08:00
boyu0
23d2d586ed
closed #2920 : fix bug voice recognition input crash on ios7
2014-01-27 18:08:34 +08:00
Dhilan007
35cf49c26d
close #3861:fixed NativeActivity issue ANR on android 2.3 when press hardware button.
2014-01-27 15:37:36 +08:00
James Chen
6c69626a4f
closed #3867 : "Testing empty labels" in LabelTest crashes on Linux platform.
2014-01-27 10:31:24 +08:00
martell
609ee3db2b
Added Dutch for 3.x branch
2014-01-25 20:38:15 +00:00
Ricardo Quesada
ed299202b6
Android works again
2014-01-24 13:43:46 -08:00
Ricardo Quesada
2b92ba75b4
more fixes for new GLView API
2014-01-23 16:04:11 -08:00
Ricardo Quesada
8ecaf49f93
GLView improvements
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it is not longer a singleton
it is possible to specify the size
2014-01-23 15:36:55 -08:00
James Chen
8a6e5c1904
issue #3823 : Updates desktop/CCEGLView.h/.cpp to support fullscreen. Use EGLView::initWithFullScreen() to initialize a window with full screen.
2014-01-23 15:56:12 +08:00
James Chen
19062d716d
Updates includes path to 'desktop/CCEGLView.h'. And added windows relevant codes.
2014-01-23 10:27:42 +08:00
James Chen
9b02f97217
Updates windows project to use the unified 'desktop/CCEGLView.h/.cpp'.
2014-01-23 09:58:12 +08:00
Ricardo Quesada
dceb9cb1b9
compiles on Linux
2014-01-22 14:17:32 -08:00
Ricardo Quesada
6b8781241c
code is cleaner
2014-01-22 13:51:01 -08:00
Ricardo Quesada
7249d3ca76
Unified CCEAGLView on Linux and Mac
2014-01-22 13:05:37 -08:00
Ricardo Quesada
1b6dfcda40
Merge branch 'develop' into cceglview_in_desktop
...
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
2014-01-22 11:21:16 -08:00
James Chen
0ab5ec742a
closed #3808 : Removes unused files for MAC platform after using glfw3 to create opengl context
2014-01-22 10:16:34 +08:00
Ricardo Quesada
1113587f47
mac/CCEGLView moved to desktop/
2014-01-21 17:52:30 -08:00
Ricardo Quesada
94ea94a113
global Z order uses floats
2014-01-21 16:36:19 -08:00
Ricardo Quesada
b51b04f315
ActionsProgress test include fixes
2014-01-21 16:28:52 -08:00
Ricardo Quesada
06be466f29
Removed unused code and files.
...
Making the mac platform easier to mantain
2014-01-21 16:25:29 -08:00
Ricardo Quesada
98d23d30a6
First step in simplifying the mac platform
2014-01-21 15:44:01 -08:00
minggo
3e5fbb2422
issue #3713 : remove Object::_autoReleaseCount
2014-01-20 17:08:22 +08:00
Ricardo Quesada
cfbceb0e22
Fixes compilation issues on Linux
2014-01-16 21:49:14 -08:00
minggo
91b89fc647
Merge pull request #5083 from natural-law/android_bugs
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Solve some bugs on android
2014-01-15 22:04:54 -08:00
zhangbin
3c816c3c85
closed #3723 , Make sure the init method of Cocos2dxHelper only invoked once.
2014-01-16 11:26:23 +08:00
hbb
5ef9eef0ae
use data.isNull() instead of !data.getBytes()
2014-01-16 10:09:04 +08:00
hbb
8fac676a82
add check data valid in getStringFromFile
...
so far no check would be crashed when getData faild.
maybe return an empty string is better.
2014-01-15 12:39:56 +08:00
Ricardo Quesada
c267c479db
Performance Test fixes
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* SpritePerfTest: 3 new tests added
* SpritePerfTest: random() always use the same seed
* SpritePerfTest: Fixed tests 8 and 9 on retina display machines
* Console: Added 3 new commands: 'config', 'fileutils dump', 'textures'
2014-01-14 17:22:45 -08:00
James Chen
cd1c408e6b
Merge pull request #5054 from dumganhar/iss3698-retina-mac
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closed #3698 : Wrong display when dragging window through retina and non-retina screen.
2014-01-13 23:02:49 -08:00
James Chen
7e1fd18f76
FLT_MIN —> FTL_EPSILON.
2014-01-14 14:38:34 +08:00
Dhilan007
92d345156b
un-define clash with the existing macro definition in platform/win32/CCStdC.h
2014-01-14 14:20:22 +08:00
James Chen
83a42dc760
closed #3698 : Wrong display when dragging window through retina and non-retina screen.
2014-01-14 13:59:00 +08:00
Ricardo Quesada
9386866d56
cocos2d::log() moved to CCConsole
...
Unified console code since it is 90% similar to all platforms
2014-01-10 19:04:07 -08:00
Ricardo Quesada
c68ad76bfe
don't send "unknown command".
...
... if the command is an empty command
2014-01-10 18:11:35 -08:00
Ricardo Quesada
2316e4d55f
Debug messages are forward to the console
2014-01-10 17:58:54 -08:00
James Chen
0088399d94
Merge pull request #5016 from akof1314/develop
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Support MinGW with CMake for TestCpp
2014-01-09 23:13:19 -08:00
WuHuan
16367b7594
solve conflicted with math.h isnan
2014-01-10 14:20:00 +08:00