Dhilan007
408107ff24
closed #4494::Easy to sets texture parameters of label's cache textures.
2014-03-27 15:35:51 +08:00
CocosRobot
8cec6b83d9
[AUTO]: updating luabinding automatically
2014-03-27 07:35:51 +00:00
James Chen
b824aed1dc
Update CHANGELOG [ci skip]
2014-03-27 15:21:52 +08:00
James Chen
44310fea18
Merge pull request #6019 from Dhilan007/develop_label
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closed #4569:Texture2D support for update partial texture
2014-03-27 15:20:40 +08:00
Dhilan007
cac4e0bbbc
closed #4569:Texture2D support for update partial texture
2014-03-27 15:11:04 +08:00
James Chen
a8bb3d794a
Merge pull request #6025 from CocosRobot/update_cocosfiles_1395903852
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[AUTO][ci skip]: updating cocos2dx_files.json
2014-03-27 15:08:24 +08:00
CocosRobot
b779ef0c27
[AUTO][ci skip]: updating cocos2dx_files.json
2014-03-27 07:04:13 +00:00
James Chen
91ca76515b
Merge pull request #6024 from CocosRobot/update_lua_bindings_1395903260
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[AUTO]: updating luabinding automatically
2014-03-27 14:56:05 +08:00
CocosRobot
7a3e40dd8e
[AUTO]: updating luabinding automatically
2014-03-27 06:55:35 +00:00
James Chen
c80fdaa54f
Merge pull request #6020 from samuele3hu/develop_test
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Update the cocos2dx.ini for lua binding
2014-03-27 14:40:56 +08:00
James Chen
1da2952c0a
Merge pull request #6023 from lmskater/fix-generator-bindings-fail
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[Jenkins] Make build as failed when generating bindings fails
2014-03-27 14:40:06 +08:00
James Chen
c62144c350
Merge pull request #6022 from Dhilan007/develop_label4565
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closed #4565:fixed logical error in Label::setFontAtlas.
2014-03-27 14:39:30 +08:00
lm
edd14e6765
[Jenkins] Make build as failed when generating bindings fails
2014-03-27 14:28:40 +08:00
Dhilan007
8a8fa743eb
closed #4565:fixed logical error in Label::setFontAtlas.
2014-03-27 14:28:32 +08:00
minggo
3aaf56f91f
Merge pull request #6021 from andyque/fix_temp
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closed #102 , add CC_CONSTRUCTOR_ACCESS to CCProtectedNode
2014-03-27 14:27:49 +08:00
andyque
928e9def8d
closed #102 , add CC_CONSTRUCTOR_ACCESS to CCProtectedNode
2014-03-27 14:27:30 +08:00
samuele3hu
a64f44d6b2
Add lua binding for `getOpenGLView` of `Director`
2014-03-27 14:16:20 +08:00
samuele3hu
7afa977ac3
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_test
2014-03-27 14:10:43 +08:00
samuele3hu
8b754c6257
Update coco2dx.ini for binding `ProtectedNode` class
2014-03-27 14:08:19 +08:00
James Chen
18ce311011
Merge pull request #6017 from CocosRobot/update_lua_bindings_1395899624
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[AUTO]: updating luabinding automatically
2014-03-27 13:59:33 +08:00
CocosRobot
33d6b04fb4
[AUTO]: updating luabinding automatically
2014-03-27 05:55:07 +00:00
minggo
e52fc981cc
Merge pull request #5977 from dabingnn/develop_fixID_Android_bug
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Develop fix id android bug
2014-03-27 13:49:53 +08:00
James Chen
b028c29a7d
Merge pull request #6016 from samuele3hu/develop_test
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Modify lua project setting and replace NativeActivity with Cocos2dActivity
2014-03-27 11:29:55 +08:00
samuele3hu
6fbf1b4cdf
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into develop_test
2014-03-27 11:21:20 +08:00
samuele3hu
06f4cb31b2
Replace NativeActivity with Cocos2dActivity and modify lua android project setting.
2014-03-27 11:18:13 +08:00
James Chen
6248e3330a
Merge pull request #6015 from CocosRobot/update_lua_bindings_1395889786
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[AUTO]: updating luabinding automatically
2014-03-27 11:13:59 +08:00
James Chen
6f425c96cb
Merge pull request #6007 from Dhilan007/develop_testcase
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Remove the old implementation of LabelTTF in test case.
