minggo
c5b113c35e
Merge pull request #3554 from ricardoquesada/fileutils_perf_improvements
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Fileutils perf improvements
2013-09-08 19:50:12 -07:00
James Chen
b8c82ae5a9
[develop] Warning fixes.
2013-09-08 11:26:38 +08:00
Ricardo Quesada
487f65af2e
Replaces `Dictionary` with `std::unordered_map`
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I did some performance tests, and `std::unordered_map` is more performant than `Dictionary`.
I need to do more tests, but so far, the results are good.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-09-06 22:55:11 -07:00
Ricardo Quesada
7d8261c722
Optimization + standardization in FileUtils
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Since `FileUtils` was using `std::string` internally, it is more efficient to accept `const std::string &` as parameter than `char *` to avoid the creation of unneeded strings.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-09-06 22:54:08 -07:00
Ricardo Quesada
028deae846
Adds const in FileUtils
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`const` was missing in some getters
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-09-06 22:52:55 -07:00
Ricardo Quesada
2d2e15d275
Key should start with '/' to gain performance
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Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-09-06 22:51:47 -07:00
Ricardo Quesada
3a0e957e9e
compatible with cocos2d c++ guidelines
2013-09-06 19:02:24 -07:00
Ricardo Quesada
bf6750067f
little optimization.
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string is created when needed
2013-09-06 19:00:12 -07:00
Ricardo Quesada
b2a81b5b86
Removes some Hungarion notation...
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...and improves performance in FileUtils: String is not created
2013-09-06 18:46:33 -07:00
Ricardo Quesada
ef622b23bd
lazy alloc component container
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faster and less memory
2013-09-06 16:00:24 -07:00
Ricardo Quesada
b78382d5e5
Performance improvements in FileUtils / TextureCache
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Added common "apple" platform to avoid duplicate files in FileUtils and other common files
Improves performance in fetching files.
2013-09-06 15:33:28 -07:00
minggo
249b4d79a3
Merge pull request #3503 from dabingnn/Iss2460-glfw-refractor
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Iss2460 glfw refractor
2013-09-05 18:28:31 -07:00
samuele3hu
32d056df18
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into TableView
2013-09-04 14:03:21 +08:00
samuele3hu
6815e01f84
issue #2764:Add TableView lua binding and releated test sample
2013-09-04 14:02:22 +08:00
minggo
9dedb072e6
Merge pull request #3528 from natural-law/ForPlugin
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Modify the method cocos_android_app_init()
2013-09-03 22:50:40 -07:00
Ricardo Quesada
ee638b9c8b
removes 'private' section from SpriteBatchNode
2013-09-02 16:56:14 -07:00
Ricardo Quesada
088a11ad0d
Little performance improvements in SpriteBatchNode
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_descendants: Array -> std::vector<Sprite*> since retain/release is no needed
Code is cleaner
Removes unused method (bug inherited from cocos2d-iphone)
Adds more doxygen strings
2013-09-02 16:44:25 -07:00
zhangbin
b854c25103
Add parameter in method cocos_android_app_init() to initialize plugin.
2013-09-02 16:10:08 +08:00
Huabing.Xu
bc5ae78423
issue #2460 : change other sample projects to glfw version
2013-09-02 11:46:23 +08:00
minggo
54a5f1e870
Merge pull request #3516 from minggo/perf_addchild_test_fix
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Perf addchild test fix
2013-09-01 08:12:24 -07:00
minggo
2c6665ac3b
add missing head
2013-09-01 22:41:11 +08:00
Ricardo Quesada
b697e2bc99
uses std::sort() by default
2013-08-31 15:37:35 -07:00
Ricardo Quesada
d41fdea999
objectComparisonLess -> nodeComparisonLess
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and unified it.
No need to have 3 different copies.
The only copy is in CCNode.cpp
2013-08-31 15:18:28 -07:00
Ricardo Quesada
1393fb356a
SpriteBatchNode: follows C++ best practices
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removes hungarian notation
uses `int` instead of `unsigned int`
Add more asserts
2013-08-31 10:38:10 -07:00
James Chen
b7258abbe6
Merge pull request #3510 from samuele3hu/iss2433-lua-bindings-generator-new
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Iss2433:Add deprecated class and enums and modify some project config and test samples
2013-08-31 03:52:41 -07:00
Ricardo Quesada
9ad1ab50fd
compiles on ARM
2013-08-30 21:08:28 -07:00
Ricardo Quesada
09c0234821
Ooops, reverting optimization for C
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still valid for Neon, but the current optimization is not valid for C.
