folecr
fc59b2c962
Updated build script
...
* merges js files from the cocos2d-html5-tests submodule into Android's assets folder
* copies js helper files into Android's assets folder
* copies the res from cocos2d-html5-tests into Android's assets folder
2012-10-11 16:58:44 -07:00
folecr
336af23428
Helper files copied from cocos2d-iphone
2012-10-11 16:58:44 -07:00
folecr
c63cf54256
Submodule for cocos2d-html5-tests
2012-10-11 16:37:22 -07:00
folecr
2e8aad611d
Run tests-boot-jsb.js from the root directory
2012-10-11 16:35:17 -07:00
folecr
a763e4242f
Remove samples/TestJavascript/Resources
2012-10-11 14:25:48 -07:00
folecr
2cf579de6b
NDK debugger script
2012-10-11 14:25:47 -07:00
James Chen
b78e2c9130
issue #1486 : Added iPad, ipadhd resources, and make some watermark for these pictures.
2012-10-11 18:33:43 +08:00
James Chen
cdf54a872f
issue #1486 : A bug fix.
2012-10-11 17:02:27 +08:00
James Chen
77da7b5895
issue #1486 : First commit based on BorMor's branch.
2012-10-11 16:45:14 +08:00
James Chen
ade54a3de7
Merge branch 'multi_resolution_support' of https://github.com/BorMor/cocos2d-x into bormor-multi-res
...
Conflicts:
samples/HelloCpp/Classes/AppDelegate.cpp
samples/HelloCpp/Classes/HelloWorldScene.cpp
2012-10-11 16:12:22 +08:00
James Chen
918045e6ac
issue #1469 : Deleted two unused files.
2012-10-10 22:18:27 +08:00
James Chen
122a748029
issue #1469 : Removed some unused resources.
2012-10-10 22:15:47 +08:00
James Chen
36d8e86879
issue #1469 : Made MoonWarriors works on iOS.
2012-10-10 22:06:44 +08:00
James Chen
abd1d7e3bf
issue #1469 : VS2010 compilation works.
2012-10-10 15:14:19 +08:00
James Chen
5054684e00
issue #1469 : Made MoonWarriors works on android.
2012-10-10 15:06:11 +08:00
James Chen
d03ff0616a
issue #1469 : Added MoonWarriors sources and made it works on windows.
2012-10-10 14:50:04 +08:00
johnangel
ad7dacc281
Merge remote branch 'upstream/gles20' into gles20
2012-10-08 16:35:43 +02:00
Walzer
f1d9629404
Merge pull request #1361 from ncrothe/gles20
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add the capability to set custom http header to HttpClient
2012-10-08 01:06:39 -07:00
minggo
58b46b2f53
Merge pull request #1419 from folecr/ndkgdb
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Run Android debugger with Cocos2D-X projects!
2012-10-07 19:52:12 -07:00
folecr
d8a26a8623
Use "-j8" flag to ndk-build when building TestJavaScript
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* If a "-p" for "parallel build" option is set
2012-10-05 12:36:04 -07:00
folecr
abcb6b33a7
set -x in build script so that entire command line is available in the build log
2012-10-01 11:58:46 -07:00
folecr
2f5613595b
Helper script to launch this application via ndk-gdb
2012-10-01 11:58:45 -07:00
walzer
d18eecf247
UIInterfaceOrientationMaskLandscape -> UIInterfaceOrientationMaskAllButUpsideDown, developers still need to set orientation in xcode->targets
2012-09-27 10:28:00 +08:00
walzer
c9772c76ec
fix compilation error in xcodebuild command line, which are caused by ios6 deprecated marcos and enums
2012-09-27 00:44:40 +08:00
minggo
f3e2a385e1
modify xcode project to include correct files
2012-09-26 17:12:57 +08:00
James Chen
0ca7e00700
fixed some compilation errors for linux platform.
2012-09-26 15:23:10 +08:00
James Chen
ac8edf1384
Updated samples/TestCpp/proj.linux/Makefile.
2012-09-26 14:06:49 +08:00
minggo
dc3ba6e0cc
fix some bugs when testing
2012-09-26 12:01:42 +08:00
James Chen
4a3127f41f
Updated android template. Added 'cocos2dx/platform/android/java/res/.gitignore' since res folder is needed for eclipse.
2012-09-25 21:52:30 +08:00
minggo
6878b626cd
add new GUI component
2012-09-25 18:00:06 +08:00
minggo
2b35f1a20f
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into layer_gradient
2012-09-25 17:38:17 +08:00
minggo
418816ea77
add fps_image.png into TestCpp
2012-09-25 17:06:59 +08:00
James Chen
f7229f74d8
issue #1483 : Synchronizing CCControlExtension to latest version.
2012-09-25 16:57:51 +08:00
minggo
da97921099
fix compile errors of TestJavaScript
2012-09-25 16:21:28 +08:00
walzer
609c4b12f9
revert back SimpleGame to enableRetinaDisplay approach. Update background image of HelloCpp to 640x1136.
