Commit Graph

420 Commits

Author SHA1 Message Date
halx99 b5b4b1e5d8 Committing clang-format changes 2021-12-29 11:31:28 +00:00
deal 1941a43dc9
Update javaactivity-android.cpp 2021-12-29 16:40:30 +08:00
halx99 1af24d1452 Improve jni call by jni.hpp
Generate literal signature avoid GC allocs
2021-12-29 16:08:20 +08:00
halx99 8fd4a8afc3 Fix android ci 2021-12-29 13:44:39 +08:00
halx99 9eeeb151a1 Committing clang-format changes 2021-12-28 03:00:34 +00:00
halx99 a0761b0a5d string_view for android 2021-12-27 19:24:35 +08:00
halx99 7cdfcafd2a string_view for android 2021-12-27 19:18:36 +08:00
halx99 0076283252 Huge changes for all string_view 2021-12-26 23:26:34 +08:00
halx99 2ba77a42fb Committing clang-format changes 2021-12-25 02:04:45 +00:00
deal 51498fb4d1
Delete Cocos2dxLocalStorage.java 2021-12-24 02:12:32 +08:00
halx99 43f80b4416 Fixup 2021-10-24 11:07:54 +08:00
halx99 c38681bdd0 Code style 2021-10-11 12:15:41 +08:00
rh101 4d1ff40736 Usage of long and unsigned long changed to platform independent fixed-sized types where appropriate. 2021-09-02 15:39:28 +10:00
halx99 74a1ac7cfe Delete unused sources 2021-08-25 16:14:15 +08:00
halx99 65148417b2
Fix ci 2021-07-15 23:31:49 +08:00
halx99 bc6ebd920a Improve code quality 2021-07-15 23:03:43 +08:00
halx99 29015e1cd7 Make gradle utils file as shared [ci build] 2021-06-02 06:27:19 +08:00
rh101 373c9262c4 Added getNativeWritableAbsolutePath() which will always return the underlying file system raw path.
Re-enabled memory mapped UserDefault usage, since it now has access to the raw file system path.
2021-04-23 01:00:00 +10:00
halx99 e8c1d7bc2c Set cmake min version to 3.10 [ci build] 2021-04-21 14:05:44 +08:00
halx99 c95e0466e1 Refactor android runOnGLThread
Ensure the callback run engine core mainLoop,
This commit can solve any weird behaviors, such as:
a. text render maybe missing charactors when bring from back to frontend
b. some renderer objects alpha may present black at sdk callback call
c. some other things
All above behavior is caused gl state not ready when go back to game activity from sdk activity
2020-12-09 15:13:57 +08:00
halx99 1bd6f5680f Refine jni param types 2020-11-18 18:19:14 +08:00
halx99 eeafffe2f1 jni match natvie API param types 2020-11-18 18:17:55 +08:00
halx99 ca42ef08ba Refine jni methods decls [ci build] 2020-11-18 13:25:00 +08:00
halx99 53122216ee Add missing param JNIEnv* for natvie interfaces [ci build] 2020-11-18 12:15:48 +08:00
halx99 ec6b9c650a Remove dep 2020-09-25 13:49:23 +08:00
halx99 cba91e085a Delete file ant.properties 2020-09-25 13:17:03 +08:00
halx99 64e5cde97d Delete unused source files 2020-09-25 13:08:39 +08:00
HALX99 235f09f635
Refactor pixel format manipulate (#217)
* PixelFormat use table

* Correct PixelFormat name to match 'GL_LUMINANCE'

* Up

* fix cube update texture enum

* linux build

* Refine ci

* fix linux build

* Remove unused function, match mtl framebuffer pixel format

* readPixels always RGBA format

* fix ci for linux

* fix linux build

* Remove unused functions

* fix travis

* fix android ci

* Update config.json

* linux glad

* Update CCGLViewImpl-desktop.cpp

* fix linux build

* Fix linux build

* Link issue [skip appveyor][skip travis]

* Update CMakeLists.txt

* Refine GL enums use

* Update test case name [skip appveyor][skip travis]

* fix linux link issue

* for mtl

* fix ci

* Tidy pixelformat enums

* fix ci

* fix rgba8 to abgr4 error

* fix ci

* fix ci for GLES

* Fix linux build, require glibc-2.27+

* Use properly dist for travis [skip appveyor]

* fix linux build [skip appveyor]