2014-03-27 11:13:37 +08:00
CocosRobot
b1859a4cac
[AUTO]: updating luabinding automatically
2014-03-27 03:10:37 +00:00
James Chen
aaab8881ae
Merge pull request #6003 from pandamicro/LayerGradientCtor
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Fixed #4566 : Constructor added for LayerGradient
2014-03-27 11:06:49 +08:00
James Chen
3fd5039b97
Update CHANGELOG [ci skip]
2014-03-27 11:05:57 +08:00
pandamicro
751cf488f0
Merge pull request #6 from pandamicro/develop
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Fixed #4566 : Fix bugs with LayerGradient constructor fix
2014-03-27 11:05:26 +08:00
James Chen
a3a0833401
Merge pull request #6014 from andyque/fix_issue4562
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closed #4562 , Stopped music could also be resumed on iOS
2014-03-27 11:04:05 +08:00
pandamicro
f0bb69bc5f
Revert "Reverse CONSTRUCTOR_ACCESS"
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This reverts commit 44d446ef1d
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2014-03-27 10:59:47 +08:00
pandamicro
cd9509947d
Merge branch 'LayerGradientCtor' into develop
2014-03-27 10:59:29 +08:00
shujunqiao
d38f873ecc
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into cocos-console-test
2014-03-27 10:56:29 +08:00
pandamicro
87384d8ffa
Fixed #4566 : Move LayerGradient's init functions into CC_CONSTRUCTOR_ACCESS section
2014-03-27 10:55:41 +08:00
James Chen
7616d8d8e5
Merge pull request #6013 from natural-law/develop
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Update the reference of submodule "cocos2d-console".
2014-03-27 10:49:31 +08:00
andyque
26a04b38f2
closed #4562 , fix audio resume bug after stop the music
2014-03-27 10:43:57 +08:00
pandamicro
6bdf4e9684
Merge branch 'LayerGradientCtor' into develop
2014-03-27 10:37:46 +08:00
pandamicro
87f9eb3217
Fixed #4566 : Remove autorelease for create construct in LayerTest
2014-03-27 10:25:39 +08:00
pandamicro
413e0010f5
Fixed #4566 : Fix LayerTest bug
2014-03-27 10:22:04 +08:00
pandamicro
2d5c295f99
Merge branch 'develop' into LayerGradientCtor
2014-03-27 10:14:57 +08:00
pandamicro
7f2255e485
Fixed #4566 : Fix coding style problems
2014-03-27 10:01:46 +08:00
zhangbin
269c63ec69
Update the reference of submodule "cocos2d-console".
2014-03-27 09:50:16 +08:00
Darragh Coy
0ee1095e37
Fix crashes in event dispatch other related safety checks/fixes
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1: Add a fix to prevent events from being sent to scene nodes which are destroyed. Previously when a node was being destroyed it would try to unregister any event listeners it would have. This process would fail however in the case where event dispatching was already underway because we can't modify the listeners list while we are iterating through it. This is a pretty common occurrence since we often tear down & switch scenes in response to button clicks etc. Fix the problem by nulling out the slot for the listener we are removing in this case, so that it's node no longer receives any events after it is destroyed. The event dispatching code will cleanup this unused/nulled slot once the event processing loop has terminated.
2: When removing an event listener in cocos2d::EventDispatcher, ensure immediately it gets removed from the node priority map and dirty nodes set in order to ensure we don't inadvertently access any dangling pointers to nodes.
3: Add debug checks to ensure nodes have no associated event listeners after they are destroyed. This check will catch the problem fixed by (1) if it is still present.
4: Add some extra debug sanity checks in the event dispatcher to ensure nodes are not added to the lists twice and that they are being properly removed from the lists under certain conditions.
5: In cocos2d::Node's destructor NULL out members after releasing them in case they somehow happen to be accessed during the destructor. Move the release of the event dispatcher to the very end, since we need to check against it in debug.
2014-03-26 13:12:44 -07:00
Dhilan007
93511a878b
Remove the old implementation of LabelTTF in test case.
2014-03-26 23:33:58 +08:00
James Chen
5ba2cbb5a0
Update AUTHORS [ci skip]
2014-03-26 20:15:13 +08:00
James Chen
2c616fc9da
Merge pull request #6005 from flashjay/develop
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remove deprecated code in lua tests & template
2014-03-26 20:12:10 +08:00
James Chen
57b298a57a
Merge pull request #6006 from CocosRobot/update_lua_bindings_1395835692
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[AUTO]: updating luabinding automatically
2014-03-26 20:10:43 +08:00
CocosRobot
8efb9ad4e0
[AUTO]: updating luabinding automatically
2014-03-26 12:09:41 +00:00