samuele3
3edeba5001
Merge branch 'develop' of git://github.com/cocos2d/cocos2d-x into bug_fix
2014-03-05 09:52:37 +08:00
samuele3
53851151d9
fix:TimerScriptHandler can’t do anything in the `cancel` function
2014-03-05 09:51:57 +08:00
bmanGH
d0f8dbd4be
Fix Timer::cancel always call Director::getInstance()->getScheduler() even in another Scheduler;
2014-03-03 19:12:59 +08:00
James Chen
757425c54b
issue #4165 : Scheduler::scheduleCallback -> Scheduler::schedule, Scheduler::scheduleSelector -> Scheduler::schedule. APIs are clear for c++ developers now.
2014-03-03 11:00:30 +08:00
James Chen
dceb047ba6
TimerTargetCallback::initWithLambda -> TimerTargetCallback::initWithCallback.
2014-03-02 18:43:17 +08:00
James Chen
e6d2c4ec73
Refactors Scheduler class.
...
* Timer is an abstract class now.
* Adds three new timers ( `TimerTargetSelector`, `TimerTargetCallback`, `TimerScriptHandler`) which are inherited from Timer.
* Adds new API 'scheduleCallback` / `unscheduleCallbackForKey', and callback's target could be any classes since we're using `void*` to identify target.
* `Scheduler::scheduleCallback` use `std::function`, therefore, it supports passing `lambda`, `member_function` and `global_function`.
* The old selector API is still kept since it's very useful when schedule callback is a member function, it doesn't need a `key` to identify the callback function. (+1 squashed commit)
* Adds relevant test cases.
2014-03-01 14:09:09 +08:00
Dhilan007
387bd544bf
closed issue#4123:fixed thread deadlock if new functions are added in callback.
2014-02-24 21:08:05 +08:00
James Chen
0d8846d876
closed #4097 : Adds a macro to disable inserting script binding relevant codes.
2014-02-20 16:40:46 +08:00
James Chen
e3d14608df
issue #4058 : Uses 'void*' instead of 'Ref*' as target of Scheduler. Any class could response scheduler callback now.
2014-02-20 14:11:47 +08:00
James Chen
2c5f791e03
issue #4058 : Scheduler:: scheduleUpdateForTarget is a template function now. And it works perfect.
2014-02-20 11:57:04 +08:00
James Chen
5e6130c92c
issue #4058 : Get rid of Object ,rename it to Ref.
2014-02-20 10:53:49 +08:00
walzer
64af0de648
update copyrights for 2014, in cocos/2d/ folder
2014-01-07 11:25:07 +08:00
Ricardo Quesada
59fee6b8d2
replaces std::for_each with for()
...
replaces `std::for_each` with C++11 `for( : )`
2013-12-19 13:34:41 -08:00
boyu0
e07c4ffec1
Change NULL to nullptr, edit hungarian notation.
2013-12-18 17:47:20 +08:00
James Chen
d16fa07661
Removes Vector<T>::forEach, please use std::for_each instead. The same as Vector<T>::sort.
2013-12-17 17:45:29 +08:00
minggo
1e9c763b40
use ssize_t for index and capacity
2013-12-12 14:48:26 +08:00
James Chen
cc567a3077
issue #2790 : Vector::remove —> Vector::erase.
2013-12-11 18:08:06 +08:00
boyu0
083a0eea2a
Remove all std::move in function returns.
2013-12-10 16:06:05 +08:00
James Chen
6b0589679b
issue #2790 : Vector<SchedulerScriptHandlerEntry*> instead of CCArray* in CCScheduler
2013-12-07 14:25:24 +08:00
James Chen
6cd573fa7f
issue #2790 : Deprecates CCSet.
2013-12-06 18:16:58 +08:00
Ricardo Quesada
73321199b9
Console: commands receives the char*
...
The char* is passed in case the commands
need to sub-parse the arguments.
Very useful for QA.
For example, the could create a command called "click", and the command could
receive arguments.
2013-12-04 21:51:08 -08:00
Ricardo Quesada
2f1dffe46b
Adds performFunctionInCocos2dThread
...
... in Scheduler
2013-11-26 16:58:14 -08:00
minggo
982a23af3d
fix some hungarial
2013-11-16 21:08:00 +08:00
James Chen
55cf30b7c8
HASH_FIND_INT —> HASH_FIND_PTR for CCAcitonManager.cpp and CCScheduler.cpp.
2013-11-11 14:36:43 +08:00
boyu0
6c1144ee79
issue #2770 : fix some warning
2013-11-11 12:49:38 +08:00
minggo
95acb1b9e3
issue #2905 : helloworld build ok on android
2013-10-14 14:01:00 +08:00
minggo
4313c46e93
issue #2905:adjust folder structure
2013-10-12 11:22:05 +08:00