Nite Luo
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9b0e0d2116
|
Fix a bug with auto batching logic
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2013-12-04 19:05:17 -08:00 |
Huabing.Xu
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e6823875d5
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change VBO_SIZE to a big number to avoid crash temporarily
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2013-12-05 10:20:54 +08:00 |
Nite Luo
|
e316ac779b
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Sprite culling now using vertices directly to avoid calculation on transform
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2013-12-04 17:41:18 -08:00 |
Nite Luo
|
a98714f6a5
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support device without VAO
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2013-12-04 17:02:02 -08:00 |
Nite Luo
|
143df8af7d
|
Fix RenderTexture after merging commandpool
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2013-12-04 15:13:13 -08:00 |
darkdukey
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4b7d0c290a
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Merge pull request #4 from dabingnn/newRendererCommandPool
New renderer command pool
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2013-12-04 15:08:17 -08:00 |
Nite Luo
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f423166471
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Fix bugs with RenderTexture with NewRender
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2013-12-04 15:06:28 -08:00 |
Nite Luo
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ae551ae294
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Convert RenderTexture to use RenderCommands
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2013-12-04 11:54:57 -08:00 |
Huabing.Xu
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cd562676f5
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use block allocation for commands
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2013-12-04 10:39:34 +08:00 |
Huabing.Xu
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757f1abc7f
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1. protected render command construction/destruction function.
2. use renderCommandPool<T> to allocate and deallocate command
3. use releaseToCommandPool interface to push command back to pool
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2013-12-03 14:08:47 +08:00 |
Huabing.Xu
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44f12ce8e4
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add RenderCommandPool head file
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2013-12-03 11:52:51 +08:00 |
Huabing.Xu
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d4b9e0538b
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refactor: group command use a non parameter constructor and a reentrant init function
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2013-12-03 11:24:03 +08:00 |
Huabing.Xu
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d33f05b3f0
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refactor: custom command use a non parameter constructor and a reentrant init function
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2013-12-03 11:17:21 +08:00 |
Huabing.Xu
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ace75eebce
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refactor: quad command use a non parameter constructor and a reentrant init function
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2013-12-03 11:11:46 +08:00 |
Nite Luo
|
6862d59bb2
|
Add NewRenderTexture to convert RenderTexture to use new renderer
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2013-12-02 17:23:52 -08:00 |
Nite Luo
|
8801f508eb
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Partcle system use the new renderer
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2013-12-02 12:13:05 -08:00 |
Nite Luo
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fbadb3329a
|
Merge branch 'develop' into newRenderer
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
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2013-12-02 10:55:31 -08:00 |
Huabing.Xu
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80da1dac3f
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add Frustum, AABB, ViewTransform
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2013-11-27 10:34:30 +08:00 |
Nite Luo
|
b67ec6618f
|
Finish converting LayerColor start working on particle system
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2013-11-22 17:14:24 -08:00 |
Nite Luo
|
b02af0cbfe
|
Clean up renderer code
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2013-11-22 10:24:52 -08:00 |
Nite Luo
|
43941bcbe0
|
Only init render after GLview has been initialized
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2013-11-21 16:36:19 -08:00 |
Nite Luo
|
db52698b26
|
Fix the crash on ios 7
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2013-11-20 20:39:32 -08:00 |
Nite Luo
|
0e51504ee6
|
Use stack to manage current RenderGroup
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2013-11-20 11:05:01 -08:00 |
Nite Luo
|
7ad64ece36
|
Add Transform to DrawNode
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2013-11-19 11:06:26 -08:00 |
Nite Luo
|
abb011f0ef
|
Test clipping node with alpha
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2013-11-18 15:52:47 -08:00 |
Nite Luo
|
c288e5ef9c
|
Fix Clipping Node
|
2013-11-18 14:58:41 -08:00 |
Nite Luo
|
f5a8c1d02c
|
Fix NewClipNodeTest
|
2013-11-15 17:32:29 -08:00 |
Nite Luo
|
566767da60
|
Add NewDrawNode
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2013-11-15 11:29:11 -08:00 |
Nite Luo
|
7ad93d8a94
|
Create new clippingNode
|
2013-11-14 16:39:03 -08:00 |
Nite Luo
|
8d63faa0de
|
New Renderer working with RenderStack
|
2013-11-14 12:17:54 -08:00 |
Nite Luo
|
4f1858fa8a
|
Crate NewClipping Node
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2013-11-14 10:35:28 -08:00 |
Nite Luo
|
f17af1f319
|
Add group command
|
2013-11-13 17:31:12 -08:00 |
Nite Luo
|
05bc444ccb
|
Add some optimization tips
|
2013-11-13 10:26:26 -08:00 |
Nite Luo
|
ab8b61aaec
|
Create NewSpriteBatchNode to use NewRender
|
2013-11-12 11:18:49 -08:00 |
Nite Luo
|
f6fb48ba56
|
Fix crashing bug
|
2013-11-11 11:54:08 -08:00 |
Nite Luo
|
f68a2a47e7
|
Improved batching
|
2013-11-11 00:14:29 -08:00 |
Nite Luo
|
050f3f705e
|
minor code format fix
|
2013-11-08 13:57:21 -08:00 |
Nite Luo
|
fa9d8fe077
|
Add CustomCommand
|
2013-11-08 12:06:39 -08:00 |
Nite Luo
|
72828acaec
|
Add some todo
|
2013-11-07 16:53:20 -08:00 |
Nite Luo
|
935d2bdebb
|
Implement sprite batching
|
2013-11-07 16:50:53 -08:00 |
Nite Luo
|
d7cb4ed219
|
First attempt for batching
|
2013-11-07 15:48:37 -08:00 |
Nite Luo
|
3421eb8e5d
|
Cleanup the code a bit before implement sprite batching
|
2013-11-07 10:09:53 -08:00 |
Nite Luo
|
21cd03bc13
|
Remove transform from QuadCommand, NewSprite using world coordinates
|
2013-11-06 16:39:20 -08:00 |
Nite Luo
|
63324db70d
|
Subclass QuadCommand
|
2013-11-06 14:57:42 -08:00 |
Nite Luo
|
3108d499e5
|
use placeholder logic to generate material id
|
2013-11-06 14:24:56 -08:00 |
Nite Luo
|
51fb1edc0c
|
Fix sorting bug
|
2013-11-05 17:00:34 -08:00 |
Nite Luo
|
e4ffd250cb
|
Simple implementation of RenderCommand and RenderQueue
|
2013-11-04 09:14:22 -08:00 |