Nick Barrios
9c2a148256
CCGLView: Remove createWithFullScreen(const std::string& viewName, Size size) overload. Use more specific createWithFullScreen(const std::string& viewName, const GLFWvidmode &videoMode, GLFWmonitor *monitor) instead.
2014-04-08 14:02:36 -04:00
Nick Barrios
6b8d5dd090
CCGLView: Add support for specifying video mode and monitor for fullscreen window creation.
2014-04-08 13:33:24 -04:00
Darragh Coy
117f22d895
Tweak formatting and change spaces to tabs so indentation appears consistent on github.
2014-04-08 08:47:26 -07:00
Darragh Coy
0082900d10
Small dangling pointer tweak/fix to CCEventDispatcher
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If cleaning a target node that has a listener in the 'to be added' listeners list then ensure that listener does not have a stale reference to the node. This is a minor tweak in addition to pull request 6160 (https://github.com/cocos2d/cocos2d-x/pull/6160 ).
2014-04-08 08:46:09 -07:00
Dhilan007
c378b42191
closed #4714:Fixed Cocos2dxHelper.runOnGLThread() can not work
2014-04-08 21:08:20 +08:00
shujunqiao
9391906738
modify const char* to std::string in CCConsole.
2014-04-08 18:20:06 +08:00
shujunqiao
11af83dbf6
[ci skip], add get package size in cocos-console-test.py.
2014-04-08 18:02:12 +08:00
minggo
6208943cb1
Merge pull request #6168 from heliclei/fix-console-upload
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closed #4533:fix console upload hang issue
2014-04-08 17:55:15 +08:00
minggo
e2252cafe3
Merge pull request #6174 from minggo/change-to-private
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change QuadCommand::generateMaterialID() to private
2014-04-08 17:54:36 +08:00
minggo
ccbd77309d
change QuadCommand::generateMaterialID() to private
2014-04-08 17:49:18 +08:00
James Chen
02507ce25f
Merge pull request #6173 from lmskater/fix-git-fail-return-value
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[Jenkins][ci skip]: Modified the return value when git fails, it's used for `ci rebuild`
2014-04-08 17:32:31 +08:00
minggo
0c2b654410
Merge pull request #6171 from minggo/iss4683-assert_not_thread_safe
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use assert because CCASSERT is not thread safe
2014-04-08 17:16:28 +08:00
Huabing.Xu
7f1fb13113
closed #4629 : remove unused _renderStack
2014-04-08 16:54:00 +08:00
lm
ca9b4a3196
[Jenkins][ci skip]: Fix return value of git fail
2014-04-08 16:35:01 +08:00
minggo
b1d4821988
Merge pull request #6172 from natural-law/issue4666
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Optimize the configuration of copy resources files in templates.
2014-04-08 16:33:37 +08:00
zhangbin
99f7ca5c40
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into issue4666
2014-04-08 16:27:18 +08:00
zhangbin
12fb27b01e
closed #4666 , Update the build configuration files in template & update the reference of submodule cocos2d-console.
2014-04-08 16:23:12 +08:00
James Chen
87a3b7e6cb
Update AUTHORS [ci skip]
2014-04-08 15:50:26 +08:00
James Chen
e1f2b71429
Merge pull request #6161 from DarraghCoy/check_node_not_running_when_destroyed
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Adding extra CCNode verification in Node's destructor
2014-04-08 15:49:22 +08:00
James Chen
0db1bbdf68
Merge pull request #6167 from shujunqiao/testcpp-shader
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delete ShaderFail sample in ShaderTest.cpp. It's needed for `autotest`.
2014-04-08 15:47:01 +08:00
James Chen
2d3cb82816
Update CHANGELOG [ci skip]
2014-04-08 15:45:18 +08:00
James Chen
2703740acd
Update AUTHORS [ci skip]
2014-04-08 15:43:38 +08:00
James Chen
28ebec46dc
Merge pull request #6151 from mgcL/ScriptHandlerMgr-memory-free
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add destroyInstance for ScriptHandlerMgr
2014-04-08 15:41:18 +08:00
James Chen
b0c0d1e82b
Merge pull request #6165 from natural-law/develop
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Update the reference of submodule plugin-x
2014-04-08 15:37:24 +08:00
James Chen
5df765ef0c
Merge pull request #6169 from dumganhar/iss4710-eventdispatcher-crash
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closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:31:52 +08:00
James Chen
ec6714cc82
Merge pull request #6170 from dumganhar/iss4711-fileexist-win32
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closed #4711 : [win32] Passing empty string to FileUtils::isFileExist may also return true
2014-04-08 15:31:17 +08:00
James Chen
e04b820cfc
closed #4711 : [win32] Passing empty string to FileUtils::isFileExist may also return true
2014-04-08 15:24:47 +08:00
James Chen
8f451d48a1
issue #4710 : Fixed wrong indention.