2012-09-24 21:14:08 +08:00
Sergey Vikhirev
05eb4352e8
Remove retina specific methods and logic
2012-09-24 14:22:02 +04:00
minggo
a568c1d221
revert modification of AppDelegate.cpp
2012-09-24 17:24:00 +08:00
ncrothe
e0fe233752
Update samples/TestCpp/Classes/ExtensionsTest/NetworkTest/HttpClientTest.cpp
...
Added test to show use of HttpRequest::setHeaders
2012-09-24 12:15:53 +03:00
minggo
eb952e7c69
Merge pull request #1370 from minggo/ptr_int
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Ptr int
2012-09-24 00:27:21 -07:00
minggo
f17545a1ae
fix a compile error
2012-09-24 15:26:18 +08:00
walzer
caa67d1eed
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
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Conflicts:
samples/TestJavascript/proj.ios/TestJavascript.xcodeproj/project.pbxproj
2012-09-24 15:17:58 +08:00
minggo
88952396e4
Merge branch 'ptr_int_casting_issue' of https://github.com/ByungChoi/cocos2d-x into ptr_int
2012-09-24 15:16:30 +08:00
minggo
48f9df7680
fix conflict
2012-09-24 15:01:24 +08:00
walzer
78ef574962
add touch callback to HelloCpp. Users can learn setDesignResolution easily.
2012-09-24 14:14:53 +08:00
walzer
7088b19a1a
add sample code in HelloCpp & SimpleGame to teach how to adapt design resolution to different iPhone screens (HVGA, 3.5 inch retina, and 4.0 inch retina)
2012-09-24 13:59:16 +08:00
minggo
e20b933f1a
make TestJavaScript work and fix some warnings
2012-09-24 13:57:45 +08:00
walzer
ed936dcd48
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into adapt-4inch-iphone5
2012-09-24 12:03:36 +08:00
Walzer
5c5544f823
Merge pull request #1363 from walzer/gles20
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fix ios6 orientation error, which is caused by ios6 api change.
2012-09-23 21:00:30 -07:00
James Chen
e4cee68688
Added libExtensions.lib for TestJavascript vs2010 project.
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Removed some calling of 'USING_NS_CC;' in extensions.
2012-09-24 11:47:33 +08:00
James Chen
426915dd4a
fixed some compilation error for win32 platform.
2012-09-24 11:05:15 +08:00
walzer
5b3bb2a087
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts fixed:
cocos2dx/platform/ios/FontLabel/FontLabel.m
cocos2dx/platform/ios/FontLabel/FontLabelStringDrawing.m
template/xcode4/lib_js.xctemplate/TemplateInfo.plist
2012-09-24 11:03:26 +08:00
walzer
c50a62be7a
issue #1482 , fix typos, mehod -> method.
2012-09-24 10:54:03 +08:00
walzer
59a4b0460b
HelloCpp and SimpleGame teaches how to adapt on all iPhone/iPad multi-resolutions, especially for 4-inch retina screen.
2012-09-24 10:46:15 +08:00
Walzer
88b98faa88
fixed #1482 , fix orientation problem caused by ios6 api change.
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AppDelegate.mm & RootViewController.mm are updated.
2012-09-23 20:24:51 +08:00
Byung Choi
dad0573b29
fixed build breakage for linux from change of test src name.
2012-09-22 03:18:26 +09:00
minggo
dca626eab0
Merge pull request #1357 from ByungChoi/linux_makefile
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Linux makefile
2012-09-21 02:12:45 -07:00
minggo
0a1f0369e6
fixed #1481 : merge Nicolas's pull request and do some bug fixes
2012-09-21 17:01:19 +08:00
Byung Choi
a83b6a6261
updated sample/helloCpp debug & release makefile for linux
2012-09-21 15:35:41 +09:00
Byung Choi
4d04a1863b
make-all-linux now builds debug & release, testCpp also gets both
2012-09-21 14:34:05 +09:00
Walzer
c7ffe79baf
remove useless LOCAL_STATIC_LIBRARIES := curl_static_prebuilt in TestCpp/proj.android/jni/android.mk
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The linking relationship is TestCpp -> cocos_extension_static -> cocos_curl_static now. Applications can link the extension library to use libcurl.
And this line still links curl_static_prebuilt which is not exist now, which made developers confused.
2012-09-21 10:10:17 +08:00
James Chen
9fabf3a45b
fixed #1470 : Made CCBReader support cocosbuilder v2.1-beta0.
