DelinWorks
|
3b1c7f9d74
|
Revert "Revert "Update README.md" [skip ci]"
This reverts commit 54189e0ae3 .
|
2022-07-07 11:23:03 +03:00 |
DelinWorks
|
74b60b97db
|
Revert "Update README.md"
This reverts commit 9e7d44f131 .
|
2022-07-07 11:21:55 +03:00 |
DelinWorks
|
cd5f676e6f
|
Update README.md
|
2022-07-07 11:21:42 +03:00 |
halx99
|
d2768b9fe8
|
Delete unused comments
|
2022-07-07 15:41:32 +08:00 |
halx99
|
de2c1e576d
|
The `operator[]` not good for template use, always use at instead.
|
2022-07-07 15:40:16 +08:00 |
halx99
|
cdd00c4bc5
|
Improve IndexArray implementation
|
2022-07-07 14:49:26 +08:00 |
DelinWorks
|
6ead71b72c
|
Fix shader matrix multiplication.
|
2022-07-07 05:38:28 +03:00 |
halx99
|
d422dace65
|
Merge: fca740889d 8ff01d47c4
Merge branch 'dev' of https://github.com/adxeproject/adxe into improve-index-array
|
2022-07-07 10:06:21 +08:00 |
涓€绾跨伒
|
3cd56529fb
|
Fix ci
|
2022-07-07 09:59:21 +08:00 |
涓€绾跨伒
|
269b7317e1
|
Update CCBundle3DData.h
|
2022-07-07 09:52:11 +08:00 |
halx99
|
0f5b0ec7c2
|
Improve IndexArray
|
2022-07-07 09:31:34 +08:00 |
halx99
|
222769bf59
|
Improve code style
|
2022-07-07 09:30:48 +08:00 |
涓€绾跨伒
|
5e5b17ab57
|
Merge: 38c285b5bf 67f1a7cca2
Merge pull request #719 from aismann/patch-2
Update README.md
|
2022-07-06 23:27:15 +08:00 |
涓€绾跨伒
|
3c5d1f468f
|
Merge: f4897fe14c 043207e9c1
Merge pull request #717 from aismann/ImprovePhysicsTest
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
|
2022-07-06 23:15:07 +08:00 |
aismann
|
09522fd81b
|
Update README.md
|
2022-07-06 17:08:38 +02:00 |
aismann
|
415c03362f
|
Update README.md
|
2022-07-06 16:52:23 +02:00 |
aismann
|
4fd3d16dc7
|
Improve look of DebugDraw and feel of LogoSmash, Raycast., etc
Its look professional now ;)
|
2022-07-06 16:02:41 +02:00 |
涓€绾跨伒
|
2dc07ffd6e
|
Merge: 7a97ca6ef8 b6c3c43ee0
Merge pull request #716 from aismann/ImprovePhysicsTest
Replacing 'ball' with 'blocks' to see better what happens
|
2022-07-06 17:44:17 +08:00 |
halx99
|
ab0066dc5c
|
Update yasio::byte_buffer
|
2022-07-06 16:56:57 +08:00 |
aismann
|
0fcaced279
|
Replacing 'ball' with 'blocks' to see better what happens
|
2022-07-06 10:42:42 +02:00 |
涓€绾跨伒
|
cb2b15896f
|
Merge: 2457f80090 b28e6d5aa6
Merge pull request #715 from aismann/dev
Rename internal variable '_displayStats' to '_statsDisplay'
|
2022-07-06 13:44:55 +08:00 |
涓€绾跨伒
|
94673d72ce
|
Merge: 1c02999878 9951bbe820
Merge pull request #714 from DelinWorks/improve-engine-types
[IMPROVMENT] Fix & improve `FastRNG.h`
|
2022-07-06 13:23:44 +08:00 |
aismann
|
cabf2086e4
|
Rename internal variable '_displayStats' to '_statsDisplay'
fix #709
|
2022-07-06 06:58:24 +02:00 |
Turky Mohammed
|
d3c3fe9538
|
Merge: b4d04f4df9 1c02999878
Merge branch 'adxeproject:dev' into improve-engine-types
|
2022-07-06 07:21:13 +03:00 |
DelinWorks
|
b9547e5407
|
Update FastRNG.h
|
2022-07-06 07:20:40 +03:00 |
aismann
|
201c0c7405
|
Fix: #712
|
2022-07-06 00:21:07 +02:00 |
halx99
|
a5e957de9f
|
Fix ci
|
2022-07-05 23:47:25 +08:00 |
涓€绾跨伒
|
a4fdc85c8b
|
Merge: 71539ffd89 b8676ef52a
Merge pull request #710 from DelinWorks/improve-engine-types
[IMPROVMENT] Rename `RngSeed` to `FastRNG`.
