WenhaiLin
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102020d831
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1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
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2015-07-28 15:27:07 +08:00 |
WenhaiLin
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86a68f5a09
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AudioEngine:refine thread pool
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2015-07-09 14:31:03 +08:00 |
Wenhai Lin
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5d50663c35
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AudioEngine:support preload for audio[MAC/iOS]
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2015-07-08 18:04:43 +08:00 |
WenhaiLin
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59435f8749
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AudioEngine:Fixed audio can not resume if it is interrupted cause by an incoming phone call.
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2015-05-29 21:41:54 +08:00 |
andyque
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578fda54ba
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fix a memory issue in AudioEngine.
This PR also update AUTHORS and CHANGELOG files.
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2015-05-28 11:49:27 +08:00 |
Justin Hawkwood
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84fd73630a
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Fix iOS 5.1.1 crash caused by interruptionHandler
checks OS version and sets handling based on what is available.
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2015-04-03 15:57:47 -07:00 |
Wenhai Lin
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eb7a7a9fb7
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Fixed audio can't resume after the interruption of audio session has ended on iOS.
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2015-02-12 15:38:44 +08:00 |
raydelto
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e20c347767
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Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
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2014-12-31 20:51:45 -04:00 |
Ricardo Quesada
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33a2d0451c
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Code conforms with the cocos2d-x c++ guidelines
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2014-11-25 17:53:52 -08:00 |
Ricardo Quesada
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50dcae4bef
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fixes compiler warnings
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2014-11-14 13:07:34 -08:00 |
Ricardo Quesada
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342d934a0e
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scheduler and macro fixes
* kRepeatForever -> CC_REPEAT_FOREVER
* schedule_selector -> CC_SCHEDULE_SELECTOR
* [new] Node::schedule(const std::function<>& callback, const std::string &key)
Updates all smaples
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2014-10-03 09:38:36 -07:00 |
Dhilan007
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7ebe4a5548
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Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
Conflicts:
cocos/audio/AudioEngine.cpp
cocos/audio/apple/AudioPlayer.h
cocos/audio/include/AudioEngine.h
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.h
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2014-09-30 09:45:47 +08:00 |
Ricardo Quesada
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7a1dac5aa6
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Fixes audio issues when using CMake on Mac
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2014-09-29 14:07:11 -03:00 |