WenhaiLin
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102020d831
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1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
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2015-07-28 15:27:07 +08:00 |
WenhaiLin
|
86a68f5a09
|
AudioEngine:refine thread pool
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2015-07-09 14:31:03 +08:00 |
WenhaiLin
|
b395ef06d8
|
AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1]
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2015-07-08 10:48:20 +08:00 |
WenhaiLin
|
02946a55a1
|
Fixed crash.
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2015-05-20 17:13:04 +08:00 |
WenhaiLin
|
81dc551fe9
|
AudioEngine: Fixed play with a large audio file may fail on Win32.
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2015-05-20 15:13:31 +08:00 |
raydelto
|
e20c347767
|
Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID
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2014-12-31 20:51:45 -04:00 |
Nick Barrios
|
0c2e64b8b9
|
AudioEngine-win32.ccp: Switch OpenAL include paths based on OPENAL_PLAINS_INCLUDES.
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2014-12-19 16:50:47 -05:00 |
Dhilan007
|
db45794625
|
fix macro
|
2014-09-30 09:57:28 +08:00 |
Dhilan007
|
7ebe4a5548
|
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
Conflicts:
cocos/audio/AudioEngine.cpp
cocos/audio/apple/AudioPlayer.h
cocos/audio/include/AudioEngine.h
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.h
|
2014-09-30 09:45:47 +08:00 |
Dhilan007
|
f2f1331026
|
New Audio Engine[Win32]
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2014-09-29 10:15:41 +08:00 |