Commit Graph

38669 Commits

Author SHA1 Message Date
halx99 c72d21b1a3 fix android ci [ci build] 2020-11-09 19:40:43 +08:00
halx99 b5e9f00307 fix ci [ci build] 2020-11-09 18:27:52 +08:00
HALX99 8698214b9e
Update run-scripts.sh [ci build] 2020-11-09 17:53:23 +08:00
HALX99 5f66e77575
Update config.json [ci build] 2020-11-09 16:57:03 +08:00
HALX99 8faa3c9fd8
Update config.json [ci build] 2020-11-08 15:58:55 +08:00
halx99 7d1c669231 Sets box2d as default physics 2d engine 2020-11-08 13:20:36 +08:00
halx99 c9408aadad Merge branch 'master' of https://github.com/c4games/engine-x into master 2020-11-08 13:12:06 +08:00
halx99 5da2894e1b Prepre for box2d-2.4.1 2020-11-08 13:11:40 +08:00
halx99 f80a6ef25c Update config.json [ci build] 2020-11-07 11:53:01 +08:00
halx99 520cc31f1b Add cmake option -DLUA_ENGINE=luajit to switch lua engine to luajit [ci build] 2020-11-07 10:36:22 +08:00
halx99 1d4527772e Update README for xcode12 build simulator guide 2020-11-07 10:20:59 +08:00
HALX99 f60e686454
Update README_CN.md 2020-11-06 21:13:56 +08:00
HALX99 76f9e22f9f
Merge pull request #256 from halx99/matching-ds-state
[Metal] matching depth stencil state
2020-11-06 10:54:19 +08:00
HALX99 d4284b880e
Update comment 2020-11-06 09:33:26 +08:00
halx99 a2a7166808 [Metal] matching depth stencil state 2020-11-06 08:56:25 +08:00
halx99 8e35201726 fix #255 [ci build] 2020-11-05 22:51:33 +08:00
halx99 449d8ce0e2 fix #255 [ci build] 2020-11-05 22:24:30 +08:00
HALX99 8a1c874af0
Create .lgtm.yml 2020-11-05 19:39:02 +08:00
halx99 c5493b4230 Update extension spine README.md 2020-11-04 23:28:51 +08:00
halx99 f90046f0ac Tidy extension spine folder structure [ci build] 2020-11-04 23:17:05 +08:00
halx99 d5d11d203a fix lua bindings [ci build] 2020-11-04 19:35:58 +08:00
halx99 c9873122b5 spine-c runtime compatible [ci build] 2020-11-04 19:10:02 +08:00
halx99 9e99cfe119 Remove unused shader files [ci build] 2020-11-04 16:35:12 +08:00
halx99 8b5964504f fixup [ci build] 2020-11-03 12:41:23 +08:00
HALX99 403e831251
Update config.json [ci build] 2020-11-03 12:31:07 +08:00
halx99 043d139669 Now, the lua binding generator should works [ci build] 2020-11-02 16:47:33 +08:00
halx99 e2c3e53997 Sync readme files 2020-11-02 16:40:05 +08:00
halx99 c56cae2b87 Sync tolua template file 2020-11-02 16:38:08 +08:00
halx99 877de444e4 tolua mutli search paths support 2020-11-02 16:37:18 +08:00
halx99 da1613a9b6 For scripting binding happy 2020-11-02 16:35:31 +08:00
halx99 2471f74de0 Sync config files 2020-11-02 12:50:51 +08:00
halx99 940f4fccaa Optimize python scripts 2020-11-02 11:35:44 +08:00
halx99 c563bc295f Sync folder for binding generator config 2020-11-01 20:18:50 +08:00
halx99 9d0cb09f5d Remove Sprite::updateShaders [ci build] 2020-10-31 20:08:32 +08:00
halx99 645364864b Optimize FUISprite::setGrayed for engine-x 2020-10-31 13:58:47 +08:00
halx99 b897e61c94 Improve memory use 2020-10-29 19:13:36 +08:00
halx99 6d28887126 Trigger ci build by comment 2020-10-27 18:07:55 +08:00
HALX99 5a1cf12b84
Merge pull request #252 from halx99/fix-userdefault-bool
fix userdefault getBoolForKey incorrect
2020-10-27 17:53:27 +08:00
halx99 f27b1201c8 fix userdefault getBoolForKey incorrect 2020-10-27 17:27:52 +08:00
halx99 3fa65521e3 Sync https://github.com/EsotericSoftware/spine-runtimes/pull/1801 2020-10-27 17:08:26 +08:00
halx99 e25931f686 fix compile 2020-10-27 17:01:03 +08:00
halx99 a3a92b5d81 Use DeviceGL to store defaultFBO 2020-10-27 16:58:37 +08:00
halx99 a0805f52df GLES ios compile 2020-10-27 01:42:05 -07:00
halx99 1ca08664e8 By default, build osx on push 2020-10-27 00:42:35 -07:00
halx99 5b8eaf1005 fix fairygui-tests ios project file 2020-10-27 00:24:55 -07:00
halx99 21d9cbdc11 DNT printmat by default 2020-10-27 11:21:03 +08:00
halx99 119740da15 Sprite::setTexture, programType >= ProgramType::HSV needs update by user manually. 2020-10-27 11:14:36 +08:00
HALX99 badfdc47ef
Update config.json 2020-10-26 22:48:07 +08:00
HALX99 18019a9b89
Update config.json 2020-10-26 15:59:57 +08:00
HALX99 e5a05ab7b8
Refine DrawNode, should not use Node::_programState for private use (#251)
The follow classes should not reuse Node::_programState, otherwise needs override Node::setProgramState to update programState of pipelineDescriptor:
- DrawNode
- LayerColor
- LayerRadialGradient
- ParticleBatchNode
- ParticleSystemQuad
2020-10-26 14:49:14 +08:00