Ricardo Quesada
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32d96ca9ad
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Compiles on Windows Phone 8
... but does not run
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2014-05-09 19:42:57 -07:00 |
Ricardo Quesada
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488a8deae9
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
Ricardo Quesada
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e8d2cf7871
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 19:08:08 -07:00 |
Ricardo Quesada
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8f71e65482
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Compiles on windows, sort of
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2014-05-09 19:07:22 -07:00 |
yangxiao
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d46729862c
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android rename ShaderCahe to GLProgramCache
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2014-05-09 19:05:39 -07:00 |
Ricardo Quesada
|
63c7c6a05c
|
Updates template files
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2014-05-09 18:41:12 -07:00 |
Ricardo Quesada
|
b62f4e51a4
|
Updates Linux project
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2014-05-09 18:40:53 -07:00 |
Ricardo Quesada
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764a7b5108
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 18:40:08 -07:00 |
Ricardo Quesada
|
77c03fcf11
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ShaderCache -> GLProgramCache
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2014-05-09 18:39:25 -07:00 |
AlexV
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556eab4a61
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fixed tabs space issues. fixed problem with ndk detection. simplified code for androidsdk detection.
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2014-05-10 10:27:14 +09:00 |
AlexV
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2e461182b0
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removed duplicated check on deteted values from system
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2014-05-10 10:27:13 +09:00 |
AlexV
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9b84a21f52
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fixing handling of error when trying to detect android tools
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2014-05-10 10:27:13 +09:00 |
AlexV
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06de5d7991
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added detection of android tools path
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2014-05-10 10:27:12 +09:00 |
zifter
|
fa45f3f4e0
|
Fixed bug with cascade opacity for control button.
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2014-05-10 04:02:24 +03:00 |
Huabing.Xu
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c16d072491
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added conversion script for convert yCoordFlipped
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2014-05-09 17:28:12 -07:00 |
Ricardo Quesada
|
b5fdbf2d49
|
it is v3.1-alpha1
|
2014-05-09 17:03:34 -07:00 |
Ricardo Quesada
|
faf617bc37
|
fixes for Linux
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2014-05-09 16:57:11 -07:00 |
Ricardo Quesada
|
f511b1f8a1
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Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 16:46:35 -07:00 |
Ricardo Quesada
|
fec1b82c0a
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Shader files use STRINGIFY
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2014-05-09 16:45:42 -07:00 |
yangxiao
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1be6ba961c
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Merge branch 'newcode' into improved_glprogram
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2014-05-09 16:05:42 -07:00 |
yangxiao
|
877d8dd771
|
android works!!
|
2014-05-09 15:59:49 -07:00 |
Ricardo Quesada
|
808561705a
|
new files for template
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2014-05-09 15:40:48 -07:00 |
Ricardo Quesada
|
9cad6cf027
|
removes some unused directories from the propery sheet
... for Visual Studio
|
2014-05-09 15:35:53 -07:00 |
Ricardo Quesada
|
4c623f1f5e
|
compiles and runs on Windows Phone 8
What's missing is to have the pre-compiled shaders from MS
to test the the ShaderTest
|
2014-05-09 15:14:50 -07:00 |
Ricardo Quesada
|
da0c581d44
|
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 14:43:36 -07:00 |
Ricardo Quesada
|
47f6f8871f
|
compiles on windows
|
2014-05-09 14:43:20 -07:00 |
yangxiao
|
879958855b
|
UniformValue use union array
|
2014-05-09 14:38:36 -07:00 |
Ricardo Quesada
|
9538c20a3e
|
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
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2014-05-09 13:25:27 -07:00 |
Ricardo Quesada
|
739af170ad
|
compiles and runs on Windows!!!
|
2014-05-09 13:24:56 -07:00 |
Trace
|
4c4a974287
|
use STRINGGIFY(A) instead R""
|
2014-05-09 12:03:09 -07:00 |
Trace
|
4bcdccd302
|
Merge branch 'improved_glprogram' of https://github.com/super626/cocos2d-x into improved_glprogram
|
2014-05-09 12:01:18 -07:00 |
Ricardo Quesada
|
9ffaeec515
|
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
|
2014-05-09 12:00:33 -07:00 |
Ricardo Quesada
|
16c6b2163d
|
More VisualStudio fixes
|
2014-05-09 11:59:52 -07:00 |
Huabing.Xu
|
e72633c066
|
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into tony_improved_glprogram
|
2014-05-09 11:53:22 -07:00 |
Trace
|
0b8aed3536
|
Merge branch 'improved_glprogram' of https://github.com/super626/cocos2d-x into improved_glprogram
|
2014-05-09 11:51:00 -07:00 |
Huabing.Xu
|
a8b27de799
|
fix bug for y flipped coord (particle system)
|
2014-05-09 11:50:37 -07:00 |
Huabing.Xu
|
168ff78e18
|
add test case for y flipped coord
|
2014-05-09 11:49:51 -07:00 |
Trace
|
88f1d8ac4e
|
Add ShaderTest sample and shader code
|
2014-05-09 11:48:11 -07:00 |
Ricardo Quesada
|
6727c6d19c
|
Adds missing files to xcode
|
2014-05-09 11:45:12 -07:00 |
Ricardo Quesada
|
78dd92a7ef
|
Merge remote-tracking branch 'cocos2d/v3' into improved_glprogram
Conflicts:
build/cocos2d_libs.xcodeproj/project.pbxproj
|
2014-05-09 11:40:13 -07:00 |
Ricardo Quesada
|
8565e899f9
|
adds missing files to VisualStudio
|
2014-05-09 11:38:43 -07:00 |
Ricardo Quesada
|
dec753f0c4
|
Merge branch 'improved_glprogram' of github.com:super626/cocos2d-x into improved_glprogram
|
2014-05-09 11:36:02 -07:00 |
Ricardo Quesada
|
34a87f8332
|
Merge remote-tracking branch 'super626/improved_glprogram' into improved_glprogram
|
2014-05-09 11:28:16 -07:00 |
Ricardo Quesada
|
00834b1d6e
|
adds missing files for Windows
|
2014-05-09 11:28:06 -07:00 |
yangxiao
|
a986455e63
|
store useCache in GLProgramState
|
2014-05-09 10:23:24 -07:00 |
andyque
|
e1fe26543d
|
issue #5057, refactor & remove deprecated warnings
|
2014-05-09 18:37:22 +08:00 |
andyque
|
264769f814
|
issue #5057, refactor LinearGravity
|
2014-05-09 17:54:25 +08:00 |
minggo
|
369719481f
|
Merge pull request #6652 from zawasp/external_vs2013
add VS2013 support for box2d, chipmunk
|
2014-05-09 17:42:23 +08:00 |
andyque
|
0c0f18e7f3
|
issue #5047, refactor LayoutParameterType
|
2014-05-09 17:38:05 +08:00 |
andyque
|
d12a71f738
|
issue #5057, refactor UILayoutDefine
|
2014-05-09 17:16:11 +08:00 |