2012-09-19 18:41:50 +08:00
minggo
8cdf73640b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1470_cocosbuilder
2012-09-19 18:08:17 +08:00
minggo
2f3cdc6538
issue #1470:modify linux makefile and re-create xcode template
2012-09-19 18:05:10 +08:00
minggo
5e169eb0af
issue #1470 : put hd/ipad resources into corresponding directory
2012-09-19 17:54:45 +08:00
minggo
ebe092661b
issue #1470 : modify mac project and delete unneeded files
2012-09-19 17:50:30 +08:00
minggo
4bff6927b8
issue #1470:re-publish ccb
2012-09-19 17:43:11 +08:00
minggo
9db2df3f7b
issue #1470:modify resources path
2012-09-19 09:40:02 +08:00
folecr
5d816bfaf6
Verbose logging of build process
2012-09-18 17:08:37 -07:00
folecr
f54566ac03
More robust script exits on errors and ...
...
* Remove source build command (source repos for dependencies are not submodules)
2012-09-18 17:02:01 -07:00
minggo
4b969e35c8
issue #1470:implement animation
2012-09-17 18:49:05 +08:00
minggo
0c4b5dd3e9
issue #1470:fix some crashes
2012-09-17 15:31:07 +08:00
Donald Alan Morrison
4cbd993091
Minor English Spelling Corrections. A few grammar corrections.
2012-09-17 00:02:24 -07:00
minggo
0845e08fd3
issue #1470:update CCBReader to support Cocosbuilder v2.1 beta0
2012-09-17 14:27:17 +08:00
johnangel
fdec1ba4b9
Fixing include paths to be able to compile cocos2d-x using
...
external Visual Studio solution, without copying all files
2012-09-15 16:34:31 +02:00
James Chen
f4ddabb942
Updated "ant.properties" for TestJavascript project since it will ignore 'assets/Images, assets/Fonts' folder.
2012-09-15 15:36:31 +08:00
YuLei
209e44ff09
[Lua] update HelloLua
2012-09-11 17:31:21 +08:00
YuLei
ab6a476deb
update TestLua
2012-09-11 17:13:20 +08:00
James Chen
b6e4c98334
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dualface-lua
2012-09-11 14:03:33 +08:00
James Chen
7d8b261ced
fixed #1477 : Abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions.
2012-09-11 14:02:33 +08:00
James Chen
2572823b1a
Merge pull request #1301 from folecr/fix_android_module_location
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fixed #1476 : Update location of spidermonkey-android makefile.
2012-09-10 18:53:02 -07:00
folecr
991d63eaad
Update location of spidermonkey-android makefile
2012-09-10 16:12:48 -07:00
James Chen
6a1aae95aa
Merge branch 'gles20' of https://github.com/dualface/cocos2d-x into dualface-lua
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Conflicts:
cocos2dx/proj.mac/cocos2dx.xcodeproj/project.pbxproj
2012-09-10 17:00:22 +08:00
James Chen
c9ca584726
Merge pull request #1297 from dumganhar/tableview-win32
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fixed #1458 : Adding CCTableView support.
2012-09-09 23:52:18 -07:00
James Chen
c9e1aa7adc
fixed #1458 : Updated TestCpp Makefile for linux port.
2012-09-10 14:50:19 +08:00
James Chen
6f3ee0299a
issue #1458 : Updated vs2010 project configuration.
2012-09-10 14:05:44 +08:00
James Chen
1460f4e42f
issue #1458 : Updated project configuration for all platforms.
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CCTableView::viewWithSource --> CCTableView::create, adding TableViewTest.
2012-09-10 13:39:12 +08:00
YuLei
1254d08d5c
[Lua] fix: HelloLua
2012-09-10 12:23:45 +08:00
YuLei
d4128975f6
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-10 11:42:56 +08:00
James Chen
d9cc8fa346
issue #1458 : Adding CCTableView support. Updated win32 project configuration.
2012-09-09 22:34:32 +08:00
Walzer
11b5ae5cef
add proj.android to samples/SimpleGame, use getVisibleSize & getVisibleOrigin instead of getWinSize
2012-09-09 21:41:48 +08:00
Walzer
7e4615cd7b
upgrade Cocos2dSimpleGame to v2.0.2 framework, add it into samples folder
2012-09-09 20:20:29 +08:00
YuLei
58ea948cc8
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-07 19:21:15 +08:00
ThePickleMan
469584e8b8
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
2012-09-04 23:53:17 -05:00
ThePickleMan
ea87d6304d
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
...
Made the lower slider's value display too.
2012-09-04 23:52:18 -05:00
ThePickleMan
5cf699f668
Update samples/TestCpp/Classes/ExtensionsTest/ControlExtensionTest/CCControlSliderTest/CCControlSliderTest.cpp
...
Added a test for the restricted slider
2012-09-04 22:32:29 -05:00
YuLei
57566d0364
revert main.js
2012-09-04 09:53:58 +08:00
YuLei
e490035e2e
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-03 15:24:40 +08:00
James Chen
f11c849cfe
Merge pull request #1278 from edbartley/gles20
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fixed #1456 : Remove code signing from MAC TestCpp project.
2012-09-02 07:49:12 -07:00
fish
8c29e9b1e2
Remove code signing from MAC TestCpp project.
