Commit Graph

56 Commits

Author SHA1 Message Date
yangxiao 269feeb1f9 remove stencil from Renderstate 2015-07-01 14:06:37 +08:00
pandamicro 9445aeacb7 Merge pull request #12456 from super626/camera
quaternion instead of euler angle
2015-06-23 13:16:39 +08:00
yangxiao d252250968 quaternion instead of euler angle 2015-06-19 18:46:14 +08:00
Ricardo Quesada c17da7e90d Removes not-needed draws 2015-06-15 10:40:47 -07:00
Ricardo Quesada 2a3347dd49 RenderState: default state fixes
parts of cocos2d code calls GL directly.
This should be avoided since v3.7 since the
`RenderState::StateBlock::_defaultState` won't know that
and the state will be invalid.
In order to fix this issue, after calling GL directly, you should
update the `_defaultState` manually.
2015-06-12 15:03:48 -07:00
Huabing.Xu 10352c40b2 Merge branch 'v3' into v3FrameBufferObject
# Conflicts:
#	cocos/2d/CCCamera.h
2015-06-10 10:16:42 +08:00
Huabing.Xu ef4978f0cd move viewport to experimental namespace 2015-06-09 16:21:50 +08:00
Huabing.Xu 3e331128c6 file rename CCFrameBufferObject->CCFrameBuffer 2015-06-09 15:32:12 +08:00
Huabing.Xu 9acab65e4f rename FrameBufferObject->FrameBuffer
Move FrameBufferObject related class to experimental namespace
2015-06-09 10:59:43 +08:00
Ricardo Quesada 5f6f38616a Merge remote-tracking branch 'cocos2d/v3' into material_custom_uniforms 2015-06-02 17:05:05 -07:00
Ricardo Quesada 87a3a1844a Adds support for Autobindings in Shader
...part of Material
2015-06-02 16:56:59 -07:00
Huabing.Xu 27d0f6328f origin code of viewport 2015-06-01 14:26:08 +08:00
Huabing.Xu 739923a4a3 Merge branch 'v3' into v3Viewport 2015-06-01 09:41:45 +08:00
Huabing.Xu 9bf15877e5 add applyViewport in camera. 2015-05-29 15:52:06 +08:00
Huabing.Xu 2f32fcabba Merge branch 'v3FrameBufferObject' into v3Viewport 2015-05-29 14:10:49 +08:00
Huabing.Xu b2579a754a refactor, use Camera::apply() to apply Rendertarget and Viewport 2015-05-29 14:08:20 +08:00
Huabing.Xu 1fb0ba112b init code for viewport 2015-05-29 13:47:29 +08:00
Vincent Yang b714dde0ea Add opengl version project/unproject function in camera. 2015-05-29 10:44:48 +08:00
Huabing.Xu 2d6d1b7a8c add android background and foreground switch support for framebufferobject 2015-05-28 17:08:36 +08:00
Huabing.Xu f96e704f7d Merge branch 'v3' into v3FrameBufferObject
Conflicts:
	build/cocos2d_libs.xcodeproj/project.pbxproj
	cocos/cocos2d.h
	cocos/renderer/CCGLProgramCache.cpp
2015-05-18 13:48:50 +08:00
Huabing.Xu 384041a950 improve the perfermance of clear background for camera 2015-05-18 10:31:17 +08:00
Huabing.Xu 84540c1ff4 Merge branch 'v3' into v3_CameraMaskFor2DAnd3DRendering
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-14 11:55:10 +08:00
Huabing.Xu 42514ee62f FrameBufferObject works 2015-05-13 14:24:53 +08:00
Huabing.Xu f0acf7ee7b original version of frame buffer object 2015-05-12 16:43:17 +08:00
Huabing.Xu cc0b3ffd2e Merge branch 'v3' into v3_addClearforCamera
Conflicts:
	cocos/renderer/CCGLProgramCache.cpp
	tests/cpp-tests/Classes/controller.cpp
2015-05-12 09:49:15 +08:00
Dale Stammen 351a898a70 removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
Huabing.Xu 713831ca76 fix rendering of camera clear quad 2015-05-08 14:21:23 +08:00
Huabing.Xu f064587ae5 refactor camera clear to immediate rendering 2015-05-07 18:32:32 +08:00
Huabing.Xu 67ec758d15 add clear feature when before draw scene with a camera 2015-05-07 15:09:06 +08:00
yangxiao 457ac3fdd7 reset unproject with viewport cocostudio using it 2015-03-06 11:29:40 +08:00
yangxiao 437a59fb9a modify project & unproject api 2015-02-27 10:01:57 +08:00
yangxiao f13237c013 Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3 2015-02-26 17:27:42 +08:00
yangxiao a1642757f9 merge setcameramask 2015-02-26 15:33:18 +08:00
yangxiao 9a64eb18dd add project function 2015-02-26 15:20:20 +08:00
yangxiao 79a0c0152a add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
XiaoYang c9fe5251a9 Merge pull request #229 from lvlonggame/v3
add Camera::project
2015-02-04 09:38:31 +08:00
lvlong a0c7723edb add GP_ASSERT 2015-02-03 14:21:12 +08:00
lvlong 6d92b7adc9 modify Camera::project 2015-02-03 11:59:43 +08:00
lvlonggame 4c65332550 add project function to camera 2015-02-01 21:14:37 +08:00
Nite Luo 8f539a0107 Make PositionZ independent from global Z 2015-01-27 15:41:58 -08:00
yangxiao 42c40d895f enable disable culling using macro 2015-01-14 14:41:10 +08:00
Nite Luo 8591609128 Implement 3D drawing support for Sprite, Label, Particle, BatchNode 2015-01-12 20:06:50 -08:00
Nite Luo e7480a7efb Enable tansparent queue and create camera rotation demo 2015-01-08 16:30:00 -08:00
lvlong a4a108f766 fix lua binding again!! 2014-12-25 14:04:41 +08:00
lvlong db9f4a23fe feedback commit. 2014-12-22 18:13:07 +08:00
lvlong f6bea9b6bb 1.add camera culling.
2.add camera culling sample.
3.fix bug: load .obj file material.
2014-12-18 17:18:22 +08:00
lvlong 73a2a6385a add frustum culling. 2014-12-16 16:34:35 +08:00
minggo 8a49ae0b07 Merge pull request #8981 from vovkasm/clean-order-of-fields-initialization
Cleanup order of fields initialization.
2014-11-05 17:51:58 +08:00
yangxiao 642a601502 fix wrong look at 2014-10-31 11:32:10 +08:00
Vladimir Timofeev 2835b094da Cleanup order of fields initialization.
Make initialization order to match declarations.
This change twice reduces number of warnings when compiling on MacOS X with Xcode 6.1
Warnings was like "Field 'XXXX' will be initialized after field 'YYYY'"
2014-10-30 17:28:41 +03:00