2014-04-08 15:11:04 +08:00
James Chen
49bba30409
closed #4710 : [win32] Crash in EventDispatcher if game starts up with mouse moving frequently
2014-04-08 15:08:34 +08:00
minggo
e28093ee1a
closed #4683 : use assert because CCASSERT is not thread safe
2014-04-08 14:53:57 +08:00
heliclei
4e1284bd45
closed #4533:fix console upload hang issue
2014-04-08 14:52:53 +08:00
shujunqiao
fb777b1a1d
[ci skip], delete ShaderFail sample in ShaderTest.cpp.
2014-04-08 14:52:17 +08:00
shujunqiao
fae742c0b8
modify ShaderTest.cpp not crah to autotest.
2014-04-08 14:32:25 +08:00
zhangbin
a2e4aeb857
Update the reference of submodule plugin-x
2014-04-08 14:31:21 +08:00
James Chen
0834c07fa3
Update CHANGELOG [ci skip]
2014-04-08 11:37:00 +08:00
James Chen
ecf784646d
Update AUTHORS [ci skip]
2014-04-08 11:34:01 +08:00
heliclei
798708f775
fix autotest touch hang:run test scene constructor in cocos thread
2014-04-08 11:29:42 +08:00
James Chen
c2b8557efb
Merge pull request #6162 from dumganhar/pull/6160
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Fixed a potential crash in EventDispatcher, based on PR #6160
2014-04-08 11:25:59 +08:00
James Chen
546db2de4a
Unregistered listener when it's removed from _toAddedListeners.
2014-04-08 11:17:38 +08:00
Darragh Coy
9a6b93eae1
Add extra CCNode verification
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Add a check to the CCNode destructor to catch a common cocos2d-x programming mistake - forgetting to call base class onExit() in derived class onExit() implementations. We can check for this invalid API usage by checking if the node is still marked as running on destruction. If the node still thinks it's running then it's likely the cleanup logic performed by Node::onExit() was not done.
2014-04-07 17:05:42 -07:00
Darragh Coy
bb85df66b1
Add an event dispatcher test
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Add an event dispatcher test to help reproduce crashes fixed by the previous commit and to verify that the fix still works.
2014-04-07 16:46:03 -07:00
Darragh Coy
79b5dff795
CCEventDispatcher crash fix
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Fix possible crashes which could be caused by the EventDispatcher having listeners associated with nodes are destroyed. Catch the case where a node registers a listener while we are dispatching events and gets destroyed while that event is still being dispatched. Check the list of nodes to be added into the event dispatcher fully when we are cleaning listeners for a target node.
This issue was found using the extra debug verification in this pull request:
https://github.com/cocos2d/cocos2d-x/pull/6011
2014-04-07 16:19:26 -07:00
Huabing.Xu
1a7f46598f
closed #4629 : fix bug for group command
2014-04-07 22:51:32 +08:00
Huabing.Xu
1b0c55ef15
issue #4629 : test case add a spriteInGroup instead of sprite, the sprite can not be seen now
2014-04-07 22:31:24 +08:00
Huabing.Xu
beda294be1
issue #4629 : add test case for group command
2014-04-07 22:02:43 +08:00
James Chen
f9ac3c82fc
Update CHANGELOG [ci skip]
2014-04-07 16:34:56 +08:00
James Chen
cdb68cc918
Update AUTHORS [ci skip]
2014-04-07 16:33:40 +08:00
James Chen
1b85be2b9b
Merge pull request #6150 from mgcL/Value-memory-leak
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A potential memory leak in value's default constructor.
2014-04-07 16:32:01 +08:00
James Chen
0d8c70e93f
Update AUTHORS [ci skip]
2014-04-07 16:20:47 +08:00
James Chen
cd2a74d4ec
Merge pull request #6156 from zakmandhro/patch-1
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A typo fix in RELEASE_NOTES.md
2014-04-07 16:19:38 +08:00