Commit Graph

3776 Commits

Author SHA1 Message Date
James Chen 613ec741b8 Merge pull request #849 from dumganhar/iss1114_CCControlExt
issue #1114: Integrate CCControlExtension and implement corresponding tests.
2012-04-17 02:30:36 -07:00
James Chen 74690603cf issue #1114: Updated AUTHORS file. 2012-04-17 17:27:49 +08:00
James Chen 75da752aa9 issue #1114: fixed some memory leaks in CCControlExtension. 2012-04-17 17:14:59 +08:00
James Chen 14c10a470a Updated project configuration for android platform. 2012-04-17 16:41:07 +08:00
James Chen a215b037b2 fixed a bug in CCControlSwitch.cpp 2012-04-17 16:39:00 +08:00
James Chen 5ce950b961 fixed a memory leak in CCControl. 2012-04-17 16:37:04 +08:00
James Chen 0848e94efb Updated HelloWorld project configuration for ios platform. 2012-04-17 16:20:35 +08:00
James Chen 92e44f1c78 Updated ios project configuration. 2012-04-17 16:14:32 +08:00
James Chen 413bc3c343 Finished CCControlSwitch.Added CCActionTween. 2012-04-17 16:00:18 +08:00
James Chen d4f1dcfc44 finished CControlColourPickerTest.
moved extension resources to 'extensions' folder.
2012-04-17 11:12:05 +08:00
James Chen f5d640e3a7 Merge branch 'gles20_tmp' of https://github.com/dumganhar/cocos2d-x into gles20_tmp
Conflicts:
	tests/tests/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.cpp
	tests/tests/ExtensionsTest/ControlExtensionTest/CCControlButtonTest/CCControlButtonTest.h
	tests/tests/ExtensionsTest/ControlExtensionTest/CCControlScene.cpp
	tests/tests/ExtensionsTest/ControlExtensionTest/CCControlScene.h
	tests/tests/ExtensionsTest/ExtensionsTest.cpp
2012-04-16 23:21:14 +08:00
James Chen 044729dab9 Updated CCControlExtension 2012-04-16 23:16:03 +08:00
James Chen ac6e263621 Updated CCControlExtension 2012-04-16 21:51:06 +08:00
James Chen 959acd556f first commit CCControlExtension. 2012-04-16 18:58:43 +08:00
James Chen 1fe71210ed Merge pull request #845 from dumganhar/gles20_optimize_data
fixed #1166: Added CCArray::arrayWithContentOfFile function.
2012-04-16 00:59:56 -07:00
James Chen 77919439bc fixed #1166: Added CCArray::arrayWithContentOfFile function. 2012-04-16 15:41:01 +08:00
James Chen 381b764da5 Merge pull request #844 from dumganhar/gles20_optimize_data
issue #1166: Improve CCString and CCArray, optimize CCDictionary.
2012-04-16 00:01:18 -07:00
James Chen 0af443a56f issue #1166: Checked whether memory is allocated successfully in CCString::initWithFormatAndValist function. 2012-04-16 14:27:49 +08:00
James Chen be129913a8 issue #1166: Updated the project configuration for VS2010, android, ios port. 2012-04-16 13:02:44 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
James Chen 3a7fed9089 Merge pull request #843 from dumganhar/iss1165_gles20_jbyu
fixed #1165: merged pull request 842
add project for ios
fixed memory leak in CCGLProgram
add pixel format I8 in CCTexture2D
update Director.pkg for LuaCocos2d
2012-04-15 21:04:19 -07:00
James Chen 88951bfeec fixed #1165: Close retinaDisplay for HelloWorld by default. Removed ENABLE_ALL_SHADER macro. Fixed some issues in CCSprite.cpp. 2012-04-16 12:00:35 +08:00
James Chen 9ace0d2fdc Fixed memory leaks in CCString and CCDictionary, Updated CCFileUtils_ios.mm.Remove inline prefix for some member function of CCString, so that make it compiled successfully on android and ios. 2012-04-16 10:57:37 +08:00
Phenix Yu ebc7106164 Merge branch 'gles20' of https://github.com/jbyu/cocos2d-x into gles20 2012-04-15 15:46:16 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
phenix.yu 5d9c44f897 add project for iOS 2012-04-14 18:19:30 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen b780edde7a By Default, we enable VAO support for ios and win32 and disable it for other platforms. 2012-04-13 18:18:47 +08:00
minggo e6d7887a8d Merge pull request #841 from dumganhar/gles20
fixed #1164: 1. Add the render mode which uses VBO without VAO for CCParticleSystemQuad.
2012-04-13 02:38:23 -07:00
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
minggo 74c7c0d356 Merge pull request #840 from minggo/iss1156_director
synchronize CCDirector
2012-04-12 23:19:27 -07:00
minggo 34c805590f Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1156_director 2012-04-13 14:11:58 +08:00
minggo b43d5aa654 fixed #1156 syn CCDirector 2012-04-13 14:11:35 +08:00
James Chen e9e6256815 Merge pull request #839 from dumganhar/gles20
fixed #1160: Renamed 'CGFloat' to 'CCFloat'.
2012-04-12 23:10:57 -07:00
James Chen 94e056d964 fixed #1160: Renamed 'CGFloat' to 'CCFloat'. 2012-04-13 14:09:02 +08:00
minggo a20f3fe638 remove unneeded codes 2012-04-13 11:57:25 +08:00
James Chen 91b4d52c31 Merge pull request #838 from dumganhar/gles20
fixed #1159: Updated "CallFuncND + auto remove" test demo.
2012-04-12 20:56:05 -07:00
James Chen 47af0886d3 fixed #1159: Updated "CallFuncND + auto remove" test demo. 2012-04-13 11:54:29 +08:00
minggo 9bbac0d33d issue #1156: remove unneeded macros and functions 2012-04-13 11:45:41 +08:00
James Chen be525c7e57 Merge pull request #837 from dumganhar/gles20
fixed #1158: Fixed a bug in CCParticleSystemQuad.
We need to check whether need to free quads and delete vbo/vao in the destructor.

