Commit Graph

10 Commits

Author SHA1 Message Date
WenhaiLin 102020d831 1.AudioEngine:support callback for preload feature.
2.AudioEngineThreadPool:Make the number of thread be a fixed number.
2015-07-28 15:27:07 +08:00
WenhaiLin 86a68f5a09 AudioEngine:refine thread pool 2015-07-09 14:31:03 +08:00
WenhaiLin b395ef06d8 AudioEngine:support preload for audio[WIN32/WINRT 8.1/WP8.1] 2015-07-08 10:48:20 +08:00
WenhaiLin 02946a55a1 Fixed crash. 2015-05-20 17:13:04 +08:00
WenhaiLin 81dc551fe9 AudioEngine: Fixed play with a large audio file may fail on Win32. 2015-05-20 15:13:31 +08:00
raydelto e20c347767 Fixing typo in the constant INVAILD_AUDIO_ID of the new AudioEngine, changing it to INVALID_AUDIO_ID 2014-12-31 20:51:45 -04:00
Nick Barrios 0c2e64b8b9 AudioEngine-win32.ccp: Switch OpenAL include paths based on OPENAL_PLAINS_INCLUDES. 2014-12-19 16:50:47 -05:00
Dhilan007 db45794625 fix macro 2014-09-30 09:57:28 +08:00
Dhilan007 7ebe4a5548 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-audio-win32
Conflicts:
	cocos/audio/AudioEngine.cpp
	cocos/audio/apple/AudioPlayer.h
	cocos/audio/include/AudioEngine.h
	tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.cpp
	tests/cpp-tests/Classes/NewAudioEngineTest/NewAudioEngineTest.h
2014-09-30 09:45:47 +08:00
Dhilan007 f2f1331026 New Audio Engine[Win32] 2014-09-29 10:15:41 +08:00