2012-09-01 18:06:30 -04:00
YuLei
135f2fdabd
remove unused files
2012-09-02 01:13:52 +08:00
YuLei
6f3833af73
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:56:27 +08:00
YuLei
da79992275
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-09-02 00:38:57 +08:00
James Chen
35f6f937c9
Merge pull request #1271 from mustime/testlua
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issue #1425 : add NodeTest to TestLua.
2012-09-01 01:52:42 -07:00
James Chen
8e290cad6e
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1454_javascript
2012-08-31 23:29:02 +08:00
James Chen
94a1aa6123
issue #1454 : fixed bugs in test-particles.js.
2012-08-31 23:28:43 +08:00
minggo
dacf1704fc
issue #1454:use pvr instead of pvr.gz and fix a bug of build_native.sh
2012-08-31 23:16:36 +08:00
James Chen
f5a46d1d23
Merge pull request #1 from minggo/iss1454_javascript
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issue #1454:modify ios project resources
2012-08-31 07:29:11 -07:00
minggo
1ea039d21d
issue #1454:modify ios project resources
2012-08-31 22:23:30 +08:00
James Chen
0d2c2b3bf8
issue #1454 : Updated win32 project configuration and some .plist files.
...
Removed old binding files.
2012-08-31 22:01:57 +08:00
James Chen
e7e954045a
issue #1454 : Updated TestJavascript/proj.android/build_native.sh.
2012-08-31 21:30:58 +08:00
James Chen
9ba5a1bfef
issue #1454 : Removed COCOS2D_JAVASCRIPT macro.
2012-08-31 21:23:23 +08:00
James Chen
dd8c993581
issue #1454 : Removed some duplicated resources files.
2012-08-31 19:50:20 +08:00
mustime
31655bb6ca
issue #1425 : add NodeTest to TestLua
2012-08-31 18:40:21 +08:00
mustime
f070864429
issue #1425 : add NodeTest to TestLua
2012-08-31 18:26:27 +08:00
mustime
680e189365
issue #1425 : update lua script
2012-08-31 18:25:28 +08:00
mustime
1092d04b7c
issue #1425 : fix "Issue1305" test case in ActionsTest
2012-08-31 18:22:43 +08:00
minggo
860d3eff4b
issue #1454 : make js binding work together with lua binding and native codes
2012-08-31 17:55:45 +08:00
YuLei
748d64ecc0
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into gles20
2012-08-31 09:47:03 +08:00
James Chen
e2629ef175
Fixed some compile errors on win32.
2012-08-30 23:10:09 +08:00
James Chen
e584b94728
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into js
...
Conflicts:
scripting/javascript/bindings/cocos2d_generated.cpp
2012-08-30 20:16:54 +08:00
mustime
e1db27fb0d
issue #1425 : add ActionsEaseTest & MotionStreakTest
2012-08-30 16:39:58 +08:00
mustime
2bfa5dfc1e
issue #1425 : fix a problem when handling touch event
2012-08-30 16:38:16 +08:00
mustime
2961666fbc
issue #1425 : add MotionStreakTest for TestLua
2012-08-30 15:55:13 +08:00
mustime
fc8cba66e0
issue #1425 : add ActionsEaseTest to TestLua
2012-08-30 15:35:04 +08:00
mustime
009d15845a
issue #1425 : update lua script
2012-08-30 15:32:29 +08:00
Rohan Kuruvilla
743478570c
Chipmunk support
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* Changing CGPoint to cpVect
* Fix build and test code
2012-08-29 16:35:30 -07:00
folecr
4ebafb0ae3
Remove reference to Resources/JS. This code is not used in the test suite.
2012-08-29 15:59:48 -07:00
James Chen
21547fb96f
Don't make CCScriptEngineProtocol inherits from CCObject since setScriptEngine is invoked only once in AppDelegate.cpp,
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It will affect the lifecycle of ScriptCore instance, the autorelease pool will be destroyed before destructing ScriptCore.
So a crash will appear on Win32 if you close the game window.
2012-08-29 14:49:04 -07:00
James Chen
a2b5916301
Using 'getHashCodeByString(typeid(*native_obj).name())' instead of 'reinterpret_cast<long>(typeid(*native_obj).name());'.
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Since on win32 platform, 'reinterpret_cast<long>(typeid(*native_obj).name());' invoking in cocos2d.dll and outside cocos2d.dll(in TestJavascript.exe) will return different address.
But the return string from typeid(*native_obj).name() is the same string, so we must convert the string to hash id to make sure we can get unique id.
2012-08-29 14:49:03 -07:00
mustime
289eb65dde
issue #1425 : fix a problem that missing "MainMenu"
2012-08-29 18:16:59 +08:00
mustime
c15c96ac28
Merge https://github.com/cocos2d/cocos2d-x into testlua
2012-08-29 17:29:33 +08:00
mustime
cc4573c3e4
issue #1425 : add ParticleTest to TestLua
2012-08-29 17:17:36 +08:00
mustime
df25d56cc3
issue #1425 : update pkg for tolua++ binding
2012-08-29 17:10:06 +08:00
folecr
143cd39269
-DCOCOS2D_JAVASCRIPT added to APP_FLAGS in Application.mk. Applied to all files.