CCParticleSystemQuad::~CCParticleSystemQuad()
{
if (NULL == m_pBatchNode) // important
{
CC_SAFE_FREE(m_pQuads);
CC_SAFE_FREE(m_pIndices);
glDeleteBuffers(2, &m_pBuffersVBO[0]);
glDeleteVertexArrays(1, &m_uVAOname);
}
}
2012-04-12 20:43:02 -07:00
James Chen f7a1807865 fixed #1158: Fixed a bug in CCParticleSystemQuad.
We need to check whether need to free quads and delete vbo/vao in the destructor.

CCParticleSystemQuad::~CCParticleSystemQuad()
{
    if (NULL == m_pBatchNode) // important
    {
        CC_SAFE_FREE(m_pQuads);
        CC_SAFE_FREE(m_pIndices);
        glDeleteBuffers(2, &m_pBuffersVBO[0]);
        glDeleteVertexArrays(1, &m_uVAOname);
    }
}
2012-04-13 11:40:56 +08:00
minggo 028cf7874e issue #1156: remove unneeded macros and functions 2012-04-13 11:22:17 +08:00
minggo 7cf16dbb32 Merge pull request #836 from minggo/touch_case
fix TouchesTest crashed on Android and iOS
2012-04-12 18:47:41 -07:00
minggo 3fbfeeb7e8 fixed #1142: fix TouchesTest crashed on Android and iOS 2012-04-13 09:45:31 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
James Chen ac89892db4 Merge pull request #835 from dumganhar/gles20
fixed #1155: Reverted CCDirector singleton to original implementation.
We must take care of the life cycle of CCDirector which should be firstly initialized and be destroyed at the last. Therefore, we should use a global object variable rather than a global object pointer variable.
2012-04-12 03:15:26 -07:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
Phenix Yu ab8af9e04c retina for win32 2012-04-11 16:41:12 +08:00
James Chen da76def60a Fixed a heap crash in CCDirector, and reverted CCDirector singleton to global variable rather than a pointer. 2012-04-11 12:03:37 +08:00