DelinWorks
d3d30711f5
Optimize code.
2022-05-29 08:13:22 +03:00
DelinWorks
b822680e3a
Improve performance.
2022-05-28 20:36:04 +03:00
DelinWorks
5a74146e18
Fix HSV Blending bug.
2022-05-28 20:34:19 +03:00
DelinWorks
2e8370f61c
Remove useless `_isHSV`
2022-05-27 14:08:25 +03:00
DelinWorks
5d360a61bc
Improve allocation safety.
2022-05-27 13:36:38 +03:00
DelinWorks
eda8c1376f
Make scale in smooth 😋
2022-05-27 00:29:53 +03:00
DelinWorks
298a73c746
Add spawn scale in feature.
2022-05-26 22:53:19 +03:00
DelinWorks
6fe2541992
Put loops inside ifs statements not the opposite 🤡
2022-05-26 21:34:15 +03:00
DelinWorks
83655d2798
Add spawn fade in feature.
2022-05-26 19:59:48 +03:00
DelinWorks
caa1b7594e
Fix texture atlas index unintended increment bug. [skip ci]
2022-05-26 16:53:26 +03:00
DelinWorks
67098c979c
Conserve memory allocations & Improve animation system.
...
Use memory when we need it 😠
2022-05-26 15:56:56 +03:00
Turky Mohammed
6943fb9dce
Fix typo in HSV/HSL classes. ( #647 )
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-26 19:25:30 +08:00
DelinWorks
7599aa29b1
Add HSV support and remove frame compensation.
2022-05-26 14:00:33 +03:00
一线灵
547b358778
Merge pull request #646 from DelinWorks/hsv-hsl-cpp-tests
...
Add `cpp_tests` to HSV/HSL
2022-05-26 04:13:01 +08:00
Turky Mohammed
65233211fc
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-25 22:04:13 +03:00
DelinWorks
ced908a1bb
Add cpp_tests to HSV/HSL
2022-05-25 20:14:11 +03:00
Turky Mohammed
c6bca8ef86
Add HSV/HSL color spaces to the engine. ( #642 )
...
* Add HSV support.
* Do not use a reference on hsv()
* Add alpha specifier to hsv()
* Rename function hsv() to rgb()
* Update ccTypes.cpp
* Fix angle wrapping
* Fix typo.
* Added HSV & HSL Support with a much better API
* Remove parameter prefixes.
* Fix self assignment.
* Fix self assignment.
* Update core/base/ccTypes.h [skip ci]
* Update core/base/ccTypes.h [skip ci]
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-25 20:10:52 +08:00
一线灵
de24395336
Merge pull request #645 from aismann/patch-1 [skip ci]
...
Update readme.md
2022-05-25 18:17:43 +08:00
DelinWorks
f0d650c6ef
Revert "Revert stashed changes temporarily."
...
This reverts commit c3ca96bcbc
.
2022-05-25 10:46:54 +03:00
DelinWorks
c3ca96bcbc
Revert stashed changes temporarily.
2022-05-25 10:20:35 +03:00
aismann
d2e96534d2
Update readme
...
maybe the folder 'cpp-test' should be also renamed to 'cpp_test'?
2022-05-25 07:07:00 +02:00
一线灵
1cdbf8c273
Update revision
2022-05-25 12:35:30 +08:00
halx99
97f198e61e
Committing genbindings changes [skip ci]
2022-05-25 02:36:38 +00:00
一线灵
9eeb9742c6
Merge pull request #644 from rh101/richtext-force-format
...
Allow the forced reformatting of RichText contents
2022-05-25 10:29:17 +08:00
rh101
65b70dce36
Allow the forced reformatting of RichText contents
2022-05-25 11:42:12 +10:00
DelinWorks
30f7decf25
Improve code and add frame animation independence and null indices.
2022-05-24 11:26:53 +03:00
DelinWorks
ab3854f51a
Improve code and add stutter compensation.
2022-05-24 09:42:27 +03:00
DelinWorks
3c3069b4fc
Stop annoying me visual studio 😠 ur not helping
2022-05-24 08:58:49 +03:00
DelinWorks
9a175cb49b
Add fixed FPS function for particle system.
...
Useful for low-end devices.
2022-05-24 00:49:17 +03:00
DelinWorks
27eecf1857
Improve code and add useful functions.
...
Renamed some variables and functions correctly, added the ability to simulate particles and give them a true random look.
2022-05-24 00:46:38 +03:00
Turky Mohammed
b84f763f0d
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 18:42:36 +03:00
一线灵
18f58a1925
Update CMakeLists.txt ( #641 )
2022-05-23 23:40:37 +08:00
DelinWorks
eb8404f1fe
Merge branch 'partical-system-animation' of https://github.com/DelinWorks/adxe into partical-system-animation
2022-05-23 18:35:47 +03:00
DelinWorks
355eee6aac
Fix particle bursts when using manual emissions.
2022-05-23 18:35:36 +03:00
Turky Mohammed
3462534181
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 17:54:08 +03:00
halx99
843d127a95
Fix ci
2022-05-23 22:06:28 +08:00
Turky Mohammed
0704503186
Merge branch 'adxeproject:dev' into partical-system-animation
2022-05-23 16:55:30 +03:00
DelinWorks
6e1d48835e
Improve particle RNG and add useful functions
...
Replaced M11 RNG with KISS RNG which is better and fixes a problem with particle strafing, added the ability to pause the entire particle system (useful for pause menus) and ability to control particle system time speed multiplier 💪 🥶
2022-05-23 16:04:09 +03:00
halx99
193ed82788
Fix github ci scripts
2022-05-23 17:11:10 +08:00
halx99
a03e5c6cf6
Fix ios device install problems
...
- lua template missing `CFBundleExecute`
- Use `_` instead tests project to avoid unknown error
2022-05-23 17:03:07 +08:00
DelinWorks
3dff79f416
Separate quad animation loop from color loop
...
This improves cache hit rate which in turn increases performance 🥶
Of course that's viable when you're using pure memory pointer arrays that use simple POD-like data types.
2022-05-23 11:32:54 +03:00
DelinWorks
09fa4da845
Improve loops using std::fill_n() [skip ci]
2022-05-23 11:11:55 +03:00
DelinWorks
ba5eb463cc
Recheck code and improve it (No CI I trust it 🥶 ) [skip ci]
2022-05-22 20:51:56 +03:00
Turky Mohammed
c006fd51c0
Update core/2d/CCParticleSystem.cpp
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:51:42 +03:00
Turky Mohammed
13ebf7460f
Update core/2d/CCParticleSystem.cpp
...
Co-authored-by: 一线灵 <halx99@live.com>
2022-05-22 17:42:54 +03:00
DelinWorks
35f0368fe0
Use const reference vectors 😮
2022-05-22 17:38:43 +03:00
DelinWorks
16fe6d7963
Reimplement atlas animation system
...
Reimplement atlas animations with an easier workflow and make it work with the new animation descriptor system 😍 🥶 🥳
2022-05-22 15:58:36 +03:00
DelinWorks
a3b7217ec0
Add emitter animation random picking
2022-05-22 12:13:17 +03:00
DelinWorks
3d666712cd
Update CCParticleSystem.cpp
2022-05-22 10:09:13 +03:00
DelinWorks
4a0624a9ed
Macros and random functions are pain...
2022-05-21 20:23:19 +03:00