2012-08-28 19:07:50 -07:00
folecr
51911d066d
Add flags : COCOS2D_JAVASCRIPT and COCOS2D_DEBUG=2
2012-08-28 17:44:01 -07:00
folecr
6f7cb44c62
Build script magic to deal with Image and Fonts on Android.
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* Copy Images/* and Fonts/* into assets
* Ignore assets/Images and assets/Fonts directories when packaging
2012-08-28 17:44:01 -07:00
folecr
9fa24f07f5
Excluded *.pvr.gz from packaging
2012-08-28 17:44:00 -07:00
folecr
e00240c8aa
Rename Resources/JS to Resources/oldjs to avoid conflict with js
2012-08-28 17:44:00 -07:00
folecr
ab80fdd908
Add library reference to Cocos Android Java code
2012-08-28 17:44:00 -07:00
folecr
a03dc1f7e8
Generate an Android build.xml
2012-08-28 17:44:00 -07:00
folecr
148b67d374
Disable use of chipmunk
2012-08-28 17:44:00 -07:00
folecr
4256dc6830
Update makefiles
2012-08-28 17:43:58 -07:00
folecr
421d60e4f2
Package the js directory
2012-08-28 17:43:57 -07:00
folecr
f09bddd0f7
Add refernence to chipmunk static library
2012-08-28 17:43:56 -07:00
folecr
7017f772b2
Remove editor backup file
2012-08-28 17:43:56 -07:00
minggo
f0068209f3
Merge pull request #1252 from mustime/testlua
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issue #1425 : add EffectTest to TestLua
2012-08-28 01:05:50 -07:00
mustime
22cf904038
issue #1425 : add EffectTest to TestLua
2012-08-28 15:44:09 +08:00
minggo
ff34cb7b39
issue #1425 : add icons for testlua
2012-08-28 14:34:22 +08:00
minggo
76410f4b5b
Merge pull request #1248 from mustime/testlua
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Testlua
2012-08-27 23:18:22 -07:00
mustime
f63a719981
issue #1425 : fix the problem that missing Resources path
2012-08-28 14:14:09 +08:00
mustime
8ec843785c
issue #1425 : change the title from "HelloLua" to "TestLua"
2012-08-28 11:56:23 +08:00
mustime
4237ec42be
issue #1425 : add ios project for TestLua
2012-08-28 11:49:22 +08:00
mustime
9afede2474
issue #1425 : update lua files
2012-08-28 11:48:34 +08:00
mustime
567f4b15aa
issue #1425 : fix a problem when searching lua files on ios project
2012-08-28 11:47:06 +08:00
Rohan Kuruvilla
8d7516a0ef
Test project for cocos2d-x js.
2012-08-27 10:07:31 -07:00
minggo
d1f92b8da4
Merge pull request #1239 from mustime/testlua
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Testlua
2012-08-27 02:45:29 -07:00
James Chen
ef906cd2ba
Merge pull request #1247 from dumganhar/gles20
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Updated Makefiles for linux port.
2012-08-27 01:45:26 -07:00
James Chen
dd26a2fcd8
Updated Makefiles for linux port.
2012-08-27 16:43:02 +08:00
minggo
0e81fd0568
fixed #1442 : use CREATE_FUNC instead of SCENE_CREATE_FUNC and NODE_CREATE_FUNC
2012-08-27 16:11:07 +08:00
mustime
c0c3222238
issue #1425 : fix a typo error
2012-08-27 15:42:19 +08:00
mustime
fa3ec83eec
issue #1425 : fix a problem when copying files to assets
2012-08-27 15:35:25 +08:00
mustime
6ac99e687b
issue #1425 : fix a error when designating the Resources path
2012-08-27 15:09:27 +08:00
James Chen
28150573c6
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
2012-08-27 13:48:55 +08:00
James Chen
7ccb720104
Resource file searching implementation for blackberry.
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Updated the package names of blackberry samples.
2012-08-27 13:48:17 +08:00
mustime
be116f5352
issue #1425 : update TestLua project
2012-08-27 11:43:47 +08:00
minggo
c7d365ca1c
Merge pull request #1231 from donaldalanmorrison/gles20
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Gles20
2012-08-26 20:17:40 -07:00
minggo
6e2b718243
Merge pull request #1241 from minggo/gles20
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add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-26 19:48:36 -07:00
minggo
a80c282844
add NULL as the last parameter to prevent crashing when creating CCSequence
2012-08-27 10:47:32 +08:00
mustime
f641602e6e
issue #1425 : update vs10 proj configuration for TestLua
2012-08-27 10:23:05 +08:00
James Chen
3d0b5bf455
fixed some warnings in java codes for android port.
