minggo
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1007c0bfdb
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Merge pull request #11813 from CocosRobot/update_lua_bindings_1431504407
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-13 17:05:27 +08:00 |
minggo
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43fb8d842b
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[ci skip]update AUTHORS
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2015-05-13 17:04:55 +08:00 |
minggo
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9e02b230c7
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[ci skip]update CHANGELOG
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2015-05-13 17:03:37 +08:00 |
minggo
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3d0c7705f7
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Merge pull request #11763 from Dimon4eg/v3
Fix web view leak on iOS
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2015-05-13 17:02:50 +08:00 |
CocosRobot
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6bf984f3d3
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[AUTO]: updating luabinding & jsbinding automatically
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2015-05-13 08:11:34 +00:00 |
minggo
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a7317ee387
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Merge pull request #11811 from natural-law/v3
Update the reference of submodule cocos2d-console.
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2015-05-13 16:02:47 +08:00 |
zhangbin
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e901918115
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Update the reference of submodule cocos2d-console.
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2015-05-13 14:07:10 +08:00 |
Ricardo Quesada
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f23b15c6d3
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Merge pull request #11810 from ricardoquesada/api_fixes
More material samples
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2015-05-12 23:03:40 -07:00 |
minggo
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384c20f390
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Merge pull request #11805 from super626/physics3d2
pass parameter by reference
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2015-05-13 13:39:49 +08:00 |
minggo
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50aa8dba47
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Merge pull request #11806 from MSOpenTech/v3-winrt-ad-fix
V3: updates to app.xaml code to correctly support touches on Microsoft Ads
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2015-05-13 13:39:29 +08:00 |
Ricardo Quesada
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c693573d77
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more samples
and API fixes
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2015-05-12 22:24:52 -07:00 |
Ricardo Quesada
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33ee83deea
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Merge pull request #11809 from CocosRobot/update_cocosfiles_1431490029
[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-12 21:11:36 -07:00 |
CocosRobot
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5bf26f9f10
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[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-13 04:07:11 +00:00 |
Ricardo Quesada
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a83c10fdbf
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Merge pull request #11807 from ricardoquesada/material_vertexattrib
Adds support of VertexAttribBinding per Pass
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2015-05-12 21:05:02 -07:00 |
Ricardo Quesada
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d23ff0ea2c
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Adds support of VertexAttribBinding per Pass
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2015-05-12 19:58:09 -07:00 |
Dale Stammen
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40c19b31c8
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updates to app.xaml code to correctly support touches on Microsoft AdControls for WP8.1
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2015-05-12 19:39:40 -07:00 |
yangxiao
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68e6224688
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Merge branch 'physics3d2' of https://github.com/super626/cocos2d-x into physics3d2
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2015-05-13 10:14:12 +08:00 |
yangxiao
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f2eacc154b
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use reference param
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2015-05-13 10:13:46 +08:00 |
minggo
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0dc5df339d
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Merge pull request #11804 from CocosRobot/update_lua_bindings_1431480922
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-13 10:07:23 +08:00 |
minggo
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5c227f4c92
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Merge pull request #11528 from hobogenized/my_fix_branch
Minor changes in variable names to fix Xcode warnings
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2015-05-13 10:03:33 +08:00 |
minggo
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56d21b6040
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Merge pull request #11680 from kaplad/vk_fix_logical_bug
Fix a logical bug that may make wrong behavior
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2015-05-13 09:41:20 +08:00 |
CocosRobot
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68e5bae330
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[AUTO]: updating luabinding & jsbinding automatically
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2015-05-13 01:39:56 +00:00 |
minggo
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0ef01edcc7
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Merge pull request #11803 from CocosRobot/update_cocosfiles_1431481051
[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-13 09:38:45 +08:00 |
minggo
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a587b28e38
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Merge pull request #11792 from super626/v3
particle3d can not be seen when added to scene with terrain
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2015-05-13 09:38:21 +08:00 |
CocosRobot
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90ce442616
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[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-13 01:37:33 +00:00 |
minggo
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9a479b59f8
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Merge pull request #11800 from WenhaiLin/v3-pt-sprite
Fix the performance test of sprite
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2015-05-13 09:37:27 +08:00 |
minggo
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5e87bd307b
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Merge pull request #11798 from WenhaiLin/v3-support-vs2015
Add support for visual studio 2015.
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2015-05-13 09:37:12 +08:00 |
minggo
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b51f78aa42
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Merge pull request #11797 from super626/physics3d2
fix wrong indent and add const
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2015-05-13 09:36:51 +08:00 |
minggo
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b0c7531897
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Merge pull request #11795 from CocosRobot/update_lua_bindings_1431410101
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-13 09:35:25 +08:00 |
minggo
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14605301ef
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[ci skip]update CHANGELOG
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2015-05-13 09:33:56 +08:00 |
minggo
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f180624aaf
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Merge pull request #11802 from MSOpenTech/v3-winrt-keyboard
Updated winrt keyboard support to support physical keyboard
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2015-05-13 09:31:35 +08:00 |
Dale Stammen
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f1fe802442
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updated winrt keyboard support to support physical keyboard
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2015-05-12 09:20:10 -07:00 |
Wenhai Lin
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7af99d1991
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Fix the performance test of sprite
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2015-05-12 17:59:22 +08:00 |
WenhaiLin
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461241839d
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Fixed compile error on visual studio 2015.
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2015-05-12 17:04:56 +08:00 |
XiaoYang
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1267a95202
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Merge pull request #328 from songchengjiang/physics3d2
add libbullet for template project
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2015-05-12 16:51:54 +08:00 |
WenhaiLin
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e53a977439
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Add support for visual studio 2015.
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2015-05-12 16:46:09 +08:00 |
songchengjiang
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4756647016
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add libbullet for template project
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2015-05-12 16:34:10 +08:00 |
WenhaiLin
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c70bac7bb4
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Add support for visual studio 2015.
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2015-05-12 16:26:28 +08:00 |
yangxiao
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806d64dced
|
fix wrong indent and add const
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2015-05-12 16:13:14 +08:00 |
CocosRobot
|
dbb51e2367
|
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-12 05:59:42 +00:00 |
minggo
|
cdfce7fcae
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Merge pull request #11791 from CocosRobot/update_lua_bindings_1431407875
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-12 13:51:32 +08:00 |
minggo
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a47a8bbb30
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Merge pull request #11793 from CocosRobot/update_cocosfiles_1431409787
[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-12 13:51:08 +08:00 |
CocosRobot
|
d170a79919
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[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-12 05:49:49 +00:00 |
minggo
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398d36b58a
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Merge pull request #11788 from joshuastray/spritepolygon
SpritePolygon binding and tests for js
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2015-05-12 13:46:22 +08:00 |
yangxiao
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2c2589c34f
|
modify change log
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2015-05-12 13:25:47 +08:00 |
Ricardo Quesada
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324a9bd694
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Merge pull request #11790 from CocosRobot/update_cocosfiles_1431407733
[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-11 22:24:31 -07:00 |
CocosRobot
|
a7fb56de69
|
[AUTO]: updating luabinding & jsbinding automatically
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2015-05-12 05:23:45 +00:00 |
CocosRobot
|
507e94b77f
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[AUTO][ci skip]: updating cocos2dx_files.json
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2015-05-12 05:15:34 +00:00 |
Ricardo Quesada
|
17265fe9e6
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Merge pull request #11789 from ricardoquesada/material_properties
Material uses new file format
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2015-05-11 22:12:44 -07:00 |
Ricardo Quesada
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1937431596
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Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
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2015-05-11 21:31:33 -07:00 |