Commit Graph

148 Commits

Author SHA1 Message Date
halx99 35ac7f43ce Since we don't support ios x86 simulator yet, set ios default min deployment target to 9.0 is ok 2020-11-15 21:46:24 -08:00
HALX99 025a91996a
Update ios.mini.cmake 2020-11-13 11:01:48 +08:00
HALX99 381e385f36
Update ios.mini.cmake 2020-11-13 01:08:26 +08:00
HALX99 6409f3550f
Unify ios min deployment target to 10.0 2020-11-13 01:07:41 +08:00
halx99 f7006b2034 Remove print 2020-11-11 22:33:48 -08:00
halx99 58ff3a5f4b fix ci for ios [ci build] 2020-11-11 15:07:21 +08:00
halx99 b68c8601d8 fix nasm detect variable CMAKE_ASM_NASM_COMPILER_LOADED not correct [ci build] 2020-11-11 13:51:34 +08:00
halx99 465831759e Make nasm compiler optional [ci build] 2020-11-11 13:27:52 +08:00
halx99 649f1c7a62 Try enable nasm compiler for libjpeg-turbo boost 2020-11-11 10:31:41 +08:00
halx99 8bf0039751 Add compiler flags -mfloat-abi=softfp for android armv7? 2020-11-10 14:36:55 +08:00
halx99 975ef2ff61 Lock name 2020-10-24 21:57:36 +08:00
halx99 cdd0c527d9 Update cmake build guide [skip appveyor][skip travis] 2020-10-22 17:58:21 +08:00
halx99 8a69a3a5cc Set CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET at toolchain file ios.mini.cmake 2020-10-22 17:50:25 +08:00
halx99 b8834bc086 Finsih rename 2020-10-22 10:58:10 +08:00
HALX99 90ecc475f0
Refactor modules (#238) 2020-10-17 16:32:16 +08:00
HALX99 d907a1a7a5
Build mac with alsoft support (#226)
* Build mac with alsoft support

* Add missing dep for mac

* Update CocosConfigDepend.cmake
2020-10-06 20:55:38 +08:00
halx99 1735517112 Improve win dll support 2020-10-06 16:46:38 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
halx99 2d2d0e7ee6 Take care PBO use on android 2020-09-15 16:01:44 +08:00
halx99 e9de615d36 Don't config c standard on windows 2020-08-30 13:48:12 +08:00
halx99 06cf13d962 Remove cmake message print 2020-08-29 01:40:55 +08:00
halx99 2bc966efb6 fix #183 2020-08-29 01:39:27 +08:00
halx99 1975ad1f94 Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS 2020-08-28 12:57:00 +08:00
HALX99 75a210d696
Delete ios.toolchain.cmake
Unused
2020-08-27 14:12:11 +08:00
halx99 7cd25f5a66 Improve ios CMake scripts 2020-08-24 01:26:12 -07:00
halx99 395fb890ce Enable strict try compile by default
Since we solve try_compile failed with code sign for ios device
2020-08-22 14:15:22 +08:00
halx99 4ff14cbf3a Add CXX_STD for cmake to specific c++ standard, c++14,17 should be compile 2020-08-18 11:41:42 +08:00
halx99 77fb065481 Update CMake scripts 2020-08-17 19:18:18 +08:00
halx99 acca2eff1b Add ios framework required by SDL2, check whether SDL2 support strip it later 2020-08-15 17:47:40 +08:00
halx99 b179975add Adapte zlib licensed AL library: mojoal 2020-08-14 18:58:44 +08:00
halx99 0f1dcc86dc Disable double use in chipmunk_types.h instead CMakeLists.txt more stable for ENGX 2020-08-09 22:41:06 +08:00
halx99 528187a0fc python3 also works for CMake build system 2020-08-05 18:31:24 +08:00
halx99 6eb58f58bd Optimize CMake scripts 2020-08-04 14:05:00 +08:00
halx99 b142167560 Huge changes, move spine,dragonbones,cocostudio to extensions folder, future make all extensions pluginable 2020-08-03 17:51:40 +08:00
halx99 b2f2f28cf0 fix cmake warnings & cover chipmunk float precision use on apple 2020-07-31 11:56:52 +08:00
halx99 005ec45f0a fix option order 2020-07-31 11:22:42 +08:00
halx99 594767290d Add CMAKE option CC_USE_ALSOFT_ON_APPLE to use kcat openal-soft on apple platform, by default currently OFF 2020-07-31 00:06:59 +08:00
halx99 03a7dbadbb fix chipmunk float precision mismatch on cmake script 2020-07-29 18:19:23 +08:00
halx99 ab4137aacc Try cpp14 2020-07-23 00:10:50 +08:00
halx99 c67bc05127 Update cmake toolchain 2020-07-21 23:06:54 +08:00
halx99 a70b43af1e Remove a submodules. 2020-07-20 18:41:45 +08:00
halx99 1f9f27d63f Use modern gl/gles loader 'glad' to instead 'glew' 2020-02-15 23:51:23 +08:00
halx99 e0070f910a Add ios.toolchain.cmake 2020-02-07 18:59:44 +08:00
HALX99 d3b9f15e16
Delete FindTinyXML2.cmake 2019-12-02 05:55:34 +08:00
Arnold 3b4748009f
use copy instead of linkis (#20356) 2019-11-21 15:12:37 +08:00
Arnold e3c636c23c Sync resource automatically on Windows and Linux (#20319) 2019-11-15 10:24:38 +08:00
CHP ac305862f4 Support multiple build configurations (#20314)
* MINSIZEREL_RELWITHDEBINFO_Support

* Remove DEBUG_MODE
2019-11-11 10:09:50 +08:00
minggo 5acc952a17
fix iOS build issue (#20292) 2019-11-05 15:23:54 +08:00
Andy Duplain 1a04787287 Rework CMake Xcode support. (#20205)
- Build using C++17 by default.
- Simplified customization of Xcode project via cmake.
- Add documentation to demonstrate how to use the customization.

- NOTE: I believe we could compile with bitcode enabled if the box2d
        library was compiled using bitcode.
2019-10-22 13:42:56 +08:00
minggo 774a90792c
fix link error on iOS simulator (#20172) 2019-09-26 16:09:59 +08:00