2012-08-27 10:21:43 +08:00
mustime
7f55980259
issue #1425 : add copy commands to copy Resources to android/assets
2012-08-27 10:12:33 +08:00
mustime
6cc4eb8878
issue #1425 : remove copying Resources files commands in VS10
2012-08-27 10:04:30 +08:00
mustime
1b70d8193f
Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into testlua
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Conflicts:
samples/TestLua/proj.win32/TestLua.win32.vcxproj
2012-08-27 10:00:00 +08:00
Donald Alan Morrison
5075a83271
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
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Conflicts:
cocos2dx/kazmath/src/ray2.c
2012-08-25 00:00:27 -07:00
Donald Alan Morrison
3eb3ebc67a
Fixed VS2010 Warning C4800: 'void *' : forcing value to bool 'true' or
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'false' (performance warning).
2012-08-24 11:20:23 -07:00
James Chen
1a5dd4fbb0
Updated vs2010 project configuration for TestLua.
2012-08-24 18:42:03 +08:00
James Chen
86d1d457a1
Added vs2008 project for TestLua.
2012-08-24 18:27:47 +08:00
minggo
cb93713433
Merge pull request #1234 from minggo/gles20
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use absolute path in CCFileUtils
2012-08-24 02:58:33 -07:00
minggo
bcd691ad9f
use absolute path in CCFileUtils
2012-08-24 17:55:29 +08:00
minggo
cf1d61f3de
Merge pull request #1232 from minggo/gles20
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fix compiling error of linux
2012-08-24 01:09:37 -07:00
mingo
ba4d75a60e
issue #1445 : fix compiling error of linux
2012-08-24 15:53:26 +08:00
James Chen
8e67592df2
Updated project configures of blackberry port.
2012-08-24 14:57:44 +08:00
Donald Alan Morrison
3c7846e32f
Fixed VS2010 Warning: C4018: '<' : signed/unsigned mismatch
2012-08-23 23:35:25 -07:00
James Chen
85304b9441
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_lua
2012-08-24 10:27:20 +08:00
mustime
4c7ad0d0d1
issue #1425 : testlua project
2012-08-24 10:23:23 +08:00
mustime
f55aedb5e9
issue #1425 : add android proj on TestLua
2012-08-24 10:18:59 +08:00
mustime
f67b513d08
issue #1425 : add android proj on TestLua
2012-08-24 10:07:15 +08:00
James Chen
26a31b21b3
issue #1429 : Removed mGLView variable in HelloCpp/HelloLua/TestJavascript class.
2012-08-24 00:24:04 +08:00
James Chen
ee3e68014b
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into android_editbox
2012-08-24 00:16:11 +08:00
James Chen
1685e5c497
issue #1429 : Used java code to implement keyboard layout.
2012-08-24 00:15:15 +08:00
minggo
83606d7691
Merge pull request #1212 from mustime/testlua
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Testlua
2012-08-23 03:08:25 -07:00
minggo
37cb691600
fix some bugs while testing
2012-08-23 18:01:28 +08:00
mustime
36a99a099e
issue #1425 : add TestLua project
2012-08-23 16:10:50 +08:00
James Chen
06038163ca
iss1429: Finished using Dialog to implement CCEditBox for android port.
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Next step:
Using Java codes to implement Cocos2dxEditBox. Don't use style.xml, color.xml and keyboard.xml.
2012-08-23 15:34:57 +08:00
minggo
d83cdbda09
fixed #1441 : put hd and ipad resources into separate directory
2012-08-23 14:20:32 +08:00
James Chen
a437099779
issue #1429 : Use activity to implement CCEditBox for android. Next step: use dialog to implement CCEditBox.
2012-08-23 09:42:28 +08:00
James Chen
9553031196
fixed #1112 : Lua support for blackberry port.
2012-08-22 18:48:57 +08:00
James Chen
dbd02b2726
Merge branch 'gles20' of https://github.com/dducharme/cocos2d-x into dale_lua
2012-08-22 18:28:11 +08:00
James Chen
bcbd161398
issue #1429 : First commit CCEditBox for android port.
2012-08-22 09:47:04 +08:00
Dale Ducharme
d76d9a6451
Adding lua scripting to BlackBerry port.
2012-08-21 13:32:28 -04:00
James Chen
fac3e9c8de
issue #1437 : fixed some compile errors.
2012-08-21 17:25:03 +08:00
James Chen
3eecc283d0
Merge branch 'iss1437_return_pointer' of https://github.com/minggo/cocos2d-x into iss1437_return_pointer
2012-08-21 16:57:41 +08:00
minggo
ba2049d086
iss1438_android_template
2012-08-21 16:45:23 +08:00
minggo
07ddd43695
issue #1437:make CCApplication::sharedApplication() return pointer
2012-08-21 15:28:43 +08:00
minggo
cfdc50fb60
issue #1437:make CCEGLView::sharedOpenGLView() return pointer
2012-08-21 14:58:31 +08:00
minggo
e2140aea0b
Merge pull request #1205 from minggo/gles20
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use CCSprite::createWithSpriteFrame() to create a sprite
2012-08-20 02:29:34 -07:00
minggo
c854562b03
use CCSprite::createWithSpriteFrame() to create a sprite
2012-08-20 17:28:17 +08:00
James Chen
0861877594
kCCResolutionXXX -> kResolutionXXX and estimate whether touch point is contained in GL viewport rectangle.