|
2022-07-05 23:07:19 +08:00 |
halx99
|
fce00ee71d
|
Compatible cocos2d.h
|
2022-07-05 23:03:22 +08:00 |
DelinWorks
|
8d5133a043
|
Update RENAMED_TYPES.md [skip ci]
|
2022-07-05 17:29:45 +03:00 |
DelinWorks
|
76ba9bf760
|
Improve RngSeed.
|
2022-07-05 17:21:21 +03:00 |
aismann
|
9d4f114b11
|
Update SimpleSnakeScene.cpp
|
2022-07-05 11:55:22 +02:00 |
halx99
|
e1757a275f
|
Merge: 3a070cd801 9d2ed962e6
Merge branch 'dev' of https://github.com/adxeproject/adxe into dev
|
2022-07-05 15:53:50 +08:00 |
halx99
|
6aaff5cda8
|
Delete *.obj to avoid missing 3d model .obj
a. build_xxx, out_xxx in .gitignore is enough ignore code .obj
|
2022-07-05 15:53:33 +08:00 |
halx99
|
36caefd1d0
|
Committing genbindings changes
|
2022-07-05 07:53:11 +00:00 |
halx99
|
f4e524f7a2
|
Merge: fb4e263b8b 4f1212e655
Merge branch 'improve-3d-renderer' of https://github.com/DelinWorks/adxe into dev
|
2022-07-05 15:42:38 +08:00 |
Turky Mohammed
|
656babac78
|
[IMPROVMENT] Change class name `Sprite3D` to `MeshRenderer` (#705)
* First draft [skip ci]
* Improve comments [skip ci]
* Rename MeshRendererMaterial to MeshMaterial [skip ci]
* Update dependent classes.
* Replace occurrences of Sprite3D with MeshRenderer.
* Update cpp-tests and extensions.
* Fix compilation.
* Try fixing lua-bindings
* Try fixing lua-bindings
* Update lua_cocos2dx_3d_manual.cpp [skip ci]
* Create RENAMED_TYPES.md
|
2022-07-05 14:48:46 +08:00 |
halx99
|
5edbfa5448
|
[spine] Use currentState to setup shader stubs
|
2022-07-05 14:40:18 +08:00 |
halx99
|
db7681bb8b
|
[Spine] Use backend shader definations
|
2022-07-05 14:36:04 +08:00 |
halx99
|
ba582903fc
|
Spine runtime can use official code
|
2022-07-05 14:13:15 +08:00 |
DelinWorks
|
845a1d9bd5
|
Update CCMeshVertexIndexData.cpp [skip ci]
|
2022-07-04 21:15:11 +03:00 |
DelinWorks
|
4a7466e1bb
|
Update CCMeshVertexIndexData.cpp [skip ci]
|
2022-07-04 21:14:33 +03:00 |
DelinWorks
|
f3bfe170c1
|
Update quad.frag [skip ci]
|
2022-07-04 21:13:29 +03:00 |
Turky Mohammed
|
2a1d28f9da
|
Update quad.frag [skip ci]
Co-authored-by: 涓€绾跨伒 <halx99@live.com>
|
2022-07-04 21:12:17 +03:00 |
DelinWorks
|
92785c4c2c
|
Update CCBundle3DData.h [skip ci]
|
2022-07-04 21:09:54 +03:00 |
DelinWorks
|
3874d05be8
|
Update CCBundle3DData.h [skip ci]
|
2022-07-04 21:07:06 +03:00 |
DelinWorks
|
3b0a7aed79
|
Update CCBundle3DData.h
|
2022-07-04 21:05:27 +03:00 |
DelinWorks
|
e842aabe1a
|
Expose stride conversion functions.
|
2022-07-04 20:54:56 +03:00 |
DelinWorks
|
09be9b3aa7
|
Update CCBundle3DData.h [skip ci]
|
2022-07-04 20:42:44 +03:00 |
DelinWorks
|
8a403bdb6a
|
Update CCBundle3DData.h
|
2022-07-04 20:41:53 +03:00 |