* Update install-deps-linux.sh

* Remove unused members for pixel block info, update external to v73

* Sync from compile linux warnings

* Remove unused check, and PixelFormat::A8 is ordinary format, not compressed format

* metal doesn't support rgb8 (#3)

* Update CCTexture2D.cpp

* Refine code

* Pixel Format Descriptor Table

* fix ci

* BGR5A1

* Simplfy texture format convert function name

* Update

* rgba4 match mtl render format

* Add note about RGBA4

* Remove unused function

* fix osx

* Already converted at texture2d

* Clearly comment

* fixup
2020-09-25 11:07:56 +08:00
HALX99 5a32bcfdaf
RenderTarget abstract, in-progress (#210)
RenderTarget abstract
2020-09-21 22:10:50 +08:00
HALX99 2539e78774
Merge pull request #188 from halx99/etc2-support
Add etc2 compressed texture support
2020-09-01 00:16:01 -07:00
halx99 5bfce4bed4 Add copyright notice [skip appveyor][skip travis] 2020-09-01 13:24:45 +08:00
halx99 18037c44de Clearly CCLOG content 2020-08-31 17:13:04 +08:00
halx99 a567820461 Improve code quality 2020-08-18 14:29:09 +08:00
halx99 185934c45e Make android listFiles behavior same with other platforms 2020-08-17 12:09:31 +08:00
halx99 58c4fb32c1 Sync fix from v3, see also: https://github.com/cocos2d/cocos2d-x/pull/20509 2020-07-30 10:59:50 +08:00
halx99 f5eac1eede Sync v3 pr-19256, see: https://github.com/cocos2d/cocos2d-x/pull/19256 2020-02-24 16:22:40 +08:00
halx99 2f4109dd2d Refactor audio, fix android compile issue since we remove SimpleAudio 2019-12-01 13:45:49 +08:00
HALX99 3d1cfdb7a0
Update javaactivity-android.cpp 2019-12-01 03:15:14 +08:00
halx99 95aa5b12c4 usedefault, fix compile issue for android 2019-12-01 02:32:37 +08:00
HALX99 e1b27ab8bc
Update CCFileUtils-android.cpp 2019-11-30 23:57:35 +08:00
halx99 02c18d656a use S_ISREG to check is a regular file? 2019-11-27 15:41:30 +08:00
halx99 4a040efbf6 a. use win32 api to get fie size; b. use int64_t for file size, c. use stat to check whether file exist for android platform. 2019-11-27 15:09:45 +08:00
minggo 0cbaec9f29
don't set glview transparent, it many cause afterimage (#20298) (#20299) 2019-11-06 16:10:16 +08:00
minggo 01ff6ddd66
delete useless files and clean codes (#20279) 2019-11-06 14:24:06 +08:00
minggo cbf3233b59
Rename cocos2d::MessageBox to cocos2d::ccMessageBox. (#20159) (#20218) 2019-10-17 14:28:35 +08:00
minggo 77a47957a7
set software mode will slow down performance (#20155) 2019-09-24 14:29:14 +08:00
minggo 1444263612
remove app from recent apps when exit (#19961) (#20020) 2019-08-13 17:31:29 +08:00
minggo 0d121d7913
remove void in function declaration (#19954) 2019-07-22 09:38:46 +08:00
minggo 77a72052c8
sync 19811: android_allowBackup2 (#19945) 2019-07-22 09:36:51 +08:00
coulsonwang 7ee0b65bb6 [Feature] fix spirte, label test when EGL context lost (#19612)
* [BugFix] fix compile error

* [Feature] fix spirte, label test when EGL context lost

* [Feature] map uniform location

* [Feature] remove unneeded codes

* [Feature] add BufferManager

* [Feature] fix compile error

* [Feature] add files

* [Feature] remove unneeded codes

* [Feature] no need to release opengl resource

* [Feature] update BufferManager

* 1. reCreate frame buffer when needed.
2. initial texture when come back to foreground

* [Feature] add Program and Buffer event listener

* [FixTerrain] need check location had used before

* fix compile error

* add updateTextureDescrptor function for TextureMTL, since TextureMTL creation was move to Texture2D constructor.

* [FixDrawNode] record buffer data when needed

* [FixShaderTest] add nullptr judgement

* [FixShaderText] no need to reCreate ProgramState when come back to foreground

* [FixRenderTexture] retain the render texture image

* [Feature] optimize buffer memory

* fix compile error

* fix CI test fail
2019-04-29 18:51:45 -07:00