2012-08-20 16:32:22 +08:00
James Chen
7eb5d85298
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into dale_bb
2012-08-20 15:49:24 +08:00
James Chen
6c9b4d3357
fixed #1420 : Merged gles20 branch of blackberry port from Dale's repo and fixed some bugs.
2012-08-20 15:49:02 +08:00
minggo
a8f2c74b9e
change TARGET_OS_IPHONE to TARGET_OS_MAC in TestCpp mac project
2012-08-20 15:42:56 +08:00
Dale Ducharme
4004a8ac61
Cocos2dx for gles2.
2012-08-17 17:45:21 -04:00
James Chen
f7fd4fc2bf
issue #1429 : Fixed a bug in EAGLView.mm.
2012-08-17 15:24:33 +08:00
James Chen
d3338a70e5
issue #1429 : Updated EditBoxTest and fix a bug about callback function.
2012-08-17 14:29:07 +08:00
James Chen
ce9c744f21
fixed #1419 : cocos2dx-test ~> TestCpp
2012-08-16 18:20:00 +08:00
James Chen
48fa8a4e88
fixed #1419 : Update eclipse project configurations for linux port.
2012-08-16 18:09:01 +08:00
James Chen
de2c00b7ae
issue #1405 : fixed some compile error on win32 and linux.
2012-08-16 11:30:25 +08:00
minggo
bcf61cdf26
issue #1405:use enum to distinguish target
2012-08-16 10:21:15 +08:00
James Chen
0fce637ec7
issue #1429 : First commit CCEditBox support, only valid on IOS. PLZ refer to ExtensionsTest/EditBoxTest.
2012-08-15 14:33:56 +08:00
mustime
42208f93aa
issue #1425 : change the interfaces in .pkg files to satisfy the current
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version
2012-08-10 18:14:04 +08:00
James Chen
03c2366821
Merge branch 'minggo_res' of https://github.com/dumganhar/cocos2d-x into gles20
2012-08-09 17:50:39 +08:00
James Chen
6e2cace72d
Merge branch 'iss1405_multi_resolution' of https://github.com/minggo/cocos2d-x into minggo_res
2012-08-09 17:19:20 +08:00
James Chen
a7ce8f2e21
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into minggo_res
2012-08-09 17:16:10 +08:00
James Chen
3ff21fe275
fixed #1424 : http wrapper compiled ok on win32.
2012-08-09 17:04:55 +08:00
minggo
c31415b7bd
issue #1405:resolution supports on mac
2012-08-09 14:34:20 +08:00
James Chen
826dfe4102
issue #1405 : multi resolution works ok on win32. Add CCFileUtils::getResourceDirectory() method.
2012-08-09 12:49:33 +08:00
Walzer
08198c082e
issue #1424 , http wrapper has been tested on iOS, mac, android port.
2012-08-09 10:45:11 +08:00
minggo
c34812567f
issue #1405 : modify macro names and comment and add getVisibleSize and getVisibleOrigin in CCDirector
2012-08-09 10:23:39 +08:00
minggo
cc39dc55f4
issue #1405:remove unneeded functions of CCFileUtils
2012-08-08 18:39:33 +08:00
minggo
3395bba327
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-08 17:42:45 +08:00
minggo
3853611e62
issue #1405:support loading resources from directory defined by developer
2012-08-08 17:42:04 +08:00
Walzer
9ee50bb59a
issue #1424 , add doxygen comments, use httpbin.org interfaces in GET/POST before setting up our website.
2012-08-08 12:05:02 +08:00
Walzer
b094f70ab3
issue #1424 , http-get works ok. Tomorrow I will focus on post.
2012-08-07 18:28:07 +08:00
minggo
f6115d5667
issue #1405:zoom out work ok
2012-08-07 18:24:45 +08:00
minggo
5d8f909af4
issue #1405:multi resolution works ok
2012-08-07 14:29:46 +08:00
Walzer
39e45da8d9
Merge branch 'gles20' of https://github.com/greathqy/cocos2d-x into network
2012-08-06 15:36:13 +08:00
qingyun
054fe4993c
fix CCLog stack overflow
2012-08-06 14:47:23 +08:00
minggo
9ccf3cefdf
fixed #1417:add header search path and add CCTouch.cpp into mac project
2012-08-06 11:08:06 +08:00
qingyun
24136dc575
add CCHttpRequest and related tests to repository
2012-08-04 18:27:27 +08:00
qingyun
dc35596ce9
add greathqy to AUTHORS
2012-08-04 18:12:39 +08:00
James Chen
e9aa3743fa
issue #1405 : muti-resolution works ok on linux.