Please, apply this patch otherwise cocos2d won't work correctly
on simulator, windows, linux, mac, etc...
2013-08-30 20:59:01 -07:00
samuele3hu
8f338cc209
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator-new
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Conflicts:
tools/tolua/cocos2dx.ini
2013-08-30 15:21:59 +08:00
samuele3hu
f56c6f7087
issue #2433:Modify platform config and some test samples
2013-08-30 11:56:35 +08:00
Ricardo Quesada
c599ecb260
revert back fps interval to 0.1s
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Why was it set to 2 seconds?
2013-08-29 20:05:14 -07:00
Huabing.Xu
b7d788a2f9
issue #2460 : remove comment code
2013-08-29 13:48:58 +08:00
Huabing.Xu
99f88df8d2
issue #2460 : optimize EGLView interface
2013-08-29 11:36:16 +08:00
Ricardo Quesada
530a0119ae
`getNodeToParent()` returns a `const &`
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This gives a little performance improvement.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:31:32 -07:00
Ricardo Quesada
f4101d8b25
receives a `const &` instead of `const *`
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If is more accurate since a `NULL` AffineTransform is not allowed.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:30:00 -07:00
Ricardo Quesada
57ce406bdb
More reliable profiling.
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clock is the first instruction to execute on `EndTimingBlock`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:29:09 -07:00
Ricardo Quesada
c4eb6c99ab
kazmath: removes unneeded `memcpy`
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gains about 5% in improvement
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 18:28:30 -07:00
Ricardo Quesada
85ed6d620b
fixes some macro names
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kActionInvalidTag -> Action::INVALID_TAG
kNodeTagInvalid -> Node::INVALID_TAG
and it is no longer a `#define` but an `int`
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-28 12:43:20 -07:00
Huabing.Xu
d73b8e8b23
issue #2460 : glfw windows keyboard input
2013-08-28 18:31:02 +08:00
James Chen
2578d15420
issue #2747 : [Best C++ practice] Deprecating Sprite::displayFrame, adding Sprite::getDisplayFrame.
2013-08-28 18:17:05 +08:00
Huabing.Xu
1e4defb14d
issue #2460 : glfw linux keyboard input
2013-08-28 17:17:46 +08:00
James Chen
3ad8de9f15
Minor fix of 'Color4F(const Color3B& color3B)'. r(color3B.r) --> r(color3B.r/255.0f)
2013-08-28 17:15:35 +08:00
Huabing.Xu
4af0a418fe
issue #2460 : glfw mac keyboard input
2013-08-28 16:25:03 +08:00
Huabing.Xu
e935481361
Merge branch 'develop' into Iss2460-glfw-refractor
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Conflicts:
cocos2d_libs.xcodeproj/project.pbxproj
cocos2dx/platform/mac/CCEGLView.mm
samples/Cpp/TestCpp/proj.linux/main.cpp
samples/Cpp/TestCpp/proj.win32/main.cpp
2013-08-28 13:42:22 +08:00
Huabing.Xu
29746d513a
issue #2640 : glfw linux version
2013-08-28 12:00:06 +08:00
minggo
48444c864c
Merge pull request #3484 from ledyba/develop
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Override LayerMultiplex::init()
2013-08-27 19:08:39 -07:00
minggo
5834fc2f37
Merge pull request #3470 from boyu0/iss2494_Point_isSegmentIntersect_bug
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closed #2494 : Fix bug when two line is incident, the Point::isSegmentIntersect() may return wrong result
2013-08-26 23:27:00 -07:00
minggo
faa94fd074
Merge pull request #3482 from minggo/release_unneeded_codes
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Remove unneeded codes
2013-08-26 23:23:41 -07:00
Ricardo Quesada
48ef1f24c3
fixes possible crash when using `SpriteFrameCache`
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the returned dictionary was double-released. ouch.
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:08:56 -07:00
Ricardo Quesada
62c578667b
API compliant with cocos2d-x best practices
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Uses `int` instead of `unsigned int` as described in the cocos2d-x best practices
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:07:40 -07:00
Ricardo Quesada
b3b3583583
CCNode perf improvements
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AffineTransforms uses a const global variable for the `IDENTITY`
`removeObject` only seeks the index once
Signed-off-by: Ricardo Quesada <ricardoquesada@gmail.com>
2013-08-26 18:04:51 -07:00