Commit Graph

210 Commits

Author SHA1 Message Date
minggo 1e20f2b6db fixed #1185: reload image data and recreate buffer of object when backing to foreground 2012-04-24 15:02:18 +08:00
James Chen 230b8a386b issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab'
with four spaces. Also,
1. Used macro NS_CC_BEGIN instead of namespace cocos2d {, NS_CC_END instead
of }.
2. Removed some unused files.
3. Renamed the name of some folders, for example,
"test.android"-->"proj.android" .
2012-04-19 14:35:52 +08:00
James Chen 7d7baf81a2 refactor updated... 2012-04-18 18:43:45 +08:00
minggo 04c0d794af fixed #1139: fix the bug that screen becomes black when backing to foreground on Android 2012-04-17 17:55:26 +08:00
James Chen a71e5be0d8 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20_optimize_data
Conflicts:
	cocos2dx/shaders/CCGLProgram.cpp
2012-04-16 12:45:47 +08:00
Phenix Yu e623cd6357 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20
Conflicts:
	cocos2dx/include/CCTexture2D.h
	cocos2dx/include/ccMacros.h
	cocos2dx/textures/CCTexture2D.cpp
	lua/cocos2dx_support/LuaCocos2d.cpp
2012-04-15 15:46:01 +08:00
James Chen d01f1277af optimize data struct. 2012-04-14 19:11:57 +08:00
Phenix Yu 61a7ca71c5 fixed getContentSize pass by reference issue
update project setting for release mode
2012-04-14 17:13:38 +08:00
James Chen 3c0653ffa7 fixed #1164: 1. Add the render mode which uses VBO without VAO in CCParticleSystemQuad.
2. delete some unused codes for win32 port.
3. Add CC_REBIND_INDICES_BUFFER macro.
2012-04-13 17:24:50 +08:00
Phenix Yu 1ed6df9de8 add pixel format I8 2012-04-12 20:44:50 +08:00
Phenix Yu 247bf08d98 fixed content size issue for retina 2012-04-11 19:27:34 +08:00
James Chen 6823704a46 fixed #1138: Fixed a memory leak in CCTextureCache::addPVRImage. 2012-04-10 18:17:08 +08:00
James Chen b4d74700e4 Merge branch 'iss1094_gles20_particlebat' of https://github.com/dumganhar/cocos2d-x into new_ipad
Conflicts:
	tests/tests/ParticleTest/ParticleTest.cpp
2012-04-09 10:28:21 +08:00
James Chen baa27540a0 Updated the implementation of ccc4f. Initialize the ccResolutionType resolution variable in CCTextureCache::addImage. 2012-04-09 09:55:06 +08:00
minggo 4c61035231 return correct content size 2012-04-08 22:37:58 +08:00
minggo 355e27dada merge commit 928a28e37d3469fcd41aff14cb136b1415f2fc86 2012-04-08 14:16:29 +08:00
James Chen 64665fe7c8 issue #1094: Make ParticleBatchNode works on win32. 2012-04-07 12:02:40 +08:00
James Chen 931c42a621 Updated some files. 2012-04-04 21:58:04 +08:00
James Chen 2b17a7276c issue #1056: Updated CCTextureAtlas.cpp 2012-03-29 14:33:50 +08:00
James Chen a626271b06 issue #1056: Made setupVBO as CCTextureAtlas's member function. 2012-03-28 22:01:12 +08:00
James Chen 0f1ab7ab37 issue #1056: Updated SpriteTest, reverted the last parameter of glDrawElement in CCTextureAtlas.cpp and CCParticleSystemQuad.cpp. 2012-03-27 10:55:13 +08:00
James Chen 7d04254855 issue #1056: Updated some files. 2012-03-26 22:37:09 +08:00
James Chen 0f5efaffd2 issue #1056: Check bugs of SpriteTest. 2012-03-26 18:44:28 +08:00
James Chen 85c13998ee issue #1056: Added CCTransitionProgress class, Updated Texture2dTest, TileMapTest, TransitionsTest. 2012-03-26 16:46:23 +08:00
James Chen 35d93328b9 issue #1056: 1.Fixed a bug of double delete TouchDispatcher.
