Huabing.Xu
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1152f77ed7
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clean up fast tmx code
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2014-06-27 14:42:53 +08:00 |
Huabing.Xu
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b232896f85
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roll back fps compute logic
fix crash bug
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2014-06-27 13:41:06 +08:00 |
Huabing.Xu
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6292ed05be
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improvement for fast tmx rendering
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2014-06-27 11:50:44 +08:00 |
Huabing.Xu
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a04b5fc5d5
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use custom command for fast_tmx rendering
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2014-06-27 10:30:21 +08:00 |
Huabing.Xu
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81aa9c2c74
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use custom command for rendering
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2014-06-26 20:45:08 +08:00 |
Huabing.Xu
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87e5e1460e
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adjust some code to reduce indentions
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2014-06-26 11:45:15 +08:00 |
Huabing.Xu
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c1b5984ce8
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using stable sort for quads
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2014-06-25 11:08:47 +08:00 |
Huabing.Xu
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bda9708206
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clean up Fast TMX code2
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2014-06-25 10:06:37 +08:00 |
Huabing.Xu
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67f83f43b0
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clean up Fast TMX code
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2014-06-25 10:04:20 +08:00 |
Huabing.Xu
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740372ceb3
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new version of rendering for tile map
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2014-06-24 11:04:17 +08:00 |
Huabing.Xu
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bb4128036c
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use quad command for tile map rendering
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2014-06-20 18:10:18 +08:00 |
Huabing.Xu
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f82be936b5
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Merge branch 'fast_tmx_copy' into fast_tmx
Conflicts:
cocos/2d/CCFastTMXLayer.cpp
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2014-06-19 18:10:44 +08:00 |
boyu0
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5f10ff2c29
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issue #4437: change name TMXLayer2 and TMXTiledMap2 to FastTMXLayer and FastTMXTiledMap, change Point to Vec2
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2014-06-19 15:57:13 +08:00 |