2012-08-03 13:56:18 +08:00
James Chen
9c26e38563
Merge branch 'gles20' of https://github.com/tongpengfei/cocos2d-x into linux_gles20
2012-08-03 10:10:33 +08:00
pengfei tong
a37fd743e0
[FIX] testjs
2012-08-02 16:23:31 +08:00
pengfei tong
c82c8412a8
[LOG] fix makefile
2012-08-02 13:19:40 +08:00
pengfei tong
b93d0b5ebf
[LOG] add linux port
2012-08-02 13:02:59 +08:00
minggo
5399aac590
Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1405_multi_resolution
2012-08-02 10:50:15 +08:00
minggo
60983e8a02
Merge pull request #1147 from folecr/morefixandroidbuildscript
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Further clean up of android build scripts and template
2012-08-01 19:45:18 -07:00
minggo
0b2396c54b
issue #1405:support three type of resolution
2012-08-01 16:56:12 +08:00
Walzer
cc3d850892
fixed #1416 , add object orientated APIs for CCGeometry, replace "CCFloat" with "float"
2012-08-01 15:30:12 +08:00
folecr
4d3df6145b
Cleaner build scripts
2012-07-31 22:56:18 -07:00
folecr
e69cda8fe2
Quoted use of bash variables
2012-07-31 22:56:17 -07:00
Walzer
dc37896ed9
change the param sequence of CCLabelTTF::create and initWithString, according to JS APIs
2012-08-01 13:24:23 +08:00
Walzer
0431cb455b
fixed #1413 , add CCTouch::getLocation(), getDelta() method
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return OpenGL coordinates directly, to make the usage more convenient.
2012-07-31 17:41:53 +08:00
Walzer
b8fa32dbc0
use extensions/GUI instead of extensions/UI
2012-07-30 22:57:59 +08:00
folecr
200992b272
Cleaner build script
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* Quoted parameters for bash directives
* Forgo the extra _LOCAL variables by testing environment variables
* Better path assumptions
* References
* http://stackoverflow.com/questions/59895/can-a-bash-script-tell-what-directory-its-stored-in
* http://stackoverflow.com/questions/228544/how-to-tell-if-a-string-is-not-defined-in-a-bash-shell-script
2012-07-27 17:45:21 -07:00
Nat Weiss
9f0be2de05
Added Mac cpp HelloWorld and Tests.
2012-07-24 19:07:31 -07:00
James Chen
fda669510a
fixed #1385 : Logic error in BitmapFontMultiLineAlignment.
2012-07-24 11:32:02 +08:00
James Chen
e7d7ff99c7
fixed #1386 : PauseResumeActionsTest crashes.
2012-07-24 11:21:08 +08:00
Walzer
685b70e6fb
fixed #1402 , résolve conflicting "create" functions
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1. Following https://docs.google.com/document/d/1eqvYjVah0R9nkjzJ_ga1-_cyjHnizVQ5dyESYNpYM0s/edit?pli=1
2. use CCSequence/CCSpawn::initWithTwoActions, createWithTwoActions instead of initOneTwo, create(one, two).
3. haven't re-generate lua-binding to resolve the conflicts yet.
2012-07-23 22:49:11 +08:00
minggo
e249d6b0ce
Merge branch 'gles20' of https://github.com/walzer/cocos2d-x into modify_xcode_project
2012-07-23 15:38:24 +08:00
Walzer
cc23d0667d
unify Bundle ID for all xcodeprojects to "org.cocos2d-x.*", add icons for iphone/ipad * retina.
2012-07-23 15:23:26 +08:00
James Chen
d5f783b681
issue #1399 : Updated android template.
2012-07-23 14:56:40 +08:00
James Chen
2ab5e4ab9c
issue #1399 : Added vs2010 support.
2012-07-23 11:57:34 +08:00
James Chen
8291b7aef6
Reverted 'cocosdenshion' to 'CocosDenshion'.
2012-07-23 11:07:31 +08:00
James Chen
5e5b008742
issue #1399 : Built four android projects(HelloCpp, HelloLua, TestJavascript, TestCpp) successfully on Ubuntu System.
2012-07-21 13:49:20 +08:00
James Chen
b2b0a0c3d5
Updated ios project settings and updated some files in CCBReader folder.
2012-07-20 18:02:18 +08:00
James Chen
755b29cb9d
Updated ios project settings.
2012-07-20 17:38:21 +08:00
James Chen
5b6497b0e4
Updated test_actions.js. 'new cc.Sprite.create' --> 'cc.Sprite.create'.
2012-07-20 17:12:17 +08:00
James Chen
557f654cf3
Built successfully on android.
2012-07-20 17:06:00 +08:00
James Chen
77f1fba566
issue #1399 : Adjust folder structure, made it built successfully on win32.
2012-07-20 14:05:52 +08:00
minggo
f9c40f7372
issue #1399 : work ok on iOS after adjusting directory structure
2012-07-19 17:22:36 +08:00