2. Modified the last parameter of glDrawElements. It will cause crash on some devices if the last parameter which means Indices's pointer is zero.
2012-03-21 21:53:03 +08:00
James Chen 8ef5e4ae3b issue #1056: Update the configuration of ios project.Sort the the project folder. 2012-03-21 11:07:31 +08:00
James Chen bb4d7c2f88 issue #1056: Updated some files for ios platform. Added some 'TODO'. 2012-03-21 10:36:20 +08:00
James Chen 7c0af610ff issue #1056: Added CCArray::copyWithZone implementation. CCDictElement bound check. 2012-03-20 23:30:18 +08:00
minggo 382e4e7eb8 issue #1056: modify code according new code after pull 2012-03-20 17:27:06 +08:00
James Chen 6ce06bd906 issue #1056: Remove CCMutableArray and CCMutableDictionary template, offer CCDictionary to improve the performance of dictionary by 60%, it means that CCDictionary can save about 2/3 time cost. 2012-03-20 15:04:53 +08:00
James Chen e021ae9821 #1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files. 2012-03-16 17:56:19 +08:00
James Chen 275891dfb0 issue #1056: synchronise cocos2d-iphone-2.0-rc0a 2012-03-16 13:42:53 +08:00
James Chen 9e89171557 issue #1056: Rename ccGLState to ccGLStateCache, add some ccShader_***_.h, update CCGLProgram class. 2012-03-15 10:42:22 +08:00
James Chen 8aa3f7f9ae issue #1056: TestCases works ok except Box2dTest and ChipmunkTest. 2012-03-14 18:11:25 +08:00
James Chen aefdb852a2 issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok. 2012-03-14 14:55:17 +08:00
dumganhar 1e807d00c3 fixed #967: fixed PVR Textures can not be reloaded after GL context lost on android. 2012-02-07 11:18:39 +08:00
minggo babbd64f0d Merge pull request #691 from winbinar/master
fixed #626: Fix bug #626
2012-02-05 23:00:31 -08:00
dumganhar f6d6d0dd49 fixed #965: Remove some dynamic_cast callings since selector_protocol.h was removed 2012-02-02 17:46:45 +08:00
winbinar 231446a8a5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:49 +02:00
winbinar 910ded54c5 Update cocos2dx/textures/CCTextureCache.cpp 2012-01-30 07:10:19 +02:00
dumganhar a773e4fb96 move SelectorProtocol to CCObject 2012-01-08 21:03:16 +08:00
dumganhar 20b6257198 fixed #928:change 'vt->m_PixelFormat = CCTexture2D::defaultAlphaPixelFormat();' to 'vt->m_PixelFormat = tt->getPixelFormat();' 2011-12-29 16:00:36 +08:00
dumganhar 025258d21d fixed #928: save pixelformat for each texture, restore the pixelformat after entering foreground 2011-12-29 15:05:38 +08:00
minggo 12237cf288 fixed #911: add some comment 2011-12-22 16:29:25 +08:00
minggo 7422a424da fixed #911: make CCTextureCache::addUIImage() work ok when key is null 2011-12-22 16:26:56 +08:00
minggo a96285b617 fixed #923: init iamge type and refactor a little codes 2011-12-22 15:38:31 +08:00
minggo a0fe048f11 fixed #923: cache texture with correct image type 2011-12-22 10:48:54 +08:00
minggo 01cf5793ad fixed #922: rename CCTexture2D::setPVRImagesHavePremultipliedAlpha() and change it to a static method 2011-12-20 14:59:15 +08:00
minggo 15fca8b4b4 issue #892: use RTTI instead of selectorRetain() and selectorRelease() 2011-12-15 10:26:31 +08:00
minggo f0e80b32f4 fixed #854: cache texture on android 2011-12-01 17:04:56 +08:00